Search found 73 matches
- Mon Jan 18, 2021 10:56 pm
- Forum: Tools
- Topic: Format of level.dat and blueprint.dat?
- Replies: 9
- Views: 19834
Re: Format of level.dat and blueprint.dat?
I just heard about this from reddit! Interesting!. Do you have a link? I spent a lot of time doing almost the same thing, but didn't finish inserter, train-stop, upgrade planner, or the snap to grid data. (Or any infinity types, or tags.) I especially wasted time trying to generate 100% identical j...
- Sun Jan 17, 2021 11:07 am
- Forum: Not a bug
- Topic: [1.1.12] Electric driller shows wrong mining speed for uranium ore
- Replies: 4
- Views: 1498
Re: [1.1.12] Electric driller shows wrong mining speed for uranium ore
The mining speed is just specifically talking about the mining drill, [...] IMHO not exactly : The "mining speed" for the mining drill as shown in the wiki page is indeed a multiplier and as such has no suffix (sic?) like "1/s". The "mining speed" as shown in-game does...
- Sat Jan 16, 2021 7:32 pm
- Forum: Not a bug
- Topic: [1.1.12] Electric driller shows wrong mining speed for uranium ore
- Replies: 4
- Views: 1498
[1.1.12] Electric driller shows wrong mining speed for uranium ore
When hovering over the electric mining driller sitting on an uranium ore patch the dialog shows "Mining speed: 0.5/s". Experiments and the Wiki for Electrik Mining Drill show 0.25/s instead.
Found this playing 1.0.0 but verified in 1.1.12.
Found this playing 1.0.0 but verified in 1.1.12.
- Sun Dec 27, 2020 2:59 pm
- Forum: Tools
- Topic: Format of level.dat and blueprint.dat?
- Replies: 9
- Views: 19834
Re: Format of level.dat and blueprint.dat?
The level.dat header is really good reverse engineered, [...] The project where we read the header: https://github.com/OpenFactorioServerManager/factorio-server-manager/blob/develop/src/factorio/save.go#L79 Just to make sure the difference is clear: The linked project (Go) and the linked Python scr...
- Wed Dec 23, 2020 12:13 pm
- Forum: Implemented Suggestions
- Topic: Train Station dots should show whether the station is enabled
- Replies: 11
- Views: 4270
Re: Train Station dots should show whether the station is enabled
+1 This is indeed one of the most annoying little things in the game I encounter regularly. Another unmentioned aspect: When zooming out of the map then station names are hidden automatically above(below?) a certain zoom level. So in "overview mode" there actually NO indication whether a s...
- Tue Dec 22, 2020 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Better filesystem storage of Blueprints
- Replies: 9
- Views: 3147
Re: Better filesystem storage of Blueprints
I think we miss each other: All those posts seem to be about version incompatibilities with the original blueprint-storage.dat . I consider that accepted knowledge, too. The "quite" part was about the import/export strings which - AFAIK - have not changed in an incompatible way. Even if th...
- Tue Dec 22, 2020 12:21 pm
- Forum: Ideas and Suggestions
- Topic: Better filesystem storage of Blueprints
- Replies: 9
- Views: 3147
- Mon Dec 21, 2020 10:56 pm
- Forum: Technical Help
- Topic: blueprint-storage.dat file format
- Replies: 3
- Views: 1029
Re: blueprint-storage.dat file format
I've decoded the blueprint-storage.dat format -- the code is in GitHub: Factorio Blueprint Decode
You can use that code as a description of the format
You can use that code as a description of the format
- Mon Dec 21, 2020 10:44 pm
- Forum: Tools
- Topic: Format of level.dat and blueprint.dat?
- Replies: 9
- Views: 19834
Re: Format of level.dat and blueprint.dat?
I've decoded the blueprint-storage.dat format -- you can see the code here: GitHub: Factorio Blueprint Decoder . The tool transforms the file into a JSON structure of a blueprint-book. The JSON can be encoded into a standard import/export string. The file format for level.dat seems to use similar da...
- Mon Dec 21, 2020 10:35 pm
- Forum: Ideas and Suggestions
- Topic: Better filesystem storage of Blueprints
- Replies: 9
- Views: 3147
Re: Better filesystem storage of Blueprints
I've written a tool to decode blueprint-storage.dat format into JSON and from there into the standard import/export string. With a tool like like jq you could split the JSON file into separate books/blueprints and store them in an directory and put them in version control separatly. Restoring would ...
- Mon Dec 21, 2020 10:22 pm
- Forum: Tools
- Topic: Command Line blueprint-storage.dat Export
- Replies: 6
- Views: 5191
Re: Command Line blueprint-storage.dat Export
I've written a tool to decode the blueprint-storage.dat format into JSON and from there into the standard import/export string.
If you are using Linux you can give it a try:
https://github.com/asheiduk/factorio-blueprint-decoder
If you are using Linux you can give it a try:
https://github.com/asheiduk/factorio-blueprint-decoder
- Sun Dec 06, 2020 11:36 am
- Forum: Ideas and Suggestions
- Topic: train schedule condition: outer AND support
- Replies: 26
- Views: 5398
- Sat Dec 05, 2020 10:00 am
- Forum: Ideas and Suggestions
- Topic: train schedule condition: outer AND support
- Replies: 26
- Views: 5398
Re: train schedule condition: outer AND support
An example from my actual base: A train supplies the science packs to my lab cluster. The train shall fetch new science packs when/if one of the colors is below a certain threshold AND a certain time has passed. The later term prevents immediate departure when the last run did not fetch enough packs...