Search found 211 matches

by _aD
Tue Mar 29, 2016 5:43 pm
Forum: This Forum
Topic: Forum email notifications violate factorio.com privacy policy
Replies: 8
Views: 3101

Re: Forum email notifications violate factorio.com privacy policy

Thanks. I can't find a link to that on my UCP but at least that means I can read it. It does not mention tracking users via a third party using embedded invisible images.
by _aD
Tue Mar 29, 2016 2:39 pm
Forum: This Forum
Topic: Forum email notifications violate factorio.com privacy policy
Replies: 8
Views: 3101

Re: Forum email notifications violate factorio.com privacy policy

Could you point me to the privacy policy that applies to the forums? I can't seem to find it from looking at the FAQ and a search. If the privacy policy located on your home page doesn't apply to all areas of your service, it should be made clear that is the case.
by _aD
Tue Mar 29, 2016 1:57 pm
Forum: This Forum
Topic: Forum email notifications violate factorio.com privacy policy
Replies: 8
Views: 3101

Forum email notifications violate factorio.com privacy policy

The factorio.com privacy policy states: "We don't provide any of user information (including the email) to third parties" Email notifications from the forum go via sendgrid.net and also contain invisible third-party tracking images. I'd prefer if the creepy invisible tracking images are re...
by _aD
Tue Mar 29, 2016 11:52 am
Forum: Gameplay Help
Topic: First attempt at blueprint construction works like a charm
Replies: 7
Views: 2546

Re: First attempt at blueprint construction works like a charm

Biters won't nest within a certain distance of buildings, but I'm not sure what the distance is.
by _aD
Sat Mar 26, 2016 2:26 am
Forum: Gameplay Help
Topic: First attempt at blueprint construction works like a charm
Replies: 7
Views: 2546

Re: First attempt at blueprint construction works like a charm

If you place down a single straight rail you can place a train station next to it, then give it a name :-)
by _aD
Fri Mar 25, 2016 9:39 pm
Forum: Gameplay Help
Topic: First attempt at blueprint construction works like a charm
Replies: 7
Views: 2546

Re: First attempt at blueprint construction works like a charm

Logistics don't hate any colour. Active provider chests (purple) empty their contents to the logistics network, they actively provide . Passive provider chests (red) provide their contents to the network if they're required, hence passive . Yellow storage chests act as the target of all items that a...
by _aD
Fri Mar 25, 2016 4:55 pm
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 56654

Re: Friday Facts #131 - Roadmap shuffle

A very exciting FFF! I'm not a cheev hunter but the icons look great. So long and thanks for all the Facts.
by _aD
Wed Mar 23, 2016 7:10 pm
Forum: Balancing
Topic: Passive providers chests are useless when you get them
Replies: 10
Views: 10610

Re: Passive providers chests are useless when you get them

Things to do with only passive provider chests: Supply repair packs to fix biter damage to walls Supply walls when the biter damage was really quite severe Supply turrets when whoops, I didn't think the biters would come from that direction Supply solar panels + accumulators + power poles to perform...
by _aD
Thu Mar 17, 2016 9:58 pm
Forum: Mods
Topic: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [1.0.1]
Replies: 26
Views: 17483

Re: [0.12] JESUS CHRIST IT'S A TRAIN GET OFF THE TRACKS [0.1.0]

OBSERVE SIGNAL ASPECT BEFORE CROSSING TRACK
by _aD
Sun Mar 13, 2016 9:35 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101050

Re: [0.12.x][v0.12.6] Bob's Enemies Mod

Sinistrem wrote:Can confirm strange behaviour. Once i've completly isolated my base (full double wall perimeter) enemies stopped attacking completly.
This isn't what I'm seeing - bother biters and spitters are attacking without being directly aggro'd. It just seems that the biters aren't chewing the walls.
by _aD
Thu Mar 10, 2016 7:28 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101050

Re: [0.12.x][v0.12.6] Bob's Enemies Mod

Vanilla biters are definitely biting concrete walls. It looks like the gun turrets (Mk. II) are "stunning" the biters (even up to Titan size) once they get close enough to the walls to bite, and then get interrupted whilst trying to bite maybe.
by _aD
Thu Mar 10, 2016 4:10 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101050

Biters not attacking walls

I'm having some odd behaviour that I've not seen before (this is my first play with Bob's Mods). Using Bob's Enemies 0.12.6 along with most of the other Bob's Mods, but no other biter-related mods. Biters will attack my bases and the spitters will damage anything they spit. Biters run up to the wall...
by _aD
Sat Mar 05, 2016 3:42 pm
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54646

Re: Loader Poll - Trying to get an idea of what the opinions are

Since the loader is just a ramp for belts, to tip stuff into chests/trains, I don't see why it should be expensive, require anything to run, or be late-research. If you think you can really feed a Factory of loaders all running full tilt, then I tip my hat to you. Makes sense that assemblers cannot ...
by _aD
Thu Mar 03, 2016 6:23 pm
Forum: Off topic
Topic: What is the maximum distance from the map? 0.12.24
Replies: 12
Views: 7287

Re: What is the maximum distance from the map? 0.12.24

Tyrantis123 wrote:Ghost trains sounds like a hilarious glitch to have considering that in reality there are myths of real ghost trains going across an open field where the track no longer exist.
Hilarious until someone ruins all the fun by "fixing" them.
by _aD
Thu Mar 03, 2016 12:37 pm
Forum: Resolved Problems and Bugs
Topic: Confirmation email looks funny
Replies: 2
Views: 1270

Re: Confirmation email looks funny

HanziQ wrote:The message is now less funny.
Just like everything else HanziQ touches.
by _aD
Wed Mar 02, 2016 6:52 pm
Forum: Off topic
Topic: What is the maximum distance from the map? 0.12.24
Replies: 12
Views: 7287

Re: What is the maximum distance from the map? 0.12.24

ske wrote:Ghost trains?
Yup. The map displayed trains moving around in areas where there were no trains. Who you gonna call?
by _aD
Sun Feb 28, 2016 7:22 pm
Forum: Implemented Suggestions
Topic: Robots should copy modules in blueprints
Replies: 7
Views: 3534

Re: Robots should copy modules in blueprints

I re-purpose machines sometimes and find the manual module handling very cumbersome. Remember: just because you may not use a feature / a method, doesn't mean everyone else follows you :-)
by _aD
Sat Feb 27, 2016 2:02 pm
Forum: Off topic
Topic: What is the maximum distance from the map? 0.12.24
Replies: 12
Views: 7287

Re: What is the maximum distance from the map? 0.12.24

I've had a train at approximately 4800 chunks out. It was a large train, I was using RSO and let's just say there's a lot of oil out there. And ghost trains...but they don't seem to be there any more :-(
by _aD
Sat Feb 27, 2016 2:00 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42242

Re: Friday Facts #127 - Steam Status III: Thank You

-root wrote:Grats on the smooth release guys. We'll see what kind of traction the game gains with the community.
There's gonna be tractors? \o/
by _aD
Sat Feb 27, 2016 1:58 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42242

Re: Friday Facts #127 - Steam Status III: Thank You

Yaua wrote:Long time I didn't went here, despite reading FFF each weeks. But this week is particularly important so...
It's one thing to get a new customer from the Steam launch. But getting a professional lurker to comment publicly? Wow.

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