Search found 91 matches

by searker
Wed Jun 15, 2016 11:43 am
Forum: Not a bug
Topic: [12.35] Biter Pathfinding Anomaly slows down simulation
Replies: 3
Views: 1426

Re: [12.35] Biter Pathfinding Anomaly slows down simulation

Does the FPS-Drop also occur when you turn off the paths but stand in the same spots? If not, it might just be the rendering of those paths that is slowing down you game (not dramatic since you usually have them turned off) Besides: The game / simulation itself is not slowed down when your FPS drop....
by searker
Wed Jun 15, 2016 1:49 am
Forum: Outdated/Not implemented
Topic: Locomotives should be able to run backwards
Replies: 4
Views: 2494

Re: Locomotives should be able to run backwards

Makes no sense, cause you have no longer control about the direction the train comes on a train stop. Which is important for inserter positions. You already have that issue if double-headed train is put on track with turning loop. Also, in proper situations trains would never prefer backwards direc...
by searker
Wed Jun 15, 2016 1:34 am
Forum: Gameplay Help
Topic: Can't get alien artifacts
Replies: 15
Views: 4491

Re: Can't get alien artifacts

You do NOT need to sign up in order to download Java. Just take a look at the link i posted in this thread. If you are using a 64-Bit OS, it is recommended to install both the 32- and 64-Bit version of Java. This would be accomplished by clicking on the 2nd and 3rd "red arrow" from the top...
by searker
Tue Jun 14, 2016 9:02 pm
Forum: Gameplay Help
Topic: Can't get alien artifacts
Replies: 15
Views: 4491

Re: Can't get alien artifacts

You dont need a mod manager. You can also download a mod and extract the archive to the /mods folder.

For downloading Java, take a look at this site.
by searker
Tue Jun 14, 2016 9:00 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503231

Re: Simple Questions and Short Answers

Do you sell your product at the end of the game? How do you sell it and who to? Atm, the end-game content is still lacking (devs are aware of it) and there is no real "end" to a savegame / base / map. "Finishing" a game is currently achieved by launching one rocket including a s...
by searker
Tue Jun 14, 2016 6:19 pm
Forum: Gameplay Help
Topic: Smelter assistance
Replies: 12
Views: 12509

Re: Smelter assistance

There are a few good smelting-setups. Some people - including myself - tend to use combined ore-coal belts on either side of two furnace-lines with the output in the middle of both lines. If youre dealing with fully compressed input belts and enough furnaces, this leads to exactly one compressed out...
by searker
Sun Jun 12, 2016 12:21 pm
Forum: Gameplay Help
Topic: no music нет музыки
Replies: 1
Views: 1141

Re: no music нет музыки

Is the music turned up in options?
Music does not play all the time. Sometimes you will not hear music for a few minutes.
by searker
Sun Jun 12, 2016 12:09 am
Forum: Not a bug
Topic: Minimap Problem
Replies: 3
Views: 1333

Re: Minimap Problem

Why should the map show anything outside of those constraints?
If you want a theoretically infinite map, just leave both options empty when creating a map. If so, the Minimap will show new chunks.
by searker
Sun Jun 12, 2016 12:07 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 157257

Re: Random Word Association Game

Hype
by searker
Sat Jun 11, 2016 11:02 pm
Forum: Technical Help
Topic: Saving takes almost 20 seconds
Replies: 4
Views: 1599

Re: Saving takes almost 20 seconds

Just to answer both of your questions:

Saving takes longer now since the game has to store data for all those chunks instead of just a few ones.
You cant revert the map-discovery. Either accept it, load a older save or start all over again.
by searker
Sat Jun 11, 2016 5:53 pm
Forum: General discussion
Topic: Train queuing...
Replies: 25
Views: 16939

Re: Train queuing...

I guess it had chosen that lane prior to the second train showing up in the previous signal check cycle? Yes, that is what mentioned after my edit. Depending on the distance from / to your outposts, this might happen more or less often. The only way to minimize this behaviour as far as possible wou...
by searker
Sat Jun 11, 2016 5:00 pm
Forum: General discussion
Topic: Train queuing...
Replies: 25
Views: 16939

Re: Train queuing...

Yes, there isnt any real queue implemented atm. Basically, every red signal is looking for a free path ever so often (dont know the correct number, lets say every second / 60 ticks). Therefore, you cant really predict which train will leave next. In your example, one of the chain signals would turn ...
by searker
Sat Jun 11, 2016 2:26 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 54109

Re: Friday Facts #115 - The power switch

Compilation time can be resolved by using Incredibuild (but this stuff is expensive and assumes big office with many cores). Another option is FastBuild (I guess that's what unity means). It manages to reduce compilation time, but more important it reduces link time. On a big project that compiles ...
by searker
Fri Jun 10, 2016 11:50 pm
Forum: 1 / 0 magic
Topic: [Pending] Game forgot mouse commands - Key Unknown
Replies: 7
Views: 2818

Re: [Pending] Game forgot mouse commands - Key Unknown

Did you change your mouse or started / stopped using specific drivers for your mouse?
by searker
Fri Jun 10, 2016 11:48 pm
Forum: Technical Help
Topic: Solar Panels Not Working...
Replies: 5
Views: 3748

Re: Solar Panels Not Working...

The (server-)log and Modlist might help to find the bug in this case.
by searker
Fri Jun 10, 2016 10:15 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 62076

Re: Friday Facts #142 - Playtesting

On the first look, the "crane" does indeed look like a crane. However, the two "buttons" on its arm could also be lights - Which could just visually symbolize the state of the "internal" signal which is already included into train stops e.g. just show if the train can l...
by searker
Fri Jun 10, 2016 3:14 pm
Forum: General discussion
Topic: Don't tell the U.S, but...
Replies: 13
Views: 5197

Re: Don't tell the U.S, but...

What about the beacons? I boosted one of my wells up to 180% production rate, which was interesting, but is that really worthwhile to do? That depends. If you want to supply your base by your current wells and dont plan to add more in the near future, it is. If you want / like to add more wells, it...
by searker
Fri Jun 10, 2016 11:38 am
Forum: Gameplay Help
Topic: Why not put a rail signal every two tiles?
Replies: 18
Views: 10766

Re: Why not put a rail signal every two tiles?

You could do that if you wanted to.

The reason for not implementing the mod:
It wouldnt work on single-rail systems if youre using more than one train.
by searker
Thu Jun 09, 2016 2:52 pm
Forum: Ideas and Suggestions
Topic: The light should be REAL problem
Replies: 8
Views: 3886

Re: The light should be REAL problem

Well, the issue with "dark games" on Youtube is that videos seem to always get a tad darker when Youtube is processing them. Therefore, Youtubers either skip dark passages or make them as bright as possible to please their viewers. Personally, i could play without lamps and still see every...
by searker
Thu Jun 09, 2016 2:44 pm
Forum: Implemented Suggestions
Topic: No timeout for ghosts/blueprints when covered by roboport
Replies: 9
Views: 3934

Re: No timeout for ghosts/blueprints when covered by roboport

I actually have far more issues with attempting to deconstruct large areas of things (especially chests that are full) than placing too many blueprints. And deconstruction doesn't seem to have a time-out! I´m not 100% sure, but IIRC, they do also have timeouts, but they persist way longer than blue...

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