Search found 185 matches

by TheTom
Sun Jul 10, 2016 6:30 pm
Forum: General discussion
Topic: 0.13 Count Perfect Chest Item Count
Replies: 33
Views: 9986

Re: 0.13 Count Perfect Chest Item Count

It does hurt now if you plan to fill up for example a supply chest via the new filter mechanism. Old way: One chest and smart inserter per good. New way: One inserter using a filter condition. SADLY - it may get stuck. Same situation as old way: Loading trains with filter on what they can load. Yes,...
by TheTom
Sun Jul 10, 2016 6:26 pm
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 33684

Re: Version 0.13.6

Bartimaeus wrote:on another note... being able to select multiple mods at the same time (hold SHIFT and keep clicking) and then pressing INSTALL or TOGGLE once would be also very helpful ;-)
Yes. Try downloading bob at the moment - painful. But not bad for a first iteration - I hope a lot more work happens there.
by TheTom
Sun Jul 10, 2016 2:09 pm
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 33684

Re: Version 0.13.6

I don't think that it is "quite" broken. This picture shows it pretty well to me: The map in the middle (the .12 one) looks extremely boring and unrealistic to me, while the outer map (.13) looks much more realisitc, especially regarding the water generation. Therefore I do not think you ...
by TheTom
Mon Jul 04, 2016 9:47 am
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 25916

Re: Version 0.13.4

It is not pessimism, it is realism. This is how you develop software - go for low hanging fruits first.

I Just wish they fix landscape generation - then I move to 0.13
by TheTom
Mon Jul 04, 2016 6:58 am
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 25916

Re: Version 0.13.4

Hardly. There are still some big things out - breaking point for me for example is the terrain generation.
by TheTom
Fri Jul 01, 2016 11:15 am
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 25159

Re: Version 0.13.2

And news/Planning on the terrain generation? I pretty much will try to stay away from .13 until the terrain generation is more sensible. Right now I seem to be unable to get anything resembling a sane terrain setup - biomes always are tiny and look like someone on LSD dreams of painting. Which means...
by TheTom
Thu Jun 30, 2016 6:23 am
Forum: General discussion
Topic: Thoughts on 0.13 Terrain Generation
Replies: 59
Views: 14566

Re: Thoughts on 0.13 Terrain Generation

I opened about a dozen new games just to validate that and seriously, the new terrain looks like splattered paint. Whatever biomes they put up - they are TINY. Water mini-lakes that make working around them a pain, but are not large enough to be meaningfull.

BIG step backward.
by TheTom
Wed Jun 29, 2016 3:11 pm
Forum: General discussion
Topic: Train stations and circuit networks [0.13]
Replies: 11
Views: 6683

Re: Train stations and circuit networks [0.13]

Have you considered showing us the configuration? There is this thing called a "screenshot".
by TheTom
Wed Jun 29, 2016 3:10 pm
Forum: Gameplay Help
Topic: Problem With Steam Engine system.
Replies: 13
Views: 6043

Re: Problem With Steam Engine system.

[Moderated by Koub] Please, chill. Thanks.
by TheTom
Wed Jun 29, 2016 12:52 pm
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 30980

Re: Version 0.13.1

Little tip:

Do NOT Make me go to settings for experimetnal updates .... if the update is of the same minor release (0.13) and the current installed one is also experimental ;) Given that I update from 0.13.0 experimetnal it should offer 0.13.1 experimental without settings change.
by TheTom
Wed Jun 29, 2016 8:43 am
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 159827

Re: Version 0.13.0

found the posting by floodo1 overall to be true to the bone. The vanilla map generation was way better in 0.12 - it would be wise by the developers to recognize that simple truth and go back to the previous version. Have to agree. Waiting for more stability and bobs mod I tried to start half a doze...
by TheTom
Mon Jun 27, 2016 4:35 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 38427

Re: Friday Facts #144 - The gfx report

Proxy wrote:
what is Factorio Towns?
(yes, i ask before i google... basic Mistake :P)
Youtube series about a factorio play with many different specialized towns connected by railway ;)
by TheTom
Mon Jun 27, 2016 2:18 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 108301

Re: Version 0.12.35

Would it be a good idea if they would stream the release like a some kind of event? So the most interested audience would know what is going on and just more connected to the team? I'm sure that I miss a lot of thing that should consider with that idea, but sounds interesting option to me with a sh...
by TheTom
Mon Jun 27, 2016 7:21 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 38427

Re: Friday Facts #144 - The gfx report

F5 race starts here. I guess it's true, the website feels kinda slow right now xD Anyway i expect the release to happen later, probably this evening/night I would not expect that - but coming to the office they likely will see whether anything new happened the weekend (unless they did a code freeze...
by TheTom
Mon Jun 27, 2016 6:04 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 38427

Re: Friday Facts #144 - The gfx report

I really thought is was Friday today omg. It would be great in future to release updates on Friday so that people have whole weekend to enjoy it. Great as in "utterly ridiculously stupid"? Sure. The problem is that when a bug appears then there is a whole weekend where the current version...
by TheTom
Sat Jun 18, 2016 6:52 am
Forum: General discussion
Topic: Game FPS at End game
Replies: 56
Views: 13278

Re: Game FPS at End game

Making Factorio multi-threaded would shatter the current performance limitations in a huge way. Multi-threading isn't an easy task. You can parallelize tasks for an array of objects (i.e.: game update) but you have to lock the objects which should be to changed. Locking objects will cause blocking ...
by TheTom
Tue Mar 22, 2016 7:14 am
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 39304

Re: Friday Facts #130 - Steam release side effects

* Get real about a decent web host. My business site would have cost me a TON more money for 8tb traffic. 80 USD. 10 USD per Terabyte. Get a decent host. I'm curious, where did you see them mention the actual amount they spent on overages? On top of that I'm confused by your statement, how does the...
by TheTom
Sat Mar 19, 2016 4:54 am
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 39304

Re: Friday Facts #130 - Steam release side effects

Re Gifs - besides the fact that it seems you totally lacked any optimization... * Get real about a decent web host. My business site would have cost me a TON more money for 8tb traffic. 80 USD. 10 USD per Terabyte. Get a decent host. * Learn basic web knowledge - deploy a CDN. Put the site behind Cl...
by TheTom
Thu Feb 18, 2016 8:16 am
Forum: Ideas and Requests For Mods
Topic: Request: Small light with no electricity.
Replies: 7
Views: 5009

Re: Request: Small light with no electricity.

Can we have it not being a light and just being a small blob that is visible in the night? Not sure how this is done in bob's mod (which I use) - but there is a ressource called liquid fuel. Plastic containers with it emit a nice glow on a belt. Lights them up and the immediate vicinity (talk of som...
by TheTom
Wed Feb 17, 2016 6:48 am
Forum: Ideas and Requests For Mods
Topic: Request: Small light with no electricity.
Replies: 7
Views: 5009

Request: Small light with no electricity.

I need a small light that takes no electricity. It must not really enlighten anything except itself and preferably have no crash box (and be ignored by critters). The use is to put small lines of them on the sides of roads - to make driving safer in the night. I imagine them looking like little pump...

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