Search found 68 matches

by asher_sky
Thu Jan 13, 2022 5:56 pm
Forum: Implemented mod requests
Topic: Add ability to get the leg entities of a spider-vehicle
Replies: 4
Views: 2156

Re: Add ability to get the leg entities of a spider-vehicle


Can you provide some insight on your usecase for such an interface?


Yes, I’ve been working recently with renderings, and want to make a mod that adds glowing colored trails wherever the spidertron walks. I can make it work pretty well at the moment using a generic rainbow cycle for the colors ...
by asher_sky
Thu Jan 13, 2022 4:21 am
Forum: Won't implement
Topic: Add unit_number or other unique id to spider-legs
Replies: 3
Views: 2411

Add unit_number or other unique id to spider-legs

It would be nice if spider-vehicle legs could have a unique identifier like .unit_number or .id

Thanks :)
by asher_sky
Thu Jan 13, 2022 4:17 am
Forum: Implemented mod requests
Topic: Add ability to get the leg entities of a spider-vehicle
Replies: 4
Views: 2156

Add ability to get the leg entities of a spider-vehicle

It would be really nice if you could add a .legs (array of spider legs) to spider-vehicles, and even a .spider (LuaEntity of spider-vehicle controlling this leg) to the leg entities.

It could also be something like entity.linked_entities or entity.grouped_entities.

Thank you!
by asher_sky
Sun Jun 27, 2021 11:24 pm
Forum: Modding interface requests
Topic: More than 1 instance of "tile-effect"
Replies: 6
Views: 3097

More than 1 instance of "tile-effect"

It would be quite nice to be able to have multiple tile-effects, so that water can still keep it's own effect, but other liquids added by mods (lava lakes, oil lakes, etc.) are able to have animations as well. It could also be used for adding a slight waving animation for grass tiles.

Currently ...
by asher_sky
Mon Apr 19, 2021 11:44 pm
Forum: Modding interface requests
Topic: Requesting an event for when a cutscene ends
Replies: 5
Views: 2418

Re: Requesting an event for when a cutscene ends

There's nothing wrong with that per se, you're right I could just keep track of how many waypoints there are and store that in a global like I'm doing for the waypoint target and other various data.

My specific use case is that since I already store lots of things in global, I want to nil them all ...
by asher_sky
Mon Apr 19, 2021 6:51 pm
Forum: Implemented mod requests
Topic: Character corpse arbitrary color support
Replies: 6
Views: 2722

Re: Character corpse arbitrary color support

+1, bump. I would like to have a rainbow of character corpses scattered about :D
by asher_sky
Mon Apr 19, 2021 6:48 pm
Forum: Modding interface requests
Topic: Requesting an event for when a cutscene ends
Replies: 5
Views: 2418

Requesting an event for when a cutscene ends

Re: viewtopic.php?f=30&t=97943
I would like to formally request that on_cutscene_cancelled() be called when a cutscene ends on its own, OR we get a separate event (e.g. on_cutscene_ended) for when a cutscene ends without being cancelled.

Thanks :)
by asher_sky
Mon Apr 19, 2021 4:24 am
Forum: Resolved Problems and Bugs
Topic: [Therenas][1.1.32] on_cutscene_cancelled() not called when cutscene finishes on its own
Replies: 1
Views: 1682

[Therenas][1.1.32] on_cutscene_cancelled() not called when cutscene finishes on its own

The lua-api says that the on_cutscene_cancelled event is "Called when a cutscene finishes on its own or is cancelled by the player or by script" but it does not appear to be called when a cutscene finished on its own.

steps to reproduce:
1. listen to the event
script.on_event(defines.events.on ...
by asher_sky
Mon Mar 15, 2021 11:57 pm
Forum: Modding interface requests
Topic: Enable achievement popups during cutscenes
Replies: 0
Views: 888

Enable achievement popups during cutscenes

Currently if a player is in a cutscene, achievements can still be unlocked but players will not see the popup and the sound will not play. I request that newly unlocked achievement popups are shown to players who are in cutscenes.

