Search found 182 matches

by oyunbagimlisi
Sat Oct 23, 2021 12:58 pm
Forum: Gameplay Help
Topic: Automatic building and protecting from deconstruction
Replies: 2
Views: 1524

Re: Automatic building and protecting from deconstruction

I'm currently tinkering and creating blueprints for more automation of building and extending my base. If it comes to the railway, I want to create blueprints that include roboports along the track, so a swarm of construction robots is able to follow my blueprinting and build the track without me a...
by oyunbagimlisi
Sat Oct 16, 2021 9:02 pm
Forum: Modding help
Topic: aai player random color
Replies: 0
Views: 608

aai player random color

https://i.hizliresim.com/ce72rje.png https://i.hizliresim.com/75gftj8.png https://i.hizliresim.com/c40f2u4.png How does aai player random color work? I have a problem, I think it's a bug. I saved a red color code (146-13-34), which I really liked. But when I write this color code manually in other ...
by oyunbagimlisi
Thu Oct 14, 2021 9:27 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 533346

Re: [MOD 0.14] AAI Programmable Vehicles

https://i.hizliresim.com/ce72rje.png https://i.hizliresim.com/75gftj8.png https://i.hizliresim.com/c40f2u4.png How does aai player random color work? I have a problem, I think it's a bug. I saved a red color code (146-13-34), which I really liked. But when I write this color code manually in other ...
by oyunbagimlisi
Mon Sep 13, 2021 1:54 pm
Forum: Questions, reviews and ratings
Topic: Is it possible to integrate helicopter mod in aai?
Replies: 0
Views: 685

Is it possible to integrate helicopter mod in aai?

Unfortunately, this post received no response. I wanted to ask again. Is it possible to integrate helicopter mode into aai as in aircraft mode?

old post:
viewtopic.php?f=190&t=98140
by oyunbagimlisi
Fri Sep 10, 2021 2:47 pm
Forum: Wiki Talk
Topic: Vehicle flamethrower.
Replies: 6
Views: 3417

Re: Vehicle flamethrower.

Frankly, I did not fully understand your comment. Is there an error after all, or what is the reason? If my speculations are correct then yes and no. I'll rephrase my speculation : The games has 60 updates per second (UPS) and thus no single thing can happen more often than 60 times per second. So ...
by oyunbagimlisi
Fri Sep 10, 2021 10:04 am
Forum: Modding help
Topic: capsule launcher turret
Replies: 2
Views: 958

Re: capsule launcher turret

Thank you for the answer; belatedly :)
by oyunbagimlisi
Thu Sep 09, 2021 11:12 pm
Forum: Combinator Creations
Topic: Liquid wagon, Flow balance
Replies: 4
Views: 3159

Liquid wagon, Flow balance

Hello there. It's the first time I've built a circuit that excites me. That's a lot of pro the player may be too basic, but I hope it can be useful for intermediate players like me. In a liquid-loaded train system, if you cannot establish the flow balance between the tank and the liquid, the back ro...
by oyunbagimlisi
Thu Sep 09, 2021 8:22 pm
Forum: Wiki Talk
Topic: Vehicle flamethrower.
Replies: 6
Views: 3417

Re: Vehicle flamethrower.

Flamethrower ammo has a consumption_modifier of 1.125 when used on a vehicle, so I assume wikis shooting speed is 60*consumption_modifier/cooldown. Yes, that's a logical explanation. Thanks. But still, in this case there is again a "bug" in the wiki. Because ammo is ''standard/fixed'' = 3...
by oyunbagimlisi
Thu Sep 09, 2021 7:07 pm
Forum: Wiki Talk
Topic: Vehicle flamethrower.
Replies: 6
Views: 3417

Re: Vehicle flamethrower.

In this case, how can we explain that the vehicle flamethrower burns the trees much more easily? Is it just a visual difference? Makes me think the tank fire gun is faster? Frankly, I did not fully understand your comment. Is there an error after all, or what is the reason?
by oyunbagimlisi
Thu Sep 09, 2021 4:42 pm
Forum: Wiki Talk
Topic: Vehicle flamethrower.
Replies: 6
Views: 3417

Vehicle flamethrower.

