Search found 182 matches

by oyunbagimlisi
Sat Aug 27, 2022 4:26 pm
Forum: Technical Help
Topic: Mode Based(?) Low Fps
Replies: 2
Views: 672

Mode Based(?) Low Fps

Mode Based(?) Low Fps

I don't understand much from this screen. My fps is way below normal, I think it's because of the mod. But I don't know exactly the real reason. Could you interpret the screen for me?

Image
by oyunbagimlisi
Fri Jul 15, 2022 2:39 pm
Forum: Modding help
Topic: Space E. mod and (+ many mods) loading error.
Replies: 3
Views: 721

Re: Space E. mod and (+ many mods) loading error.

You probably have dectorio installed. If so, then load it by itself and turn off all the tiles that it adds, in mod settings. If it’s isn’t dectorio causing the problem then it might be asphalt roads. Thank you very very very much, my friend. You are great. Problem solved. But why am I getting such...
by oyunbagimlisi
Fri Jul 15, 2022 2:21 pm
Forum: Modding help
Topic: Space E. mod and (+ many mods) loading error.
Replies: 3
Views: 721

Space E. mod and (+ many mods) loading error.

Image

Can you help me about this error? I have no idea...
by oyunbagimlisi
Tue Jul 05, 2022 4:02 am
Forum: Gameplay Help
Topic: Oddity in Belt Efficiency
Replies: 11
Views: 2186

Re: Oddity in Belt Efficiency

The output of 3 copper cable assemblers is able to fill one red belt lane completely if perfectly compressed. However, if you just output 3 assemblers in a row to one belt lane, the 3rd output will stall, because the belt is 2/3 full and items are not moving fast enough to always get a gap for the ...
by oyunbagimlisi
Mon Jul 04, 2022 5:58 pm
Forum: Gameplay Help
Topic: Oddity in Belt Efficiency
Replies: 11
Views: 2186

Re: Oddity in Belt Efficiency

What I see with the third copper wire assembling machine on the north row is: The output inserter is often delayed in placing items due to items already on the belt. Sometimes, this delay is sufficiently long that the assembling machine stops because its output is full. This inevitably "loses&...
by oyunbagimlisi
Mon Jul 04, 2022 4:42 pm
Forum: Gameplay Help
Topic: Oddity in Belt Efficiency
Replies: 11
Views: 2186

Re: Oddity in Belt Efficiency

What you write is very theoretical. My guess is that the last inserters have to wait for some room on the belt to drop the cables. So they don't swing as often as you would think, and the AM3 that produce cables wait for the inserters to take cables out for too long. I would : - either add a stack ...
by oyunbagimlisi
Mon Jul 04, 2022 4:21 pm
Forum: Gameplay Help
Topic: Oddity in Belt Efficiency
Replies: 11
Views: 2186

Re: Oddity in Belt Efficiency

What you write is very theoretical. My guess is that the last inserters have to wait for some room on the belt to drop the cables. So they don't swing as often as you would think, and the AM3 that produce cables wait for the inserters to take cables out for too long. I would : - either add a stack ...
by oyunbagimlisi
Mon Jul 04, 2022 4:00 pm
Forum: Gameplay Help
Topic: Oddity in Belt Efficiency
Replies: 11
Views: 2186

Re: Oddity in Belt Efficiency

Have you tried letting the copper cable belt back up first, and then allow the red circuit assemblers to start picking it up? It might have the capability, but because the margins are so incredibly tight it will take forever to reach equilibrium, because the first assemblers' buffers need to be fil...
by oyunbagimlisi
Sun Jul 03, 2022 11:28 pm
Forum: Gameplay Help
Topic: Oddity in Belt Efficiency
Replies: 11
Views: 2186

Oddity in Belt Efficiency

https://i.hizliresim.com/8wh4mhq.png https://i.hizliresim.com/69r81po.png I've asked similar questions before, and they've been asked. But I really don't get it. For example, in the past, situations such as austerity were mentioned regarding the problem I will talk about... But there is a much more...
by oyunbagimlisi
Sun Jul 03, 2022 8:32 pm
Forum: Gameplay Help
Topic: Destroyed buildings remain as ghosts
Replies: 9
Views: 3598

