Search found 39 matches

by kengonakajima
Sun Jul 27, 2014 9:16 pm
Forum: Resolved Problems and Bugs
Topic: game can't start "basic_string::_S_construct NULL not valid"
Replies: 18
Views: 6677

Re: game can't start "basic_string::_S_construct NULL not va

I got 0.10.4, and crash log from OS X. Process: factorio [68822] Path: /Applications/factorio.app/Contents/MacOS/factorio Identifier: com.factorio Version: 0.10.4 (0.10.4) Code Type: X86-64 (Native) Parent Process: launchd [136] Responsible: factorio [68822] User ID: 501 Date/Time: 2014-07-28 06:15:...
by kengonakajima
Tue Jul 15, 2014 6:24 am
Forum: Resolved Problems and Bugs
Topic: game can't start "basic_string::_S_construct NULL not valid"
Replies: 18
Views: 6677

Re: game can't start "basic_string::_S_construct NULL not va

this also happens in 0.10.2, but not in 0.10.1.
by kengonakajima
Tue Jul 15, 2014 5:39 am
Forum: Resolved Problems and Bugs
Topic: game can't start "basic_string::_S_construct NULL not valid"
Replies: 18
Views: 6677

Re: game can't start "basic_string::_S_construct NULL not va

I have uploaded a video reproducing this problem. https://www.youtube.com/watch?v=pqDvOhgbSks&feature=youtu.be > Does it happen during the startup (when the progress bar is running) or after the progress bar is finished? It happens before the game window shows up, nor loading progress bar. > Als...
by kengonakajima
Sun Jul 13, 2014 8:10 pm
Forum: Resolved Problems and Bugs
Topic: game can't start "basic_string::_S_construct NULL not valid"
Replies: 18
Views: 6677

game can't start "basic_string::_S_construct NULL not valid"

On OSX, game soon shows up a small error dialog reporting "basic_string::_S_construct NULL not valid" in a small dialog with an "OK" button, after starting the game program. Pressing "OK" then game program finishes, and game window doesn't show up. Version: MacOS factor...
by kengonakajima
Fri May 02, 2014 4:38 am
Forum: Show your Creations
Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
Replies: 20
Views: 17078

Re: Ready for next update :) 11M copper, 2M iron plate, 6k

Could we see whole railway image?
I thought you have to put mining site at far places..
by kengonakajima
Wed Apr 16, 2014 8:49 pm
Forum: Ideas and Suggestions
Topic: HOT Pipes
Replies: 7
Views: 3880

Re: HOT Pipes

very good idea!
by kengonakajima
Fri Mar 21, 2014 9:54 am
Forum: Ideas and Suggestions
Topic: Transport pollution via pipe and barrels
Replies: 6
Views: 3033

Transport pollution via pipe and barrels

Gather pollution with some air-conditioning tower,
and move condensed pollutions in to the middle of remote woods.
The pollution can be moved via pipe/barrels/solid objects.

This will help your base clean and also adjust/control enemy activities .
by kengonakajima
Tue Mar 11, 2014 7:14 pm
Forum: Ideas and Suggestions
Topic: Set speed
Replies: 6
Views: 2790

Re: Set speed

How about a power switching by green and red cables?
New item: power switch that can be attached to an electricitiy pole, and it can turn on and off the power.
You can turn the switch by hand and also by green/red cable.
by kengonakajima
Mon Mar 10, 2014 7:52 am
Forum: Ideas and Suggestions
Topic: Airplanes
Replies: 14
Views: 4745

Re: Airplanes

It would be fun if we have boats and water flow in rivers and modify terrain and build canals..

Oops, I forgot that pollution goes down the river..
by kengonakajima
Thu Mar 06, 2014 9:29 am
Forum: Implemented Suggestions
Topic: Assember Machine 3
Replies: 13
Views: 4730

Re: Assember Machine 3

I used map editor and put nearly infinite copper and iron and oil , and no enemies, But don't rocket defenses require level 3 modules, which require alien artifacts? over 10M alien artifacts is also put in chests.. I know my case is really special, but it's very fun for me to optimize the factory i...
by kengonakajima
Thu Mar 06, 2014 5:27 am
Forum: Implemented Suggestions
Topic: Assember Machine 3
Replies: 13
Views: 4730

Re: Assember Machine 3

My current end-game objective is also "how many rocket defence could be made per hour keeping 60fps?" . I think overproducing/maxproducing is a very good self-made objectives in this game. How many biter bases can be destroyed per hour keeping 60fps? I used map editor and put nearly infin...
by kengonakajima
Wed Mar 05, 2014 10:40 pm
Forum: Implemented Suggestions
Topic: Assember Machine 3
Replies: 13
Views: 4730

Re: Assember Machine 3

My current end-game objective is also "how many rocket defence could be made per hour keeping 60fps?" .
I think overproducing/maxproducing is a very good self-made objectives in this game.
by kengonakajima
Mon Mar 03, 2014 12:24 am
Forum: Ideas and Suggestions
Topic: Inserter option to pick up items when items on belt stopped
Replies: 4
Views: 4987

Re: Inserter option to pick up items when items on belt stop

I thought the inserter option can save space and our time than smart inserters and cables or splitter cascade,
but I've never got an idea to use fast belt. It's a great idea!!
by kengonakajima
Sat Mar 01, 2014 9:18 pm
Forum: Ideas and Suggestions
Topic: Inserter option to pick up items when items on belt stopped
Replies: 4
Views: 4987

Inserter option to pick up items when items on belt stopped

This inserter picks items only when the belt is stucked.
This could be done with chests: pick items up only when the chest is full.

By this we can set up an over-flow filter on a belt or chests.
by kengonakajima
Fri Feb 28, 2014 1:19 am
Forum: Ideas and Suggestions
Topic: Repairing items in inventory
Replies: 19
Views: 6837

Re: construction bots repair items in chests

> In consequence that means, that the construction bots would also repair items in you inventory.
Sounds great!!
by kengonakajima
Thu Feb 27, 2014 10:04 pm
Forum: Ideas and Suggestions
Topic: Repairing items in inventory
Replies: 19
Views: 6837

construction bots repair items in chests

I think it is very natural for construction bots to repair damaged items in chests.

I think it could be very useful for repairing walls, laser tullets and vehicles.

Is this already proposed? I feel it difficult to search old proposals here..
by kengonakajima
Thu Feb 27, 2014 9:08 pm
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 121504

Re: Railroad

> Ever tried building railroad when you are in the train? For long straight distances this is real fun! :)
Yes, I know it is fun! But after 0.9.0, the woods are frequent and dense, so I have to put curved rails more often.
Signals and electricity supply and time scheduling is also taking time...
by kengonakajima
Thu Feb 27, 2014 7:42 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 121504

Re: Railroad

currently it takes to much time to build railway in a long distance, because the player character movement is too slow. Yes we can use blueprint to build stations, but it's necessary to build most part of railway by hand. it takes about one hour to build rail route in distance at 1000~2000 blocks. I...
by kengonakajima
Thu Feb 27, 2014 7:27 am
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 100056

Re: Fight

I'd like to play factorio with minimum fight by-hand and maximum fight by robots or automated missile defence.
Automation and optimization of extermination of enemies could be a point of this game.

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