Search found 182 matches
- Sat Oct 23, 2021 12:58 pm
- Forum: Gameplay Help
- Topic: Automatic building and protecting from deconstruction
- Replies: 2
- Views: 1524
Re: Automatic building and protecting from deconstruction
I'm currently tinkering and creating blueprints for more automation of building and extending my base. If it comes to the railway, I want to create blueprints that include roboports along the track, so a swarm of construction robots is able to follow my blueprinting and build the track without me a...
- Sat Oct 16, 2021 9:02 pm
- Forum: Modding help
- Topic: aai player random color
- Replies: 0
- Views: 608
aai player random color
https://i.hizliresim.com/ce72rje.png https://i.hizliresim.com/75gftj8.png https://i.hizliresim.com/c40f2u4.png How does aai player random color work? I have a problem, I think it's a bug. I saved a red color code (146-13-34), which I really liked. But when I write this color code manually in other ...
- Thu Oct 14, 2021 9:27 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 533346
Re: [MOD 0.14] AAI Programmable Vehicles
https://i.hizliresim.com/ce72rje.png https://i.hizliresim.com/75gftj8.png https://i.hizliresim.com/c40f2u4.png How does aai player random color work? I have a problem, I think it's a bug. I saved a red color code (146-13-34), which I really liked. But when I write this color code manually in other ...
- Mon Sep 13, 2021 1:54 pm
- Forum: Questions, reviews and ratings
- Topic: Is it possible to integrate helicopter mod in aai?
- Replies: 0
- Views: 685
Is it possible to integrate helicopter mod in aai?
Unfortunately, this post received no response. I wanted to ask again. Is it possible to integrate helicopter mode into aai as in aircraft mode?
old post:
viewtopic.php?f=190&t=98140
old post:
viewtopic.php?f=190&t=98140
- Fri Sep 10, 2021 2:47 pm
- Forum: Wiki Talk
- Topic: Vehicle flamethrower.
- Replies: 6
- Views: 3417
Re: Vehicle flamethrower.
Frankly, I did not fully understand your comment. Is there an error after all, or what is the reason? If my speculations are correct then yes and no. I'll rephrase my speculation : The games has 60 updates per second (UPS) and thus no single thing can happen more often than 60 times per second. So ...
- Fri Sep 10, 2021 10:04 am
- Forum: Modding help
- Topic: capsule launcher turret
- Replies: 2
- Views: 958
Re: capsule launcher turret
Thank you for the answer; belatedly
- Thu Sep 09, 2021 11:12 pm
- Forum: Combinator Creations
- Topic: Liquid wagon, Flow balance
- Replies: 4
- Views: 3159
Liquid wagon, Flow balance
Hello there. It's the first time I've built a circuit that excites me. That's a lot of pro the player may be too basic, but I hope it can be useful for intermediate players like me. In a liquid-loaded train system, if you cannot establish the flow balance between the tank and the liquid, the back ro...
- Thu Sep 09, 2021 8:22 pm
- Forum: Wiki Talk
- Topic: Vehicle flamethrower.
- Replies: 6
- Views: 3417
Re: Vehicle flamethrower.
Flamethrower ammo has a consumption_modifier of 1.125 when used on a vehicle, so I assume wikis shooting speed is 60*consumption_modifier/cooldown. Yes, that's a logical explanation. Thanks. But still, in this case there is again a "bug" in the wiki. Because ammo is ''standard/fixed'' = 3...
- Thu Sep 09, 2021 7:07 pm
- Forum: Wiki Talk
- Topic: Vehicle flamethrower.
- Replies: 6
- Views: 3417
Re: Vehicle flamethrower.
In this case, how can we explain that the vehicle flamethrower burns the trees much more easily? Is it just a visual difference? Makes me think the tank fire gun is faster? Frankly, I did not fully understand your comment. Is there an error after all, or what is the reason?
- Thu Sep 09, 2021 4:42 pm
- Forum: Wiki Talk
- Topic: Vehicle flamethrower.
- Replies: 6
- Views: 3417
Vehicle flamethrower.
