Search found 56 matches
- Sat Jan 16, 2021 4:05 pm
- Forum: Won't fix.
- Topic: [1.1.12] New trains GUI shows extra trains for stops
- Replies: 1
- Views: 1063
[1.1.12] New trains GUI shows extra trains for stops
To say the least, this is an extreme case that would probably never happen in-game. With that said, here is the bug report When I built two stations directly next to each other with a loop between them and sent a train without wait conditions from one station to another, this was the output of the n...
- Sat Jan 16, 2021 8:36 am
- Forum: Duplicates
- Topic: [1.1.11] Drag placing belts causes CTD
- Replies: 2
- Views: 913
Re: [1.1.11] Drag placing belts causes CTD
Hmm, that post only talks about walls. Have belts been fixed too, then?
- Fri Jan 15, 2021 10:56 pm
- Forum: Duplicates
- Topic: [1.1.11] Drag placing belts causes CTD
- Replies: 2
- Views: 913
[1.1.11] Drag placing belts causes CTD
When drag placing belts on a fresh map, I have been able to cause multiple Crashes To Desktop. I do not have any mods installed. This issue has happened to me multiple times now, both in multiplayer and in singleplayer (whilst testing stuff only). When playing on a headless server, the server keeps ...
- Sun Jan 03, 2021 4:27 pm
- Forum: Not a bug
- Topic: [1.1.6] - Factorio server not getting path correctly
- Replies: 4
- Views: 1509
Re: [1.1.6] - Factorio server not getting path correctly
Hmm, seems to work now . Will check & post an update if anything changes (i.e. it stops working again)
- Sun Jan 03, 2021 8:43 am
- Forum: Not a bug
- Topic: [1.1.6] - Factorio server not getting path correctly
- Replies: 4
- Views: 1509
Re: [1.1.6] - Factorio server not getting path correctly
I have tried that, and it seems to not work either. In the config/config.ini file, I changed in the absolute path to the server - before it was relative to the Factorio executable I believe. It however still didn't fix it. I tried also using factorio-init for this, but it doesn't support generating ...
- Fri Jan 01, 2021 2:53 pm
- Forum: Not a bug
- Topic: [1.1.6] - Factorio server not getting path correctly
- Replies: 4
- Views: 1509
[1.1.6] - Factorio server not getting path correctly
When I run the commands below to load saves, create them etc, they do so in my current directory /opt/factorio/AwF-Bot-Test$ ../servers/test/bin/x64/factorio --start-server-load-latest # tries to load the latest save from /opt/factorio/AwF-Bot-Test /opt/factorio/AwF-Bot-Test$ ../servers/test/bin/x64...
- Sun Dec 13, 2020 8:37 am
- Forum: General discussion
- Topic: Support for Big Sur/M1 macs
- Replies: 2
- Views: 1738
Support for Big Sur/M1 macs
So the new M1 macs have launched, my question is, will there be native support for Factorio on them, or will Factorio be emulated?
- Wed Nov 25, 2020 10:05 pm
- Forum: Not a bug
- Topic: [1.1.1] Resume button flickers/darkens when leaving multiplayer
- Replies: 2
- Views: 706
Re: [1.1.1] Resume button flickers/darkens when leaving multiplayer
Oh, ok. Makes sense to do so
- Wed Nov 25, 2020 10:04 pm
- Forum: Not a bug
- Topic: [1.1.1] Unexpected character at connecting to multiplayer.factorio.com
- Replies: 4
- Views: 1433
- Wed Nov 25, 2020 9:43 pm
- Forum: Not a bug
- Topic: [1.1.1] Resume button flickers/darkens when leaving multiplayer
- Replies: 2
- Views: 706
[1.1.1] Resume button flickers/darkens when leaving multiplayer
The 'Resume' button (green, up top) flickers when the leave game button is pressed, I checked it multiple times. Doesn't impact the game as far as I see, just a visual glitch. Happens only in multiplayer as far as I tested. Here is a screenshot https://i.imgur.com/93QnNDV.jpeg . Normally, the button...
- Wed Nov 25, 2020 9:38 pm
- Forum: Not a bug
- Topic: [1.1.1] Unexpected character at connecting to multiplayer.factorio.com
- Replies: 4
- Views: 1433
- Wed Nov 25, 2020 9:27 pm
- Forum: Not a bug
- Topic: [1.1.1] Unexpected character at connecting to multiplayer.factorio.com
- Replies: 4
- Views: 1433
[1.1.1] Unexpected character at connecting to multiplayer.factorio.com
1130.890 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(33019) removing peer(1). 1131.890 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /opt/factorio/servers/members-core/saves/Coremap2020-11-07.zip 1131.890 Info AppManager.cpp:419: Saving game as /opt/factorio/servers/me...
- Wed Nov 25, 2020 7:24 am
- Forum: Duplicates
- Topic: [1.1.0] - random crash (not sure how to describe it)
- Replies: 2
- Views: 712
Re: [1.1.0] - random crash (not sure how to describe it)
oh ok. well, you fixed it pretty fast! thanks for being fast devs
- Wed Nov 25, 2020 7:19 am
- Forum: Duplicates
- Topic: [1.1.0] - random crash (not sure how to describe it)
- Replies: 2
- Views: 712
[1.1.0] - random crash (not sure how to describe it)
The error output: 2020-11-25 00:00:53 [JOIN] Capt.Kill joined the game 32729.329 Info RemoteCommandProcessor.cpp:242: New RCON connection from IP ADDR:({127.0.0.1:37500}) 33027.020 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (45) 33027.020 Info ServerMultiplayerManager.c...
- Sun Nov 22, 2020 11:14 am
- Forum: Technical Help
- Topic: [1.0.0] Factorio 'freezes' when I alt+tab out of it for a while
- Replies: 0
- Views: 525
[1.0.0] Factorio 'freezes' when I alt+tab out of it for a while
When I run Factorio for a while and then ALT+TAB out to production calculators, Discord etc, Factorio 'freezes'. By freezing, I mean that I can't select it as a focused window, but it is in the bottom of my taskbar. If I hover over it there, it shows all updates etc. When I click on it, nothing happ...
- Wed Nov 18, 2020 8:36 am
- Forum: Desyncs with mods
- Topic: [1.0.0] Desync /w mods
- Replies: 0
- Views: 1399
[1.0.0] Desync /w mods
Hello. I got around to playing Factorio again, so I joined this server with my friends. Worked fine until this morning. Nobody was online, I joined, I played for a bit. ~half an hour later, a desync happened (nobody was on). Here is the desync report https://drive.google.com/file/d/1OroLXyBaQ6DiwNOq...