Search found 57 matches
- Sun Dec 27, 2015 2:44 am
- Forum: News
- Topic: Friday Facts #118 - Improving productivity
- Replies: 24
- Views: 32294
Re: Friday Facts #118 - Improving productivity
Happy to see you guys using Fastbuild to improve your compilation times! Franta's a cool dude.
- Mon Nov 09, 2015 11:54 am
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 64331
Re: Friday Facts #111 - Long term plans
So here's my input.. The only thing making me look forward to the space platform was the fact it would be a bunch of gameplay I haven't experienced in Factorio yet. Another thing making me look forward to it was that there would be some kind of end-game/post-game progression that wouldn't just be &q...
- Mon Sep 28, 2015 9:34 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 97278
Re: Factorio Mod Manager 0.2.1
Thank you. Knowing that the data directory IS supposed to be the appdata folder helped me get this all sorted. Working smoothly now!
- Sun Sep 27, 2015 11:43 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 97278
Re: Factorio Mod Manager 0.2.1
Okay I started trying to use this in earnest today and have spent the last half hour pulling my hair out over figuring this out. Here's the issue. First of all, you don't state what the data directory SHOULD be for Factorio. If I installed Factorio to X:\Factorio then I assumed the data directory yo...
- Sun Sep 27, 2015 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Trailer's smooth zoom in game?
- Replies: 4
- Views: 5755
Re: Trailer's smooth zoom in game?
I see, you're right. Binding to keys makes it smooth! I hope they make that functionality work with the mouse wheel at some point.
- Sun Sep 27, 2015 11:31 am
- Forum: Ideas and Suggestions
- Topic: Trailer's smooth zoom in game?
- Replies: 4
- Views: 5755
Trailer's smooth zoom in game?
I finally "beat" the game tonight (shot off that rocket) and was just pondering how much I enjoy Factorio and am looking forward to whatever patch ends up adding more end-game content when I realized something. In the trailer for the game, you use a smooth zooming camera to zoom in and out...
- Sat Sep 19, 2015 9:39 pm
- Forum: Mod and installation managers
- Topic: Factorio Mod Manager 0.2.1
- Replies: 61
- Views: 97278
Re: Factorio Mod Manager 0.2.1
I'm confused about something. None of the instructions for how to use FMM tell me how to get the "install using FMM" button on the Factorio Mods website. I have Java installed, I have FMM installed and running, but clicking "Install" on any mod on the website does nothing. What's...
- Mon Jun 22, 2015 12:12 am
- Forum: News
- Topic: Friday Facts #91 - Being the evil guy
- Replies: 82
- Views: 50522
Re: Friday Facts #91 - Being the evil guy
I'm really sad to see the platform getting pushed back. I've been awaiting new gameplay features and that seemed to be a huge game changer. :( Meanwhile, most of .12 just seems like optimizations and quality-of-life features. Now, instead of looking forward to .12 to come back and play, I'm instead ...
- Mon May 11, 2015 4:06 am
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 38750
Re: Friday Facts #85 - Sales Stats
So I assume the rice and water section is describing what you ate? Glad you worked through it and are in happier days!
- Sun Feb 22, 2015 4:31 am
- Forum: Ideas and Suggestions
- Topic: Event alert filters?
- Replies: 2
- Views: 2090
Event alert filters?
Now that I've reached a pretty late portion of endgame, I'm noticing I get alerts that my lasers are firing and taking damage (and they are ALWAYS going to take damage now that spitters exist) pretty much every 30-60 seconds. I want to keep all other alerts EXCEPT the ones that are super common. I w...
- Sun Feb 22, 2015 4:02 am
- Forum: Gameplay Help
- Topic: How can I stop or prevent alien expansion?
- Replies: 3
- Views: 18967
How can I stop or prevent alien expansion?
I'm going out to kill the bases that are causing me the most trouble but it seems like as soon as I start driving back home, another base has replaced it. Aliens expand just a bit too fast for my tastes. I understand expansion is necessary so I can continue to farm artifacts but I'd feel better know...
- Fri Feb 20, 2015 6:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] Logistics Robot Speed 5 research displays wrong.
- Replies: 2
- Views: 982
Re: [0.11.16] Logistics Robot Speed 5 research displays wron
Actually I'm finding a few other things are showing the purple flask first instead of last, which is rather odd. Here's a screenshot to maybe help explain?
- Fri Feb 20, 2015 6:40 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.16] Logistics Robot Speed 5 research displays wrong.
- Replies: 2
- Views: 982
[0.11.16] Logistics Robot Speed 5 research displays wrong.
It shows the purple flask first instead of last. Silly minor bug!
- Wed Oct 29, 2014 12:49 am
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64434
Re: Friday Facts #57 - One week left
Hey folks, congratulations on getting so far! I am super excited for this Friday! Despite having a dozen other games I need to play, this will be the one I shove in all my friends' faces in hopes of playing with them. That being said, I have to ask: At what latency does the experience begin to fall ...
- Mon Aug 25, 2014 9:56 am
- Forum: News
- Topic: Friday Facts #48 Long term thinking
- Replies: 25
- Views: 27390
Re: Friday Facts #48 Long term thinking
Just chiming in to say I like tank #1 best.
- Sun Aug 03, 2014 2:39 am
- Forum: Mods
- Topic: [0.10.4+] Bumpers (not multiplayer compatible)
- Replies: 14
- Views: 14250
Re: [0.10.4+] Bumpers
Hahahaha well that's one way to express your pleasure at seeing this mod. I, on the other hand, am simply happy that it's out so quick! Nicely done. Can't wait to start using it.omegasrevenge wrote:The orgasm that I had after seeing this mod turned the entire interior of my house white.
- Sat Jul 26, 2014 11:29 pm
- Forum: News
- Topic: Friday Facts #44 - Decision making
- Replies: 62
- Views: 45642
Re: Friday Facts #44 - Decision making
When it comes to voting on the tanks, I cannot vote for any of them because none of them have saws on the front used for cutting down swaths of forest.
- Mon Jun 23, 2014 6:52 am
- Forum: News
- Topic: Re: Friday Facts #39
- Replies: 38
- Views: 30782
Re: Friday Facts #39
Just wanted to say that doing things low level and in your own engine IS NOT A BAD THING! It's many amazing things! *Respectable *Talented *Educational *The best way to do it when you're inventing something new and awesome like Factorio Seriously, by no means should you regret what you're doing. Kno...
- Tue Jun 17, 2014 8:27 am
- Forum: News
- Topic: Friday Facts #38
- Replies: 36
- Views: 27461
Re: Friday Facts #38
I just wanted to say that despite the fact the amount of music currently may be low, the quality of the current music is, in my opinion, rather good. Not the fidelity of the sound, mind you; simply the music itself is what I'm saying I enjoy. In other words, be sure to keep the current music in the ...
- Mon Apr 21, 2014 11:17 pm
- Forum: News
- Topic: Busy weekend
- Replies: 15
- Views: 20699
Re: Busy weekend
I guarantee that when you put up your Steam Greenlight page or begin selling on a storefront like Desura, you're going to have many more sales to come. I've circulated your game to some of my game dev friends and we're all pretty convinced you've got a golden goose on your hands. Work hard on that M...