Search found 73 matches

by asheiduk
Mon Jan 18, 2021 10:56 pm
Forum: Tools
Topic: Format of level.dat and blueprint.dat?
Replies: 9
Views: 19834

Re: Format of level.dat and blueprint.dat?

I just heard about this from reddit! Interesting!. Do you have a link? I spent a lot of time doing almost the same thing, but didn't finish inserter, train-stop, upgrade planner, or the snap to grid data. (Or any infinity types, or tags.) I especially wasted time trying to generate 100% identical j...
by asheiduk
Sun Jan 17, 2021 11:07 am
Forum: Not a bug
Topic: [1.1.12] Electric driller shows wrong mining speed for uranium ore
Replies: 4
Views: 1498

Re: [1.1.12] Electric driller shows wrong mining speed for uranium ore

The mining speed is just specifically talking about the mining drill, [...] IMHO not exactly : The "mining speed" for the mining drill as shown in the wiki page is indeed a multiplier and as such has no suffix (sic?) like "1/s". The "mining speed" as shown in-game does...
by asheiduk
Sat Jan 16, 2021 7:32 pm
Forum: Not a bug
Topic: [1.1.12] Electric driller shows wrong mining speed for uranium ore
Replies: 4
Views: 1498

[1.1.12] Electric driller shows wrong mining speed for uranium ore

When hovering over the electric mining driller sitting on an uranium ore patch the dialog shows "Mining speed: 0.5/s". Experiments and the Wiki for Electrik Mining Drill show 0.25/s instead.

Found this playing 1.0.0 but verified in 1.1.12.
by asheiduk
Sun Dec 27, 2020 2:59 pm
Forum: Tools
Topic: Format of level.dat and blueprint.dat?
Replies: 9
Views: 19834

Re: Format of level.dat and blueprint.dat?

The level.dat header is really good reverse engineered, [...] The project where we read the header: https://github.com/OpenFactorioServerManager/factorio-server-manager/blob/develop/src/factorio/save.go#L79 Just to make sure the difference is clear: The linked project (Go) and the linked Python scr...
by asheiduk
Wed Dec 23, 2020 12:13 pm
Forum: Implemented Suggestions
Topic: Train Station dots should show whether the station is enabled
Replies: 11
Views: 4270

Re: Train Station dots should show whether the station is enabled

+1 This is indeed one of the most annoying little things in the game I encounter regularly. Another unmentioned aspect: When zooming out of the map then station names are hidden automatically above(below?) a certain zoom level. So in "overview mode" there actually NO indication whether a s...
by asheiduk
Tue Dec 22, 2020 2:14 pm
Forum: Ideas and Suggestions
Topic: Better filesystem storage of Blueprints
Replies: 9
Views: 3147

Re: Better filesystem storage of Blueprints

I think we miss each other: All those posts seem to be about version incompatibilities with the original blueprint-storage.dat . I consider that accepted knowledge, too. The "quite" part was about the import/export strings which - AFAIK - have not changed in an incompatible way. Even if th...
by asheiduk
Tue Dec 22, 2020 12:21 pm
Forum: Ideas and Suggestions
Topic: Better filesystem storage of Blueprints
Replies: 9
Views: 3147

Re: Better filesystem storage of Blueprints

Zaflis wrote: ↑
Tue Dec 22, 2020 9:09 am
The most important thing about blueprint storage that relates to 99.9% of players is that it should be compatible when downgrading game version.
AFAIK the import/export strings are quite stable. The mentioned tool uses that format (in uncompressed form).
by asheiduk
Mon Dec 21, 2020 10:56 pm
Forum: Technical Help
Topic: blueprint-storage.dat file format
Replies: 3
Views: 1029

Re: blueprint-storage.dat file format

I've decoded the blueprint-storage.dat format -- the code is in GitHub: Factorio Blueprint Decode
You can use that code as a description of the format :-)
by asheiduk
Mon Dec 21, 2020 10:44 pm
Forum: Tools
Topic: Format of level.dat and blueprint.dat?
Replies: 9
Views: 19834

Re: Format of level.dat and blueprint.dat?

I've decoded the blueprint-storage.dat format -- you can see the code here: GitHub: Factorio Blueprint Decoder . The tool transforms the file into a JSON structure of a blueprint-book. The JSON can be encoded into a standard import/export string. The file format for level.dat seems to use similar da...
by asheiduk
Mon Dec 21, 2020 10:35 pm
Forum: Ideas and Suggestions
Topic: Better filesystem storage of Blueprints
Replies: 9
Views: 3147

Re: Better filesystem storage of Blueprints

I've written a tool to decode blueprint-storage.dat format into JSON and from there into the standard import/export string. With a tool like like jq you could split the JSON file into separate books/blueprints and store them in an directory and put them in version control separatly. Restoring would ...
by asheiduk
Mon Dec 21, 2020 10:22 pm
Forum: Tools
Topic: Command Line blueprint-storage.dat Export
Replies: 6
Views: 5191

Re: Command Line blueprint-storage.dat Export

I've written a tool to decode the blueprint-storage.dat format into JSON and from there into the standard import/export string.
If you are using Linux you can give it a try:

https://github.com/asheiduk/factorio-blueprint-decoder
by asheiduk
Sun Dec 06, 2020 11:36 am
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 5398

Re: train schedule condition: outer AND support

Squelch wrote: ↑
Sat Dec 05, 2020 9:40 pm
The problem - Using @asheiduk's example, the train stop schedule looks like this:
Note that in my example "red", "green", ... do not refer to the color-signals but to the science packs of the mentioned color. Sorry for being not precise enough.
by asheiduk
Sat Dec 05, 2020 10:00 am
Forum: Ideas and Suggestions
Topic: train schedule condition: outer AND support
Replies: 26
Views: 5398

Re: train schedule condition: outer AND support

An example from my actual base: A train supplies the science packs to my lab cluster. The train shall fetch new science packs when/if one of the colors is below a certain threshold AND a certain time has passed. The later term prevents immediate departure when the last run did not fetch enough packs...

Go to advanced search