Search found 665 matches

by blazespinnaker
Sat Jan 02, 2021 12:38 am
Forum: Off topic
Topic: ""Factorio 2""
Replies: 77
Views: 32391

Re: ""Factorio 2""

I don't think anyone is fighting here. ptx0 is just disappointed that I haven't tried out satisfactory while expressing opinions on it. it's a reasonable complaint, but honestly, after being burned so many zillions of times on this archetype I am a little gunshy when it comes to trying anything with...
by blazespinnaker
Sat Jan 02, 2021 12:29 am
Forum: Off topic
Topic: ""Factorio 2""
Replies: 77
Views: 32391

Re: ""Factorio 2""

yeah, ad hominems and tautologic arguments don't add much
by blazespinnaker
Sat Jan 02, 2021 12:23 am
Forum: Off topic
Topic: ""Factorio 2""
Replies: 77
Views: 32391

Re: ""Factorio 2""

3d + factorio would be cool, but use 3d to enhance gameplay and mechanics, not replace imagination. honest question - can you link to a youtube video of satisfactory that shows gameplay mechanics at the same level of factorio? here i was thinking you'd actually played the game you're complaining so...
by blazespinnaker
Fri Jan 01, 2021 11:57 pm
Forum: Off topic
Topic: ""Factorio 2""
Replies: 77
Views: 32391

Re: ""Factorio 2""

yeah, it was a strong reaction for sure, but I did it because I really believe that 3d bloat has ruined many videos games. sad companies like coffee stain undermine by pulling revenue from visionary teams like wube that are laser focused on mechanics and game play above all else. 3d bloat all too of...
by blazespinnaker
Thu Dec 31, 2020 10:47 pm
Forum: General discussion
Topic: Interesting puzzle:
Replies: 16
Views: 6310

Re: Interesting puzzle:

Wonderful start 4xel. Was hoping that some of the deeper math folks would help tackle some of these very intriguing problems. Quite surprised (pleasantly though) that the subject of production curves hasn't been well covered before this. Everything else in Factorio seems to have. Btw, what does your...
by blazespinnaker
Thu Dec 31, 2020 9:44 am
Forum: Wiki Talk
Topic: Some suggestions for the train signal page.
Replies: 4
Views: 2277

Some suggestions for the train signal page.

- the show_train_stop_point debug option is incorrect. I think you mean show-train-braking-distance (which is very useful!) - change all references to yellow/orange to yellow to be consistent - Can you add incorrect rotation to "blinking" - "Blinking - The signal is not on a rail; on ...
by blazespinnaker
Thu Dec 31, 2020 8:20 am
Forum: Ideas and Suggestions
Topic: Auto rotate signals even when placed as ghosts
Replies: 20
Views: 3970

Re: Auto rotate signals even when placed as ghosts

So, when I ghost print a pipe it's pointing at a fixed 90 degrees. When the bot places it, it ..... rotates to connect to another pipe. If that isn't auto rotation, I don't know what is. When I ghost print a belt, if there is an adjacent belt, it will change the rotation in some cases. Again, how is...
by blazespinnaker
Thu Dec 31, 2020 7:07 am
Forum: Ideas and Suggestions
Topic: Auto rotate signals even when placed as ghosts
Replies: 20
Views: 3970

Re: Auto rotate signals even when placed as ghosts

No, they don’t. Watch that behavior exactly! Pipes don’t have any rotation, and belts have complicated rules connecting other belts. Uhm, are we playing the same game? If you ghost print a pipe down the bot will fix the rotation when it places it to match adjacent pipes. Sure belts have complicated...
by blazespinnaker
Wed Dec 30, 2020 6:30 am
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 39371

Question: how to best advocate for a feature

It wasn't my suggestion, but there's actually a feature I'd dearly love in factorio. https://forums.factorio.com/viewtopic.php?f=6&t=59554 "Hotkey to replace existing structures with blueprint" It really would be a game changer in terms of the scenarios wave defense / rocket rush which...
by blazespinnaker
Tue Dec 29, 2020 11:09 pm
Forum: Ideas and Suggestions
Topic: Auto rotate signals even when placed as ghosts
Replies: 20
Views: 3970

Re: Auto rotate signals even when placed as ghosts

Is it just me or this a lot of drama over a very minor doc issue? :)

