Search found 91 matches
- Wed Oct 28, 2015 2:01 am
- Forum: Gameplay Help
- Topic: A problem with trains
- Replies: 5
- Views: 10634
Re: A problem with trains
No worries I got ... to many signals, after I removed the ones for wrong direction it worked.
- Wed Oct 28, 2015 1:05 am
- Forum: Gameplay Help
- Topic: A problem with trains
- Replies: 5
- Views: 10634
A problem with trains
OK, I am still fairly new to this game even though I have some 60 hours (~30 on first map + ~30 on second) on the clock. I gave up on my first map since it was an island but later repurposed it with the map editor to a custom scenario with all I need to test stuff out, without being bothered by atta...
- Tue Oct 27, 2015 11:48 pm
- Forum: Duplicates
- Topic: [0.12.14] Buttons of "Tips and tricks" window stopped working
- Replies: 1
- Views: 3958
[0.12.14] Buttons of "Tips and tricks" window stopped working
While working fine till 0.12.13 they stopped working since 0.12.14. They react on a click (getting dark) but have no effect anymore (change tip/ close window)
- Sun Oct 25, 2015 5:17 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Transparent Trees (13.03.2016)
- Replies: 2
- Views: 8591
Re: [MOD 0.12.13] Transparent Trees (24.10.15)
Wow, thanks! ... Anyway treefarm seems still broken.
- Sat Oct 24, 2015 4:47 am
- Forum: Ideas and Requests For Mods
- Topic: Temporary make trees invisible / ghosty
- Replies: 1
- Views: 4598
Temporary make trees invisible / ghosty
I ran in that problem because my starting area is a huge forest ... there are some advantages to it ... like absorbing huge amounts of pollution and therefore I haven'd had and attack so far and am mid game. And because of that I wanna avoid to destroy any more trees than really necessary ... but i...
- Sat Oct 24, 2015 3:08 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 328971
Re: [MOD 0.12.x] Treefarm REDUX
The mod author hasn't posted to these forums since July. The only reason it broke was the devs made some API changes (for the better) unfortunately for users of this mod, it broke a bit. The tree growth and some t2 farm functionality isn't working. Ive only played with lite, so I can't be sure abou...
- Sat Oct 24, 2015 2:56 am
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 37923
Re: [MOD 0.12.x][v0.3.0] Logic Belts (and more)
Wow cool, this should be in the vanilla game. (Though I probably won't use it since the updates of the game come a little too fast for the modders to keep up and when deciding between playing the older version while waiting for favorite mod to be updated and playing the latest version with all new g...
- Sat Oct 24, 2015 2:34 am
- Forum: Mods
- Topic: [MOD 0.12.12] Clock
- Replies: 10
- Views: 10519
Re: [MOD 0.12.12] Clock
Wow thanks a bunch!
Was just looking for something like this.
As asked will have a look at the code... but to be honest I am not the best coder out there either (and you making this saved me the trouble to have a look in the API myself ... not that I am only incompetent ... I am lazy, too)
Was just looking for something like this.
As asked will have a look at the code... but to be honest I am not the best coder out there either (and you making this saved me the trouble to have a look in the API myself ... not that I am only incompetent ... I am lazy, too)
- Fri Oct 23, 2015 3:04 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 328971
Re: [MOD 0.12.x] Treefarm REDUX
Then it should said so ... (thought maybe the treefarm mod decides to work if I use both, but same error) But something is odd ... after I decided to live without I disabled them and lazy as I am I tried to play without restarting the game ... then the mod worked. ... well kinda ... I can research s...
- Fri Oct 23, 2015 3:34 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 328971
Re: [MOD 0.12.x] Treefarm REDUX
If I try to use Treefarm-Lite 0.2.0 (and that only) I get an error.
Game version is 0.12.12
Code: Select all
_ _ Treefarm-Lite_ _/control.lua:18:attempt to index global 'game' (a nil value)
Game version is 0.12.12
- Thu Oct 22, 2015 5:47 am
- Forum: Duplicates
- Topic: [0.12.11]Power Net bug
- Replies: 1
- Views: 3206
[0.12.11]Power Net bug
I run into those in 0.12.11. and think they are related therefore one post I played it the first time ever and Am astonished how polished and well working it already is, well anyway I played on peaceful an stuff (not creative, though) and eventually got bored Bug(s): When having solar panels, they d...