Search found 56 matches

by oof2win2
Sat Jan 16, 2021 4:05 pm
Forum: Won't fix.
Topic: [1.1.12] New trains GUI shows extra trains for stops
Replies: 1
Views: 1063

[1.1.12] New trains GUI shows extra trains for stops

To say the least, this is an extreme case that would probably never happen in-game. With that said, here is the bug report When I built two stations directly next to each other with a loop between them and sent a train without wait conditions from one station to another, this was the output of the n...
by oof2win2
Sat Jan 16, 2021 8:36 am
Forum: Duplicates
Topic: [1.1.11] Drag placing belts causes CTD
Replies: 2
Views: 913

Re: [1.1.11] Drag placing belts causes CTD

Hmm, that post only talks about walls. Have belts been fixed too, then?
by oof2win2
Fri Jan 15, 2021 10:56 pm
Forum: Duplicates
Topic: [1.1.11] Drag placing belts causes CTD
Replies: 2
Views: 913

[1.1.11] Drag placing belts causes CTD

When drag placing belts on a fresh map, I have been able to cause multiple Crashes To Desktop. I do not have any mods installed. This issue has happened to me multiple times now, both in multiplayer and in singleplayer (whilst testing stuff only). When playing on a headless server, the server keeps ...
by oof2win2
Sun Jan 03, 2021 4:27 pm
Forum: Not a bug
Topic: [1.1.6] - Factorio server not getting path correctly
Replies: 4
Views: 1509

Re: [1.1.6] - Factorio server not getting path correctly

Hmm, seems to work now :thinking:. Will check & post an update if anything changes (i.e. it stops working again)
by oof2win2
Sun Jan 03, 2021 8:43 am
Forum: Not a bug
Topic: [1.1.6] - Factorio server not getting path correctly
Replies: 4
Views: 1509

Re: [1.1.6] - Factorio server not getting path correctly

I have tried that, and it seems to not work either. In the config/config.ini file, I changed in the absolute path to the server - before it was relative to the Factorio executable I believe. It however still didn't fix it. I tried also using factorio-init for this, but it doesn't support generating ...
by oof2win2
Fri Jan 01, 2021 2:53 pm
Forum: Not a bug
Topic: [1.1.6] - Factorio server not getting path correctly
Replies: 4
Views: 1509

[1.1.6] - Factorio server not getting path correctly

When I run the commands below to load saves, create them etc, they do so in my current directory /opt/factorio/AwF-Bot-Test$ ../servers/test/bin/x64/factorio --start-server-load-latest # tries to load the latest save from /opt/factorio/AwF-Bot-Test /opt/factorio/AwF-Bot-Test$ ../servers/test/bin/x64...
by oof2win2
Sun Dec 13, 2020 8:37 am
Forum: General discussion
Topic: Support for Big Sur/M1 macs
Replies: 2
Views: 1738

Support for Big Sur/M1 macs

So the new M1 macs have launched, my question is, will there be native support for Factorio on them, or will Factorio be emulated?
by oof2win2
Wed Nov 25, 2020 9:43 pm
Forum: Not a bug
Topic: [1.1.1] Resume button flickers/darkens when leaving multiplayer
Replies: 2
Views: 706

[1.1.1] Resume button flickers/darkens when leaving multiplayer

The 'Resume' button (green, up top) flickers when the leave game button is pressed, I checked it multiple times. Doesn't impact the game as far as I see, just a visual glitch. Happens only in multiplayer as far as I tested. Here is a screenshot https://i.imgur.com/93QnNDV.jpeg . Normally, the button...
by oof2win2
Wed Nov 25, 2020 9:27 pm
Forum: Not a bug
Topic: [1.1.1] Unexpected character at connecting to multiplayer.factorio.com
Replies: 4
Views: 1433

[1.1.1] Unexpected character at connecting to multiplayer.factorio.com

1130.890 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(33019) removing peer(1). 1131.890 Info ServerMultiplayerManager.cpp:1195: Auto saving map as /opt/factorio/servers/members-core/saves/Coremap2020-11-07.zip 1131.890 Info AppManager.cpp:419: Saving game as /opt/factorio/servers/me...
by oof2win2
Wed Nov 25, 2020 7:24 am
Forum: Duplicates
Topic: [1.1.0] - random crash (not sure how to describe it)
Replies: 2
Views: 712

Re: [1.1.0] - random crash (not sure how to describe it)

oh ok. well, you fixed it pretty fast! thanks for being fast devs
by oof2win2
Wed Nov 25, 2020 7:19 am
Forum: Duplicates
Topic: [1.1.0] - random crash (not sure how to describe it)
Replies: 2
Views: 712

[1.1.0] - random crash (not sure how to describe it)

The error output: 2020-11-25 00:00:53 [JOIN] Capt.Kill joined the game 32729.329 Info RemoteCommandProcessor.cpp:242: New RCON connection from IP ADDR:({127.0.0.1:37500}) 33027.020 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (45) 33027.020 Info ServerMultiplayerManager.c...
by oof2win2
Sun Nov 22, 2020 11:14 am
Forum: Technical Help
Topic: [1.0.0] Factorio 'freezes' when I alt+tab out of it for a while
Replies: 0
Views: 525

[1.0.0] Factorio 'freezes' when I alt+tab out of it for a while

When I run Factorio for a while and then ALT+TAB out to production calculators, Discord etc, Factorio 'freezes'. By freezing, I mean that I can't select it as a focused window, but it is in the bottom of my taskbar. If I hover over it there, it shows all updates etc. When I click on it, nothing happ...
by oof2win2
Wed Nov 18, 2020 8:36 am
Forum: Desyncs with mods
Topic: [1.0.0] Desync /w mods
Replies: 0
Views: 1399

[1.0.0] Desync /w mods

Hello. I got around to playing Factorio again, so I joined this server with my friends. Worked fine until this morning. Nobody was online, I joined, I played for a bit. ~half an hour later, a desync happened (nobody was on). Here is the desync report https://drive.google.com/file/d/1OroLXyBaQ6DiwNOq...

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