Search found 285 matches

by EustaceCS
Mon Nov 25, 2024 12:37 pm
Forum: Gameplay Help
Topic: How do I prevent quality nutrients being used as biochamber fuel?
Replies: 10
Views: 3347

Re: How do I prevent quality nutrients being used as biochamber fuel?

You assumed nothing will ever spoil in between the 2 swing,
That's... another can of worms which has been opened somewhere else.
In this specific case, we can only beg for mercy here: https://forums.factorio.com/viewtopic.php?f=18&t=122236&p=642927&hilit=swing#p642927
And/or level proficiency with ...
by EustaceCS
Mon Nov 25, 2024 12:33 pm
Forum: Show your Creations
Topic: What should i do to improve this ship?
Replies: 9
Views: 7649

Re: What should i do to improve this ship?


I think it is very obvious this ship is not intended for path to Aquilo and more far :). Pointing out promethium is quite strange on ship from this category. But I am still curious.
A wise man said: "Fortune favours the bold". Who knows. The game don't quite hold your sleeve if you're about to go ...
by EustaceCS
Mon Nov 25, 2024 12:29 pm
Forum: Modding help
Topic: Devilishness with a code
Replies: 11
Views: 1368

Re: Devilishness with a code

Fret not, for this game's modkit is VERY user-friendly.
If in doubt, make changes in your mod's files, load the game with these and observe.
If something went sour (read: outright crashed or tried to do something VERY unintended) - the game will offer you to re-start loading process (among other ...
by EustaceCS
Mon Nov 25, 2024 5:49 am
Forum: Ideas and Suggestions
Topic: Copy-paste modules (in addition to settings)
Replies: 34
Views: 30715

Re: make copying setings also copy modules

Blueprint of same- and better-grade crafting machine with modules don't override selected recipes on crafting machine it's put on top of, no?
by EustaceCS
Mon Nov 25, 2024 5:33 am
Forum: Gameplay Help
Topic: How do I prevent quality nutrients being used as biochamber fuel?
Replies: 10
Views: 3347

Re: How do I prevent quality nutrients being used as biochamber fuel?

https://forums.factorio.com/viewtopic.php?f=6&t=120645 seems to be the right suggestion theme.

Actually... if you're OK with some time loss, there's way easier way.
Since recipes don't accept components below their selected Quality, use two different inserters for different quality nutrients and ...
by EustaceCS
Mon Nov 25, 2024 3:49 am
Forum: Gameplay Help
Topic: Max white science from space platform
Replies: 5
Views: 5055

Re: Max white science from space platform

There is an undocumented space-to-ground thoroughput limit. Attaching more cargo bays to your landing pad (and presumably platform hub too) USUALLY increases it. Although if my eyes don't deceive me, troubles start from auto-shipping 24 items per second in cargo bay less setups...

A bare landing ...
by EustaceCS
Mon Nov 25, 2024 3:27 am
Forum: Modding help
Topic: Devilishness with a code
Replies: 11
Views: 1368

Re: Devilishness with a code

(unless the tech you modify also appears during final-fixes processing and failed to be caught by load order generated through dependancies tree.
Depending on what specific goal you have in mind, you might consider moving your removal code to runtime stage.
As far as I'm aware of, you can't simply ...
by EustaceCS
Mon Nov 25, 2024 3:19 am
Forum: Gameplay Help
Topic: Requester Chest ability to select recipe materials for item
Replies: 2
Views: 2315

Re: Requester Chest ability to select recipe materials for item

Shift+right click on crafting machine with recipe you need, then shift+left click on requester chest.

Do note that for some recipes it makes the chest request reasonable quantities of items.
For some it doesn't. So it's worth double-checking at least in early game. As this behaviour exists since at ...
by EustaceCS
Sun Nov 24, 2024 4:07 pm
Forum: Show your Creations
Topic: What should i do to improve this ship?
Replies: 9
Views: 7649

Re: What should i do to improve this ship?

