Search found 528 matches

by mophydeen
Sun Dec 31, 2017 2:17 pm
Forum: Ideas and Suggestions
Topic: Show all train speeds in Trains overview.
Replies: 0
Views: 398

Show all train speeds in Trains overview.

Please add the speed of each train in the train speeds overview
by mophydeen
Fri Dec 22, 2017 11:25 am
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67256

Re: Version 0.16.7

Just a few words to clarify : I'm not part of the dev team . I'm a benevolent moderator who's been there for a long time, and has quite a memory things, and how/why/when they happened. When I express myself as a moderator, I write in an other colour, so now, I just write as a member of the communit...
by mophydeen
Thu Dec 21, 2017 8:47 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67256

Re: Version 0.16.7

I am glad that is removed the different fluids on the wagons XD posting to counter all those that are upset. i haven't met a person that used them as different fluid types if i needed a stop to have more than one fluid i made a different train stop per fluid type and if 75k is too much of a fluid j...
by mophydeen
Thu Dec 21, 2017 8:11 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67256

Re: Version 0.16.7

I am glad that is removed the different fluids on the wagons XD posting to counter all those that are upset. i haven't met a person that used them as different fluid types if i needed a stop to have more than one fluid i made a different train stop per fluid type and if 75k is too much of a fluid j...
by mophydeen
Thu Dec 21, 2017 7:17 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 67256

Re: Version 0.16.7

thank you.

5 bugs posted.

2 fixed for next release
1 assigned
1 floating around
1 moved to idea ... :( :S
by mophydeen
Thu Dec 21, 2017 10:39 am
Forum: Duplicates
Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
Replies: 6
Views: 3083

Re: [0.16.4] missing train auto/manual switch ...

This bug is caused by the way you build up the gui for trains and inventory.


see my screenrecording.
https://youtu.be/u5-nl42HYbM
by mophydeen
Thu Dec 21, 2017 10:20 am
Forum: Duplicates
Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
Replies: 6
Views: 3083

Re: [0.16.4] missing train auto/manual switch ...

in sl-extended there is a command: /inv <-100,100> - Decrease,increase character inventory bonus. when the bonus is > 0 this bug happens. /inv 20 > bonus 200 : now you see the bug /inv -20 > bonus 0 : bug is gone ... I use the below code. It worked fine in 0.15+ commands.add_command("inv",...
by mophydeen
Thu Dec 21, 2017 10:04 am
Forum: Ideas and Suggestions
Topic: Generating a world with easier settings disables achievement
Replies: 0
Views: 559

Generating a world with easier settings disables achievement

Note: I have all achievements so I don't know when a game is valid for achievements or not. - show the player during generation that this map will not be eligible for achievements. * red "generate" button * specific red dropdown at the cause (when enabling pieceful mode make the title and ...
by mophydeen
Wed Dec 20, 2017 9:05 am
Forum: Duplicates
Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
Replies: 6
Views: 3083

Re: [0.16.4] missing train auto/manual switch ...

If I start a new game and add the same savefilemods i'm not getting it again ... ?

new game with mod works ... :
trainwithautomanualswitch.zip
(1.98 MiB) Downloaded 115 times
by mophydeen
Sun Dec 17, 2017 9:29 pm
Forum: Ideas and Suggestions
Topic: Option in settings: current stack amount vs total amount
Replies: 1
Views: 670

Option in settings: current stack amount vs total amount

Please add a setting to show the amount of an item you have in your inventory. eg. - 110 assembler2 in main inventory - 40 assembler2 in toolbar - 49 assembler2 on cursor A) (current behavior) 49 : shows amount of items you are holding in the cursor stack. B) 199 : show the amount of all the items y...
by mophydeen
Sun Dec 17, 2017 6:59 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.2] Lamps no longer stagger
Replies: 27
Views: 12105

Re: [0.16.2] Lamps no longer stagger

niknetniko wrote:
Pirion wrote:I would also add they turn on too late, after the factory is already dark - and turn off too early.
Especially this
this
by mophydeen
Sun Dec 17, 2017 2:38 pm
Forum: Duplicates
Topic: [Kovarex] [0.16.4] missing train auto/manual switch ...
Replies: 6
Views: 3083

[Kovarex] [0.16.4] missing train auto/manual switch ...

Screenshot from 2017-12-17 15-34-57.png
Screenshot from 2017-12-17 15-34-57.png (232.25 KiB) Viewed 3083 times

map:
trainwithoutautomanualswitch.zip
(9.82 MiB) Downloaded 119 times
by mophydeen
Sun Dec 17, 2017 10:49 am
Forum: Minor issues
Topic: [0.16.4] replacing blueprint doesn't fill in the modules
Replies: 4
Views: 1627

Re: [0.16.4] replacing blueprint doesn't fill in the modules

I want when you force place a blueprint it changes it. see also my other 2 bugs.

When i place my science blueprint at the start (only red and green) alot is not available yet.
everytime I unlock new recipes, I replace the blueprint but some things don't work yet.
by mophydeen
Sun Dec 17, 2017 10:00 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.16.4] Blueprint over assembly does not set pipe connections correct
Replies: 1
Views: 2536

[Twinsen][0.16.4] Blueprint over assembly does not set pipe connections correct

Placing a electric engine assembly2 blueprint over an 'empty' assembly2 does set the recipe but not the right orientation of the lube pipe.
by mophydeen
Sun Dec 17, 2017 9:55 am
Forum: Minor issues
Topic: [0.16.4] replacing blueprint doesn't fill in the modules
Replies: 4
Views: 1627

[0.16.4] replacing blueprint doesn't fill in the modules

Placing a gear assembly2 blueprint with 2 productivity modules over a gear assembly2 does nothing.
by mophydeen
Sun Dec 17, 2017 9:53 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.16.4] Fast replace not working while waiting for modules
Replies: 2
Views: 2405

[Dominik] [0.16.4] Fast replace not working while waiting for modules

If i have an assembler2 with missing modules a blue triangle is visible.
I can't fast replace it with a assembler3
by mophydeen
Sat Dec 16, 2017 10:01 pm
Forum: Mods
Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
Replies: 50
Views: 24842

Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)

changelog:
- 20171216
* works in factorio 0.16+
* removed cause now in vanilla : [*] Keeping blueprint knowledge after manually placing an item (eg. blueprint of a assembling machine building Gears. When a player places the assembler it automatically sets the recipe.)
by mophydeen
Sat Nov 25, 2017 9:39 am
Forum: Spread the Word
Topic: The Steam Awards 2017 [Factorio is Nominated!]
Replies: 33
Views: 14085

Re: The Steam Awards 2017

☑ 'The “Haunts My Dreams” Award'
by mophydeen
Fri Oct 13, 2017 5:45 pm
Forum: Mods
Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
Replies: 50
Views: 24842

Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)

- 20171013
* extract commands to separate file
by mophydeen
Sat Sep 23, 2017 5:58 pm
Forum: Mods
Topic: [SAVEFILEMOD 0.16.51+] SL-extended (autodownload/serverside)
Replies: 50
Views: 24842

Re: [SAVEFILEMOD 0.15] SL-extended (autodownload/serverside)

changelog:
- 20170923
* bugfix: trains scheduler crashed when clicking the first item in the dropdownlist

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