Re: Destroyed buildings remain as ghosts

There’s an effect in the construction robot tech that unlocks that. If you haven’t researched it yet, then that could actually be your issue. https://i.hizliresim.com/kf3fzo3.png Thank you very much, you were right, it worked when I wrote the code that activates all the searches. Is this really my ...
by oyunbagimlisi
Sun Jul 03, 2022 8:07 pm
Forum: Gameplay Help
Topic: Destroyed buildings remain as ghosts
Replies: 9
Views: 3598

Re: Destroyed buildings remain as ghosts

Unless someone else knows the answer off the top of their head, your best bet is to disable half the list, load a save, then destroy something and see if that fixes it. If not, switch which half are enabled/disabled and try again. Once you know which half of the mods is causing the problem, try it ...
by oyunbagimlisi
Sun Jul 03, 2022 8:04 pm
Forum: Gameplay Help
Topic: Destroyed buildings remain as ghosts
Replies: 9
Views: 3598

Re: Destroyed buildings remain as ghosts

Unless someone else knows the answer off the top of their head, your best bet is to disable half the list, load a save, then destroy something and see if that fixes it. If not, switch which half are enabled/disabled and try again. Once you know which half of the mods is causing the problem, try it ...
by oyunbagimlisi
Sun Jul 03, 2022 5:42 pm
Forum: Gameplay Help
Topic: Destroyed buildings remain as ghosts
Replies: 9
Views: 3598

Re: Destroyed buildings remain as ghosts

Image

this is what i want it to be. I have so many mods. Since I am constantly changing my mod list, I cannot guess which mod is causing it. Can you help me please?
by oyunbagimlisi
Sun Jul 03, 2022 4:20 pm
Forum: Gameplay Help
Topic: Destroyed buildings remain as ghosts
Replies: 9
Views: 3598

Destroyed buildings remain as ghosts

Normally, the ghost of exploding destroyed buildings used to remain. Robots could rebuild in the same way. But a mod that I don't know which one is preventing it. Buildings are completely destroyed, ghost installation does not occur. My mod list is attached. Any idea what mod could be causing the pr...
by oyunbagimlisi
Thu Jun 30, 2022 1:05 pm
Forum: Technical Help
Topic: my game mods/saves don't see it. (available on file)
Replies: 7
Views: 1525

Re: my game mods/saves don't see it. (available on file)

https://wiki.factorio.com/Application_directory should have the information you want. Mind if I ask: why do you not have your games/programs on the SSD? If you don't have your games/programs on the SSD what do you have on it? The whole idea of the SSD is anything you put on it is fast... so if you ...
by oyunbagimlisi
Sat Jun 25, 2022 3:44 pm
Forum: Balancing
Topic: Military Requirements for Success
Replies: 1
Views: 1409

Military Requirements for Success

To get game achievements peace mode off Enemy base open (min. 75% size) These are reasonable CONDITIONS. But I turned off EXPANSION-EVOLUTION-POLLUTION completely in order not to deal with enemies in my fun game that I opened to achieve 100% success. Specifically, I haven't received any attacks in 4...
by oyunbagimlisi
Mon Jun 20, 2022 11:40 pm
Forum: Technical Help
Topic: my game mods/saves don't see it. (available on file)
Replies: 7
Views: 1525

Re: my game mods/saves don't see it. (available on file)

https://wiki.factorio.com/Application_directory should have the information you want. Mind if I ask: why do you not have your games/programs on the SSD? If you don't have your games/programs on the SSD what do you have on it? The whole idea of the SSD is anything you put on it is fast... so if you ...
by oyunbagimlisi
Mon Jun 20, 2022 10:54 pm
Forum: Technical Help
Topic: my game mods/saves don't see it. (available on file)
Replies: 7
Views: 1525

Re: my game mods/saves don't see it. (available on file)

No one really knows! I don't want to send 245 mod to my 120gb c disk. I want it to be on my d disk (where the game is installed) as before. Can you help me please?
by oyunbagimlisi
Mon Jun 20, 2022 8:48 pm
Forum: Technical Help
Topic: my game mods/saves don't see it. (available on file)
Replies: 7
Views: 1525

Re: my game mods/saves don't see it. (available on file)

I guess (actually definitely) C:\Users\Asus\AppData\Roaming\Factorio If I send it to this directory, the game will see the relevant files (mod and save games). But before, it was seeing the files directly from my d disk, where the game was installed. (D:\Game\Steam Installation\steamapps\common\Fact...

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