Search found 47 matches

by elkar
Thu Feb 27, 2014 10:47 am
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18511

Re: Factorio 0.9.1 Optimization Guide

I just dont like bots but thats just my personal prederence. As for belts you sir are correct.
by elkar
Thu Feb 27, 2014 9:20 am
Forum: Show your Creations
Topic: Refineries - Clean Piping
Replies: 5
Views: 10108

Re: Refineries - Clean Piping

Thats pretty much the layout i was using. And with pump its super efficient.
by elkar
Wed Feb 26, 2014 9:37 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18511

Re: Factorio 0.9.1 Optimization Guide

See URL: Two Basic Belts are cheaper than one Fast: Total cost of two Basic transport belt: 6 iron plates. Total cost of one Fast transport belt: 11.5 iron plates. And for express belts we are at 31.5! I But they are only 2.5 times faster then basic. "What" you would say. "They are 3...
by elkar
Wed Feb 26, 2014 9:27 pm
Forum: Show your Creations
Topic: Fast Discharge Ore Factory
Replies: 15
Views: 16578

Re: Fast Discharge Ore Factory

Buffering like this works only up to a point where you have so many furnaces that they will flood your express belt to max. capacity.
by elkar
Wed Feb 26, 2014 9:24 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Horseshoe Circuit Factory
Replies: 9
Views: 16928

Re: Horseshoe Circuit Factory

Looks neat altought more so for late game.
by elkar
Wed Feb 26, 2014 4:01 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18511

Re: Factorio 0.9.1 Optimization Guide

Well in that state I often use just double belts ( https://forums.factorio.com/wiki/index.php?title=Transport_belts/Optimizing#Double_Belts ) . They are so cheap and from view of thruput nothing can be compared with them. Well if I'm using express belts (blue ones) then it doesnt really help does i...
by elkar
Wed Feb 26, 2014 8:02 am
Forum: Releases
Topic: Version 0.9.1
Replies: 26
Views: 33638

Re: Version 0.9.1

Yeah but the problem is that getting to that oil takes some time and starting games over and over is tidious :(
by elkar
Tue Feb 25, 2014 12:24 pm
Forum: General discussion
Topic: Alien science pack y do we ned them?!
Replies: 18
Views: 7000

Re: Alien science pack y do we ned them?!

ssilk wrote:Well, I tell you what: I play mostly without any shoes. :shock:

(Neither on my feet, nor in game.)
Outstanding!
by elkar
Tue Feb 25, 2014 9:17 am
Forum: General discussion
Topic: Whats up with the big biters??? Getting creamed so early!!
Replies: 8
Views: 4517

Re: Whats up with the big biters??? Getting creamed so early

Actualy i like that logic. Further out = more dangerois enviroment.

But for editor; wouldnt it be better to make it that once you put player entity down it marks that spot as 0,0?
by elkar
Tue Feb 25, 2014 6:14 am
Forum: General discussion
Topic: Module Usage Priority
Replies: 11
Views: 5718

Re: Module Usage Priority

After 0.9: I still use a full productivity tier 3 setup for special cases, like alien science packs. Tier 1 Effectivity mods for most low-key productions. I tend to use a combo of all three mods on the high priority stuff, like advanced circuits late game. 1 Effectivity, 1-2 Speed, 1-2 Productivity...
by elkar
Mon Feb 24, 2014 7:35 pm
Forum: General discussion
Topic: Module Usage Priority
Replies: 11
Views: 5718

Re: Module Usage Priority

I was using mostly speedmodules, but since .9 version i dont know yet what to use really.
by elkar
Mon Feb 24, 2014 7:33 pm
Forum: General discussion
Topic: Alien science pack y do we ned them?!
Replies: 18
Views: 7000

Re: Alien science pack y do we ned them?!

Well to be perfectly honest I'm playing mostly without enemies because i just like constructing factory itself.
by elkar
Mon Feb 24, 2014 3:00 pm
Forum: General discussion
Topic: Multiplayer
Replies: 22
Views: 9005

Re: Multiplayer

Just two dudes running around, would be enough for ton more fun. Imagine not to worry about fighting biters because your partner would do that... etc
by elkar
Mon Feb 24, 2014 5:27 am
Forum: Ideas and Suggestions
Topic: weighted splinters
Replies: 8
Views: 3449

Re: weighted splinters

Just have it in research somewhere. I like to have tighter factories so I have to defend smaller area and this would help, because you simple save space with one splitter being able to do different than 1:1. ps: I was also going around this with inserters taking some of the goods from belt directly ...
by elkar
Sun Feb 23, 2014 11:45 am
Forum: Show your Creations
Topic: Great Starting Coal Setup
Replies: 5
Views: 10311

Re: Great Starting Coal Setup

Well burner tech is something i replace ten minutes into a game so...
by elkar
Sun Feb 23, 2014 12:11 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Underground Belt collisions bug
Replies: 7
Views: 5286

Re: [0.9.1] Underground Belt collisions bug

Happend to me with blue one (express) others seems to work nicely.
by elkar
Sun Feb 23, 2014 12:07 am
Forum: Show your Creations
Topic: 0.9 - Science Pack 2 /w Storage
Replies: 4
Views: 8699

Re: 0.9 - Science Pack 2 /w Storage

ssilk wrote:The chests for the copper wires are needed, because otherwise the inserters can't use their stack bonus. Or fill directly from assembly to assembly. Everything else is not needed.
AHA so inserters can use that stack bonus upgrade only when pulling from chest or assembly machine?
by elkar
Sun Feb 23, 2014 12:05 am
Forum: Show your Creations
Topic: Great Starting Coal Setup
Replies: 5
Views: 10311

Re: Great Starting Coal Setup

Well I guess enemy Richness sets how good enemies are gonna be. Higher you go, more big biters and worms are there.

PS: one tree, two TREES.
by elkar
Sat Feb 22, 2014 4:34 pm
Forum: General discussion
Topic: Question about steam energy production
Replies: 10
Views: 4862

Re: Question about steam energy production

In my experience so far it seems that the number of boilers is about 1.3x more than number of steam engines to be able to keep water at 100Β° even when at 100% load.

And of course only two pumps for one pipe and max about 16 engines for one pipe.
by elkar
Sat Feb 22, 2014 4:31 pm
Forum: General discussion
Topic: Question
Replies: 5
Views: 3554

Re: Question

1) I'm pretty positive that it's like you described.

As for 3) im actually wondering that myself. I've so far never gotten to the stage i would need that same as for whole "flying" robots things.

Go to advanced search