Search found 530 matches

by jorgenRe
Sun Jul 24, 2016 11:50 am
Forum: Mods
Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Replies: 58
Views: 51592

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

cool mod! please 13.o update Sorry there is no 0.13.o, but i got it up for 0.13.0+ now :ugeek:! :) I will wait for a good mod hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited? It certainly would be cool with a mod that did it right...
by jorgenRe
Sun Jul 24, 2016 11:05 am
Forum: Mods
Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Replies: 58
Views: 51592

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Airat9000 wrote:cool mod! please 13.o update
Sorry there is no 0.13.o, but i got it up for 0.13.0+ now :ugeek:!
by jorgenRe
Fri Jul 15, 2016 3:39 pm
Forum: Mods
Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Replies: 70
Views: 85863

Re: [MOD 0.13.0+] Bucket Wheel Excavator 0.3.5(27th June)

Hello! Playing first time w this mod, have a problem. When I'm put quarry in the world, connect electricity, chest, nothing happens. Can u help me? Press alt, then place a chest where the arrow from the excavator is. Alt starts the advanced UI mode and is extremely helpful if you dont already use i...
by jorgenRe
Tue Jul 12, 2016 7:34 pm
Forum: Mods
Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Replies: 58
Views: 51592

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea :? . Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.co...
by jorgenRe
Sun Jul 10, 2016 10:08 am
Forum: Modding help
Topic: Need help by making mod up tp 13.6
Replies: 8
Views: 2437

Re: Need help by making mod up tp 13.6

The changes of names was not mentioned(unless edited after). Atleast anything that had "basic" in its name has had it removed. So just look into the game's graphics folder(easier to look through) to find its new name. "So basic-accumulator" for example became just: "accumula...
by jorgenRe
Thu Jul 07, 2016 7:28 am
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 59065

Re: [MOD 0.13.0+]Useful Space Industry[0.2.4](27th June)

Thanks for updating it for 0.13. Bug: when opening a 0.12 save with recievers placed on the ground in 0.13 they are all "frozen" in their animation and don't give any power. Only newly placed reciever entities will give you any power, so you have to mine and place down every single one to...
by jorgenRe
Thu Jul 07, 2016 7:26 am
Forum: Mods
Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
Replies: 58
Views: 51592

Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)

Lucianus wrote:Hi! This mod is really interesting, can lava from the underground used as hot liquid in engines?
Not yet, but it's an interesting idea. Ps it's for heating water then ;)!
by jorgenRe
Mon Jul 04, 2016 2:38 pm
Forum: Mods
Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Replies: 29
Views: 35066

Re: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15

Lukas0120 wrote:Can you update the mods to 0.13?
Busy on vacation.
by jorgenRe
Mon Jun 27, 2016 7:50 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 193018

Re: Version 0.13.0

You forgot to mention that the basic-accumulator is now know as just accumulator!
That includes all file names.
by jorgenRe
Fri Jun 24, 2016 2:09 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49901

Re: Friday Facts #144 - The gfx report

Those new train wagons seems to have some opening/filling animation to them seeing as they are seemingly open :)
by jorgenRe
Mon Jun 13, 2016 8:10 am
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 59065

Re: [MOD 0.12.11+]Useful Space Industry[0.2.2](16th October)

@jorgenRe: I think I found a way to make the energy receivers not have the usual issues related with accumulators. See attached 0.2.3 test file. (@Everyone. Please note. Not an official version. Just a test case.) I turned them into steam generator entities (stole the idea & code from KS power ...
by jorgenRe
Fri Jun 10, 2016 9:41 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62065

Re: Friday Facts #142 - Playtesting

MiiNiPaa wrote:
jorgenRe wrote:(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% :o!?
Probably rounding errors: results are most likely truncated. Originally it could be something like 9.5 + 57.8 + 32.7
That is quite possible :)
by jorgenRe
Fri Jun 10, 2016 9:31 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62065

Re: Friday Facts #142 - Playtesting

(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% :o!?

Really looking forward to this update :)!
by jorgenRe
Wed Jun 08, 2016 9:27 pm
Forum: General discussion
Topic: [Closed]Mod developers receive updates earlier
Replies: 4
Views: 2012

Re: [Request]Mod developers receive updates earlier

I think there might be some confusion about this. The last few 12.3x releases were (at least on steam) beta/experimental releases that you had to opt into. So while technically anyone could get it, it wasn't the autoinstalled versions and that gives modders some time to test. From what it sounds li...
by jorgenRe
Tue Jun 07, 2016 8:56 am
Forum: General discussion
Topic: [Closed]Mod developers receive updates earlier
Replies: 4
Views: 2012

Re: [Request]Mod developers receive updates earlier

Klonan wrote: We can't really supply any builds early, either to mod developers or youtubers, and really strictly speaking 0.13.0 is the advanced build
Ok, i guess it will be a stressful time when 0.13 releases, but I understand.
by jorgenRe
Tue Jun 07, 2016 8:50 am
Forum: General discussion
Topic: [Closed]Mod developers receive updates earlier
Replies: 4
Views: 2012

[Closed]Mod developers receive updates earlier

Closed because a sudden wave of realisation hit me: "The experimentals have been so stable and so much chosen that it has been as if they whore actual release updates" =/ Hi, recently there have been a few mod breaking updates. Due to so it would be very helpful if mod developers could rec...
by jorgenRe
Fri Jun 03, 2016 7:51 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79757

Re: Friday Facts #141 - Mod Portal

How much of an impact would it be to perfomance to use the global variables compared to normal ones?
by jorgenRe
Mon May 23, 2016 5:01 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282520

Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!

How :o!
Got to see how it was done :)!
Awesome mod!
by jorgenRe
Tue May 17, 2016 9:42 am
Forum: Mods
Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
Replies: 63
Views: 59065

Re: [MOD 0.12.11+]Useful Space Industry[0.2.2](16th October)

Yes, I'm using v0.2.2. Here's some crazy numbers: 58 satellites launched when the screenshot was taken. 58*100*60/1000*1.05 = 365.5 MW maximum possible from the satellites. But since I only have 3 recievers here the highest I should get is 3*10*100*60/1000*1.05 = 189 MW. So why does it say 10 GW fr...

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