Feature of the tank version of the flamethrower, according to the official wiki: Vehicle flamethrower: 67.5/s see https://wiki.factorio.com/Tank but what I have experienced in the game with/without mods is 60/s. 1-) Is ''21 May 2021,'' the current wiki correct, did I see it in the game, or am I igno...
- Tue Aug 31, 2021 6:29 pm
- Forum: Technical Help
- Topic: Game Screen Quality Decreased
- Replies: 8
- Views: 2456
Re: Game Screen Quality Decreased
Thank you to each and every one of you for your interest and help. I think I'm having an optimization problem caused by Geforce Experience. For a long time, he could not see and optimize the games correctly. I guess I'll have to format it. I think I got an increase in texture quality with the driver...
- Tue Aug 31, 2021 8:00 am
- Forum: Technical Help
- Topic: Game Screen Quality Decreased
- Replies: 8
- Views: 2456
Re: Game Screen Quality Decreased
Thank you, but this is not the answer I was looking for. I know the zoom out with the scroll key. I had the same issue in a few games, even eu4, to name a few. Even though I was using my own desktop resolution, in the game launcher, it was stuck at 1920x1080. Whereas my screen is 1366x768. I had pro...
- Tue Aug 31, 2021 3:37 am
- Forum: Gameplay Help
- Topic: What am I doing wrong?
- Replies: 5
- Views: 1888
Re: What am I doing wrong?
https://mods.factorio.com/mod/creative-mod Download this mod, or open a map to create a "blueprint" using the game's own creative feature. Build a short automated train line. The train should stop automatically at the stop, this is the important part. manually driven, the distance you can ...
- Mon Aug 30, 2021 10:29 am
- Forum: Technical Help
- Topic: Game Screen Quality Decreased
- Replies: 8
- Views: 2456
Re: Game Screen Quality Decreased
Does anyone really have an idea?
- Fri Aug 27, 2021 11:27 pm
- Forum: Technical Help
- Topic: Game Screen Quality Decreased
- Replies: 8
- Views: 2456
- Fri Aug 27, 2021 11:21 pm
- Forum: Technical Help
- Topic: Game Screen Quality Decreased
- Replies: 8
- Views: 2456
Game Screen Quality Decreased
1366X768 Geforce GTX 950M I don't use any image related mods. My screen zoom level wasn't that high; I was getting a closer but clearer image. Likewise, the quality wasn't that low when zooming in at the highest level. I have uploaded the relevant images. see I haven't been in the game for a long ti...
- Sat May 01, 2021 2:11 am
- Forum: Mods
- Topic: AAI Programmable Vehicles
- Replies: 0
- Views: 776
AAI Programmable Vehicles
Hello there. In AAI Programmable Vehicles mode, I just want to have vehicle control. (driver). but I want to leave the firing to artificial intelligence. So I just want to check direction. I want to quit the fire business. I couldn't do this on all three of the red / green / blue buttons. Other aai ...
- Sat May 01, 2021 2:00 am
- Forum: Mods
- Topic: AAI Programmable Vehicles / HelicopterRevival
- Replies: 0
- Views: 670
AAI Programmable Vehicles / HelicopterRevival
Hello there. Both of these famous modes have "remote" support. I guess it is not possible to auto-ignite with the remote in Helicopter mode. As far as I understand, we can only send it to the desired location / stops. At this point I thought the AAI's mode would help, but with the aai mod ...
- Sat Apr 17, 2021 11:59 am
- Forum: Bob's mods
- Topic: Bob Warfare (select / disable subgroup)
- Replies: 4
- Views: 1947
Re: Bob Warfare (select / disable subgroup)
because of your interest, relevance, your answers; Most importantly, many thanks for your beautiful mods. I especially liked your greenhouse, enemies, clock modes. You have a unique wall item in Warfare mode. (I think it belongs to the old version) but I think it looks much nicer and nicer. it was v...
- Sat Apr 17, 2021 11:52 am
- Forum: Modding help
- Topic: capsule launcher turret
- Replies: 2
- Views: 958
capsule launcher turret
Hello. I looked through most of the relevant mods on the mod portal, but couldn't find what I was looking for. I want to use the ammunition I have without the need for any new item / recipe. Is there a mod that directly adds a turret that fires grenades, poison capsules, slowdown capsules, etc? Ramp...