Search found 91 matches

by Bizz Keryear
Wed Oct 28, 2015 2:01 am
Forum: Gameplay Help
Topic: A problem with trains
Replies: 5
Views: 10634

Re: A problem with trains

No worries I got ... to many signals, after I removed the ones for wrong direction it worked.
by Bizz Keryear
Wed Oct 28, 2015 1:05 am
Forum: Gameplay Help
Topic: A problem with trains
Replies: 5
Views: 10634

A problem with trains

OK, I am still fairly new to this game even though I have some 60 hours (~30 on first map + ~30 on second) on the clock. I gave up on my first map since it was an island but later repurposed it with the map editor to a custom scenario with all I need to test stuff out, without being bothered by atta...
by Bizz Keryear
Tue Oct 27, 2015 11:48 pm
Forum: Duplicates
Topic: [0.12.14] Buttons of "Tips and tricks" window stopped working
Replies: 1
Views: 3958

[0.12.14] Buttons of "Tips and tricks" window stopped working

While working fine till 0.12.13 they stopped working since 0.12.14. They react on a click (getting dark) but have no effect anymore (change tip/ close window)
by Bizz Keryear
Sun Oct 25, 2015 5:17 pm
Forum: Mods
Topic: [MOD 0.12.26] Transparent Trees (13.03.2016)
Replies: 2
Views: 8591

Re: [MOD 0.12.13] Transparent Trees (24.10.15)

Wow, thanks! ... Anyway treefarm seems still broken.
by Bizz Keryear
Sat Oct 24, 2015 4:47 am
Forum: Ideas and Requests For Mods
Topic: Temporary make trees invisible / ghosty
Replies: 1
Views: 4598

Temporary make trees invisible / ghosty

I ran in that problem because my starting area is a huge forest ... there are some advantages to it ... like absorbing huge amounts of pollution and therefore I haven'd had and attack so far and am mid game. And because of that I wanna avoid to destroy any more trees than really necessary ... but i...
by Bizz Keryear
Sat Oct 24, 2015 3:08 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328971

Re: [MOD 0.12.x] Treefarm REDUX

The mod author hasn't posted to these forums since July. The only reason it broke was the devs made some API changes (for the better) unfortunately for users of this mod, it broke a bit. The tree growth and some t2 farm functionality isn't working. Ive only played with lite, so I can't be sure abou...
by Bizz Keryear
Sat Oct 24, 2015 2:56 am
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 37923

Re: [MOD 0.12.x][v0.3.0] Logic Belts (and more)

Wow cool, this should be in the vanilla game. (Though I probably won't use it since the updates of the game come a little too fast for the modders to keep up and when deciding between playing the older version while waiting for favorite mod to be updated and playing the latest version with all new g...
by Bizz Keryear
Sat Oct 24, 2015 2:34 am
Forum: Mods
Topic: [MOD 0.12.12] Clock
Replies: 10
Views: 10519

Re: [MOD 0.12.12] Clock

Wow thanks a bunch!
Was just looking for something like this.

As asked will have a look at the code... but to be honest I am not the best coder out there either (and you making this saved me the trouble to have a look in the API myself ... not that I am only incompetent ... I am lazy, too)
by Bizz Keryear
Fri Oct 23, 2015 3:04 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328971

Re: [MOD 0.12.x] Treefarm REDUX

Then it should said so ... (thought maybe the treefarm mod decides to work if I use both, but same error) But something is odd ... after I decided to live without I disabled them and lazy as I am I tried to play without restarting the game ... then the mod worked. ... well kinda ... I can research s...
by Bizz Keryear
Fri Oct 23, 2015 3:34 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328971

Re: [MOD 0.12.x] Treefarm REDUX

If I try to use Treefarm-Lite 0.2.0 (and that only) I get an

Code: Select all

_ _ Treefarm-Lite_ _/control.lua:18:attempt to index global 'game' (a nil value)
error.
Game version is 0.12.12
by Bizz Keryear
Thu Oct 22, 2015 5:47 am
Forum: Duplicates
Topic: [0.12.11]Power Net bug
Replies: 1
Views: 3206

[0.12.11]Power Net bug

I run into those in 0.12.11. and think they are related therefore one post I played it the first time ever and Am astonished how polished and well working it already is, well anyway I played on peaceful an stuff (not creative, though) and eventually got bored Bug(s): When having solar panels, they d...

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