Search found 1839 matches
- Wed May 07, 2014 12:42 am
- Forum: Gameplay Help
- Topic: Is there a bug with inserting coal into chemical plants?
- Replies: 10
- Views: 9322
- Tue May 06, 2014 10:42 pm
- Forum: Gameplay Help
- Topic: Passive/Active Provider Chest Priority
- Replies: 4
- Views: 5186
Re: Passive/Active Provider Chest Priority
I've actually been testing this recently, I've tried all kinds of different setups ie having active chest nearby while passive is far away, or vice versa. And it seems that in every situation the bots will go to the nearest chest whether it be active or passive. Conclusion is, the only difference be...
- Tue May 06, 2014 10:29 pm
- Forum: Gameplay Help
- Topic: Chemical plants orientation
- Replies: 1
- Views: 1407
Re: Chemical plants orientation
At the moment no, it has been suggested, although I can't remember the outcome. :/
- Tue May 06, 2014 1:15 pm
- Forum: Gameplay Help
- Topic: Only one way to used coal.
- Replies: 8
- Views: 3131
Re: Only one way to used coal.
Roughly 1.5 boilers per steam engine seems to be a good ratio. So for 3 boilers, you can safely put 2 steam engines.Aeden wrote:Thanks for your reply Last question, how many boilers are need for 1 steam engine ? I use to have 3 boiler for 1 steam engine but i'm not sure to be right.
- Mon May 05, 2014 5:10 pm
- Forum: Gameplay Help
- Topic: Only one way to used coal.
- Replies: 8
- Views: 3131
Re: Only one way to used coal.
I always make solid fuel from my light oil, which has no recipe apart from being cracked to heavy oil or petroleum. Never had a problem with oil running out or not having enough oil for my other products.
- Mon May 05, 2014 2:26 pm
- Forum: Gameplay Help
- Topic: Only one way to used coal.
- Replies: 8
- Views: 3131
Re: Only one way to used coal.
Toward endgame coal gets more and more useless. When in oil industry you can make light oils, heavy oils and even the petroleum gas into solid fuel making coal useless except for making plastics and explosives.
- Mon May 05, 2014 11:44 am
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 41811
Re: [0.9.*+] Alien Science
Good numbers. I think this mod would be good for people that like to play with no enemy, so need another way of getting those late research.
- Sun May 04, 2014 11:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.8] CTD Bug: "Unable to insert power source"
- Replies: 2
- Views: 1243
- Sun May 04, 2014 9:46 pm
- Forum: Mods
- Topic: [0.11.*+] Alien Science
- Replies: 29
- Views: 41811
Re: [0.9.*+] Alien Science
Cool mod. But I think the amount of science packs needed should be changed. Obviously science pack 1 is easier to make than science pack 2 or 3, so should be more. Same for science pack 2.
- Sun May 04, 2014 9:42 pm
- Forum: Gameplay Help
- Topic: Car inventory not counted in New Hope level 2
- Replies: 1
- Views: 2589
Re: Car inventory not counted in New Hope level 2
It doesn't count the car inventory (it should). If you've got everything you need, you just need to get in the car with the Enter key to finish the mission(needs to be more obvious, yeah.)
- Sun May 04, 2014 1:09 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Inventory expansion module
- Replies: 11
- Views: 9305
Re: [REQUEST] Inventory expansion module
Ahhh okay, I mistook you. But personally I've never had a problem with not enough inventory space, so I can't comment. :p
- Sun May 04, 2014 12:14 am
- Forum: Gameplay Help
- Topic: Can't craft "science pack 2" in campaign. Please Help!
- Replies: 5
- Views: 3124
Re: Can't craft "science pack 2" in campaign. Please Help!
You're meant to follow the instructions in the objectives. First one is to research automation(the first research on your list that isn't done) after that you will have access to science packs 2(it is scripted into the level to unlock at that point) Also, the x50 on that screen refers to everything ...
- Sat May 03, 2014 9:19 pm
- Forum: Gameplay Help
- Topic: Replacing coal with oil (solid fuel)?
- Replies: 8
- Views: 5078
Re: Replacing coal with oil (solid fuel)?
I did. I now only use coal for certain recipes that require it (ie plastic bars, explosives)
- Sat May 03, 2014 8:14 pm
- Forum: Gameplay Help
- Topic: Replacing coal with oil (solid fuel)?
- Replies: 8
- Views: 5078
Re: Replacing coal with oil (solid fuel)?
Definitely! Solid fuel actually has a higher burn value than coal, so burns a lot slower. It's also good for getting rid of light oil, as you'll find that storage fills up quickly for that and you need to do something with it otherwise your oil industry will stop working. I actually have a video for...
- Thu May 01, 2014 11:01 am
- Forum: General discussion
- Topic: The new trailer
- Replies: 27
- Views: 9983
Re: The new trailer
A really clever and well thought out trailer, I watched it in awe.
- Thu May 01, 2014 8:59 am
- Forum: Show your Creations
- Topic: Ready for next update :) 11M copper, 2M iron plate, 6k sci
- Replies: 20
- Views: 17029
Re: Ready for next update :) 11M copper, 2M iron plate, 6k
There seem to be four pockets of air on the east side. Maybe he lives there. :pDrury wrote:Holy crap that pollution How can you even breathe?
PS. OP, you could've used the console to speed the game up instead of leaving it on all night.
- Thu May 01, 2014 8:55 am
- Forum: Balancing
- Topic: Is it just me or is Campaign mission 2 impossible??
- Replies: 10
- Views: 16648
Re: Is it just me or is Campaign mission 2 impossible??
Hmmm, yeah. Trial and error is very prominent in this game.
- Thu May 01, 2014 1:18 am
- Forum: Balancing
- Topic: Is it just me or is Campaign mission 2 impossible??
- Replies: 10
- Views: 16648
Re: Is it just me or is Campaign mission 2 impossible??
The when: the time you realise there aren't enough resources around your base to complete the objectives. The how: broken train tracks leading to two abandoned mining bases filled with the exact resource you need. I mean, maybe it's just me but I think the game did a pretty good job of telling me wh...
- Wed Apr 30, 2014 8:09 pm
- Forum: Gameplay Help
- Topic: Is there a bug with inserting coal into chemical plants?
- Replies: 10
- Views: 9322
Re: Is there a bug with inserting coal into chemical plants?
Any screenshot?
- Wed Apr 30, 2014 5:41 pm
- Forum: Ideas and Suggestions
- Topic: multiplayer
- Replies: 7
- Views: 2676
Re: multiplayer
Trolls will always make a problem. :/