Alternatively, an option to add "shown-while-in-cutscene" bool (or ...
by asher_sky
Mon Mar 15, 2021 11:49 pm
Forum: Ideas and Suggestions
Topic: Enable achievement popups during cutscenes
Replies: 4
Views: 2367

Re: Enable achievement popups during cutscenes


How does this happen? What cutscenes are there, once the game is started?


vanilla doesn't have any except the crash-site cutscene in the beginning, but mods can add cutscenes like my "trainsaver" mod- it uses cutscenes targeting various trains to create a "screensaver". I'd like to add ...
by asher_sky
Fri Mar 12, 2021 7:35 pm
Forum: Ideas and Suggestions
Topic: Reset individual mod settings button
Replies: 5
Views: 4167

Re: Reset individual mod settings button

+1, I would like this also. Just adding a "reset" button on the right side across from the mod name (setting header) would be great.
by asher_sky
Mon Mar 08, 2021 5:47 pm
Forum: Ideas and Suggestions
Topic: Enable achievement popups during cutscenes
Replies: 4
Views: 2367

Enable achievement popups during cutscenes

TL;DR
Allow achievement popups and sound to be shown/played while player is in a cutscene.


What ?
Currently if a player is in a cutscene, achievements can still be unlocked but players will not see the popup and the sound will not play. I suggest that newly unlocked achievement popups are ...
by asher_sky
Sat Jan 16, 2021 4:41 am
Forum: Resolved Problems and Bugs
Topic: [1.1.11] crash when clicking tips and tricks gui while in a cutscene
Replies: 1
Views: 3614

[1.1.11] crash when clicking tips and tricks gui while in a cutscene

While viewing a cutscene, every now and again the tips and tricks gui will popup in the corner. Usually it's just there and doesn't open anything when you click on it. However if you are playing multiplayer and are not the host, clicking the gui does open the tips and tricks dialogue, and then ...
by asher_sky
Wed Dec 02, 2020 4:57 pm
Forum: Duplicates
Topic: [1.1.3] Crash mac multiplayer
Replies: 5
Views: 3087

Re: [1.1.3] Crash mac multiplayer

Yep, looks like the same thing to me. The first couple times my copy/paste had splitters (I was duplicating a 4-4 balancer), but it has also happened when copy/paste only had mining drills, power poles, and transport belts (trying to expand stone mining)
by asher_sky
Wed Dec 02, 2020 6:45 am
Forum: Duplicates
Topic: [1.1.3] Crash mac multiplayer
Replies: 5
Views: 3087

Re: [1.1.3] mac multiplayer unexpected error crash

Well, it just happened again. Both times I had just copied something and quickly moved the mouse away from what I copied, planning on pasting it nearby.

(also, the log says I have macOS 10.16.0, but I have macOS Big Sur 11.0.1. Not sure what's going on there)
factorio-current.log:
0.000 2020-12 ...
by asher_sky
Wed Dec 02, 2020 6:32 am
Forum: Duplicates
Topic: [1.1.3] Crash mac multiplayer
Replies: 5
Views: 3087

[1.1.3] Crash mac multiplayer

I was hosting a modded multiplayer map and factorio crashed. I have no ideas on how to replicate or what caused it.

factorio-current.log:
0.001 2020-12-01 21:37:13; Factorio 1.1.3 (build 57185, mac, steam)
0.001 Operating system: macOS 10.16.0
0.001 Program arguments: "/Users/asher/Library ...
by asher_sky
Wed Nov 25, 2020 6:31 am
Forum: Duplicates
Topic: [1.1.0] Cannot browse multiplayer lobby or download mods
Replies: 2
Views: 1444

Re: [1.1.0] Cannot browse multiplayer lobby or download mods

Oh thanks. Good to know it's fixed :D Somehow my searching failed me :?
by asher_sky
Wed Nov 25, 2020 6:19 am
Forum: Duplicates
Topic: [1.1.0] Cannot browse multiplayer lobby or download mods
Replies: 2
Views: 1444

[1.1.0] Cannot browse multiplayer lobby or download mods

I have steam/mac version of factorio. Multiplayer lobby displays an error (picture below) and won't load multiplayer servers. I also am unable to update or download any mods from the in-game portal. https://i.ibb.co/TTkv35z/Screen-Shot-2020-11-24-at-22-03-44.png

In the factorio-current.log you can ...
by asher_sky
Mon Nov 23, 2020 4:01 am
Forum: Ideas and Suggestions
Topic: Don't allow players to see servers they are unable to join.
Replies: 16
Views: 4908

Re: Don't allow players to see servers they are unable to join.

+1, this would be a welcome addition to the multiplayer server list

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