Search found 196 matches

by RobertTerwilliger
Sat Feb 04, 2017 10:55 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21940

Re: Friday Facts #171 - So long 2016

The current statistics we track already take a measurable amount of CPU time. Adding more would slow the game to unacceptable levels for very little gains. Fair. However all trees still can (and I believe should) be added togeter just before outputting into scoreboard, being single-time operation, ...
by RobertTerwilliger
Mon Jan 16, 2017 7:10 am
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21940

Re: Friday Facts #171 - So long 2016

For the player it doesn't matter what kind of tree was killed. At the same time it doesn't matter how many bugs were killed, but the effectiveness. Problems start when players start adding custom entities. How would those be grouped? Game doesn't really OUGHT to group any other entities, and scoreb...
by RobertTerwilliger
Sat Dec 31, 2016 5:48 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21940

Re: Friday Facts #171 - So long 2016

Probaby it should be kills per hour, rather than per minute, because of
a) small numbers per minute
b) combats should be constant to make sense in calculation in this scale
However, scale could be changed simultaneously with time scale switching.
by RobertTerwilliger
Thu Dec 15, 2016 9:17 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74213

Re: Friday Facts #168 - Nightvision Nightmare

I never use nightvision because it hurts my eyes ; ) But both new images aren't any better, honestly. Thanks for all that work, but if I had to choose between three, I'd vote for the first one. I think about some computer reality extender, rather than nightvision (kinda google goggles): Lower than c...
by RobertTerwilliger
Mon Dec 05, 2016 8:41 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57316

Re: Friday Facts #167 - Reactors Operational

Spectacular desert! And broken rails look indeed organic there. Nuclear power also look cool, HOWEVER it doesn't look like the game will force us not to use blueprints for nuclear energy, like it was promised before. It looks like we'll still use BPs, just few instead of one (modules of power plant)...
by RobertTerwilliger
Tue Nov 22, 2016 5:51 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107289

Re: Friday Facts #164 - Nuclear power

Fair enough. I'm more worried about them being so explosion-prone that they are a permanently very high-maintenance option in a game basically all about making things low-maintenance for yourself. In which case, why bother when coal and solid fuel is always a great low-maintenance option for massiv...
by RobertTerwilliger
Thu Nov 17, 2016 7:47 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107289

Re: Friday Facts #164 - Nuclear power

''so trying it shut down too late might not be enough to prevent overheating and explosion ... a big one.'' So... do we have an example anywhere in history for that? I mean, explosion. YES! In Chernobyl (Ukraine/USSR) it was a stress test with disabled safety systems (no circuits)) to find out how ...
by RobertTerwilliger
Wed Nov 16, 2016 7:29 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107289

Re: Friday Facts #164 - Nuclear power

Another reason for circuits & explosion possibility : Yes, IRL "nu-clear" power plants explode extremely rarely, exactly because they DO have heavy automation , that we also should make to work it properly. As proverb says, nuclear reactor is a super-high-tech water boiler... ; ) So we...
by RobertTerwilliger
Mon Nov 14, 2016 8:22 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107289

Re: Friday Facts #164 - Nuclear power

Wow, that's some amazing graphics ; ) That was good dose of reading: I'm starting to "gimme gimme", 'cause it all sounds really really cool. Especially interesting sounds Imagine that you could store the heat in some kind of item. Maybe some kind of special metal with huge heat capacity. Y...
by RobertTerwilliger
Thu Nov 10, 2016 8:41 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35928

Re: Friday Facts #163 - New rails & New problems

I think the rail loop looks odd because it should be elliptic, not circle. Factorio use tiles of 32x32 pixels, rendering 1:1 at zoom scrolling -12 (0 is max zoom in) A vertical belt is about 30 pixels wide. An horisontal belt is about 26 pixels wide. I think that if the tiles were rectangular, mayb...
by RobertTerwilliger
Tue Nov 08, 2016 11:39 am
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35928

Re: Friday Facts #163 - New rails & New problems

Come on guys! This isn't super-realistic TRAIN game! If you want such tiny things to be implemented - go and carefully watch all the ridiculousness of mechanisms drawn on assemblers : )
Honestly, this game is about gameplay and features, not about graphics and realism.
by RobertTerwilliger
Mon Nov 07, 2016 12:05 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35928

Re: Friday Facts #163 - New rails & New problems

Another dose of amazing graphics, however I'm a bit upset because the problem, discussed here (loops are far not circular), is still present.
by RobertTerwilliger
Wed Nov 02, 2016 11:41 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63783

Re: Friday Facts #162 - Theme Art Again

Deadly-Bagel wrote:But a dirty bunch of chaos is what Factorio is all about =D
A dirty bunch of highly-compressed order, I'd say ; )
by RobertTerwilliger
Wed Nov 02, 2016 6:49 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63783

Re: Friday Facts #162 - Theme Art Again

RichyNZ wrote:In all the discussion about artifacts, nobody is mentioning the fantastic looking artwork shown!
Honestly, it's just TON of dull copy-paste. It was mentioned this is just an artist test, so nothing really to comment here. Yet.
by RobertTerwilliger
Mon Oct 31, 2016 2:54 pm
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63783

Re: Friday Facts #162 - Theme Art Again

Olipro wrote:...Alien Artifacts...
4) Make them a source of regeneration - they could be involved in replenishing (...) trees.
This!
by RobertTerwilliger
Mon Oct 31, 2016 6:43 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63783

Re: Friday Facts #162 - Theme Art Again

Removing artifacts solves the issue of not being able to automate infinite science, but it makes biters even more of a pain instead of an actual gameplay element. With the artifacts, you had to deal with biters for new resources, research, power armor. So now you only have to fight them for gaining...
by RobertTerwilliger
Sat Oct 29, 2016 8:23 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 63783

Re: Friday Facts #162 - Theme Art Again

I like the fact we don't have to offend any more, but still offence should be somewhat rewarding. E.g. give some unique consumables, or have rare chance of giving rare ingridient for upgrading, say, modules to mk4, or personal equipment to kind of infinite mk's with same diminishing as infinite rese...
by RobertTerwilliger
Thu Oct 27, 2016 11:20 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 50313

Re: Friday Facts #161 - Infinite Research and Blueprint Library

+1 for removing "classic" blueprints from the game. They became obsolete after blueprint book have came up, and now when library is on it's way to us, it is possible to get rid or blueprints as items completely. Honestly, that 1 slot that book occupies already have broken the balancing of ...
by RobertTerwilliger
Mon Oct 03, 2016 6:55 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63161

Re: Friday facts #158 - The end of the 32 bit era

Please tell me you didn't just make new textures without fixing this first?!? https://dl.dropboxusercontent.com/u/143512782/Games/Factorio/Screenshots/railcurves/2015-07-21_00003.jpg You see, it is impossible to make perfect circle without adding new 90°-turn rail (that will be connectable only on ...
by RobertTerwilliger
Fri Sep 30, 2016 7:46 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 63161

Re: Friday facts #158 - The end of the 32 bit era

Please tell me you didn't just make new textures without fixing this first?!? https://dl.dropboxusercontent.com/u/143512782/Games/Factorio/Screenshots/railcurves/2015-07-21_00003.jpg You see, it is impossible to make perfect circle without adding new 90°-turn rail (that will be connectable only on ...

Go to advanced search