Search found 186 matches
- Fri Jul 15, 2016 2:01 pm
- Forum: General discussion
- Topic: Is bitter pathing always been so broken when aggroing tons?
- Replies: 10
- Views: 4082
Re: Is bitter pathing always been so broken when aggroing tons?
i see... 'train' isn't a Verb so therefore the confusion. It kinda is. With the meaning of forming a "train" of biters. I don't believe that you will find that definition in any dictionary. You do - it is MMORPG slang. It also is used for some sexual practice. So, sorry, you do find it in...
- Sun Jul 10, 2016 6:30 pm
- Forum: General discussion
- Topic: 0.13 Count Perfect Chest Item Count
- Replies: 33
- Views: 13507
Re: 0.13 Count Perfect Chest Item Count
It does hurt now if you plan to fill up for example a supply chest via the new filter mechanism. Old way: One chest and smart inserter per good. New way: One inserter using a filter condition. SADLY - it may get stuck. Same situation as old way: Loading trains with filter on what they can load. Yes,...
- Sun Jul 10, 2016 6:26 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 40368
Re: Version 0.13.6
Yes. Try downloading bob at the moment - painful. But not bad for a first iteration - I hope a lot more work happens there.Bartimaeus wrote:on another note... being able to select multiple mods at the same time (hold SHIFT and keep clicking) and then pressing INSTALL or TOGGLE once would be also very helpful
- Sun Jul 10, 2016 2:09 pm
- Forum: Releases
- Topic: Version 0.13.6
- Replies: 55
- Views: 40368
Re: Version 0.13.6
I don't think that it is "quite" broken. This picture shows it pretty well to me: The map in the middle (the .12 one) looks extremely boring and unrealistic to me, while the outer map (.13) looks much more realisitc, especially regarding the water generation. Therefore I do not think you ...
- Mon Jul 04, 2016 9:47 am
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 30673
Re: Version 0.13.4
It is not pessimism, it is realism. This is how you develop software - go for low hanging fruits first.
I Just wish they fix landscape generation - then I move to 0.13
I Just wish they fix landscape generation - then I move to 0.13
- Mon Jul 04, 2016 6:58 am
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 30673
Re: Version 0.13.4
Hardly. There are still some big things out - breaking point for me for example is the terrain generation.
- Fri Jul 01, 2016 11:15 am
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 30471
Re: Version 0.13.2
And news/Planning on the terrain generation? I pretty much will try to stay away from .13 until the terrain generation is more sensible. Right now I seem to be unable to get anything resembling a sane terrain setup - biomes always are tiny and look like someone on LSD dreams of painting. Which means...
- Thu Jun 30, 2016 6:23 am
- Forum: General discussion
- Topic: Thoughts on 0.13 Terrain Generation
- Replies: 59
- Views: 20307
Re: Thoughts on 0.13 Terrain Generation
I opened about a dozen new games just to validate that and seriously, the new terrain looks like splattered paint. Whatever biomes they put up - they are TINY. Water mini-lakes that make working around them a pain, but are not large enough to be meaningfull.
BIG step backward.
BIG step backward.
- Wed Jun 29, 2016 3:11 pm
- Forum: General discussion
- Topic: Train stations and circuit networks [0.13]
- Replies: 11
- Views: 7932
Re: Train stations and circuit networks [0.13]
Have you considered showing us the configuration? There is this thing called a "screenshot".
- Wed Jun 29, 2016 3:10 pm
- Forum: Gameplay Help
- Topic: Problem With Steam Engine system.
- Replies: 13
- Views: 7751
Re: Problem With Steam Engine system.
[Moderated by Koub] Please, chill. Thanks.
- Wed Jun 29, 2016 12:52 pm
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 35963
Re: Version 0.13.1
Little tip:
Do NOT Make me go to settings for experimetnal updates .... if the update is of the same minor release (0.13) and the current installed one is also experimental Given that I update from 0.13.0 experimetnal it should offer 0.13.1 experimental without settings change.
Do NOT Make me go to settings for experimetnal updates .... if the update is of the same minor release (0.13) and the current installed one is also experimental Given that I update from 0.13.0 experimetnal it should offer 0.13.1 experimental without settings change.
- Wed Jun 29, 2016 8:43 am
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 193199
Re: Version 0.13.0
found the posting by floodo1 overall to be true to the bone. The vanilla map generation was way better in 0.12 - it would be wise by the developers to recognize that simple truth and go back to the previous version. Have to agree. Waiting for more stability and bobs mod I tried to start half a doze...
- Mon Jun 27, 2016 4:35 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49913
Re: Friday Facts #144 - The gfx report
Youtube series about a factorio play with many different specialized towns connected by railwayProxy wrote:
what is Factorio Towns?
(yes, i ask before i google... basic Mistake )
- Mon Jun 27, 2016 2:18 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137233
Re: Version 0.12.35
Would it be a good idea if they would stream the release like a some kind of event? So the most interested audience would know what is going on and just more connected to the team? I'm sure that I miss a lot of thing that should consider with that idea, but sounds interesting option to me with a sh...
- Mon Jun 27, 2016 7:21 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49913
Re: Friday Facts #144 - The gfx report
F5 race starts here. I guess it's true, the website feels kinda slow right now xD Anyway i expect the release to happen later, probably this evening/night I would not expect that - but coming to the office they likely will see whether anything new happened the weekend (unless they did a code freeze...
- Mon Jun 27, 2016 6:04 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49913
Re: Friday Facts #144 - The gfx report
I really thought is was Friday today omg. It would be great in future to release updates on Friday so that people have whole weekend to enjoy it. Great as in "utterly ridiculously stupid"? Sure. The problem is that when a bug appears then there is a whole weekend where the current version...
- Sat Jun 18, 2016 6:52 am
- Forum: General discussion
- Topic: Game FPS at End game
- Replies: 56
- Views: 19278
Re: Game FPS at End game
Making Factorio multi-threaded would shatter the current performance limitations in a huge way. Multi-threading isn't an easy task. You can parallelize tasks for an array of objects (i.e.: game update) but you have to lock the objects which should be to changed. Locking objects will cause blocking ...
- Tue Mar 22, 2016 7:14 am
- Forum: News
- Topic: Friday Facts #130 - Steam release side effects
- Replies: 30
- Views: 43739
Re: Friday Facts #130 - Steam release side effects
* Get real about a decent web host. My business site would have cost me a TON more money for 8tb traffic. 80 USD. 10 USD per Terabyte. Get a decent host. I'm curious, where did you see them mention the actual amount they spent on overages? On top of that I'm confused by your statement, how does the...
- Sat Mar 19, 2016 4:54 am
- Forum: News
- Topic: Friday Facts #130 - Steam release side effects
- Replies: 30
- Views: 43739
Re: Friday Facts #130 - Steam release side effects
Re Gifs - besides the fact that it seems you totally lacked any optimization... * Get real about a decent web host. My business site would have cost me a TON more money for 8tb traffic. 80 USD. 10 USD per Terabyte. Get a decent host. * Learn basic web knowledge - deploy a CDN. Put the site behind Cl...
- Thu Feb 18, 2016 8:16 am
- Forum: Ideas and Requests For Mods
- Topic: Request: Small light with no electricity.
- Replies: 7
- Views: 5776
Re: Request: Small light with no electricity.
Can we have it not being a light and just being a small blob that is visible in the night? Not sure how this is done in bob's mod (which I use) - but there is a ressource called liquid fuel. Plastic containers with it emit a nice glow on a belt. Lights them up and the immediate vicinity (talk of som...