Search found 46 matches
- Tue Nov 14, 2023 12:11 pm
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 2756
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
My personal playstyle is prevention for some reason. I have this part which says "if you cause too big of an attack, you may fail to handle it so don't cause attacks" And this really slows down my progress. I end up wasting so much time on looking at the pollution and the debug to see if ...
- Wed Nov 08, 2023 8:04 pm
- Forum: Releases
- Topic: Version 1.1.96
- Replies: 9
- Views: 9607
Re: Version 1.1.96
Lot of "fixed when mod [defines absurdly huge value for something]" in there. :lol: No laughing matter here. As "base" game is technically a mod-like bunch of content definitions on top of exceptionally refined engine (riiiiight? In-game UI sends mixed messages in regard to this...
- Fri Nov 03, 2023 9:52 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 4933
Re: The big question: Are you going to try v2?
Is there any point in NOT trying v2?
Drone IQ upgrade alone warrants some extra hours investment. Just to give it a spin.
More convenient rails? Twice as nice!
And there's probably more.
Drone IQ upgrade alone warrants some extra hours investment. Just to give it a spin.
More convenient rails? Twice as nice!
And there's probably more.
- Tue Oct 31, 2023 6:10 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 131994
Re: Friday Facts #375 - Quality
^ which once again confirms that Quality feature is a great decision which stimulates creativity on one more level. The problem is, while the developers basically did teased more or less precise numbers, exact Quality effect list is still due to appear. And, to a degree I am aware of, ANY informatio...
- Sun Oct 29, 2023 3:32 am
- Forum: Ideas and Requests For Mods
- Topic: Pump Filter for Fluids
- Replies: 6
- Views: 764
Re: Pump Filter for Fluids
Why don't pumps have filters for fluids? See official thorough explanation . Well, it tilts towards eplanation of technical details behind that decision, but still... Official and exhaustive. Anyone want to take a stab at this? What's the ultimate goal for this feature? Given that it will NOT impro...
- Sun Oct 29, 2023 3:19 am
- Forum: Spread the Word
- Topic: Can i send Wube some money?
- Replies: 7
- Views: 3333
- Sun Oct 29, 2023 3:13 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Circuit network connectable object that pauses game
- Replies: 11
- Views: 1130
Re: [Idea] Circuit network connectable object that pauses game
You basically lose your entire save if there is no unpause. Permanent pause = bad. I don't see how it can be deduced from Include a mod option to set the timeout for how often pauses can be triggered with this item. , honestly. Especially, since my response implies some form of unpause already and ...
- Sat Oct 28, 2023 3:24 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Circuit network connectable object that pauses game
- Replies: 11
- Views: 1130
Re: [Idea] Circuit network connectable object that pauses game
Additional notes Include a mod option to set the timeout for how often pauses can be triggered with this item. This is to prevent pause from being fired continuously, and can give some padding of however many seconds/minutes/hours you want that acts as a timer for the next time pause can be trigger...
- Sat Oct 28, 2023 3:13 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Narrow Gauge Railway
- Replies: 5
- Views: 674
Re: [Mod Request] Narrow Gauge Railway
I'd take a liberty to ask a really hard question about whole concept. Since "early bus" have finite lifespan anyway (because starter resource patches are slim) and as proper base building starts after unlocking most key technologies (advanced oil processing, nuclear / solar energy, etc-etc...
- Sat Oct 28, 2023 3:04 pm
- Forum: Ideas and Requests For Mods
- Topic: GPS tracker for entities (mostly trains)
- Replies: 1
- Views: 425
Re: GPS tracker for entities (mostly trains)
Can you elaborate on the goal you'd like to accomplish [with global train network stats like that]? Analysis is nice - but it's done for analysis's sake seldom. And, for most cases I can imagine on the spot, the feature is present already in a form of rail signal logistics circuit network output, wh...
- Sat Oct 28, 2023 2:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Factorio as a training ground for AI agents
- Replies: 1
- Views: 401
Re: Factorio as a training ground for AI agents
So you'd like to implement a sort of "golem mode" showcased in some old classic rogue-likes? You know, where you generate the character then let AI play it instead of player. While I have no experience with Factorio modding API yet, I assume that Factorio <-> AI "bridge mod" boil...
- Fri Oct 27, 2023 7:35 pm
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 1618
Re: DLC Early Access / Beta / any other means for being among first enjoyers?
The fact that you have been banned from so many as you claim is also suspicious and leans towards a tendency of not being able to follow the rules and/or other issues, which may not be looked upon favorably for closed beta testing. Just curious. Is recommendation letter from such small-scale indie ...
- Fri Oct 27, 2023 5:21 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8604
Re: Quality level names poll
As of liquids, I did asked in announcement comments. No response yet. Since in either case (Liquids have quality vs Liquids don't have quality) there are a lot of impactful game design decisions to make, I can wait. Maybe there'll be a dedicated FFF about how Quality would gonna interact with Liquid...
- Thu Oct 26, 2023 8:07 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8604
Re: Quality level names poll
Chipped Barrel of Chipped Lubricant.computeraddict wrote: βThu Oct 26, 2023 8:38 amCan I vote for "chipped, flawed, regular, flawless, perfect"?
This is ridiculous.
And I'm not even starting on Perfect...
P. S. Crude Crude Oil, anyone?
- Thu Oct 26, 2023 9:31 am
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 1618
Re: DLC Early Access / Beta / any other means for being among first enjoyers?
Something like "i'm so toxic no-one ever listen to me so i can't leak anything" is much better ! Toxic... unlikely. In majority of cases ban reason was "because". And these services' customer support crews were so unhelpful... so I still don't know what caused this losing streak...
- Wed Oct 25, 2023 11:45 pm
- Forum: Off topic
- Topic: Data Oriented Driven ( DOD ) / Bevy game engine
- Replies: 11
- Views: 2924
Re: Data Oriented Driven ( DOD ) / Bevy game engine
I'm don't know but till now I just see more about OOP. But DOD and Bevy engine is calling my attention now, just for hobby thing haha. Define "hobby". From my point of view, for "just for hobby" you either - pick an engine which allows you actually programming the actual game, R...
- Wed Oct 25, 2023 11:33 pm
- Forum: General discussion
- Topic: Mobile Version in the future?
- Replies: 8
- Views: 1153
Re: Mobile Version in the future?
Ever heared of Dwarf Fortress? Used to play it on Lenovo Yoga back in the day. Even enjoyed it. Although yea, it's a hell in comparison with Factorio even on PC...
USB mice and keyboards are not PC-exclusive.
- Wed Oct 25, 2023 11:19 pm
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 1618
DLC Early Access / Beta / any other means for being among first enjoyers?
I cordially apologize if I missed already-given clear answer. I'm under impression that Quality news and other cheese outshadowed truly relevant questions - which are no less worthy to discuss with at least fellow players. Forum search didn't brought anything of value up. Blog search brought https:/...
- Wed Oct 25, 2023 10:47 pm
- Forum: General discussion
- Topic: Alt-F4 #65 - Factorio in Unreal Engine 5
- Replies: 3
- Views: 3145
Re: Alt-F4 #65 - Factorio in Unreal Engine 5
#whenprogrammerboughtfactoriobutfailedtoaffordsatisfactory
- Wed Oct 25, 2023 10:44 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 92
- Views: 8604
Re: Quality level names poll
Don't forget to add "anything goes if it's clearly distinguishable" in next iteration. I'm fine with literally any quality codes, from just colored dots, to industry standard Normal<->...<->Legendary, to differently striped pantsu icons. If it allows knowing which item is better at first s...