Search found 528 matches
- Sun Dec 31, 2017 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Show all train speeds in Trains overview.
- Replies: 0
- Views: 398
Show all train speeds in Trains overview.
Please add the speed of each train in the train speeds overview
- Fri Dec 22, 2017 11:25 am
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67256
Re: Version 0.16.7
Just a few words to clarify : I'm not part of the dev team . I'm a benevolent moderator who's been there for a long time, and has quite a memory things, and how/why/when they happened. When I express myself as a moderator, I write in an other colour, so now, I just write as a member of the communit...
- Thu Dec 21, 2017 8:47 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67256
Re: Version 0.16.7
I am glad that is removed the different fluids on the wagons XD posting to counter all those that are upset. i haven't met a person that used them as different fluid types if i needed a stop to have more than one fluid i made a different train stop per fluid type and if 75k is too much of a fluid j...
- Thu Dec 21, 2017 8:11 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67256
Re: Version 0.16.7
I am glad that is removed the different fluids on the wagons XD posting to counter all those that are upset. i haven't met a person that used them as different fluid types if i needed a stop to have more than one fluid i made a different train stop per fluid type and if 75k is too much of a fluid j...
- Thu Dec 21, 2017 7:17 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 67256
Re: Version 0.16.7
thank you.
5 bugs posted.
2 fixed for next release
1 assigned
1 floating around
1 moved to idea ... :S
5 bugs posted.
2 fixed for next release
1 assigned
1 floating around
1 moved to idea ... :S
- Thu Dec 21, 2017 10:39 am
- Forum: Duplicates
- Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
- Replies: 6
- Views: 3083
Re: [0.16.4] missing train auto/manual switch ...
This bug is caused by the way you build up the gui for trains and inventory.
see my screenrecording.
https://youtu.be/u5-nl42HYbM
see my screenrecording.
https://youtu.be/u5-nl42HYbM
- Thu Dec 21, 2017 10:20 am
- Forum: Duplicates
- Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
- Replies: 6
- Views: 3083
Re: [0.16.4] missing train auto/manual switch ...
in sl-extended there is a command: /inv <-100,100> - Decrease,increase character inventory bonus. when the bonus is > 0 this bug happens. /inv 20 > bonus 200 : now you see the bug /inv -20 > bonus 0 : bug is gone ... I use the below code. It worked fine in 0.15+ commands.add_command("inv",...
- Thu Dec 21, 2017 10:04 am
- Forum: Ideas and Suggestions
- Topic: Generating a world with easier settings disables achievement
- Replies: 0
- Views: 559
Generating a world with easier settings disables achievement
Note: I have all achievements so I don't know when a game is valid for achievements or not. - show the player during generation that this map will not be eligible for achievements. * red "generate" button * specific red dropdown at the cause (when enabling pieceful mode make the title and ...
- Wed Dec 20, 2017 9:05 am
- Forum: Duplicates
- Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
- Replies: 6
- Views: 3083
Re: [0.16.4] missing train auto/manual switch ...
If I start a new game and add the same savefilemods i'm not getting it again ... ?
new game with mod works ... :
new game with mod works ... :
- Sun Dec 17, 2017 9:29 pm
- Forum: Ideas and Suggestions
- Topic: Option in settings: current stack amount vs total amount
- Replies: 1
- Views: 670
Option in settings: current stack amount vs total amount
Please add a setting to show the amount of an item you have in your inventory. eg. - 110 assembler2 in main inventory - 40 assembler2 in toolbar - 49 assembler2 on cursor A) (current behavior) 49 : shows amount of items you are holding in the cursor stack. B) 199 : show the amount of all the items y...
- Sun Dec 17, 2017 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.2] Lamps no longer stagger
- Replies: 27
- Views: 12105
Re: [0.16.2] Lamps no longer stagger
thisniknetniko wrote:Especially thisPirion wrote:I would also add they turn on too late, after the factory is already dark - and turn off too early.
- Sun Dec 17, 2017 2:38 pm
- Forum: Duplicates
- Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
- Replies: 6
- Views: 3083
- Sun Dec 17, 2017 10:49 am
- Forum: Minor issues
- Topic: [0.16.4] replacing blueprint doesn't fill in the modules
- Replies: 4
- Views: 1627
Re: [0.16.4] replacing blueprint doesn't fill in the modules
I want when you force place a blueprint it changes it. see also my other 2 bugs.
When i place my science blueprint at the start (only red and green) alot is not available yet.
everytime I unlock new recipes, I replace the blueprint but some things don't work yet.
When i place my science blueprint at the start (only red and green) alot is not available yet.
everytime I unlock new recipes, I replace the blueprint but some things don't work yet.
- Sun Dec 17, 2017 10:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.16.4] Blueprint over assembly does not set pipe connections correct
- Replies: 1
- Views: 2536
[Twinsen][0.16.4] Blueprint over assembly does not set pipe connections correct
Placing a electric engine assembly2 blueprint over an 'empty' assembly2 does set the recipe but not the right orientation of the lube pipe.
- Sun Dec 17, 2017 9:55 am
- Forum: Minor issues
- Topic: [0.16.4] replacing blueprint doesn't fill in the modules
- Replies: 4
- Views: 1627
[0.16.4] replacing blueprint doesn't fill in the modules
Placing a gear assembly2 blueprint with 2 productivity modules over a gear assembly2 does nothing.
- Sun Dec 17, 2017 9:53 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.16.4] Fast replace not working while waiting for modules
- Replies: 2
- Views: 2405
[Dominik] [0.16.4] Fast replace not working while waiting for modules
If i have an assembler2 with missing modules a blue triangle is visible.
I can't fast replace it with a assembler3
I can't fast replace it with a assembler3
- Sat Dec 16, 2017 10:01 pm
- Forum: Mods
- Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
- Replies: 50
- Views: 24842
Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)
changelog:
- 20171216
* works in factorio 0.16+
* removed cause now in vanilla : [*] Keeping blueprint knowledge after manually placing an item (eg. blueprint of a assembling machine building Gears. When a player places the assembler it automatically sets the recipe.)
- 20171216
* works in factorio 0.16+
* removed cause now in vanilla : [*] Keeping blueprint knowledge after manually placing an item (eg. blueprint of a assembling machine building Gears. When a player places the assembler it automatically sets the recipe.)
- Sat Nov 25, 2017 9:39 am
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 14085
Re: The Steam Awards 2017
☑ 'The “Haunts My Dreams” Award'
- Fri Oct 13, 2017 5:45 pm
- Forum: Mods
- Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
- Replies: 50
- Views: 24842
Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)
- 20171013
* extract commands to separate file
* extract commands to separate file
- Sat Sep 23, 2017 5:58 pm
- Forum: Mods
- Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
- Replies: 50
- Views: 24842
Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)
changelog:
- 20170923
* bugfix: trains scheduler crashed when clicking the first item in the dropdownlist
- 20170923
* bugfix: trains scheduler crashed when clicking the first item in the dropdownlist