Search found 196 matches
- Sat Jul 20, 2019 9:55 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 208886
Re: Friday Facts #304 - Small bugs; Big changes
My biggest gripe is it teaching a bad lesson about how you make solid fuel efficiently. The new oil recipe forces you to make solid fuel from Petroleum until you have researched Advanced Oil Processing. ... and after you unlock new technology, you get obviously better way to do it than before, othe...
- Mon Jun 10, 2019 3:56 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34710
Re: Friday Facts #298 - Demo upgrade for Stable
https://mods.factorio.com/mod/laser_fix Kinda expected something like this That looks totally bizarre and flat and unrealistic. Like the air around the beam is glowing. About as unrealistic as being able to see a laser in the first place. On the other hand, if they were plasma beams... Actually, yo...
- Fri Jun 07, 2019 4:46 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34710
Re: Friday Facts #298 - Demo upgrade for Stable
Target being hit should also get some glow. (At least tiny bit.) When you focus light beam on object - it usually (if not completely black AND matt) reflects some light onto surroundings.
- Sat May 04, 2019 7:44 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 55579
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Personally I never read magazines and seldom read online articles. I discover new games from YouTube letsplays . And what can I say: Factorio is much less played now, than it was before. After Steam release it was a huge hype. Probably the same will be after 1.0 release. Or may not. Anyway, YouTube ...
- Sat Apr 06, 2019 6:13 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 58154
Re: Friday Facts #289 - Character GUI
(8) Item is not requested and maximum amount is 0: When you don't want the item to be ever in your inventory, in this case, we just show no number, same as it is in the auto trash slots now. under logistics: Items requesting 0 and max set to 0... instead of having nothing on them, how about having ...
- Sun Mar 31, 2019 6:38 pm
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 27744
Re: Friday Facts #288 - New remnants, More bugs
I don't see remnants are of any usefullness except for scenario aesthetics. Just set an option "place ghost when any building is destroyed" (not deconstructed) enabled-by-default, and it solves any further issues. Move all remnants (except for few general 1x1 ruin tiles) to map editor as d...
- Sat Feb 23, 2019 10:28 am
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75747
Re: Friday Facts #279 - Train GUI & Modern Spitter
The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. Spitters / worms (or just worms, to make them more dangerous) could save the player m...
- Sat Jan 26, 2019 2:49 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 75747
Re: Friday Facts #279 - Train GUI & Modern Spitter
The problem with predictive aiming is target just has to zigzag a bit: say, moving right, you constantly press up-down-up-down-... and every single projectile will land lower or higher than your actual trajectory. The only solution is adding less convenient AoE: spray acid beam in short lines, or ma...
- Sat Nov 10, 2018 8:14 am
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 47129
Re: Friday Facts #268 - The modern Biter
You shouldn't really bother with comprehension to biters. While playing Diablo 3 I never had pity in "fairy" semi-secret level to that pink ponies or unicorns, or whatever-it-was (don't remember exactly - was quite a while ago). I was just annoyed by absurdness of what was happening. I bet...
- Sat Oct 20, 2018 12:35 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 54382
Re: Friday Facts #265 - Nomenclature & Steam networking
Can't say vocabulary inconsistency is too little issue. No, really. Perfection is made of tiny things. If you have desire and possibility to make the game even better - go on.
- Sun Sep 02, 2018 8:50 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 62970
Re: Friday Facts #247 - Pricing and its exploits
Yes.. it´s still a GAME not an automation-macro. Otherwise you could - after starting the factorio.exe do nothing, all is done by the auomation-game itself. Just watching it, like video. I'm not certain this is really an issue considering that you'd have to make a conscious decision to play that wa...
- Wed Aug 29, 2018 5:13 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 52785
Re: Friday Facts #255 - Construction tools
Research queue is implemented quite good in Oxygen Not Included: when research is finished, the queued one is started instantly, and player gets "sticky" notification (the one, that presists and annoys you until you open it or press "x" icon) - thus it - doesn't stop game - does...
- Sun Jul 22, 2018 11:52 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 43748
Re: Friday Facts #252 - Sound design & Map editor
I hope there won't be any birds on bug planet : ). Why not. I bet the bugs'll find them delicious. :twisted: Lol, that's for sure, and that's one of reasons, why no birds should be there (left)))) Anyways, one more thing about editor import: I'd make it somewhat similar to blueprint mechanics: let ...
- Sun Jul 22, 2018 10:05 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 43748
Re: Friday Facts #252 - Sound design & Map editor
I hope there won't be any birds on bug planet : ) The other thing, I think, map editor's import tool shouldn't be restricted to singleplay, as people may want to team-make scenarios, thus they may want to make "modules" in singleplay in between coop-creative sessions, and then add what the...
- Fri Jun 29, 2018 10:23 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 70397
Re: Friday Facts #249 - Dead end exploration
If you want people to select - create a poll.
I'd vote for #4.
I'd vote for #4.
- Tue Jun 19, 2018 5:16 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 62970
Re: Friday Facts #247 - Pricing and its exploits
From what I saw in the "S." trailer, Factorio still gives player very unique feature: you give puzzles to yourself. One of the most specific examples is so-called belt puzzle, which is the most fun part for me (in complex with other game features, ofcourse)). However, S.'s trailer have sho...
- Fri Jun 08, 2018 8:42 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61671
Re: Friday Facts #246 - The GUI update (Part 3)
New GUI even WIP is so cool, that after it'll come to us, trying old one will give eye cancer (never really noticed how does GUI need an upgrade))) Though, I have a suggestion about map preview "spoiling exploration" : How about changing window so you don't instantly see current seed (inpu...
- Tue May 22, 2018 7:31 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59572
Re: Friday Facts #243 - New GUI tileset
Hovered switch looks just like enabled one? If so, it will not work good to have jumping switches as you simply hover them bypassing - would be very confusing and distracting. Or is it just a hovered enabled switch?
- Sun Jan 14, 2018 12:42 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 374449
Re: Friday Facts #225 - Bots versus belts (part 2)
Bot nerfs just won't work. Longer charge = multiple roboport chunks. Not fun. Maybe give them item pickup\placing time, or acceleration from quite low speed, to make them inefficient for short range transportation? Or add some ACHIEVEMENTS to encourage players at least to make few playthroughs, say,...
- Sat Dec 23, 2017 1:06 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 55196
Re: Friday Facts #222 - Christmas avalanche
Probably, buffer chest should also have checkbox "alliw to requesters" - thus player will be able to have many small requesters for individual assemblers around main buffer, granting proper resource delivrry and distribution.