Search found 39 matches
- Sun Jul 27, 2014 9:16 pm
- Forum: Resolved Problems and Bugs
- Topic: game can't start "basic_string::_S_construct NULL not valid"
- Replies: 18
- Views: 6677
Re: game can't start "basic_string::_S_construct NULL not va
I got 0.10.4, and crash log from OS X. Process: factorio [68822] Path: /Applications/factorio.app/Contents/MacOS/factorio Identifier: com.factorio Version: 0.10.4 (0.10.4) Code Type: X86-64 (Native) Parent Process: launchd [136] Responsible: factorio [68822] User ID: 501 Date/Time: 2014-07-28 06:15:...
- Tue Jul 15, 2014 6:24 am
- Forum: Resolved Problems and Bugs
- Topic: game can't start "basic_string::_S_construct NULL not valid"
- Replies: 18
- Views: 6677
Re: game can't start "basic_string::_S_construct NULL not va
this also happens in 0.10.2, but not in 0.10.1.
- Tue Jul 15, 2014 5:39 am
- Forum: Resolved Problems and Bugs
- Topic: game can't start "basic_string::_S_construct NULL not valid"
- Replies: 18
- Views: 6677
Re: game can't start "basic_string::_S_construct NULL not va
I have uploaded a video reproducing this problem. https://www.youtube.com/watch?v=pqDvOhgbSks&feature=youtu.be > Does it happen during the startup (when the progress bar is running) or after the progress bar is finished? It happens before the game window shows up, nor loading progress bar. > Als...
- Sun Jul 13, 2014 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: game can't start "basic_string::_S_construct NULL not valid"
- Replies: 18
- Views: 6677
game can't start "basic_string::_S_construct NULL not valid"
On OSX, game soon shows up a small error dialog reporting "basic_string::_S_construct NULL not valid" in a small dialog with an "OK" button, after starting the game program. Pressing "OK" then game program finishes, and game window doesn't show up. Version: MacOS factor...
- Fri May 02, 2014 4:38 am
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17078
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
Could we see whole railway image?
I thought you have to put mining site at far places..
I thought you have to put mining site at far places..
- Wed Apr 16, 2014 8:49 pm
- Forum: Ideas and Suggestions
- Topic: HOT Pipes
- Replies: 7
- Views: 3880
Re: HOT Pipes
very good idea!
- Fri Mar 21, 2014 9:54 am
- Forum: Ideas and Suggestions
- Topic: Transport pollution via pipe and barrels
- Replies: 6
- Views: 3033
Transport pollution via pipe and barrels
Gather pollution with some air-conditioning tower,
and move condensed pollutions in to the middle of remote woods.
The pollution can be moved via pipe/barrels/solid objects.
This will help your base clean and also adjust/control enemy activities .
and move condensed pollutions in to the middle of remote woods.
The pollution can be moved via pipe/barrels/solid objects.
This will help your base clean and also adjust/control enemy activities .
- Tue Mar 11, 2014 7:14 pm
- Forum: Ideas and Suggestions
- Topic: Set speed
- Replies: 6
- Views: 2790
Re: Set speed
How about a power switching by green and red cables?
New item: power switch that can be attached to an electricitiy pole, and it can turn on and off the power.
You can turn the switch by hand and also by green/red cable.
New item: power switch that can be attached to an electricitiy pole, and it can turn on and off the power.
You can turn the switch by hand and also by green/red cable.
- Mon Mar 10, 2014 7:52 am
- Forum: Ideas and Suggestions
- Topic: Airplanes
- Replies: 14
- Views: 4745
Re: Airplanes
It would be fun if we have boats and water flow in rivers and modify terrain and build canals..
Oops, I forgot that pollution goes down the river..
Oops, I forgot that pollution goes down the river..
- Thu Mar 06, 2014 9:29 am
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 4730
Re: Assember Machine 3
I used map editor and put nearly infinite copper and iron and oil , and no enemies, But don't rocket defenses require level 3 modules, which require alien artifacts? over 10M alien artifacts is also put in chests.. I know my case is really special, but it's very fun for me to optimize the factory i...
- Thu Mar 06, 2014 5:27 am
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 4730
Re: Assember Machine 3
My current end-game objective is also "how many rocket defence could be made per hour keeping 60fps?" . I think overproducing/maxproducing is a very good self-made objectives in this game. How many biter bases can be destroyed per hour keeping 60fps? I used map editor and put nearly infin...
- Wed Mar 05, 2014 10:40 pm
- Forum: Implemented Suggestions
- Topic: Assember Machine 3
- Replies: 13
- Views: 4730
Re: Assember Machine 3
My current end-game objective is also "how many rocket defence could be made per hour keeping 60fps?" .
I think overproducing/maxproducing is a very good self-made objectives in this game.
I think overproducing/maxproducing is a very good self-made objectives in this game.
- Mon Mar 03, 2014 12:24 am
- Forum: Ideas and Suggestions
- Topic: Inserter option to pick up items when items on belt stopped
- Replies: 4
- Views: 4987
Re: Inserter option to pick up items when items on belt stop
I thought the inserter option can save space and our time than smart inserters and cables or splitter cascade,
but I've never got an idea to use fast belt. It's a great idea!!
but I've never got an idea to use fast belt. It's a great idea!!
- Sat Mar 01, 2014 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Inserter option to pick up items when items on belt stopped
- Replies: 4
- Views: 4987
Inserter option to pick up items when items on belt stopped
This inserter picks items only when the belt is stucked.
This could be done with chests: pick items up only when the chest is full.
By this we can set up an over-flow filter on a belt or chests.
This could be done with chests: pick items up only when the chest is full.
By this we can set up an over-flow filter on a belt or chests.
- Fri Feb 28, 2014 1:19 am
- Forum: Ideas and Suggestions
- Topic: Repairing items in inventory
- Replies: 19
- Views: 6837
Re: construction bots repair items in chests
> In consequence that means, that the construction bots would also repair items in you inventory.
Sounds great!!
Sounds great!!
- Thu Feb 27, 2014 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Repairing items in inventory
- Replies: 19
- Views: 6837
construction bots repair items in chests
I think it is very natural for construction bots to repair damaged items in chests.
I think it could be very useful for repairing walls, laser tullets and vehicles.
Is this already proposed? I feel it difficult to search old proposals here..
I think it could be very useful for repairing walls, laser tullets and vehicles.
Is this already proposed? I feel it difficult to search old proposals here..
- Thu Feb 27, 2014 9:08 pm
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 121504
Re: Railroad
> Ever tried building railroad when you are in the train? For long straight distances this is real fun!
Yes, I know it is fun! But after 0.9.0, the woods are frequent and dense, so I have to put curved rails more often.
Signals and electricity supply and time scheduling is also taking time...
Yes, I know it is fun! But after 0.9.0, the woods are frequent and dense, so I have to put curved rails more often.
Signals and electricity supply and time scheduling is also taking time...
- Thu Feb 27, 2014 7:42 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 121504
Re: Railroad
currently it takes to much time to build railway in a long distance, because the player character movement is too slow. Yes we can use blueprint to build stations, but it's necessary to build most part of railway by hand. it takes about one hour to build rail route in distance at 1000~2000 blocks. I...
- Thu Feb 27, 2014 7:27 am
- Forum: Development Proposals
- Topic: Fight
- Replies: 96
- Views: 100056
Re: Fight
I'd like to play factorio with minimum fight by-hand and maximum fight by robots or automated missile defence.
Automation and optimization of extermination of enemies could be a point of this game.
Automation and optimization of extermination of enemies could be a point of this game.