Search found 57 matches

by DaveKap
Sun Dec 27, 2015 2:44 am
Forum: News
Topic: Friday Facts #118 - Improving productivity
Replies: 24
Views: 32294

Re: Friday Facts #118 - Improving productivity

Happy to see you guys using Fastbuild to improve your compilation times! Franta's a cool dude. :mrgreen:
by DaveKap
Mon Nov 09, 2015 11:54 am
Forum: News
Topic: Friday Facts #111 - Long term plans
Replies: 93
Views: 64331

Re: Friday Facts #111 - Long term plans

So here's my input.. The only thing making me look forward to the space platform was the fact it would be a bunch of gameplay I haven't experienced in Factorio yet. Another thing making me look forward to it was that there would be some kind of end-game/post-game progression that wouldn't just be &q...
by DaveKap
Mon Sep 28, 2015 9:34 pm
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 97278

Re: Factorio Mod Manager 0.2.1

Thank you. Knowing that the data directory IS supposed to be the appdata folder helped me get this all sorted. Working smoothly now!
by DaveKap
Sun Sep 27, 2015 11:43 pm
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 97278

Re: Factorio Mod Manager 0.2.1

Okay I started trying to use this in earnest today and have spent the last half hour pulling my hair out over figuring this out. Here's the issue. First of all, you don't state what the data directory SHOULD be for Factorio. If I installed Factorio to X:\Factorio then I assumed the data directory yo...
by DaveKap
Sun Sep 27, 2015 9:19 pm
Forum: Ideas and Suggestions
Topic: Trailer's smooth zoom in game?
Replies: 4
Views: 5755

Re: Trailer's smooth zoom in game?

I see, you're right. Binding to keys makes it smooth! I hope they make that functionality work with the mouse wheel at some point.
by DaveKap
Sun Sep 27, 2015 11:31 am
Forum: Ideas and Suggestions
Topic: Trailer's smooth zoom in game?
Replies: 4
Views: 5755

Trailer's smooth zoom in game?

I finally "beat" the game tonight (shot off that rocket) and was just pondering how much I enjoy Factorio and am looking forward to whatever patch ends up adding more end-game content when I realized something. In the trailer for the game, you use a smooth zooming camera to zoom in and out...
by DaveKap
Sat Sep 19, 2015 9:39 pm
Forum: Mod and installation managers
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 97278

Re: Factorio Mod Manager 0.2.1

I'm confused about something. None of the instructions for how to use FMM tell me how to get the "install using FMM" button on the Factorio Mods website. I have Java installed, I have FMM installed and running, but clicking "Install" on any mod on the website does nothing. What's...
by DaveKap
Mon Jun 22, 2015 12:12 am
Forum: News
Topic: Friday Facts #91 - Being the evil guy
Replies: 82
Views: 50522

Re: Friday Facts #91 - Being the evil guy

I'm really sad to see the platform getting pushed back. I've been awaiting new gameplay features and that seemed to be a huge game changer. :( Meanwhile, most of .12 just seems like optimizations and quality-of-life features. Now, instead of looking forward to .12 to come back and play, I'm instead ...
by DaveKap
Mon May 11, 2015 4:06 am
Forum: News
Topic: Friday Facts #85 - Sales Stats
Replies: 49
Views: 38750

Re: Friday Facts #85 - Sales Stats

So I assume the rice and water section is describing what you ate? :) Glad you worked through it and are in happier days!
by DaveKap
Sun Feb 22, 2015 4:31 am
Forum: Ideas and Suggestions
Topic: Event alert filters?
Replies: 2
Views: 2090

Event alert filters?

Now that I've reached a pretty late portion of endgame, I'm noticing I get alerts that my lasers are firing and taking damage (and they are ALWAYS going to take damage now that spitters exist) pretty much every 30-60 seconds. I want to keep all other alerts EXCEPT the ones that are super common. I w...
by DaveKap
Sun Feb 22, 2015 4:02 am
Forum: Gameplay Help
Topic: How can I stop or prevent alien expansion?
Replies: 3
Views: 18967

How can I stop or prevent alien expansion?

I'm going out to kill the bases that are causing me the most trouble but it seems like as soon as I start driving back home, another base has replaced it. Aliens expand just a bit too fast for my tastes. I understand expansion is necessary so I can continue to farm artifacts but I'd feel better know...
by DaveKap
Fri Feb 20, 2015 6:42 am
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Logistics Robot Speed 5 research displays wrong.
Replies: 2
Views: 982

Re: [0.11.16] Logistics Robot Speed 5 research displays wron

Actually I'm finding a few other things are showing the purple flask first instead of last, which is rather odd. Here's a screenshot to maybe help explain?
Image
by DaveKap
Fri Feb 20, 2015 6:40 am
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Logistics Robot Speed 5 research displays wrong.
Replies: 2
Views: 982

[0.11.16] Logistics Robot Speed 5 research displays wrong.

It shows the purple flask first instead of last. Silly minor bug! :)
by DaveKap
Wed Oct 29, 2014 12:49 am
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64434

Re: Friday Facts #57 - One week left

Hey folks, congratulations on getting so far! I am super excited for this Friday! Despite having a dozen other games I need to play, this will be the one I shove in all my friends' faces in hopes of playing with them. That being said, I have to ask: At what latency does the experience begin to fall ...
by DaveKap
Mon Aug 25, 2014 9:56 am
Forum: News
Topic: Friday Facts #48 Long term thinking
Replies: 25
Views: 27390

Re: Friday Facts #48 Long term thinking

Just chiming in to say I like tank #1 best.
by DaveKap
Sun Aug 03, 2014 2:39 am
Forum: Mods
Topic: [0.10.4+] Bumpers (not multiplayer compatible)
Replies: 14
Views: 14250

Re: [0.10.4+] Bumpers

omegasrevenge wrote:The orgasm that I had after seeing this mod turned the entire interior of my house white.
Hahahaha well that's one way to express your pleasure at seeing this mod. I, on the other hand, am simply happy that it's out so quick! Nicely done. Can't wait to start using it.
by DaveKap
Sat Jul 26, 2014 11:29 pm
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45642

Re: Friday Facts #44 - Decision making

When it comes to voting on the tanks, I cannot vote for any of them because none of them have saws on the front used for cutting down swaths of forest.
by DaveKap
Mon Jun 23, 2014 6:52 am
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 30782

Re: Friday Facts #39

Just wanted to say that doing things low level and in your own engine IS NOT A BAD THING! It's many amazing things! *Respectable *Talented *Educational *The best way to do it when you're inventing something new and awesome like Factorio Seriously, by no means should you regret what you're doing. Kno...
by DaveKap
Tue Jun 17, 2014 8:27 am
Forum: News
Topic: Friday Facts #38
Replies: 36
Views: 27461

Re: Friday Facts #38

I just wanted to say that despite the fact the amount of music currently may be low, the quality of the current music is, in my opinion, rather good. Not the fidelity of the sound, mind you; simply the music itself is what I'm saying I enjoy. In other words, be sure to keep the current music in the ...
by DaveKap
Mon Apr 21, 2014 11:17 pm
Forum: News
Topic: Busy weekend
Replies: 15
Views: 20699

Re: Busy weekend

I guarantee that when you put up your Steam Greenlight page or begin selling on a storefront like Desura, you're going to have many more sales to come. I've circulated your game to some of my game dev friends and we're all pretty convinced you've got a golden goose on your hands. Work hard on that M...

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