Search found 196 matches
- Sat Feb 04, 2017 10:55 pm
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 21940
Re: Friday Facts #171 - So long 2016
The current statistics we track already take a measurable amount of CPU time. Adding more would slow the game to unacceptable levels for very little gains. Fair. However all trees still can (and I believe should) be added togeter just before outputting into scoreboard, being single-time operation, ...
- Mon Jan 16, 2017 7:10 am
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 21940
Re: Friday Facts #171 - So long 2016
For the player it doesn't matter what kind of tree was killed. At the same time it doesn't matter how many bugs were killed, but the effectiveness. Problems start when players start adding custom entities. How would those be grouped? Game doesn't really OUGHT to group any other entities, and scoreb...
- Sat Dec 31, 2016 5:48 pm
- Forum: News
- Topic: Friday Facts #171 - So long 2016
- Replies: 37
- Views: 21940
Re: Friday Facts #171 - So long 2016
Probaby it should be kills per hour, rather than per minute, because of
a) small numbers per minute
b) combats should be constant to make sense in calculation in this scale
However, scale could be changed simultaneously with time scale switching.
a) small numbers per minute
b) combats should be constant to make sense in calculation in this scale
However, scale could be changed simultaneously with time scale switching.
- Thu Dec 15, 2016 9:17 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74213
Re: Friday Facts #168 - Nightvision Nightmare
I never use nightvision because it hurts my eyes ; ) But both new images aren't any better, honestly. Thanks for all that work, but if I had to choose between three, I'd vote for the first one. I think about some computer reality extender, rather than nightvision (kinda google goggles): Lower than c...
- Mon Dec 05, 2016 8:41 am
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57316
Re: Friday Facts #167 - Reactors Operational
Spectacular desert! And broken rails look indeed organic there. Nuclear power also look cool, HOWEVER it doesn't look like the game will force us not to use blueprints for nuclear energy, like it was promised before. It looks like we'll still use BPs, just few instead of one (modules of power plant)...
- Tue Nov 22, 2016 5:51 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107289
Re: Friday Facts #164 - Nuclear power
Fair enough. I'm more worried about them being so explosion-prone that they are a permanently very high-maintenance option in a game basically all about making things low-maintenance for yourself. In which case, why bother when coal and solid fuel is always a great low-maintenance option for massiv...
- Thu Nov 17, 2016 7:47 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107289
Re: Friday Facts #164 - Nuclear power
''so trying it shut down too late might not be enough to prevent overheating and explosion ... a big one.'' So... do we have an example anywhere in history for that? I mean, explosion. YES! In Chernobyl (Ukraine/USSR) it was a stress test with disabled safety systems (no circuits)) to find out how ...
- Wed Nov 16, 2016 7:29 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107289
Re: Friday Facts #164 - Nuclear power
Another reason for circuits & explosion possibility : Yes, IRL "nu-clear" power plants explode extremely rarely, exactly because they DO have heavy automation , that we also should make to work it properly. As proverb says, nuclear reactor is a super-high-tech water boiler... ; ) So we...
- Mon Nov 14, 2016 8:22 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107289
Re: Friday Facts #164 - Nuclear power
Wow, that's some amazing graphics ; ) That was good dose of reading: I'm starting to "gimme gimme", 'cause it all sounds really really cool. Especially interesting sounds Imagine that you could store the heat in some kind of item. Maybe some kind of special metal with huge heat capacity. Y...
- Thu Nov 10, 2016 8:41 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35928
Re: Friday Facts #163 - New rails & New problems
I think the rail loop looks odd because it should be elliptic, not circle. Factorio use tiles of 32x32 pixels, rendering 1:1 at zoom scrolling -12 (0 is max zoom in) A vertical belt is about 30 pixels wide. An horisontal belt is about 26 pixels wide. I think that if the tiles were rectangular, mayb...
- Tue Nov 08, 2016 11:39 am
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35928
Re: Friday Facts #163 - New rails & New problems
Come on guys! This isn't super-realistic TRAIN game! If you want such tiny things to be implemented - go and carefully watch all the ridiculousness of mechanisms drawn on assemblers : )
Honestly, this game is about gameplay and features, not about graphics and realism.
Honestly, this game is about gameplay and features, not about graphics and realism.
- Mon Nov 07, 2016 12:05 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35928
Re: Friday Facts #163 - New rails & New problems
Another dose of amazing graphics, however I'm a bit upset because the problem, discussed here (loops are far not circular), is still present.
- Wed Nov 02, 2016 11:41 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63783
Re: Friday Facts #162 - Theme Art Again
A dirty bunch of highly-compressed order, I'd say ; )Deadly-Bagel wrote:But a dirty bunch of chaos is what Factorio is all about =D
- Wed Nov 02, 2016 6:49 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63783
Re: Friday Facts #162 - Theme Art Again
Honestly, it's just TON of dull copy-paste. It was mentioned this is just an artist test, so nothing really to comment here. Yet.RichyNZ wrote:In all the discussion about artifacts, nobody is mentioning the fantastic looking artwork shown!
- Mon Oct 31, 2016 2:54 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63783
Re: Friday Facts #162 - Theme Art Again
This!Olipro wrote:...Alien Artifacts...
4) Make them a source of regeneration - they could be involved in replenishing (...) trees.
- Mon Oct 31, 2016 6:43 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63783
Re: Friday Facts #162 - Theme Art Again
Removing artifacts solves the issue of not being able to automate infinite science, but it makes biters even more of a pain instead of an actual gameplay element. With the artifacts, you had to deal with biters for new resources, research, power armor. So now you only have to fight them for gaining...
- Sat Oct 29, 2016 8:23 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63783
Re: Friday Facts #162 - Theme Art Again
I like the fact we don't have to offend any more, but still offence should be somewhat rewarding. E.g. give some unique consumables, or have rare chance of giving rare ingridient for upgrading, say, modules to mk4, or personal equipment to kind of infinite mk's with same diminishing as infinite rese...
- Thu Oct 27, 2016 11:20 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 50313
Re: Friday Facts #161 - Infinite Research and Blueprint Library
+1 for removing "classic" blueprints from the game. They became obsolete after blueprint book have came up, and now when library is on it's way to us, it is possible to get rid or blueprints as items completely. Honestly, that 1 slot that book occupies already have broken the balancing of ...
- Mon Oct 03, 2016 6:55 am
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 63161
Re: Friday facts #158 - The end of the 32 bit era
Please tell me you didn't just make new textures without fixing this first?!? https://dl.dropboxusercontent.com/u/143512782/Games/Factorio/Screenshots/railcurves/2015-07-21_00003.jpg You see, it is impossible to make perfect circle without adding new 90°-turn rail (that will be connectable only on ...
- Fri Sep 30, 2016 7:46 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 63161
Re: Friday facts #158 - The end of the 32 bit era
Please tell me you didn't just make new textures without fixing this first?!? https://dl.dropboxusercontent.com/u/143512782/Games/Factorio/Screenshots/railcurves/2015-07-21_00003.jpg You see, it is impossible to make perfect circle without adding new 90°-turn rail (that will be connectable only on ...