Search found 141 matches

by Ringkeeper
Mon Mar 28, 2016 7:30 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 106715

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

hmmmmm...... 4 pumps per inlet dont get it full but 3 do..... someone understand the fluid logik -.-

thanks :)
by Ringkeeper
Mon Mar 28, 2016 6:20 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 106715

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

ok... i'm out of ideas. How to get the obnisnk boiler to work with vanilla pumps ? I tried now every possible combination. Normale pipes with 4 pumps for each inlet , does not get full. A2 pipes with 4 pumps, same. Connecting the 2 inlets togeter , nope. The pipes are full directly after the pumps. ...
by Ringkeeper
Mon Mar 28, 2016 6:04 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87136

Re: [MOD 12.11+] Train Outposts

on our multiplayer map with Trainoutpost we have sometimes desync while handling fluids. According to a post of Rseding91 something is wrong for MP with TO. Don't ask me what ^^ I can only link to the thread: https://forums.factorio.com/viewtopic.php?f=49&t=22448&p=141598#p141598 I don't thi...
by Ringkeeper
Mon Mar 28, 2016 5:40 pm
Forum: Technical Help
Topic: [0.12.X] Desync if doing stuff with pipes
Replies: 5
Views: 1847

Re: [0.12.X] Desync if doing stuff with pipes

Trainoutpost is like RSO . It changes the way the ore is distributed on the map to encourage the use of trains. Will make a bug post at that mod :) Thanks for the help so far.
by Ringkeeper
Mon Mar 28, 2016 4:23 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62588

Re: [0.12]Ideas, suggestions & discussion

Hi! Been using your FARL mod for some time now, but im getting so fustrated with it, like yeah it work perfecly placing rails, but if i did something wrong bam, now i need to go out and start removing by hand, seen the bulldozer mode only remove from infront of the train and direkly after it place ...
by Ringkeeper
Mon Mar 28, 2016 3:43 pm
Forum: Technical Help
Topic: [0.12.X] Desync if doing stuff with pipes
Replies: 5
Views: 1847

Re: [0.12.X] Desync if doing stuff with pipes

sure, but its big :D 450 MB https://www.dropbox.com/s/jo59u3tpekryx29/mods.rar?dl=0 We had this problem also without any mod that should handle fluids. So far i found the desync kinda reproductive with the "Obnisk" (Boiler from yuoki) and pipes "A2-Pipes" (yuoki) but also normal ...
by Ringkeeper
Mon Mar 28, 2016 2:18 pm
Forum: Technical Help
Topic: [0.12.X] Desync if doing stuff with pipes
Replies: 5
Views: 1847

[0.12.X] Desync if doing stuff with pipes

My wife and i play together in a local network. She is the host. Happens in all 0.12. versions so far, at the moment we have 0.12.29. Not playing via steam. Sometimes / often we get desync loops while i do stuff with our power production, specially while building pipes for water. I have then to use ...
by Ringkeeper
Mon Mar 14, 2016 9:09 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562373

Re: Yuoki Industries - Informations, Suggestions, Questions

oh and while talking about missing stuff... is it intentional that the rail building have no sound when they produce stuff? Also the electric mining drill (the big 7x7 one) has no sound while working . Or is something wrong on my side?
by Ringkeeper
Fri Mar 11, 2016 2:46 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562373

Re: Yuoki Industries - Informations, Suggestions, Questions

hmmm.... who cares about grammar? At least the descriptions are funny :D Still miss them on the rail mod :(
by Ringkeeper
Fri Mar 11, 2016 9:36 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87136

Re: [MOD 12.11+] Train Outposts

Do you know when you will release the next version? Can't wait for Bob's and natural evolution compatibility :3 (just registered to the forum only to ask this Question :D) if you don't want to wait for him to update for bob's you could edit the config.lua on your own. You just need to copy&past...
by Ringkeeper
Wed Mar 09, 2016 11:24 am
Forum: Gameplay Help
Topic: How to balance main bus throughput priority?
Replies: 14
Views: 10014

Re: How to balance main bus throughput priority?

my wife and i have at the moment a factory with 64 iron smelter. 4 iron plate lines run through the factory. We keep splitting away from the first till it runs dry then start going from 4 to 3 to 2 belts. Still not enough comming to the last productions. The new smelters we build at the moment go di...
by Ringkeeper
Wed Mar 09, 2016 7:43 am
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87136

Re: [MOD 12.11+] Train Outposts

i just downloaded the mod again on a different PC and did not change anything. Here i get the error: 2.405 Error Util.cpp:57: __TrainOutpost__/data-updates.lua:20: attempt to index field 'autoplace' (a nil value) The reason for this error was natural_evolution_buildings . Deleted natural evolution (...
by Ringkeeper
Tue Mar 08, 2016 9:11 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299852

Re: [MOD 0.12.12+] SmartTrains 0.3.73

smarter trains is nice, even i am not a fan of the automated goto-schedule. But i like schedules. I would like to have f.e. 3 trains going from a->b->c->d->mainstation . Done this in vanilla and they sooner or later end up behind each other, because one had to wait somewhere etc. So a automated time...
by Ringkeeper
Tue Mar 08, 2016 7:57 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87136

Re: [MOD 12.11+] Train Outposts

well, the good thing, you made your config easy :D My wife (i'm too dumb :D ) was able to add the rare earth from the artifact crafting so it spawns ^^ and she managed to change the endless to non-endless (she does't like endless resources) .... unfortunately oil is now also not endless... she is ha...
by Ringkeeper
Tue Mar 08, 2016 12:27 pm
Forum: Gameplay Help
Topic: Unloading specific amounts of items
Replies: 5
Views: 4642

Re: Unloading specific amounts of items

shame that there is no other way then "one inserter per item" .

But thanks for the answers.
by Ringkeeper
Mon Mar 07, 2016 9:43 am
Forum: Gameplay Help
Topic: Unloading specific amounts of items
Replies: 5
Views: 4642

Unloading specific amounts of items

Hi, i tried google, i read through alot of pages about circuit network etc but couldn't find an answer to my problem. Problem: in main base i have a chest with laser turrets, ammunition for gun turrets, gun turrets, repair kits and walls . A train picks up the stuff and gets loaded till the reserved...
by Ringkeeper
Sun Mar 06, 2016 7:36 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271054

Re: [MOD 0.12.x] The Fat Controller. Remote train management

in which line? Didn't found it. Since 0.12.25 i can't join multiplayer game (fresh game) if FAT is active. My screen just goes blank, my wifes game (she is the host) freezes. Logs don't give much. Removing FAT solves the problem. line 12 in version 0.3.23 What version are you using? Did that versio...
by Ringkeeper
Sun Mar 06, 2016 6:38 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87136

Re: [MOD 12.11+] Train Outposts

is there a way to make this mod compatible with other mods, so the ores from them also spawn ? LIke Bobs or Crafted Artifacts This is actually what I am working on for the next release. There will be a default resource config applied to every resource added by other mods, which can be overridden se...
by Ringkeeper
Sun Mar 06, 2016 11:25 am
Forum: Releases
Topic: Version 0.12.26
Replies: 23
Views: 28160

Re: Version 0.12.26

FactorioBot wrote:
  • Bugfixes
  • Running biters over with a car or tank will make them aggressive in peaceful mode (viewtopic.php?t=20866).
[/list]
Meh... was so nice feature :D And what about trains? Do they also make them aggressive?

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