Search found 292 matches

by Sander_Bouwhuis
Wed Mar 13, 2019 9:22 am
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 20301

Re: Version 0.17.8

Ha ha ha. Yes, with the Europe/Brexit and female leaders in mind I accidentally typed Merkel's name instead of Merkle.

And, indeed, I'm Dutch (from Holland to be precise).
by Sander_Bouwhuis
Tue Mar 12, 2019 9:39 am
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 20301

Re: Version 0.17.8

I always use torrents because they are more reliable because of the automatic Merkle tree verification. For instance, with LibreOffice.

Edit:
Typo
by Sander_Bouwhuis
Mon Mar 11, 2019 6:27 pm
Forum: Releases
Topic: Version 0.17.10
Replies: 18
Views: 14702

Re: Version 0.17.10

Changes Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. (https://forums.factorio.com/67282) Existing blueprints containing &...
by Sander_Bouwhuis
Sun Mar 10, 2019 12:00 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92495

Re: [MOD 0.13] Water Well - pump water from the underground

I love this mod, but the values seem too strong. What is does is it completely bypasses the water distribution issues by allowing the player to get water *anywhere*, instead of -say- using annoying long pipes or a train system. Grand. However it is strange that this auxiliary solution seems better ...
by Sander_Bouwhuis
Fri Mar 08, 2019 8:43 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29979

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

I hope you will introduce a cell-shaded option to Factorio! I absolutely love that style.
by Sander_Bouwhuis
Fri Mar 08, 2019 6:47 am
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 8450

Re: Version 0.17.8

And while we are at it: the devs should definitely drop the "0." factorio 16 was an awesome game, so will be factorio 17, once its stable. I pirated factorio 0.13, because i expected it to be a total unplayable wreck ... I bought a few copies since then for myself and friends, because its...
by Sander_Bouwhuis
Sat Mar 02, 2019 7:25 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 51252

Re: [0.14] What is it used for?

Thanks for your efforts! <fistpump> + <dance>
by Sander_Bouwhuis
Fri Mar 01, 2019 9:30 pm
Forum: Not a bug
Topic: Research queue doesn't work
Replies: 0
Views: 422

Research queue doesn't work

I started v0.17 for the first time just now, and chose 'new game' and went to the new research tree. I selected a random thing (a battery) and clicked 'Start research'. Unfortunately, nothing was queued. I had to individually click one prerequisite after another to queue. This is 100% awful. Please ...
by Sander_Bouwhuis
Fri Mar 01, 2019 4:55 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1218547

Re: Bugs & FAQ

@brokenshakles
I have the exact same problem.

I assume the mod developer is in the process of upgrading, so things will be in flux for a while.
by Sander_Bouwhuis
Fri Mar 01, 2019 4:21 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.17
Replies: 74
Views: 38392

Re: RSO for 0.17

Because the map is full of patches that just aren't important. And they'll tear your OCD apart... But if you stick with RSO, you're gonna accomplish great things, and RSO's gonna be part of that! And together we're gonna run around, with RSO we're gonna... do all kinds of wonderful things in Factor...
by Sander_Bouwhuis
Fri Mar 01, 2019 4:12 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 210005

Re: [MOD 0.16] Upgrade planner

Ooooooh? I didn't realize that.

I'm going to dip my toes in the water this weekend (hopefully). I was just started Factorio to check whether the mods were still working. Unfortunately, more than half the mods were not working. (especially Angel's mod is not there yet, but Bob's is).
by Sander_Bouwhuis
Fri Mar 01, 2019 2:39 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 210005

Re: [MOD 0.16] Upgrade planner

Could this mod get an update for v0.17 please?

If I'm not mistaken, the mod's author actually is working for Factorio? Surely it could be updated then?
by Sander_Bouwhuis
Fri Mar 01, 2019 2:13 pm
Forum: Mods
Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
Replies: 26
Views: 12873

Re: [MOD 0.13] HotCraft - direct handcraft with hotkey

If I simply change the version in info.json to v0.17, will this mod still work?
by Sander_Bouwhuis
Fri Mar 01, 2019 6:25 am
Forum: Mods
Topic: [MOD 0.16.x] Actual Craft Time
Replies: 41
Views: 17482

Re: [MOD 0.16.x] Actual Craft Time

I too am hoping for a v0.17 of you wonderful mod!
by Sander_Bouwhuis
Wed Feb 27, 2019 6:13 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 92495

Re: [MOD 0.13] Water Well - pump water from the underground

binbinhfr
Yesssssssssssssssssss. thank you, Thank You, THANK YOU!!!
by Sander_Bouwhuis
Tue Feb 26, 2019 3:31 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155382

Re: Friday Facts #283 - Prepare to Launch

The lazy bastard achievement is the only achievement I actually went for. I loved that one! The interesting thing to me was that it was generally more work than just crafting by hand. Whereas I would normally just click the icon in my inventory to make one of this thing I need, now I have to build ...
by Sander_Bouwhuis
Tue Feb 26, 2019 10:19 am
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155382

Re: Friday Facts #283 - Prepare to Launch

The lazy bastard achievement is the only achievement I actually went for. I loved that one! I launched rockets only in my first 2 wins. Since then, I've played at least 5 game lasting about 75 hours each where I stopped just short of launching a rocket. I'm not sure whether I will ever launch a rock...
by Sander_Bouwhuis
Mon Feb 25, 2019 6:35 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155382

Re: Friday Facts #283 - Prepare to Launch

I read the friday facts 1 minute after publishing, and there was a clear statement: feb 25 / not after or in this week, i think the guy who has written this is now a head shorter It would be nice if someone can give a release date AND time for us - so we can setup server and prepare the community I...
by Sander_Bouwhuis
Sat Feb 23, 2019 10:24 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155382

Re: Friday Facts #283 - Prepare to Launch

BlueTemplar wrote:
Sat Feb 23, 2019 8:13 pm
Obligatory :

https://mods.factorio.com/mod/Flammable_Oils
Oh wow! That mod looks crazy! It makes it more like a common RTS.
by Sander_Bouwhuis
Fri Feb 22, 2019 6:30 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155382

Re: Friday Facts #283 - Prepare to Launch

Sooooooooooooooo happy to FINALLY see an update.

This may sound a bit silly, but will we see any large/obvious difference?
What has changed in the last more than a year?

Is it primarily different recipes with slightly better graphics?

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