magazine
(ammo magazine)
Search found 232 matches
- Fri Nov 18, 2016 11:40 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 226132
- Fri Nov 18, 2016 11:38 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 168
- Views: 386851
Re: You know you play Factorio too much when...
when you have the roboport noise as an alarm clock
when you go around power poles and tranphormers to avoid static noise
when you plan combinator contraptions while in school
when you show everyone about factorio
when you go around power poles and tranphormers to avoid static noise
when you plan combinator contraptions while in school
when you show everyone about factorio
- Fri Nov 18, 2016 4:16 pm
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 161313
Re: The von Neumann Thread
Connection established
Mission time: 21: day 39
I have been working on oil and trains in the past 10 days. Just now i finished working on it.
And when i decided to turn it on, a huge wave of biters went and ate a refining plant.... and the other plants were 6hp each.....
THOSE BASTARDS.
THAT'S IT ...
Mission time: 21: day 39
I have been working on oil and trains in the past 10 days. Just now i finished working on it.
And when i decided to turn it on, a huge wave of biters went and ate a refining plant.... and the other plants were 6hp each.....
THOSE BASTARDS.
THAT'S IT ...
- Fri Nov 11, 2016 1:33 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 167029
Re: Friday Facts #164 - Nuclear power
so much hype :DDDDD
best. game. ever <3
best. game. ever <3
- Fri Nov 11, 2016 10:57 am
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 161313
Re: The von Neumann Thread
Connection established
Mission time: day 29 17:45
After searching for days I found some oil deposits, but each was 50-60%, and one at a time. One day I found an area with about 6 oil deposits, and each is 50-60 percent, not the best but it is good enough. BUT! It will take hours to move the barrels ...
Mission time: day 29 17:45
After searching for days I found some oil deposits, but each was 50-60%, and one at a time. One day I found an area with about 6 oil deposits, and each is 50-60 percent, not the best but it is good enough. BUT! It will take hours to move the barrels ...
- Wed Nov 09, 2016 10:37 am
- Forum: Maps and Scenarios
- Topic: The von Neumann Thread
- Replies: 115
- Views: 161313
Re: The von Neumann Thread
*reconnecting*
*connection succeded*
I couldn't countinue because of real life (and i forgot where is my save
)
@NotABiter thank you for continuing that save
I will take control from here
end of report
*disconnected*
*connection succeded*
I couldn't countinue because of real life (and i forgot where is my save
@NotABiter thank you for continuing that save
end of report
*disconnected*
- Mon Nov 07, 2016 1:08 pm
- Forum: Off topic
- Topic: What version are you?
- Replies: 9
- Views: 4764
Re: What version are you?
2015-07-22
not sure if 0.11 or 0.12
well, i used a hacked version and then karma hit me(computer got infected
)forgot about the game and then bought it in 1.1.16
I do not regret that i bought the game. One of the most addictive ones
not sure if 0.11 or 0.12
well, i used a hacked version and then karma hit me(computer got infected
I do not regret that i bought the game. One of the most addictive ones
- Mon Oct 24, 2016 2:00 pm
- Forum: Gameplay Help
- Topic: Am I doing this right?
- Replies: 29
- Views: 15737
Re: Am I doing this right?
I just followed a guide in the internet, put my tongue in the right spot and hoped it will workThe Eriksonn wrote: I think that you are very lucky if you dont have spaghetti base the first time(aka spaghetti is normal for beginners).
- Mon Oct 24, 2016 12:36 pm
- Forum: Off topic
- Topic: If real life can do it, so can Factorio... (Astonishing Belts)
- Replies: 28
- Views: 113694
Re: If real life can do it, so can Factorio...
this is beautifull
- Mon Oct 24, 2016 9:09 am
- Forum: Off topic
- Topic: Your first and second impression?
- Replies: 27
- Views: 27234
Re: Your first and second impression?
First time I heard: looks nice, I'll check the trailer
Trailer: AMAZING!! BELTS AND ROBOTS AND MACHINES AND THINGS THAT PICK UP OTHER THINGS AND TRAINS EVERYWHERE
While playing the demo: ohhh nice, this is fun
Finaly playing the actuall game: good game
After launcher the first rocket: Nailed it
A ...
