Ha ha ha. Yes, with the Europe/Brexit and female leaders in mind I accidentally typed Merkel's name instead of Merkle.
And, indeed, I'm Dutch (from Holland to be precise).
Search found 292 matches
- Wed Mar 13, 2019 9:22 am
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 20301
- Tue Mar 12, 2019 9:39 am
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 20301
Re: Version 0.17.8
I always use torrents because they are more reliable because of the automatic Merkle tree verification. For instance, with LibreOffice.
Edit:
Typo
Edit:
Typo
- Mon Mar 11, 2019 6:27 pm
- Forum: Releases
- Topic: Version 0.17.10
- Replies: 18
- Views: 14702
Re: Version 0.17.10
Changes Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing &...
- Sun Mar 10, 2019 12:00 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 92495
Re: [MOD 0.13] Water Well - pump water from the underground
I love this mod, but the values seem too strong. What is does is it completely bypasses the water distribution issues by allowing the player to get water *anywhere*, instead of -say- using annoying long pipes or a train system. Grand. However it is strange that this auxiliary solution seems better ...
- Fri Mar 08, 2019 8:43 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29979
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I hope you will introduce a cell-shaded option to Factorio! I absolutely love that style.
- Fri Mar 08, 2019 6:47 am
- Forum: Ideas and Suggestions
- Topic: Change Factorio's numeric versionning system
- Replies: 38
- Views: 8450
Re: Version 0.17.8
And while we are at it: the devs should definitely drop the "0." factorio 16 was an awesome game, so will be factorio 17, once its stable. I pirated factorio 0.13, because i expected it to be a total unplayable wreck ... I bought a few copies since then for myself and friends, because its...
- Sat Mar 02, 2019 7:25 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 51252
Re: [0.14] What is it used for?
Thanks for your efforts! <fistpump> + <dance>
- Fri Mar 01, 2019 9:30 pm
- Forum: Not a bug
- Topic: Research queue doesn't work
- Replies: 0
- Views: 422
Research queue doesn't work
I started v0.17 for the first time just now, and chose 'new game' and went to the new research tree. I selected a random thing (a battery) and clicked 'Start research'. Unfortunately, nothing was queued. I had to individually click one prerequisite after another to queue. This is 100% awful. Please ...
- Fri Mar 01, 2019 4:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218547
Re: Bugs & FAQ
@brokenshakles
I have the exact same problem.
I assume the mod developer is in the process of upgrading, so things will be in flux for a while.
I have the exact same problem.
I assume the mod developer is in the process of upgrading, so things will be in flux for a while.
- Fri Mar 01, 2019 4:21 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.17
- Replies: 74
- Views: 38392
Re: RSO for 0.17
Because the map is full of patches that just aren't important. And they'll tear your OCD apart... But if you stick with RSO, you're gonna accomplish great things, and RSO's gonna be part of that! And together we're gonna run around, with RSO we're gonna... do all kinds of wonderful things in Factor...
- Fri Mar 01, 2019 4:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 210005
Re: [MOD 0.16] Upgrade planner
Ooooooh? I didn't realize that.
I'm going to dip my toes in the water this weekend (hopefully). I was just started Factorio to check whether the mods were still working. Unfortunately, more than half the mods were not working. (especially Angel's mod is not there yet, but Bob's is).
I'm going to dip my toes in the water this weekend (hopefully). I was just started Factorio to check whether the mods were still working. Unfortunately, more than half the mods were not working. (especially Angel's mod is not there yet, but Bob's is).
- Fri Mar 01, 2019 2:39 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 210005
Re: [MOD 0.16] Upgrade planner
Could this mod get an update for v0.17 please?
If I'm not mistaken, the mod's author actually is working for Factorio? Surely it could be updated then?
If I'm not mistaken, the mod's author actually is working for Factorio? Surely it could be updated then?
- Fri Mar 01, 2019 2:13 pm
- Forum: Mods
- Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
- Replies: 26
- Views: 12873
Re: [MOD 0.13] HotCraft - direct handcraft with hotkey
If I simply change the version in info.json to v0.17, will this mod still work?
- Fri Mar 01, 2019 6:25 am
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 41
- Views: 17482
Re: [MOD 0.16.x] Actual Craft Time
I too am hoping for a v0.17 of you wonderful mod!
- Wed Feb 27, 2019 6:13 pm
- Forum: Mods
- Topic: [MOD 0.13] Water Well - pump water from the underground
- Replies: 123
- Views: 92495
Re: [MOD 0.13] Water Well - pump water from the underground
binbinhfr
Yesssssssssssssssssss. thank you, Thank You, THANK YOU!!!
Yesssssssssssssssssss. thank you, Thank You, THANK YOU!!!
- Tue Feb 26, 2019 3:31 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 155382
Re: Friday Facts #283 - Prepare to Launch
The lazy bastard achievement is the only achievement I actually went for. I loved that one! The interesting thing to me was that it was generally more work than just crafting by hand. Whereas I would normally just click the icon in my inventory to make one of this thing I need, now I have to build ...
- Tue Feb 26, 2019 10:19 am
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 155382
Re: Friday Facts #283 - Prepare to Launch
The lazy bastard achievement is the only achievement I actually went for. I loved that one! I launched rockets only in my first 2 wins. Since then, I've played at least 5 game lasting about 75 hours each where I stopped just short of launching a rocket. I'm not sure whether I will ever launch a rock...
- Mon Feb 25, 2019 6:35 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 155382
Re: Friday Facts #283 - Prepare to Launch
I read the friday facts 1 minute after publishing, and there was a clear statement: feb 25 / not after or in this week, i think the guy who has written this is now a head shorter It would be nice if someone can give a release date AND time for us - so we can setup server and prepare the community I...
- Sat Feb 23, 2019 10:24 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 155382
Re: Friday Facts #283 - Prepare to Launch
Oh wow! That mod looks crazy! It makes it more like a common RTS.BlueTemplar wrote: ↑Sat Feb 23, 2019 8:13 pmObligatory :
https://mods.factorio.com/mod/Flammable_Oils
- Fri Feb 22, 2019 6:30 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 155382
Re: Friday Facts #283 - Prepare to Launch
Sooooooooooooooo happy to FINALLY see an update.
This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?
Is it primarily different recipes with slightly better graphics?
This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?
Is it primarily different recipes with slightly better graphics?