Search found 1636 matches
- Sat Mar 12, 2016 3:58 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
- Replies: 35
- Views: 61321
Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 216-Mrz12
He missed a / in the link: http://johnsmith.ktec.de/factorio/mods/ ... _0.0.1.zip
- Sat Mar 12, 2016 3:26 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 135843
Re: Friday Facts #129 - The late game
http://i.imgur.com/peqQrfG.jpg Just for the argument: This is what you get when combining RSO and Angels Ores. (Example is a bobs ore, but its the same principle for the base ores) As for late game mining, all these ideas that have been tossed in this thread are cool and would be a nice addition, b...
- Sat Mar 12, 2016 3:05 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17
- Replies: 35
- Views: 61321
Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 216-Mrz12
Atomic trains, never ever will a train run out of fuel
- Sat Mar 12, 2016 1:14 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Configs thread
- Replies: 19
- Views: 17057
Re: RSO Configs thread
Yeah since you have the problem with the information gap between the data and the control stage it wont be an easy solution. Only way I can think of at the moment is to have dummy entities which you can define from config in data stage and then read from in control stage.
- Sat Mar 12, 2016 12:15 pm
- Forum: Resource Spawner Overhaul
- Topic: RSO Configs thread
- Replies: 19
- Views: 17057
RSO Configs thread
I open this thread to basically provide some prewritten and tested configs, so that one can see what is possible just by tweaking the config a bit.
Example
- Fri Mar 11, 2016 9:09 pm
- Forum: Gameplay Help
- Topic: Power Stopped Working
- Replies: 7
- Views: 6371
Re: Power Stopped Working
You can see from the first picture that there is a stack of 50 coal in the boiler, also withouth coal it would show the flashing symbol for "no fuel". I guess he wasn't so far as to automate fuel/energy production, which also wasn't the issue here.
- Fri Mar 11, 2016 7:47 pm
- Forum: Modding help
- Topic: mod error
- Replies: 9
- Views: 3632
Re: mod error
What is it you want to achieve? 1. Do you just want to cook the fish you can already catch into something? -This can be done by setting up a recipe and an item for the cooked fish 2.Or do you want to add a second kind of fish which can be cooked? -This is a bit more complex because I'm pretty sure y...
- Fri Mar 11, 2016 6:12 pm
- Forum: Gameplay Help
- Topic: Personal robots and logistics slots
- Replies: 5
- Views: 2890
Re: Personal robots and logistics slots
Personal roboport only provides a construction area, not a logistics area. You can tell them apart by their colour: the construction area is greenish, the logistics area is orange. This. Plus something else to note is that your personal robots don't interact with the main network at all. So if you ...
- Fri Mar 11, 2016 4:51 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 135843
Re: Friday Facts #129 - The late game
That there is a need/desire for changes or variation to the generation, mining and processing of the ores is not the question I think, cause there are enough mods out there which implement such things. Also I wouldn't be working on such a mod if it would suffice what I have in mind, but they should...
- Fri Mar 11, 2016 4:45 pm
- Forum: Modding help
- Topic: Hide upgraded tiers (higher MKs)
- Replies: 3
- Views: 1536
Re: Hide upgraded tiers (higher MKs)
Glad to help. Had to figure that out myself by looking at bobmods code, don't know if it is documented anywhere in that way.
- Fri Mar 11, 2016 4:41 pm
- Forum: Ideas and Suggestions
- Topic: Endless ore patches
- Replies: 25
- Views: 14734
Re: Endless ore patches
That there is a need/desire for changes or variation to the generation, mining and processing of the ores is not the question I think, cause there are enough mods out there which implement such things. Also I wouldn't be working on such a mod if it would suffice what I have in mind, but they should ...
- Fri Mar 11, 2016 2:02 pm
- Forum: Wiki Talk
- Topic: Splitting the Ores
- Replies: 8
- Views: 17201
Re: Splitting the Ores
ssilk wrote:- noise-layer (this is about what you hear, when you walk over it)
(sry ssilk but that made my day )
- Fri Mar 11, 2016 2:00 am
- Forum: Gameplay Help
- Topic: Personal robots and logistics slots
- Replies: 5
- Views: 2890
Re: Personal robots and logistics slots
Personal roboport only provides a construction area, not a logistics area. You can tell them apart by their colour: the construction area is greenish, the logistics area is orange.
- Thu Mar 10, 2016 11:33 pm
- Forum: Modding help
- Topic: Hide upgraded tiers (higher MKs)
- Replies: 3
- Views: 1536
Re: Hide upgraded tiers (higher MKs)
As far as I know the upgrade = true will only hide upgrades for another tech, so lvl 1 of that tech is always visible, but not the successive upgrades. Upgraded techs are marked by the number suffix in their name, in your example the "-2".
- Thu Mar 10, 2016 12:46 pm
- Forum: Ideas and Suggestions
- Topic: Endless ore patches
- Replies: 25
- Views: 14734
Re: Endless ore patches
There are several mods out there that let you choose what you want: -Endless resources mod turns everything into infinite ore patches -Train outpost mod does something similar and spaces the resources to accommodate train usage -Bob ores mod has an infinite option (best with RSO) -Deep Ores mod does...
- Wed Mar 09, 2016 9:46 pm
- Forum: Modding help
- Topic: mod error
- Replies: 9
- Views: 3632
Re: mod error
just setup another recipe which turn the raw fish into cooked fish?
- Tue Mar 08, 2016 10:55 pm
- Forum: Gameplay Help
- Topic: Power Stopped Working
- Replies: 7
- Views: 6371
Re: Power Stopped Working
Your steam engine is not connected to the boilers, you have to center it.
- Tue Mar 08, 2016 9:03 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 132701
Re: [MOD 0.12.22] ExtraChests v0.1.2
If you want the tint lighter, you actually have to make the overlay a bit lighter, or more into the white
- Mon Mar 07, 2016 12:36 am
- Forum: Modding help
- Topic: [solved] Minable results
- Replies: 5
- Views: 2521
Re: Minable results
Peeking into bobmods, what you want is probably
Code: Select all
storage_slots = x
- Fri Mar 04, 2016 6:35 pm
- Forum: Balancing
- Topic: Why are electric furnaces so expensive?
- Replies: 53
- Views: 54907
Re: Why are electric furnaces so expensive?
@starholme Aside from the numbers: Bob is right with the Statement that electric cars/engines are pretty bad at energy efficiency if you look at the whole process compared with the energy efficiency of a fuel powered engine. Which leads to the point that you cant compare numbers which derive from pa...