Trailer: AMAZING!! BELTS AND ROBOTS AND MACHINES AND THINGS THAT PICK UP OTHER THINGS AND TRAINS EVERYWHERE
While playing the demo: ohhh nice, this is fun
Finaly playing the actuall game: good game
After launcher the first rocket: Nailed it
A ...
- Mon Oct 24, 2016 9:05 am
- Forum: Gameplay Help
- Topic: Am I doing this right?
- Replies: 29
- Views: 15737
Re: Am I doing this right?
Hiya, Bought factorio six days ago, have been addicted like it's some sort of methamphetamine (Yes, not the shortened meth because I'm classy :D) So.... 60 hours of play time (40 AFK 20 Play.) This is the result.
Your base looks like my lunch: SPAGHETTI
My first base was pretty organized, main ...
Your base looks like my lunch: SPAGHETTI
My first base was pretty organized, main ...
- Sun Oct 23, 2016 7:34 am
- Forum: Implemented Suggestions
- Topic: Ghosts prior to researching construction bots
- Replies: 8
- Views: 6123
Re: Ghosts prior to researching construction bots
@Frightning
Appareently, that is how it works. It still isn't quite what I was looking for, but it *is* good to know. Thanks for spelling that out for me.
So what I want is the ability to place a ghost *without* having to build it first, even if that's limited by what you know how to make.
Well ...
Appareently, that is how it works. It still isn't quite what I was looking for, but it *is* good to know. Thanks for spelling that out for me.
So what I want is the ability to place a ghost *without* having to build it first, even if that's limited by what you know how to make.
Well ...
- Fri Oct 21, 2016 3:12 pm
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 70392
Re: Friday Facts #161 - Infinite Research and Blueprint Library
Awesome as usual!
When is 0.15 scheduled to be released?
When is 0.15 scheduled to be released?
- Sun Oct 16, 2016 1:42 pm
- Forum: Implemented Suggestions
- Topic: Option to disable auto-repair by pers. roboport robots.
- Replies: 65
- Views: 36257
Re: Way to disable robots auto repair
Found it, thank you!Adil wrote:There is a mod named "personal roboport switch" or "... fix" or something like that.
Here is a link if someone looks for it https://mods.factorio.com/mods/mknejp/p ... ort-switch
- Sun Oct 16, 2016 11:52 am
- Forum: Implemented Suggestions
- Topic: Option to disable auto-repair by pers. roboport robots.
- Replies: 65
- Views: 36257
Way to disable robots auto repair
Some times i drive with my tank/car'/what ever and I hit trees. The robots in my power armor always jump out and repair my vehicle. Because I don't want to lose them I stop and let them back in, this is very annoing while driving a forest. I suggest adding a button that while disable the autorepair ...
- Wed Oct 12, 2016 3:49 pm
- Forum: Ideas and Suggestions
- Topic: some kind of mod manager
- Replies: 3
- Views: 2643
Re: some kind of mod manager
Ok that looks like a very nice solution, thank youmooklepticon wrote:+1
That would be awesome.
There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
- Mon Oct 10, 2016 5:35 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 180521
Re: Your Logistic Robots Are Broken! [Forum Game]
It seems that you have ran out of concrete, and the robots don't know how to make. The robots just hover above you.
I request a single yellow belt
I request a single yellow belt
- Mon Oct 10, 2016 5:27 pm
- Forum: Ideas and Suggestions
- Topic: some kind of mod manager
- Replies: 3
- Views: 2643
some kind of mod manager
I have few campaigns running at the same time at each of then needs different mods. It would be quite usefull to be able to add modpacks to enable/disable more than 1 mod at the same time.
And i have an idea for this: the game will ask you if you want to change the current enabled mods for the save ...
And i have an idea for this: the game will ask you if you want to change the current enabled mods for the save ...
- Mon Oct 10, 2016 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about a water pump.
- Replies: 173
- Views: 68331
Re: Poll: Offshore Pump Should Need Energy
I think that is not a good idea that offshore pumps need electricity. If it needs power, you need to produce in boilers that need water, but you can't make water because you have no power...
- Sat Oct 08, 2016 7:46 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 153629
Re: Friday Facts #159 - Research revolution
This sentence sounds like it was sponsoredThis paragraph is brought to you by Klonan.
The liquid wagon looks awesome!!!
When 0.15 is scheduled to be released?