Search found 231 matches

by HammerPiano
Fri Nov 18, 2016 11:38 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 304263

Re: You know you play Factorio too much when...

when you have the roboport noise as an alarm clock
when you go around power poles and tranphormers to avoid static noise
when you plan combinator contraptions while in school
when you show everyone about factorio :D
by HammerPiano
Fri Nov 18, 2016 4:16 pm
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 124740

Re: The von Neumann Thread

Connection established Mission time: 21: day 39 I have been working on oil and trains in the past 10 days. Just now i finished working on it. And when i decided to turn it on, a huge wave of biters went and ate a refining plant.... and the other plants were 6hp each..... THOSE BASTARDS. THAT'S IT! M...
by HammerPiano
Fri Nov 11, 2016 1:33 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107861

Re: Friday Facts #164 - Nuclear power

so much hype :DDDDD
best. game. ever <3
by HammerPiano
Fri Nov 11, 2016 10:57 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 124740

Re: The von Neumann Thread

Connection established Mission time: day 29 17:45 After searching for days I found some oil deposits, but each was 50-60%, and one at a time. One day I found an area with about 6 oil deposits, and each is 50-60 percent, not the best but it is good enough. BUT! It will take hours to move the barrels ...
by HammerPiano
Wed Nov 09, 2016 10:37 am
Forum: Maps and Scenarios
Topic: The von Neumann Thread
Replies: 115
Views: 124740

Re: The von Neumann Thread

*reconnecting*
*connection succeded*
I couldn't countinue because of real life (and i forgot where is my save :( )
@NotABiter thank you for continuing that save :P I will take control from here
end of report
*disconnected*
by HammerPiano
Mon Nov 07, 2016 1:08 pm
Forum: Off topic
Topic: What version are you?
Replies: 9
Views: 3308

Re: What version are you?

2015-07-22
not sure if 0.11 or 0.12
well, i used a hacked version and then karma hit me(computer got infected :( )forgot about the game and then bought it in 1.1.16
I do not regret that i bought the game. One of the most addictive ones :D
by HammerPiano
Mon Oct 24, 2016 2:00 pm
Forum: Gameplay Help
Topic: Am I doing this right?
Replies: 29
Views: 10532

Re: Am I doing this right?

The Eriksonn wrote: I think that you are very lucky if you dont have spaghetti base the first time(aka spaghetti is normal for beginners).
I just followed a guide in the internet, put my tongue in the right spot and hoped it will work
by HammerPiano
Mon Oct 24, 2016 9:09 am
Forum: Off topic
Topic: Your first and second impression?
Replies: 27
Views: 22347

Re: Your first and second impression?

First time I heard: looks nice, I'll check the trailer Trailer: AMAZING!! BELTS AND ROBOTS AND MACHINES AND THINGS THAT PICK UP OTHER THINGS AND TRAINS EVERYWHERE While playing the demo: ohhh nice, this is fun Finaly playing the actuall game: good game After launcher the first rocket: Nailed it A ne...
by HammerPiano
Mon Oct 24, 2016 9:05 am
Forum: Gameplay Help
Topic: Am I doing this right?
Replies: 29
Views: 10532

Re: Am I doing this right?

Hiya, Bought factorio six days ago, have been addicted like it's some sort of methamphetamine (Yes, not the shortened meth because I'm classy :D) So.... 60 hours of play time (40 AFK 20 Play.) This is the result. Your base looks like my lunch: SPAGHETTI My first base was pretty organized, main bus ...
by HammerPiano
Sun Oct 23, 2016 7:34 am
Forum: Implemented Suggestions
Topic: Ghosts prior to researching construction bots
Replies: 8
Views: 4184

Re: Ghosts prior to researching construction bots

@Frightning Appareently, that is how it works. It still isn't quite what I was looking for, but it *is* good to know. Thanks for spelling that out for me. So what I want is the ability to place a ghost *without* having to build it first, even if that's limited by what you know how to make. Well, I ...
by HammerPiano
Fri Oct 21, 2016 3:12 pm
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50511

Re: Friday Facts #161 - Infinite Research and Blueprint Library

Awesome as usual!
When is 0.15 scheduled to be released?
by HammerPiano
Sun Oct 16, 2016 1:42 pm
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22926

Re: Way to disable robots auto repair

Adil wrote:There is a mod named "personal roboport switch" or "... fix" or something like that.
Found it, thank you!
Here is a link if someone looks for it https://mods.factorio.com/mods/mknejp/p ... ort-switch
by HammerPiano
Sun Oct 16, 2016 11:52 am
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22926

Way to disable robots auto repair

Some times i drive with my tank/car'/what ever and I hit trees. The robots in my power armor always jump out and repair my vehicle. Because I don't want to lose them I stop and let them back in, this is very annoing while driving a forest. I suggest adding a button that while disable the autorepair ...
by HammerPiano
Wed Oct 12, 2016 3:49 pm
Forum: Ideas and Suggestions
Topic: some kind of mod manager
Replies: 3
Views: 1817

Re: some kind of mod manager

mooklepticon wrote:+1

That would be awesome.

There's a short term work-around where you make multiple mod folders. See here: viewtopic.php?p=187147
Ok that looks like a very nice solution, thank you :)
by HammerPiano
Mon Oct 10, 2016 5:35 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 114533

Re: Your Logistic Robots Are Broken! [Forum Game]

It seems that you have ran out of concrete, and the robots don't know how to make. The robots just hover above you.
I request a single yellow belt
by HammerPiano
Mon Oct 10, 2016 5:27 pm
Forum: Ideas and Suggestions
Topic: some kind of mod manager
Replies: 3
Views: 1817

some kind of mod manager

I have few campaigns running at the same time at each of then needs different mods. It would be quite usefull to be able to add modpacks to enable/disable more than 1 mod at the same time. And i have an idea for this: the game will ask you if you want to change the current enabled mods for the save ...
by HammerPiano
Mon Oct 10, 2016 5:21 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39765

Re: Poll: Offshore Pump Should Need Energy

I think that is not a good idea that offshore pumps need electricity. If it needs power, you need to produce in boilers that need water, but you can't make water because you have no power...
by HammerPiano
Sat Oct 08, 2016 7:46 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 105284

Re: Friday Facts #159 - Research revolution

This paragraph is brought to you by Klonan.
This sentence sounds like it was sponsored :D
The liquid wagon looks awesome!!!
When 0.15 is scheduled to be released?
by HammerPiano
Fri Sep 30, 2016 5:31 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63350

Re: Friday facts #158 - The end of the 32 bit era

I have a friend with 32bit system, and I am pretty sad because we planned to play bob's mods together :(
Hope he will buy 64bit system soon...
Gosh, one month until 0.15!!!!! So excited for the new features :D
By the way, what circuit network features will you add in 0.15?

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