Search found 141 matches

by Ringkeeper
Wed Dec 18, 2019 9:52 pm
Forum: Logistic Train Network
Topic: Stations & other LTN based designs
Replies: 208
Views: 156739

Re: Stations & other LTN based designs

would like to have some opinion on depot design. So far i build huge depots like on the first screenshot. But they need space and a lot of materials. Then i had the idea for a different approach. Screenshot 2 shows my first design with 2 depot stations, screenshot 3 the current one with 4. This way ...
by Ringkeeper
Fri Nov 29, 2019 8:20 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 11965

Re: Friday Facts #323 - Animated water

good thing first animation didn't made it in the game :D that one looks horrible.

But the rest is fine. Won't see it much later... my wife doesn't like water in the game, too much building disruption for her :D
by Ringkeeper
Fri Nov 29, 2019 7:28 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 5134

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

if you want to talk about lag.... remove all the heat pipe and check this crazy design someone did: https://www.reddit.com/r/factorio/comments/9bj5se/55gw_ups_optimized_reactor/ https://cdn.discordapp.com/attachments/439059619961110528/484699467858182157/blueprint.png yeah, it's a nightmare to place...
by Ringkeeper
Fri Nov 15, 2019 5:50 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 18326

Re: Friday Facts #321 - Countdown

9/25/20 is a good goal .... go away witch with this unholy numbers..... 25.09.2020 !! Czech company, useful numbers :P But yeah, i second the request for a paid DLC... your one of the only companies i ask for a paid DLC. Good companies need the support and the steady income to continue what they do.
by Ringkeeper
Fri Nov 08, 2019 6:25 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 33856

Re: Friday Facts #320 - Color correction

i like the new map colours, look great. The ingame, hmmm... a bit too much i think. Then again, my monitor is not set correct as it is the secondary. Maybe you should post a link to a good calibration tool as well, so everyone can set up their monitors correct? :D Otherwise you never know if the com...
by Ringkeeper
Fri Oct 25, 2019 5:27 pm
Forum: General discussion
Topic: Lategame mining options are lacking
Replies: 129
Views: 19067

Re: Lategame mining options are lacking

i think i didn't miss a post to read, if i did, sorry^^ Someone mentioned the AAI vehicle, which are for vanilla too complicated and better left in the mod . But what about some kind of miners like in C&C or Dune ? You build a drop-off building on/near the ore patch which can either put stuff on...
by Ringkeeper
Fri Oct 11, 2019 4:54 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 14311

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

i have to say, the "non collision biters" look and behave waaay better then the old one. And final a challenge, as the can attack as big group not one by one. :D
by Ringkeeper
Mon Sep 30, 2019 5:47 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 23531

Re: Friday Facts #314 - 0.17 stable

WoW is really a good example for the thin line between "dumbing down stuff" and "making life easier" and "annoy player with boring repetitive shit". And with all games that you play for a loooong time, you notice that your own play style changes. I played WoW for 13 yea...
by Ringkeeper
Mon Aug 26, 2019 5:55 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 47893

Re: Friday Facts #309 - Controversial opinions

want to give my opinion: Inserters: don't care much, i'm not the guy that calculates the output to the item, more the slap-more-stuff-down-don't-care-of-overproduction , so inserter chasing items is something i can live with. Blueprints: blueprints itself are awsome. Don't want to spend hours in eve...
by Ringkeeper
Fri Aug 09, 2019 8:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 237863

Re: Simple Questions and Short Answers

DaveMcW wrote:
Fri Aug 09, 2019 7:57 pm
Yes, curved rails are wider in 0.17.
so intended? Shame, have to change all the blueprints. Ah well, let's get started :D

Thanks for the fast answer.
by Ringkeeper
Fri Aug 09, 2019 7:49 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 237863

Re: Simple Questions and Short Answers

was there a change in 0.17 compared to 0.16 for curved rails (how wide they are) ?

Blueprints that worked in 0.16 don't work in 0.17 anymore as the curve uses 1 tile extra (yes, i just started with 0.17, search didn't gave answer).

Screen for explanation:
factoriotrackcurve.jpg
factoriotrackcurve.jpg (305.73 KiB) Viewed 2077 times
by Ringkeeper
Wed Aug 07, 2019 6:48 pm
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 20733

Re: If it's not a feature - it's maybe a Bug ?

get an error message with the newest patch, see screenshot:
error.PNG
error.PNG (24.54 KiB) Viewed 2216 times
by Ringkeeper
Mon Jul 15, 2019 5:34 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 27947

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

TL;DR: the card networks have a lot of power. And it's unlikely Wube (or even a huge banding together of merchants) could do anything about it. They need sales, and customers like using VISA, MasterCard, etc. https://www.nytimes.com/2003/05/13/business/company-sues-mastercard-over-fees-for-online-s...
by Ringkeeper
Sun Jul 14, 2019 6:57 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 27947

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

As most people have the game already, this advice might not help much: Buy the game in the factorio shop and if possible don't connect it to steam. If you buy the game on Steam, steam gets up to 30% of the price as rev share. 30% for little effort on their side. Ok, marketing and visibility are high...
by Ringkeeper
Fri Apr 12, 2019 6:18 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 18260

Re: Friday Facts #290 - Rail building changes & High-res icons

0mega wrote:
Fri Apr 12, 2019 6:07 pm
Wait, you can remove trees/rocks while building rails?
Yes you can, with robots if you click shift+the arrow to build ghosts, like with any other building.


I like the icons with the 3 gears. Fits to Factorio... if not all gears are in correct place, it won't work. :D
by Ringkeeper
Mon Apr 01, 2019 5:58 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 14441

Re: Friday Facts #288 - New remnants, More bugs

shouldn't be the QA and bug reproduction be happening but a different department and you get only the final reproduction steps? :D or don't you have a QA department yet? As someone that works in the gaming industry i know the pain with QA (my wife is QA for our games) and the RTL /non-latin language...
by Ringkeeper
Mon Jan 21, 2019 7:41 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 31651

Re: Friday Facts #278 - The new quickbar

ahhh... well.. too early in the morning :( *gets another coffee* .

Thanks :)
by Ringkeeper
Mon Jan 21, 2019 7:05 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 31651

Re: Friday Facts #278 - The new quickbar

looking through all comments, i didn't see the question....

Do we get extra Inventory slots after the removal of the old quickbar ? At the moment the toolbelt acts as additional inventory. The removal would be a "nerf" to the inventory space.
by Ringkeeper
Sat Dec 29, 2018 8:04 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 71936

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

has anyone a nice, UPS friendly energy setup? 10GW+ ? xD And a way to feed it, without using up all the 10GW again? Alone the transmutation with beacon uses atm 6GW for me. So at the moment no beacons. current energy consumption: 10.6GW 2,4k steam turbine (classic) in 2x 5.5 GW UPS friendly Nuclear....

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