Search found 78 matches

by madpav3l
Fri Dec 15, 2017 6:13 pm
Forum: Duplicates
Topic: [0.16.3] Crash on Loading sprites 89%, Win10_x64
Replies: 2
Views: 1379

[0.16.3] Crash on Loading sprites 89%, Win10_x64

The game crashes constantly when loading
2017-12-15_19-05-37.jpg
2017-12-15_19-05-37.jpg (411.41 KiB) Viewed 1379 times
No mods and it worked fine in 0.16.2.
by madpav3l
Wed Dec 13, 2017 10:34 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109960

Re: Version 0.16.0

Mobius1 wrote:I don't see fff-211 on the feature list. Is it implemented?
It is implemented.
Blueprint previews and ghost entities now have their walls, pipes and belts connected.
In action https://youtu.be/0zoaUtSxeHU?t=512
by madpav3l
Wed Dec 13, 2017 10:16 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86845

Re: Anyone Ryzen Benchmarks?

The improvement in the "568 hours factory" is huge. Here is the save saved in Factorio version 0.16.22 because loading version older than 0.13.00 is disabled in Factorio version 0.16.XX. Copy/paste from my reddit post where I tested 4 maps for improvements: i7-8700K OC 5.0 GHz / Cache 5.0 ...
by madpav3l
Sat Aug 26, 2017 11:44 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48881

Re: Friday Facts #205 - Teaching the things that everybody knows

There needs to be a tutorial to teach people to read controls option menu. I see so many posts on reddit "today I found..." and the feature was in the controls menu under certain key, but then again people usually skip tutorials so I don't how to teach them. End of rant.
by madpav3l
Sat Aug 26, 2017 11:41 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 48881

Re: Friday Facts #205 - Teaching the things that everybody knows

- debug: time usage & detailed info rows / fields meaning. Some of these are clear but some of these not so much. Debug things are for devs and bug reports. I even added a warning to prevent people from keeping them enabled or using them for cheating. Wait a minute... does debug mode finally di...
by madpav3l
Fri Jun 09, 2017 7:31 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 24199

Re: Friday Facts #194 - Automated combinator pipeline

Xterminator wrote:I'm hoping this means HD combinators and power stuff in the very near future? ;)
A quote from reddit Friday Facts 194.
V453000 wrote:The electric poles and substations are coming soon, it's being worked on in parallel and the combinators just happened to have finished sooner :)
by madpav3l
Fri May 19, 2017 5:43 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150349

Re: Friday Facts #191 - Gui improvements

Twinsen wrote:
BradleyUffner wrote:Does this mean we could get multiple toolbars that we could cycle through? I could have my default toolbar, and additionally have a "Train" set, or a "Fluid" set for when I am focusing on those things.
I like this idea.
+11111111
by madpav3l
Fri May 19, 2017 5:30 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150349

Re: Friday Facts #191 - Gui improvements

I approve and like the quickbar change but the inventory/tabs change needs to be more tuned up. I think that default tab should be crafting, second logistics and last character as nobody cares about the character most of the time. Also in combat how do I know what weapon I have equipped, do I need t...
by madpav3l
Tue May 16, 2017 3:50 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86845

Re: Anyone Ryzen Benchmarks?

Hi I Used this save http://www.tuwr.net/~factorio/factory%201%20-%20568hr.zip (without mods) on Factorio 0.15.3 On I5-2500 3.30GHz I got 19.5 UPS On Ryzen 7 1800X OC 4.1GHZ + DDR4 3200GHz I get 22.5 UPS This is bad, a mid-range CPU from 7 years ago have almost the same preference as a new, overcloc...
by madpav3l
Tue May 16, 2017 3:36 pm
Forum: Duplicates
Topic: [0.15.2] Blueprint Library Deselects Rename Field
Replies: 6
Views: 2092

Re: [0.15.2] Blueprint Library Deselects Rename Field

daniel34 wrote:Duplicate of viewtopic.php?f=11&t=46970
Actually the post you linked is duplicate, this report is earlier... and I just informed the OP about the fix since the devs missed this thread.
by madpav3l
Sat May 13, 2017 1:47 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86845

Re: Anyone Ryzen Benchmarks?

Not sure if anyone cares but that "reference map" runs at around 52UPS on my i5-6600K @3.5GHz and 32GB of dual-channel RAM at 2400MHz (nothing is overclocked) in Linux with factorio version 0.14.23. During night it drops to ~45UPS. I have GTX 770 video card. Wait... wat? Are you talking a...
by madpav3l
Sat May 13, 2017 12:31 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86845

Re: Anyone Ryzen Benchmarks?

After one minute of running the save it stabilizes at ~22.3UPS. Factorio is very sensitive to ram bandwith and latancy, thighter timings do matter: https://www.reddit.com/r/factorio/comments/4h647g/factorio_performance_test_cpuram_based_fpsups/ Ok thank you! so your results are more or less consist...
by madpav3l
Mon May 01, 2017 2:41 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226528

Re: [MOD 0.12.x] Autofill

Nexela wrote:I shall fix that shortly, Forgot that they renamed a couple of things.
Thank you!
by madpav3l
Mon May 01, 2017 1:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 226528

Re: [MOD 0.12.x] Autofill

Well since someone felt the need to put up a copy of Autofill on the mod portal I guess I don't have to worry about doing any more work on this. I hope you will not stop, I have used this version since it was introduced and I don't want to change. Anyway there is some problem in this latest version...
by madpav3l
Sun Apr 30, 2017 1:08 pm
Forum: Mods
Topic: [MOD 0.15.x] Minimap autohide
Replies: 23
Views: 11648

Re: [MOD 0.14.x] Minimap autohide

Hello daniel34 are you planing to update it for 0.15? Changing the version does not help, the mod will load just fine but does not wok... something was changed.

Thank you
Pavel
by madpav3l
Fri Apr 28, 2017 4:03 pm
Forum: Duplicates
Topic: [0.15.2] Blueprint Library Deselects Rename Field
Replies: 6
Views: 2092

Re: [0.15.2] Blueprint Library Deselects Rename Field

I can confirm that. I just wanted to rename a blueprint book while hand crafting some inserters and the text window always loses focus when the item is finished.
by madpav3l
Wed Apr 26, 2017 7:34 pm
Forum: Mods
Topic: [MOD 0.13] Score Extended - rocket score replacement
Replies: 94
Views: 36854

Re: [MOD 0.13] Score Extended - rocket score replacement

Hey, any plans updating this for 0.15 ?

Thanks
by madpav3l
Fri Apr 21, 2017 5:27 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142175

Re: Friday Facts #187 - Space science & 0.15 graphics

Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go. Edit: Asking because of the sulfuric requirement. I believe they've mentioned that the minimum yield from fields has been raised which should help some. There is also this from th...
by madpav3l
Fri Apr 21, 2017 5:12 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142175

Re: Friday Facts #187 - Space science & 0.15 graphics

Mooncat wrote:By the way, will the uranium ore damage the player when walking over it? lol
from reddit:
monterulez wrote:Nice! One question: will you need a protection suit to get near the uranium ore?
V453000 wrote:not for now

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