Search found 57 matches

by DaveKap
Sat Apr 12, 2014 2:07 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Auto-updater fails on changelog.txt.
Replies: 7
Views: 2816

[0.9.8] Auto-updater fails on changelog.txt.

Tried to update Factorio in the usual way, by using the in-game auto-updater. Unfortunately it failed with the message "X:/Factorio\data/scenario_pack/changelog.txt has unexpected content" Unsure if those directory /s are correct or why the changelog.txt would throw it for a loop, but it d...
by DaveKap
Wed Apr 02, 2014 5:56 am
Forum: Resolved Problems and Bugs
Topic: [0.8.0]Graphical glitch on roboport
Replies: 6
Views: 1756

Re: [0.9.6] Graphics: Roboport seems to animate at certain z

Hello, thanks for the report. I guess that the zoom level is 1 (you can check that when you press f5). And I also guess that you have low-graphics on. Could you please confirm? Zoom level is 1. Low-graphics is off. However, multisampling was at 0. After turning it on, the animation went away. Also ...
by DaveKap
Tue Apr 01, 2014 9:55 am
Forum: Resolved Problems and Bugs
Topic: [0.8.0]Graphical glitch on roboport
Replies: 6
Views: 1756

[0.9.6] Graphics: Roboport seems to animate at certain zoom.

On one zoom level, and only one zoom level, the Roboport seems to be animated. It's slightly bouncing up and down. The precise zoom level it does this at is, I want to say, somewhere smack dab in the middle of all zoom levels. I'd actually think this isn't a bug if it wasn't for the fact that it doe...
by DaveKap
Sat Mar 29, 2014 9:37 pm
Forum: General discussion
Topic: Grabbing Items from a belt
Replies: 5
Views: 3919

Re: Grabbing Items from a belt

Before the latest patch I had a system with fast inserters that would grab things off a moving belt when they needed them. Now it seems to just keep attempting to grab something as it moves by and the belt seems too fast for it to pick anything up. Is this intended behavior? This may occur if your ...
by DaveKap
Sat Mar 29, 2014 12:35 am
Forum: Resolved Problems and Bugs
Topic: [0.9.6] One Pixel Gap on Transport Belts
Replies: 3
Views: 1891

Re: [0.9.6] One Pixel Gap on Transport Belts

Cerus wrote:The "bottom to left/right" transport belts appear to have a one pixel vertical gap.
Oddly enough, I don't see a gap but on closer inspection I do see a misalignment with the lines.
by DaveKap
Fri Mar 28, 2014 8:32 am
Forum: General discussion
Topic: Request for a Diss-assembler / De-constructor
Replies: 10
Views: 5824

Re: Request for a Diss-assembler / De-constructor

With the oil industry coming there will be more need than before for disposing of unwanted stuff (oil is split into three separate products and maybe not all of them the player can use at the time - and the storage is limited). So eventually (though probably not 0.9) a garbage disposal will be intr...
by DaveKap
Sat Mar 22, 2014 2:38 am
Forum: News
Topic: Friday Facts #26 How to satisfy achievers
Replies: 20
Views: 25908

Re: Friday Facts #26 How to satisfy achievers

I'd love to comment on your whiteboard but it's honestly very difficult to read your handwriting! The only feedback I really have about multiplayer (because I have no doubts you're going to get most of it right, as you have with most of the game already) is that you simply MUST allow drop-in/drop-ou...
by DaveKap
Wed Mar 19, 2014 10:02 am
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't build plane.
Replies: 2
Views: 1831

[0.9.3] Campaign: Can't build plane.

The plane has 2 problems with it, making the end of Campaign mission 4 impossible to complete. 1: If you try to craft it in an assembling machine, the stacks of the ingredients aren't large enough to accommodate the recipe. Thus, it's impossible to build in an assembling machine, even the advanced o...
by DaveKap
Wed Mar 19, 2014 7:10 am
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4241

Re: [0.9.3] Campaign: Can't research Electric Energy Accumul

kovarex wrote:We should probably remove the accumulator from the level completely and disable night in the next mission :)

Code: Select all

game.player.insert{name="basic-accumulator", count = 50}
I just beat mission 3. I think the day/night cycle is fine. Thanks for the command!
by DaveKap
Wed Mar 19, 2014 1:03 am
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4241

Re: [0.9.3] Campaign: Can't research Electric Energy Accumul

If you read correctly, you can also use the cars inventory. That has i believe 80 slots. Should be more then enough ;) Except you didn't read correctly. ;) Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory. In other words, having the items i...
by DaveKap
Tue Mar 18, 2014 8:17 am
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4241

Re: [0.9.3] Campaign: Can't research Electric Energy Accumul

If you read correctly, you can also use the cars inventory. That has i believe 80 slots. Should be more then enough ;) Except you didn't read correctly. ;) Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory. In other words, having the items i...
by DaveKap
Tue Mar 18, 2014 6:41 am
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4241

Re: [0.9.3] Campaign: Can't research Electric Energy Accumul

But you don't need the accumulator for this mission to be finished right? We will probably just disable it. Except this is in the corner: http://i.imgur.com/SRN2ZMA.png Also of note (definitely a bug) is the fact that those numbers don't take into account your car's inventory. So in order to get al...
by DaveKap
Mon Mar 17, 2014 6:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4241

Re: [0.9.3] Campaign: Can't research Electric Energy Accumul

So after figuring out how to make the technology available, I'm wondering if there are ways of using the console to simply give myself 50 accumulators so I can get this scenario over with and move to the next one. I'm busy playing freeplay until I can do this and am having lots of fun there but real...
by DaveKap
Sun Mar 16, 2014 10:34 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Poles vs Rails
Replies: 9
Views: 4440

Re: [0.9.2] Poles vs Rails

In my opinion, I'd want to leave it in but when you're building the pole, have the square turn yellow as if to say "it's buildable, but it's dangerous." I'd like to be able to smash trains into things at will. ;)
by DaveKap
Sun Mar 16, 2014 10:32 am
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4241

Re: [0.9.3] Campaign: Can't research Electric Energy Accumul

After playing in freeroam, it appears this problem most likely stems from the fact that oil processing and its subsequent trees are all missing from this scenario. Batteries are also needed for this!
by DaveKap
Sun Mar 16, 2014 6:39 am
Forum: Resolved Problems and Bugs
Topic: [0.9.3] Campaign: Can't research Electric Energy Accumulator
Replies: 14
Views: 4241

[0.9.3] Campaign: Can't research Electric Energy Accumulator

Electric Energy Accumulators 1 is red and saying "unavailable" in the research window despite its only dependency, Electric energy distribution 1, being fully researched. Am I missing something or is this a bug?

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