Search found 78 matches
- Fri Dec 15, 2017 6:13 pm
- Forum: Duplicates
- Topic: [0.16.3] Crash on Loading sprites 89%, Win10_x64
- Replies: 2
- Views: 1379
[0.16.3] Crash on Loading sprites 89%, Win10_x64
The game crashes constantly when loading
No mods and it worked fine in 0.16.2.- Wed Dec 13, 2017 10:34 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 109960
Re: Version 0.16.0
It is implemented.Mobius1 wrote:I don't see fff-211 on the feature list. Is it implemented?
In action https://youtu.be/0zoaUtSxeHU?t=512Blueprint previews and ghost entities now have their walls, pipes and belts connected.
- Wed Dec 13, 2017 10:16 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86845
Re: Anyone Ryzen Benchmarks?
The improvement in the "568 hours factory" is huge. Here is the save saved in Factorio version 0.16.22 because loading version older than 0.13.00 is disabled in Factorio version 0.16.XX. Copy/paste from my reddit post where I tested 4 maps for improvements: i7-8700K OC 5.0 GHz / Cache 5.0 ...
- Sat Aug 26, 2017 11:44 am
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 48881
Re: Friday Facts #205 - Teaching the things that everybody knows
There needs to be a tutorial to teach people to read controls option menu. I see so many posts on reddit "today I found..." and the feature was in the controls menu under certain key, but then again people usually skip tutorials so I don't how to teach them. End of rant.
- Sat Aug 26, 2017 11:41 am
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 48881
Re: Friday Facts #205 - Teaching the things that everybody knows
- debug: time usage & detailed info rows / fields meaning. Some of these are clear but some of these not so much. Debug things are for devs and bug reports. I even added a warning to prevent people from keeping them enabled or using them for cheating. Wait a minute... does debug mode finally di...
- Fri Jun 09, 2017 7:31 pm
- Forum: News
- Topic: Friday Facts #194 - Automated combinator pipeline
- Replies: 27
- Views: 24199
Re: Friday Facts #194 - Automated combinator pipeline
A quote from reddit Friday Facts 194.Xterminator wrote:I'm hoping this means HD combinators and power stuff in the very near future?
V453000 wrote:The electric poles and substations are coming soon, it's being worked on in parallel and the combinators just happened to have finished sooner
- Fri May 19, 2017 5:43 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 150349
Re: Friday Facts #191 - Gui improvements
+11111111Twinsen wrote:I like this idea.BradleyUffner wrote:Does this mean we could get multiple toolbars that we could cycle through? I could have my default toolbar, and additionally have a "Train" set, or a "Fluid" set for when I am focusing on those things.
- Fri May 19, 2017 5:30 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 150349
Re: Friday Facts #191 - Gui improvements
I approve and like the quickbar change but the inventory/tabs change needs to be more tuned up. I think that default tab should be crafting, second logistics and last character as nobody cares about the character most of the time. Also in combat how do I know what weapon I have equipped, do I need t...
- Tue May 16, 2017 3:50 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86845
Re: Anyone Ryzen Benchmarks?
Hi I Used this save http://www.tuwr.net/~factorio/factory%201%20-%20568hr.zip (without mods) on Factorio 0.15.3 On I5-2500 3.30GHz I got 19.5 UPS On Ryzen 7 1800X OC 4.1GHZ + DDR4 3200GHz I get 22.5 UPS This is bad, a mid-range CPU from 7 years ago have almost the same preference as a new, overcloc...
- Tue May 16, 2017 3:36 pm
- Forum: Duplicates
- Topic: [0.15.2] Blueprint Library Deselects Rename Field
- Replies: 6
- Views: 2092
Re: [0.15.2] Blueprint Library Deselects Rename Field
Actually the post you linked is duplicate, this report is earlier... and I just informed the OP about the fix since the devs missed this thread.daniel34 wrote:Duplicate of viewtopic.php?f=11&t=46970
- Tue May 16, 2017 1:25 pm
- Forum: Duplicates
- Topic: [0.15.2] Blueprint Library Deselects Rename Field
- Replies: 6
- Views: 2092
Re: [0.15.2] Blueprint Library Deselects Rename Field
Fixed in 0.15.11
- Sat May 13, 2017 1:47 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86845
Re: Anyone Ryzen Benchmarks?
Not sure if anyone cares but that "reference map" runs at around 52UPS on my i5-6600K @3.5GHz and 32GB of dual-channel RAM at 2400MHz (nothing is overclocked) in Linux with factorio version 0.14.23. During night it drops to ~45UPS. I have GTX 770 video card. Wait... wat? Are you talking a...
- Sat May 13, 2017 12:31 pm
- Forum: General discussion
- Topic: CPU performance benchmarks
- Replies: 169
- Views: 86845
Re: Anyone Ryzen Benchmarks?
After one minute of running the save it stabilizes at ~22.3UPS. Factorio is very sensitive to ram bandwith and latancy, thighter timings do matter: https://www.reddit.com/r/factorio/comments/4h647g/factorio_performance_test_cpuram_based_fpsups/ Ok thank you! so your results are more or less consist...
- Mon May 01, 2017 2:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226528
Re: [MOD 0.12.x] Autofill
Thank you!Nexela wrote:I shall fix that shortly, Forgot that they renamed a couple of things.
- Mon May 01, 2017 1:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 226528
Re: [MOD 0.12.x] Autofill
Well since someone felt the need to put up a copy of Autofill on the mod portal I guess I don't have to worry about doing any more work on this. I hope you will not stop, I have used this version since it was introduced and I don't want to change. Anyway there is some problem in this latest version...
- Sun Apr 30, 2017 1:08 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Minimap autohide
- Replies: 23
- Views: 11648
Re: [MOD 0.14.x] Minimap autohide
Hello daniel34 are you planing to update it for 0.15? Changing the version does not help, the mod will load just fine but does not wok... something was changed.
Thank you
Pavel
Thank you
Pavel
- Fri Apr 28, 2017 4:03 pm
- Forum: Duplicates
- Topic: [0.15.2] Blueprint Library Deselects Rename Field
- Replies: 6
- Views: 2092
Re: [0.15.2] Blueprint Library Deselects Rename Field
I can confirm that. I just wanted to rename a blueprint book while hand crafting some inserters and the text window always loses focus when the item is finished.
- Wed Apr 26, 2017 7:34 pm
- Forum: Mods
- Topic: [MOD 0.13] Score Extended - rocket score replacement
- Replies: 94
- Views: 36854
Re: [MOD 0.13] Score Extended - rocket score replacement
Hey, any plans updating this for 0.15 ?
Thanks
Thanks
- Fri Apr 21, 2017 5:27 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142175
Re: Friday Facts #187 - Space science & 0.15 graphics
Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go. Edit: Asking because of the sulfuric requirement. I believe they've mentioned that the minimum yield from fields has been raised which should help some. There is also this from th...
- Fri Apr 21, 2017 5:12 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142175
Re: Friday Facts #187 - Space science & 0.15 graphics
from reddit:Mooncat wrote:By the way, will the uranium ore damage the player when walking over it? lol
monterulez wrote:Nice! One question: will you need a protection suit to get near the uranium ore?
V453000 wrote:not for now