Search found 63 matches

by 15Cyndaquil
Thu Mar 14, 2013 9:57 pm
Forum: Mods
Topic: [WIP]Electric furnace mod
Replies: 9
Views: 13095

Re: [WIP]Electric furnace mod

Love to say this but I beat you to it I just created an electric furnace that works in 0.2.10
by 15Cyndaquil
Thu Mar 14, 2013 9:49 pm
Forum: Mods
Topic: [MOD 0.2.10] Electric Furnace that actually works
Replies: 31
Views: 27484

Re: [MOD 0.2.10] Finished and working electric furnace

drs9999 i actually got the inspiration from your cokery in your mod and i would add custom animation and graphics if i was any good at drawing/photo editing programs. Finally i will try to update the collision box tomorrow but no promises. Also I'm just really glad i got this out b before anyone els...
by 15Cyndaquil
Thu Mar 14, 2013 9:08 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328944

Re: [MOD 0.2.10] Treefarm

Thank you and with this information i made an electric furnace mod if you want to check it out
by 15Cyndaquil
Thu Mar 14, 2013 9:04 pm
Forum: Modding help
Topic: hiding crafting recipes from player
Replies: 11
Views: 11385

Re: hiding crafting recipes from player

Yup but even if they dont add dyamic furnaces my mod will still work
by 15Cyndaquil
Thu Mar 14, 2013 8:13 pm
Forum: Modding help
Topic: hiding crafting recipes from player
Replies: 11
Views: 11385

Re: hiding crafting recipes from player

Thank you all and with this information i have made an electronic furnace
by 15Cyndaquil
Thu Mar 14, 2013 8:06 pm
Forum: Mods
Topic: [MOD 0.2.10] Electric Furnace that actually works
Replies: 31
Views: 27484

[MOD 0.2.10] Electric Furnace that actually works

I have created a working electric furnace that "smelts" the ores into the plates

the crafting recipe is 1 stone furnace, 9 iron plates, 5 iron gear wheels, and 3 electronic circuits

no bugs yet found
15Cyndaquil's electric furnace mod.zip
(136.1 KiB) Downloaded 659 times
by 15Cyndaquil
Wed Mar 13, 2013 9:26 pm
Forum: Modding help
Topic: hiding crafting recipes from player
Replies: 11
Views: 11385

hiding crafting recipes from player

how do you hide recipes from the player/ only let certine types of automatic crafting things access to them
by 15Cyndaquil
Wed Mar 13, 2013 8:27 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328944

Re: [MOD 0.2.10] Treefarm

how did you make it so the crafting recipe for charcoal, coal, and coal-coke is not accessible for the player and only the corker
by 15Cyndaquil
Wed Mar 13, 2013 7:35 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328944

Re: [MOD 0.2.10] Treefarm

it was the second and thank you for letting me know to just wait. and what happens if i over lap fields
by 15Cyndaquil
Wed Mar 13, 2013 6:46 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328944

Re: [MOD 0.2.10] Treefarm

how does the fields work exactly
by 15Cyndaquil
Sat Mar 02, 2013 2:48 am
Forum: General discussion
Topic: What's the point?
Replies: 10
Views: 13078

Re: What's the point?

The thing I love about sandbox games and factorio is that there is no point. There is nothing you have to do, it is all up to you and your imagination. And that is just it with sandbox games the point is there is no point you just do.
by 15Cyndaquil
Sat Mar 02, 2013 12:48 am
Forum: Implemented Suggestions
Topic: Forcefields
Replies: 10
Views: 12873

Re: Forcefields

actually walls are already coded into the game just they have no sprite so they are not implemented in it yet
by 15Cyndaquil
Wed Feb 27, 2013 7:48 pm
Forum: Frequently Suggested / Link Collections
Topic: Gamepad/controller support (also keybinding)
Replies: 20
Views: 62124

Re: Gamepad/controller support

I'd say it could work sorta like minecraft on x-box with one joystick moving the player and the other one moving the mouse
by 15Cyndaquil
Wed Feb 27, 2013 7:42 pm
Forum: Mods
Topic: [Mod 0.2.9] Furnace Upgrades
Replies: 14
Views: 23259

Re: [WIP] Furnace Upgrades

Thanks heinrich ill try this out later today and upload the mod as soon as i get some images.
by 15Cyndaquil
Wed Feb 27, 2013 2:22 am
Forum: General discussion
Topic: A great Start
Replies: 7
Views: 13114

Re: A great Start

Well you won't die just sit there and do nothing while creepers gather around the edge and laugh at you
by 15Cyndaquil
Wed Feb 27, 2013 2:18 am
Forum: General discussion
Topic: Will this game go mobile
Replies: 12
Views: 14734

Re: Will this game go mobile

I don't think we will see it on mobile any time soon just look at how long it took minecraft to go mobile
by 15Cyndaquil
Wed Feb 27, 2013 2:13 am
Forum: Mods
Topic: [Mod 0.2.9] Furnace Upgrades
Replies: 14
Views: 23259

Re: [WIP] Furnace Upgrades

I'm wondering if someone can help. I have already done most of the modding for the furnaces but i keep getting an id error and have not been able to figure out how to fix it.
by 15Cyndaquil
Tue Feb 26, 2013 1:33 am
Forum: Mods
Topic: [Mod 0.2.9] Furnace Upgrades
Replies: 14
Views: 23259

[Mod 0.2.9] Furnace Upgrades

I have finished the furnace upgrade mod i have been working on for about a week. I have finished all the code and the recipes are just 5 of the respected material for which the furnace is called (iron furnace is 5 iron plates, copper furnace is 5 copper plates, and steel furnace is 5 steel plates). ...
by 15Cyndaquil
Mon Feb 25, 2013 8:25 pm
Forum: Texture Packs
Topic: Alternative Diode, Health Bars & Shoot Cursor
Replies: 5
Views: 15276

Re: Alternative Diode, Health Bars & Shoot Cursor

how do i put it in the game

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