I'm always surprised at what people like to talk about.
by blazespinnaker
Tue Dec 29, 2020 10:52 pm
Forum: Ideas and Suggestions
Topic: Auto rotate signals even when placed as ghosts
Replies: 20
Views: 3970

Re: Auto rotate signals even when placed as ghosts

So I'll go one step back to your premise. You seem to be saying that "using shift" solves your problem. But you don't explain why you're not using that solution. The problem is the friction for new users. You seem to be not considering that signal rotation is not unique for every position...
by blazespinnaker
Tue Dec 29, 2020 10:35 pm
Forum: Ideas and Suggestions
Topic: Auto rotate signals even when placed as ghosts
Replies: 20
Views: 3970

Re: Auto rotate signals even when placed as ghosts

Why isn’t that obvious? I mean when I pick up an item via pipette it is obviously an item and behaves like an item. Blueprints behave differently. Rails for example behave completely differently as item vs. blueprint. And that’s true for many other items, especially when playing with mods. I refer ...
by blazespinnaker
Tue Dec 29, 2020 2:22 am
Forum: Ideas and Suggestions
Topic: Auto rotate signals even when placed as ghosts
Replies: 20
Views: 3970

Re: Auto rotate signals even when placed as ghosts

(a common task when shuffling around signals, I use copy otherwise I have to use shift in map mode when placing stuff) You had a problem. You found a workaround. And now instead of suggesting to fix the original problem you suggest to hack the workaround to make it work better in your edge case, bu...
by blazespinnaker
Tue Dec 29, 2020 1:55 am
Forum: Gameplay Help
Topic: I admit defeat.
Replies: 18
Views: 3939

Re: I admit defeat.

Copied ghosts (which I was doing, via cut/paste) don't auto rotate when placed. Personally I use shift click to place ghosts, rather than use the copy/paste tool to build things like signals, if they are outside my reach. Likely part of the issue also is that I spend 100% of game play in map mode, ...
by blazespinnaker
Tue Dec 29, 2020 1:40 am
Forum: Ideas and Suggestions
Topic: Rail Signals should be selected with the Rails
Replies: 11
Views: 1339

Re: Rail Signals should be selected with the Rails

I spend a lot of time in map mode and that painful sound when I forget to hit shift when placing stuff caused me to use copy pretty much everywhere. Now for the new year time to change habits? :D Or, you know, let us change the keyboard controls for the game. I use copy for about 90% of the operati...
by blazespinnaker
Mon Dec 28, 2020 9:48 pm
Forum: Ideas and Suggestions
Topic: Rail Signals should be selected with the Rails
Replies: 11
Views: 1339

Re: Rail Signals should be selected with the Rails

merging mania is awesome and probably very much appreciated by factorio dev I imagine. Sorting and organizing all the suggestions is probably a nightmare and a half. Anyways, my comment from the previous thread - If you place a signal via robot that you've copied from another place (a common task wh...
by blazespinnaker
Mon Dec 28, 2020 9:19 pm
Forum: Ideas and Suggestions
Topic: Rail Signals should be selected with the Rails
Replies: 11
Views: 1339

Re: Rail Signals should be selected with the Rails

Might be a good idea to merge my thread into this one. Don't want to lose the context of the pain. Also, invalid blueprint handling is another way to go here. eg, miners / pumpjacks / pumps / etc. i agree with the sentiment above though. documentation goes a long way here. most people will do a bit ...
by blazespinnaker
Mon Dec 28, 2020 8:54 pm
Forum: Ideas and Suggestions
Topic: Auto rotate signals even when placed as ghosts
Replies: 20
Views: 3970

Re: Auto rotate signals even when placed as ghosts

Trains are pretty cool in factorio. Removing friction like this might be a good idea so more people can enjoy them. Also, I generally don't think ideas / suggestions are meant to be prescriptive. It's like the chicken and the pig at breakfast. We're all just chickens, and Wube is the pig here - rath...
by blazespinnaker
Mon Dec 28, 2020 8:31 pm
Forum: Gameplay Help
Topic: I admit defeat.
Replies: 18
Views: 3939

Re: I admit defeat.

Yeah, looking back, I was a little unobservant for sure. It's a game, though, so you know, cut me some slack. ;p

I also play a little zoomed out quite a bit, so some of the finer details go unnoticed.

Go to advanced search