This... thing will fly equally good with only three thrusters and (depending on where exactly and with which goal in mind) 1-2 less of each liquid tanks.
What's its main purpose, anyway?
I don't see chunk grinders for Promethium.
I don't see space/promethium science assemblers.
I don't see gun ...
by EustaceCS
Sun Nov 24, 2024 9:57 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 76627

Re: Space Age general Questions

(and no, you can't auto-load mixed items into single rocket. In best case scenario you will have to launch it manually)
by EustaceCS
Sun Nov 24, 2024 7:45 am
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 114
Views: 182475

Re: Space Platform 101 Discussion

Unless you're orbiting a planet, landing pad of which do have this specific item requested, everything right clicked on space platform goes to its hub inventory.
Exceptions are:
- asteroid grabber contents (gets deleted)
- MAYBE inserter hand contents (gets deleted)
- maybe something more...
by EustaceCS
Sat Nov 23, 2024 1:20 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.21] Some VFX still rendered through fog of war
Replies: 2
Views: 1597

[posila][2.0.21] Some VFX still rendered through fog of war

Offenders spotted to date:
- wired belt segments
- actively researching labs
- [UPD] furnaces and electric mining drills

Environment
- Ubuntu 24.10 x64, all-vanilla (no beta channels and as few extra repos as possible) with snapd support (and snapd dependant packages) removed.
-- Linux 6.11.0-8 ...
by EustaceCS
Sat Nov 23, 2024 10:46 am
Forum: Not a bug
Topic: [2.0.21] Pipette works in research queue / technology tree, no visual feedback
Replies: 2
Views: 452

[2.0.21] Pipette works in research queue / technology tree, no visual feedback

Steps to reproduce:
1. Open research queue / technology tree.
2. Click on any unresearched technology providing pipette'able entities.
3. Move cursor on any such item in that technology's Effects tab.
4. Hit Q.

Expected Result 1 (if pipette is supposed to work in queue)
Hovered item appears in ...
by EustaceCS
Sat Nov 23, 2024 9:05 am
Forum: General discussion
Topic: Space Age: What happened on Fulgora
Replies: 6
Views: 4948

Re: Space Age: What happened on Fulgora

Fulgora looks like "X-Men: Apocalypse (2016) but Apocalypse succeeded" to me.
Movie spoilers ahead.

Last third of the movie presents buffed Magento sorry, habit Magneto connecting to magnetic field of the Earth then twisting it in such a manner so every metal item reacting to it becomes ground ...
by EustaceCS
Fri Nov 22, 2024 8:39 pm
Forum: Ideas and Suggestions
Topic: Odd armor gridsize
Replies: 13
Views: 2176

Re: Odd armor gridsize

Lasers suck in 2.0 vs almost everything from midgame onwards. Having one as an automated laser pointer aiming at nearest enemy is VERY nice though.
Tanks are better roboport (and, partially, exoskeleton) armors by sheer virtue of being remotely drive'able.
I don't think that in current meta anything ...
by EustaceCS
Fri Nov 22, 2024 8:34 pm
Forum: Balancing
Topic: Promethium science is too easy to cheese
Replies: 72
Views: 22001

Re: Promethium science is too easy to cheese

That's the problem.
I don't think that exploit is an exploit. Which I've probably failed to describe coherently.
And that's where my and your perceptions of the situation diverge. For reasons which I've failed to describe. Maybe because I'm using "exploit" word in a definition I as discarded IT ...
by EustaceCS
Fri Nov 22, 2024 3:25 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 423
Views: 135332

Re: Gleba has killed the game for me.

Here's some things I figured out:
Radars... that's something new. I'll look into what these pieces of low grade high tech can do now... oh! They work like extra-long-range signal relays now, right? Daaaamn, I wish I knew this few days earlier...

As of Gleba tricks...
Loops are very overrated.
The ...
by EustaceCS
Fri Nov 22, 2024 3:11 pm
Forum: Balancing
Topic: Promethium science is too easy to cheese
Replies: 72
Views: 22001

Re: Promethium science is too easy to cheese

mmmmmm, I'd take a liberty to not take this statement for granted.
Do note that since I'm still 200ish hours away from trying it on practice, my opinion is probably void and null.
But on paper introduction of recyclers is ought to cause more trouble - it'll just remove (most of) Spoilage mechanics ...
by EustaceCS
Fri Nov 22, 2024 1:04 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 63287

Re: Friday Facts #438 - Space Age wrap up

Feels like the end of an era.
Factorio as game engine is surprisingly manageable and flexible for its capabilities.
By the time assumed "end of an era" would become apparent, there may or may not appear huge overhaul mods which would extend the fun even further.
Hell, Space Age grew out of such ...
by EustaceCS
Fri Nov 22, 2024 1:00 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 423
Views: 135332

Re: Gleba has killed the game for me.

Imagine the difference if you arrived on Gleba and you already understood how the power worked, how the tree harvester worked (and seeds), and how spoilage worked.
I've mentioned my college (technically TVET - but... ugh... who cares) degree. I have some fieldwork experience in related areas.
+ I ...

Go to advanced search