Search found 91 matches
- Wed Jun 15, 2016 11:43 am
- Forum: Not a bug
- Topic: [12.35] Biter Pathfinding Anomaly slows down simulation
- Replies: 3
- Views: 1426
Re: [12.35] Biter Pathfinding Anomaly slows down simulation
Does the FPS-Drop also occur when you turn off the paths but stand in the same spots? If not, it might just be the rendering of those paths that is slowing down you game (not dramatic since you usually have them turned off) Besides: The game / simulation itself is not slowed down when your FPS drop....
- Wed Jun 15, 2016 1:49 am
- Forum: Outdated/Not implemented
- Topic: Locomotives should be able to run backwards
- Replies: 4
- Views: 2494
Re: Locomotives should be able to run backwards
Makes no sense, cause you have no longer control about the direction the train comes on a train stop. Which is important for inserter positions. You already have that issue if double-headed train is put on track with turning loop. Also, in proper situations trains would never prefer backwards direc...
- Wed Jun 15, 2016 1:34 am
- Forum: Gameplay Help
- Topic: Can't get alien artifacts
- Replies: 15
- Views: 4491
Re: Can't get alien artifacts
You do NOT need to sign up in order to download Java. Just take a look at the link i posted in this thread. If you are using a 64-Bit OS, it is recommended to install both the 32- and 64-Bit version of Java. This would be accomplished by clicking on the 2nd and 3rd "red arrow" from the top...
- Tue Jun 14, 2016 9:02 pm
- Forum: Gameplay Help
- Topic: Can't get alien artifacts
- Replies: 15
- Views: 4491
Re: Can't get alien artifacts
You dont need a mod manager. You can also download a mod and extract the archive to the /mods folder.
For downloading Java, take a look at this site.
For downloading Java, take a look at this site.
- Tue Jun 14, 2016 9:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503231
Re: Simple Questions and Short Answers
Do you sell your product at the end of the game? How do you sell it and who to? Atm, the end-game content is still lacking (devs are aware of it) and there is no real "end" to a savegame / base / map. "Finishing" a game is currently achieved by launching one rocket including a s...
- Tue Jun 14, 2016 6:19 pm
- Forum: Gameplay Help
- Topic: Smelter assistance
- Replies: 12
- Views: 12509
Re: Smelter assistance
There are a few good smelting-setups. Some people - including myself - tend to use combined ore-coal belts on either side of two furnace-lines with the output in the middle of both lines. If youre dealing with fully compressed input belts and enough furnaces, this leads to exactly one compressed out...
- Sun Jun 12, 2016 12:21 pm
- Forum: Gameplay Help
- Topic: no music нет музыки
- Replies: 1
- Views: 1141
Re: no music нет музыки
Is the music turned up in options?
Music does not play all the time. Sometimes you will not hear music for a few minutes.
Music does not play all the time. Sometimes you will not hear music for a few minutes.
- Sun Jun 12, 2016 12:09 am
- Forum: Not a bug
- Topic: Minimap Problem
- Replies: 3
- Views: 1333
Re: Minimap Problem
Why should the map show anything outside of those constraints?
If you want a theoretically infinite map, just leave both options empty when creating a map. If so, the Minimap will show new chunks.
If you want a theoretically infinite map, just leave both options empty when creating a map. If so, the Minimap will show new chunks.
- Sun Jun 12, 2016 12:07 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 157257
- Sat Jun 11, 2016 11:02 pm
- Forum: Technical Help
- Topic: Saving takes almost 20 seconds
- Replies: 4
- Views: 1599
Re: Saving takes almost 20 seconds
Just to answer both of your questions:
Saving takes longer now since the game has to store data for all those chunks instead of just a few ones.
You cant revert the map-discovery. Either accept it, load a older save or start all over again.
Saving takes longer now since the game has to store data for all those chunks instead of just a few ones.
You cant revert the map-discovery. Either accept it, load a older save or start all over again.
- Sat Jun 11, 2016 5:53 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 16939
Re: Train queuing...
I guess it had chosen that lane prior to the second train showing up in the previous signal check cycle? Yes, that is what mentioned after my edit. Depending on the distance from / to your outposts, this might happen more or less often. The only way to minimize this behaviour as far as possible wou...
- Sat Jun 11, 2016 5:00 pm
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 16939
Re: Train queuing...
Yes, there isnt any real queue implemented atm. Basically, every red signal is looking for a free path ever so often (dont know the correct number, lets say every second / 60 ticks). Therefore, you cant really predict which train will leave next. In your example, one of the chain signals would turn ...
- Sat Jun 11, 2016 2:26 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 54109
Re: Friday Facts #115 - The power switch
Compilation time can be resolved by using Incredibuild (but this stuff is expensive and assumes big office with many cores). Another option is FastBuild (I guess that's what unity means). It manages to reduce compilation time, but more important it reduces link time. On a big project that compiles ...
- Fri Jun 10, 2016 11:50 pm
- Forum: 1 / 0 magic
- Topic: [Pending] Game forgot mouse commands - Key Unknown
- Replies: 7
- Views: 2818
Re: [Pending] Game forgot mouse commands - Key Unknown
Did you change your mouse or started / stopped using specific drivers for your mouse?
- Fri Jun 10, 2016 11:48 pm
- Forum: Technical Help
- Topic: Solar Panels Not Working...
- Replies: 5
- Views: 3748
Re: Solar Panels Not Working...
The (server-)log and Modlist might help to find the bug in this case.
- Fri Jun 10, 2016 10:15 pm
- Forum: News
- Topic: Friday Facts #142 - Playtesting
- Replies: 132
- Views: 62076
Re: Friday Facts #142 - Playtesting
On the first look, the "crane" does indeed look like a crane. However, the two "buttons" on its arm could also be lights - Which could just visually symbolize the state of the "internal" signal which is already included into train stops e.g. just show if the train can l...
- Fri Jun 10, 2016 3:14 pm
- Forum: General discussion
- Topic: Don't tell the U.S, but...
- Replies: 13
- Views: 5197
Re: Don't tell the U.S, but...
What about the beacons? I boosted one of my wells up to 180% production rate, which was interesting, but is that really worthwhile to do? That depends. If you want to supply your base by your current wells and dont plan to add more in the near future, it is. If you want / like to add more wells, it...
- Fri Jun 10, 2016 11:38 am
- Forum: Gameplay Help
- Topic: Why not put a rail signal every two tiles?
- Replies: 18
- Views: 10766
Re: Why not put a rail signal every two tiles?
You could do that if you wanted to.
The reason for not implementing the mod:
It wouldnt work on single-rail systems if youre using more than one train.
The reason for not implementing the mod:
It wouldnt work on single-rail systems if youre using more than one train.
- Thu Jun 09, 2016 2:52 pm
- Forum: Ideas and Suggestions
- Topic: The light should be REAL problem
- Replies: 8
- Views: 3886
Re: The light should be REAL problem
Well, the issue with "dark games" on Youtube is that videos seem to always get a tad darker when Youtube is processing them. Therefore, Youtubers either skip dark passages or make them as bright as possible to please their viewers. Personally, i could play without lamps and still see every...
- Thu Jun 09, 2016 2:44 pm
- Forum: Implemented Suggestions
- Topic: No timeout for ghosts/blueprints when covered by roboport
- Replies: 9
- Views: 3934
Re: No timeout for ghosts/blueprints when covered by roboport
I actually have far more issues with attempting to deconstruct large areas of things (especially chests that are full) than placing too many blueprints. And deconstruction doesn't seem to have a time-out! I´m not 100% sure, but IIRC, they do also have timeouts, but they persist way longer than blue...