Feature of the tank version of the flamethrower, according to the official wiki: Vehicle flamethrower: 67.5/s see https://wiki.factorio.com/Tank but what I have experienced in the game with/without mods is 60/s. 1-) Is ''21 May 2021,'' the current wiki correct, did I see it in the game, or am I igno...
by oyunbagimlisi
Tue Aug 31, 2021 6:29 pm
Forum: Technical Help
Topic: Game Screen Quality Decreased
Replies: 8
Views: 2456

Re: Game Screen Quality Decreased

Thank you to each and every one of you for your interest and help. I think I'm having an optimization problem caused by Geforce Experience. For a long time, he could not see and optimize the games correctly. I guess I'll have to format it. I think I got an increase in texture quality with the driver...
by oyunbagimlisi
Tue Aug 31, 2021 8:00 am
Forum: Technical Help
Topic: Game Screen Quality Decreased
Replies: 8
Views: 2456

Re: Game Screen Quality Decreased

Thank you, but this is not the answer I was looking for. I know the zoom out with the scroll key. I had the same issue in a few games, even eu4, to name a few. Even though I was using my own desktop resolution, in the game launcher, it was stuck at 1920x1080. Whereas my screen is 1366x768. I had pro...
by oyunbagimlisi
Tue Aug 31, 2021 3:37 am
Forum: Gameplay Help
Topic: What am I doing wrong?
Replies: 5
Views: 1888

Re: What am I doing wrong?

https://mods.factorio.com/mod/creative-mod Download this mod, or open a map to create a "blueprint" using the game's own creative feature. Build a short automated train line. The train should stop automatically at the stop, this is the important part. manually driven, the distance you can ...
by oyunbagimlisi
Mon Aug 30, 2021 10:29 am
Forum: Technical Help
Topic: Game Screen Quality Decreased
Replies: 8
Views: 2456

Re: Game Screen Quality Decreased

Does anyone really have an idea?
by oyunbagimlisi
Fri Aug 27, 2021 11:27 pm
Forum: Technical Help
Topic: Game Screen Quality Decreased
Replies: 8
Views: 2456

Re: Game Screen Quality Decreased

Image
by oyunbagimlisi
Fri Aug 27, 2021 11:21 pm
Forum: Technical Help
Topic: Game Screen Quality Decreased
Replies: 8
Views: 2456

Game Screen Quality Decreased

1366X768 Geforce GTX 950M I don't use any image related mods. My screen zoom level wasn't that high; I was getting a closer but clearer image. Likewise, the quality wasn't that low when zooming in at the highest level. I have uploaded the relevant images. see I haven't been in the game for a long ti...
by oyunbagimlisi
Sat May 01, 2021 2:11 am
Forum: Mods
Topic: AAI Programmable Vehicles
Replies: 0
Views: 776

AAI Programmable Vehicles

Hello there. In AAI Programmable Vehicles mode, I just want to have vehicle control. (driver). but I want to leave the firing to artificial intelligence. So I just want to check direction. I want to quit the fire business. I couldn't do this on all three of the red / green / blue buttons. Other aai ...
by oyunbagimlisi
Sat May 01, 2021 2:00 am
Forum: Mods
Topic: AAI Programmable Vehicles / HelicopterRevival
Replies: 0
Views: 670

AAI Programmable Vehicles / HelicopterRevival

Hello there. Both of these famous modes have "remote" support. I guess it is not possible to auto-ignite with the remote in Helicopter mode. As far as I understand, we can only send it to the desired location / stops. At this point I thought the AAI's mode would help, but with the aai mod ...
by oyunbagimlisi
Sat Apr 17, 2021 11:59 am
Forum: Bob's mods
Topic: Bob Warfare (select / disable subgroup)
Replies: 4
Views: 1947

Re: Bob Warfare (select / disable subgroup)

because of your interest, relevance, your answers; Most importantly, many thanks for your beautiful mods. I especially liked your greenhouse, enemies, clock modes. You have a unique wall item in Warfare mode. (I think it belongs to the old version) but I think it looks much nicer and nicer. it was v...
by oyunbagimlisi
Sat Apr 17, 2021 11:52 am
Forum: Modding help
Topic: capsule launcher turret
Replies: 2
Views: 958

capsule launcher turret

Hello. I looked through most of the relevant mods on the mod portal, but couldn't find what I was looking for. I want to use the ammunition I have without the need for any new item / recipe. Is there a mod that directly adds a turret that fires grenades, poison capsules, slowdown capsules, etc? Ramp...

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