Search found 72 matches
- Sun May 11, 2014 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Ships
- Replies: 4
- Views: 4075
Re: Ships
The devs have thought about adding ships to the game. But as far as I understand it, they have other priorities at the moment. So they said they like the idea, but that the're not making any promises. So don't expect it soon (or maybe never), but know that the idea is heard.
- Mon May 05, 2014 8:41 am
- Forum: Ideas and Suggestions
- Topic: Walking robots
- Replies: 4
- Views: 2568
Re: Walking robots
This would be a great addition for me. Being honest, I never really liked the combat drones. It felt really cheesy that they could fly without a flightframe. Sure, the combat drones work and add alot. But since the addition of a flying frame, I think that the combat drones at least should have gotte...
- Thu May 01, 2014 9:18 am
- Forum: General discussion
- Topic: The new trailer
- Replies: 27
- Views: 9922
Re: The new trailer
Haha, awesome! xD
- Sat Apr 26, 2014 7:21 am
- Forum: News
- Topic: Factorio Facts #30
- Replies: 15
- Views: 23109
Re: Factorio Facts #30
This could be nice to play around with. It could add some differsity to the map. Not that it isn't already good looking.slpwnd wrote:Hmmm, maybe we could introduce couple of new terrains by simple transformations of the existing ones
- Mon Apr 21, 2014 12:59 pm
- Forum: Show your Creations
- Topic: Beginner base
- Replies: 18
- Views: 14813
Re: Beginner base
Sorry, but to be honest, it looks really nice. :P Yeah, your factory could be more effective, but thats the charm of the game. The only tip I'll give you is to make the red and green science packs go on opposite sides of one transporter belt. By having both green sciencepacks on the left and red sci...
- Mon Apr 14, 2014 8:52 am
- Forum: Ideas and Suggestions
- Topic: Building train bridge
- Replies: 12
- Views: 9799
Re: Building train bridge
Well, looking back at transport tycoon, adding a bridge would add something to the game since factorio also has water. The addition of an underground rail on the other hand doesn't make sense. In transport tycoon you had mountains for which the tunnels where used, but since whe don't have any hight ...
- Mon Apr 07, 2014 5:46 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 126364
Re: Hidden ores
I can think of something, which is available only at very far distances and distincted. Resource A is found only near water, while resource B is found only in desserts. Or low vs. high temperatures. Or something else And between them is 2000 tiles or more. (2000 tiles needs about one-two minutes dr...
- Mon Apr 07, 2014 1:43 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98689
Re: Role playing direction
Knowing that the origional post is from more than a year ago. I think that the current direction of modular armour is better that using a experience leveling skill. Seeing that the core of the game is about building things, experience would just be a stark contrast in parralel to the game. I would l...
- Mon Apr 07, 2014 12:28 pm
- Forum: General discussion
- Topic: My general Impressions after coming back to the game.
- Replies: 10
- Views: 5651
Re: My general Impressions after coming back to the game.
One of the things I consider is to remove the campaign (apart the demo) completly and just add lot of interactive tutorial "rooms" that would be available when you do something. No please, don't do this. :( I like campaigns. :) Also 2500 Piercing bullets is a ridiculous amount, you are pr...
- Mon Apr 07, 2014 12:18 pm
- Forum: Implemented Suggestions
- Topic: blueprints should not have to require miners to be on minera
- Replies: 9
- Views: 4689
Re: blueprints should not have to require miners to be on mi
Currently if I were to place my blueprint and some of my electric miners happen to be outside of the mineral resources area, it will turn red and will not allow me to implement it. This is very annoying because there are no area of mineral deposits that are exactly alike. We should be able to imple...
- Mon Apr 07, 2014 12:15 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 126364
Re: Hidden ores
Just throwing something into the mix here. What about hidden ores that do not appear in every game? Which then dictates the tech tree that can be accessed that game? For example, Tech Branch A requires Ore A, Tech Branch B requires Ore B but only either Ore A or Ore B will appear each game (rarely ...
- Sun Apr 06, 2014 3:57 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 149771
Re: RTS direction
Just giving my two cents here. The construction robots work really well in the game, and even the combat robots as there worked into the game right now. But to be honest, I don't like the idea of a throne room. I think that adding a throne room to the game will separate you from your character. What...
- Thu Apr 03, 2014 7:15 pm
- Forum: Ideas and Suggestions
- Topic: Galactic Market
- Replies: 13
- Views: 5140
Re: Galactic Market
Hmmm... I don't think it would fit in my vision of Factorio. Trading with other player? No, thank you. Trading with biters on the other hand could be interesting, but biters aren't smart enough for trade at the moment. Bu why should we even trade? We can already get every thing that we want in the g...
- Thu Apr 03, 2014 7:13 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211150
Re: Electric energy
Yeah, I totaly agree on the fact that gameplay should be the biggest factor. For me, Factorio is more about automation. So I won't mind making a complex setup for nuclear energy. I mean, automating processors or modules takes time. I really like the difficult set up. But once set up, I want the fact...
- Thu Apr 03, 2014 8:16 am
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 126364
Re: Hidden ores
To be honest, I don't know if the addition of coal, copper, iron or stone as hidden ores would add anything to the game. If anything, it would be cool if ores like uranium could only be mined by a giant structure (like oilpumps). The technology would be tier 3 or 4 so that it can't be mined in the b...
- Thu Apr 03, 2014 8:08 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 211150
Re: Electric energy
I would love to have nuclear energy in the game. As said above, I only want it to heat water. I don't want it to magicaly create energy. What would be really neat is the addition of mk-II steam engines. My thought is the nuclearplant and the mk-II steam engines would be pressurised, as to let the wa...
- Sun Mar 30, 2014 8:05 pm
- Forum: Ideas and Suggestions
- Topic: Tactical Biters
- Replies: 12
- Views: 4496
Re: Tactical Biters
I think this is what made the differance between us, maybe I'll try that out some time. Altough a desert start with rich and frequent biters could be nice too.Coolthulhu wrote:It may be because I set low starting area size. That may be important.
- Sun Mar 30, 2014 6:47 pm
- Forum: Ideas and Suggestions
- Topic: Tactical Biters
- Replies: 12
- Views: 4496
Re: Tactical Biters
In my honest opinion, I don't think removing the radar and adding it as something you'll need to research would add anything to the game. In my games I used a system of four turrets that are being loaded by a central crate filled with ammo (by inserters). It was quite easy checking these boxes and t...
- Sun Mar 30, 2014 6:14 pm
- Forum: Ideas and Suggestions
- Topic: ideas on medium and ep ic updates
- Replies: 8
- Views: 3811
Re: ideas on medium and epic updates
Just update to the 0.9.x version. Blueprints are already implemented, these can already be places as far as you can see. The only limitation is the construction range of roboports. Laser sieging is still in the game, and more easier than in 0.8 because of the use of blueprint. Because hell, construc...
- Sun Mar 30, 2014 11:21 am
- Forum: Not a bug
- Topic: Rocket does 60 damage, Explosive rocket only does 40 damage
- Replies: 4
- Views: 3128
Re: Rocket does 60 damage, Explosive rocket only does 40 dam
As I see it, explosive rockets are only usefull in area splash. But I never use rockets anyway. Assault shotgun with regular shells and modullar armour with four lvl.1 shields on it are enough to get the early job done. After researching piercing shotgun shells and destroyer bots, you'll not need an...