Search found 530 matches
- Sun Jul 24, 2016 11:50 am
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 51592
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
cool mod! please 13.o update Sorry there is no 0.13.o, but i got it up for 0.13.0+ now :ugeek:! :) I will wait for a good mod hope will generate all the resources that have bean and nukular and others, and even to make the lava may be limited? It certainly would be cool with a mod that did it right...
- Sun Jul 24, 2016 11:05 am
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 51592
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Sorry there is no 0.13.o, but i got it up for 0.13.0+ now !Airat9000 wrote:cool mod! please 13.o update
- Fri Jul 15, 2016 3:39 pm
- Forum: Mods
- Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
- Replies: 70
- Views: 85863
Re: [MOD 0.13.0+] Bucket Wheel Excavator 0.3.5(27th June)
Hello! Playing first time w this mod, have a problem. When I'm put quarry in the world, connect electricity, chest, nothing happens. Can u help me? Press alt, then place a chest where the arrow from the excavator is. Alt starts the advanced UI mode and is extremely helpful if you dont already use i...
- Tue Jul 12, 2016 7:34 pm
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 51592
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Ah, I just stumbled upon this mod while looking for how other people handled making surfaces. I just started a fairly similar mod actually, but maybe I should abandon it and think of another idea :? . Here's a link to the idea so far (there isn't any code yet, other than CI stuff) https://github.co...
- Sun Jul 10, 2016 9:10 pm
- Forum: Modding discussion
- Topic: My interesting findings on LuaTransportLine.insert_at...
- Replies: 8
- Views: 4170
Re: My interesting findings on LuaTransportLine.insert_at...
Interesting indeed
- Sun Jul 10, 2016 10:08 am
- Forum: Modding help
- Topic: Need help by making mod up tp 13.6
- Replies: 8
- Views: 2437
Re: Need help by making mod up tp 13.6
The changes of names was not mentioned(unless edited after). Atleast anything that had "basic" in its name has had it removed. So just look into the game's graphics folder(easier to look through) to find its new name. "So basic-accumulator" for example became just: "accumula...
- Thu Jul 07, 2016 7:28 am
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 59065
Re: [MOD 0.13.0+]Useful Space Industry[0.2.4](27th June)
Thanks for updating it for 0.13. Bug: when opening a 0.12 save with recievers placed on the ground in 0.13 they are all "frozen" in their animation and don't give any power. Only newly placed reciever entities will give you any power, so you have to mine and place down every single one to...
- Thu Jul 07, 2016 7:26 am
- Forum: Mods
- Topic: [Mod 0.13.11+]The Underground(Release 0.0.9)(26.7.16)
- Replies: 58
- Views: 51592
Re: [Mod 0.12.17+]The Underground(Release 0.0.7)(12.11.2015)
Not yet, but it's an interesting idea. Ps it's for heating water then !Lucianus wrote:Hi! This mod is really interesting, can lava from the underground used as hot liquid in engines?
- Mon Jul 04, 2016 2:38 pm
- Forum: Mods
- Topic: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
- Replies: 29
- Views: 35066
Re: [Mod Compilation 0.12.11+]Unofficially updated mods 22.10.15
Busy on vacation.Lukas0120 wrote:Can you update the mods to 0.13?
- Mon Jun 27, 2016 7:50 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 193018
Re: Version 0.13.0
You forgot to mention that the basic-accumulator is now know as just accumulator!
That includes all file names.
That includes all file names.
- Fri Jun 24, 2016 2:09 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49901
Re: Friday Facts #144 - The gfx report
Those new train wagons seems to have some opening/filling animation to them seeing as they are seemingly open
- Mon Jun 13, 2016 8:10 am
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 59065
Re: [MOD 0.12.11+]Useful Space Industry[0.2.2](16th October)
@jorgenRe: I think I found a way to make the energy receivers not have the usual issues related with accumulators. See attached 0.2.3 test file. (@Everyone. Please note. Not an official version. Just a test case.) I turned them into steam generator entities (stole the idea & code from KS power ...
- Fri Jun 10, 2016 9:41 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62065
Re: Friday Facts #142 - Playtesting
That is quite possibleMiiNiPaa wrote:Probably rounding errors: results are most likely truncated. Originally it could be something like 9.5 + 57.8 + 32.7jorgenRe wrote:(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% !?
- Fri Jun 10, 2016 9:31 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62065
Re: Friday Facts #142 - Playtesting
(Time 9%)(Pollution 57%)(Spawner kills 32%)
9+57+32 = 98 So what could be the fourth affecting thing that does 2% !?
Really looking forward to this update !
9+57+32 = 98 So what could be the fourth affecting thing that does 2% !?
Really looking forward to this update !
- Wed Jun 08, 2016 9:27 pm
- Forum: General discussion
- Topic: [Closed]Mod developers receive updates earlier
- Replies: 4
- Views: 2012
Re: [Request]Mod developers receive updates earlier
I think there might be some confusion about this. The last few 12.3x releases were (at least on steam) beta/experimental releases that you had to opt into. So while technically anyone could get it, it wasn't the autoinstalled versions and that gives modders some time to test. From what it sounds li...
- Tue Jun 07, 2016 8:56 am
- Forum: General discussion
- Topic: [Closed]Mod developers receive updates earlier
- Replies: 4
- Views: 2012
Re: [Request]Mod developers receive updates earlier
Ok, i guess it will be a stressful time when 0.13 releases, but I understand.Klonan wrote: We can't really supply any builds early, either to mod developers or youtubers, and really strictly speaking 0.13.0 is the advanced build
- Tue Jun 07, 2016 8:50 am
- Forum: General discussion
- Topic: [Closed]Mod developers receive updates earlier
- Replies: 4
- Views: 2012
[Closed]Mod developers receive updates earlier
Closed because a sudden wave of realisation hit me: "The experimentals have been so stable and so much chosen that it has been as if they whore actual release updates" =/ Hi, recently there have been a few mod breaking updates. Due to so it would be very helpful if mod developers could rec...
- Fri Jun 03, 2016 7:51 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 79757
Re: Friday Facts #141 - Mod Portal
How much of an impact would it be to perfomance to use the global variables compared to normal ones?
- Mon May 23, 2016 5:01 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282520
Re: [MOD 0.12.29] Robot Soldiers. 0.1.3 squads hunt!
How !
Got to see how it was done !
Awesome mod!
Got to see how it was done !
Awesome mod!
- Tue May 17, 2016 9:42 am
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 59065
Re: [MOD 0.12.11+]Useful Space Industry[0.2.2](16th October)
Yes, I'm using v0.2.2. Here's some crazy numbers: 58 satellites launched when the screenshot was taken. 58*100*60/1000*1.05 = 365.5 MW maximum possible from the satellites. But since I only have 3 recievers here the highest I should get is 3*10*100*60/1000*1.05 = 189 MW. So why does it say 10 GW fr...