Search found 141 matches
- Wed Dec 18, 2019 9:52 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 263455
Re: Stations & other LTN based designs
would like to have some opinion on depot design. So far i build huge depots like on the first screenshot. But they need space and a lot of materials. Then i had the idea for a different approach. Screenshot 2 shows my first design with 2 depot stations, screenshot 3 the current one with 4. This way ...
- Fri Nov 29, 2019 8:20 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 24424
Re: Friday Facts #323 - Animated water
good thing first animation didn't made it in the game that one looks horrible.
But the rest is fine. Won't see it much later... my wife doesn't like water in the game, too much building disruption for her
But the rest is fine. Won't see it much later... my wife doesn't like water in the game, too much building disruption for her
- Fri Nov 29, 2019 7:28 pm
- Forum: General discussion
- Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
- Replies: 35
- Views: 11145
Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
if you want to talk about lag.... remove all the heat pipe and check this crazy design someone did: https://www.reddit.com/r/factorio/comments/9bj5se/55gw_ups_optimized_reactor/ https://cdn.discordapp.com/attachments/439059619961110528/484699467858182157/blueprint.png yeah, it's a nightmare to place...
- Fri Nov 15, 2019 5:50 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 34802
Re: Friday Facts #321 - Countdown
9/25/20 is a good goal .... go away witch with this unholy numbers..... 25.09.2020 !! Czech company, useful numbers :P But yeah, i second the request for a paid DLC... your one of the only companies i ask for a paid DLC. Good companies need the support and the steady income to continue what they do.
- Fri Nov 08, 2019 6:25 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74587
Re: Friday Facts #320 - Color correction
i like the new map colours, look great. The ingame, hmmm... a bit too much i think. Then again, my monitor is not set correct as it is the secondary. Maybe you should post a link to a good calibration tool as well, so everyone can set up their monitors correct? :D Otherwise you never know if the com...
- Fri Oct 25, 2019 5:27 pm
- Forum: General discussion
- Topic: Lategame mining options are lacking
- Replies: 129
- Views: 39606
Re: Lategame mining options are lacking
i think i didn't miss a post to read, if i did, sorry^^ Someone mentioned the AAI vehicle, which are for vanilla too complicated and better left in the mod . But what about some kind of miners like in C&C or Dune ? You build a drop-off building on/near the ore patch which can either put stuff on...
- Fri Oct 11, 2019 4:54 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 30588
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
i have to say, the "non collision biters" look and behave waaay better then the old one. And final a challenge, as the can attack as big group not one by one.
- Mon Sep 30, 2019 5:47 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 47137
Re: Friday Facts #314 - 0.17 stable
WoW is really a good example for the thin line between "dumbing down stuff" and "making life easier" and "annoy player with boring repetitive shit". And with all games that you play for a loooong time, you notice that your own play style changes. I played WoW for 13 yea...
- Mon Aug 26, 2019 5:55 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 111872
Re: Friday Facts #309 - Controversial opinions
want to give my opinion: Inserters: don't care much, i'm not the guy that calculates the output to the item, more the slap-more-stuff-down-don't-care-of-overproduction , so inserter chasing items is something i can live with. Blueprints: blueprints itself are awsome. Don't want to spend hours in eve...
- Fri Aug 09, 2019 8:04 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503008
- Fri Aug 09, 2019 7:49 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503008
Re: Simple Questions and Short Answers
was there a change in 0.17 compared to 0.16 for curved rails (how wide they are) ?
Blueprints that worked in 0.16 don't work in 0.17 anymore as the curve uses 1 tile extra (yes, i just started with 0.17, search didn't gave answer).
Screen for explanation:
Blueprints that worked in 0.16 don't work in 0.17 anymore as the curve uses 1 tile extra (yes, i just started with 0.17, search didn't gave answer).
Screen for explanation:
- Wed Aug 07, 2019 6:50 pm
- Forum: Yuoki Industries
- Topic: [closed] [solved] error on startup after update 0.17.62->63
- Replies: 4
- Views: 3299
Re: error on startup after update 0.17.62->63
screenshot in the Bug Thread:
viewtopic.php?f=70&t=26833&start=80#p449161
viewtopic.php?f=70&t=26833&start=80#p449161
- Wed Aug 07, 2019 6:48 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43289
Re: If it's not a feature - it's maybe a Bug ?
get an error message with the newest patch, see screenshot:
- Mon Jul 15, 2019 5:34 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57815
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
TL;DR: the card networks have a lot of power. And it's unlikely Wube (or even a huge banding together of merchants) could do anything about it. They need sales, and customers like using VISA, MasterCard, etc. https://www.nytimes.com/2003/05/13/business/company-sues-mastercard-over-fees-for-online-s...
- Sun Jul 14, 2019 6:57 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57815
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
As most people have the game already, this advice might not help much: Buy the game in the factorio shop and if possible don't connect it to steam. If you buy the game on Steam, steam gets up to 30% of the price as rev share. 30% for little effort on their side. Ok, marketing and visibility are high...
- Fri Apr 12, 2019 6:18 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36094
Re: Friday Facts #290 - Rail building changes & High-res icons
Yes you can, with robots if you click shift+the arrow to build ghosts, like with any other building.
I like the icons with the 3 gears. Fits to Factorio... if not all gears are in correct place, it won't work.
- Mon Apr 01, 2019 5:58 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 27717
Re: Friday Facts #288 - New remnants, More bugs
shouldn't be the QA and bug reproduction be happening but a different department and you get only the final reproduction steps? :D or don't you have a QA department yet? As someone that works in the gaming industry i know the pain with QA (my wife is QA for our games) and the RTL /non-latin language...
- Mon Jan 21, 2019 7:41 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 65799
Re: Friday Facts #278 - The new quickbar
ahhh... well.. too early in the morning *gets another coffee* .
Thanks
Thanks
- Mon Jan 21, 2019 7:05 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 65799
Re: Friday Facts #278 - The new quickbar
looking through all comments, i didn't see the question....
Do we get extra Inventory slots after the removal of the old quickbar ? At the moment the toolbelt acts as additional inventory. The removal would be a "nerf" to the inventory space.
Do we get extra Inventory slots after the removal of the old quickbar ? At the moment the toolbelt acts as additional inventory. The removal would be a "nerf" to the inventory space.
- Sat Dec 29, 2018 8:04 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 106704
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
has anyone a nice, UPS friendly energy setup? 10GW+ ? xD And a way to feed it, without using up all the 10GW again? Alone the transmutation with beacon uses atm 6GW for me. So at the moment no beacons. current energy consumption: 10.6GW 2,4k steam turbine (classic) in 2x 5.5 GW UPS friendly Nuclear....