Search found 1636 matches

by Arch666Angel
Fri Oct 05, 2018 4:13 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Bugs & FAQ

I cant cofirm this, could you check without the beatification mods?
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by Arch666Angel
Thu Sep 27, 2018 6:50 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289147

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

I'd say then it's either more a problem of py to fix this, since he is dependent on bobs for a bigger part or someone to come up with a compatibility fix for this. :P
by Arch666Angel
Wed Sep 26, 2018 7:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Construction Crawler Bug

Whenever I move the Construction Crawler the Vehicle Burner Generators inside, even if full with 600 Wood Bricks (25 MJ each) each, instantly consume the entire available caloric energy. Please fix this, since I love the Construction Crawler with Construction Robots. Thank you! Are you using any ot...
by Arch666Angel
Sat Sep 22, 2018 5:24 pm
Forum: Angels Mods
Topic: Barreled Fluids changed back to bobs fluids. Bug?
Replies: 1
Views: 1357

Re: Barreled Fluids changed back to bobs fluids. Bug?

so at some point recently ive noticed a few fluids are not being barreled with angels fluid types and are using the bob version instead. so far ive noticed purified water is a pure water barrel, carbon dioxide is using the wrong CO2 icon and the barrel is blue not red. the big issue is that as its ...
by Arch666Angel
Wed Sep 19, 2018 11:22 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1027
Views: 297110

Re: PyCoalTBaA or the PyCoal Angels Patch

All mods are up to date only your and Py mods and required/optional Bob's mods are enabled, specifically Angel's are not enabled. Like Pymods? Like Angels mods? Wished that they work together Well now they do Introducing the PyCoal Touched By an Angel Combpatability mod I dont even want to know why...
by Arch666Angel
Wed Sep 19, 2018 8:41 am
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1027
Views: 297110

Re: PyCoalTBaA or the PyCoal Angels Patch

All mods are up to date only your and Py mods and required/optional Bob's mods are enabled, specifically Angel's are not enabled. Like Pymods? Like Angels mods? Wished that they work together Well now they do Introducing the PyCoal Touched By an Angel Combpatability mod I dont even want to know why…
by Arch666Angel
Sat Sep 15, 2018 1:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Bugs & FAQ

Hi, since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, cop...
by Arch666Angel
Sat Sep 01, 2018 8:13 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1399763

Re: Development and Discussion

Looks like the liquid rubber recipe in petrochem recieved a nerf. In petrochem 0.7.9 the recipe used 20 styrene and 20 butadiene to make 2 solid-rubber. Petrochem 0.7.11 uses 20 styene and 20 butadiene to make 10 liquid rubber, which is enough to make 0.5 solid rubber. Not sure if this is a good id...
by Arch666Angel
Thu Aug 30, 2018 8:02 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1399763

Re: Development and Discussion

Sr.patata wrote:Its petrochem i have the same issue
https://pasteboard.co/HBA6WVy.png

Dont update when playing seablock, it's a fixed pack. Wait for trainwreck to update seablock.
by Arch666Angel
Wed Aug 29, 2018 6:14 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Bugs & FAQ

I am getting a slightly different failed to load error on 0.7.11 of petrochem: Failed to load mods: Error in assignID, item with name 'solid-resin-1' does not exist. Source:char-solid-resin-creosote (recipe). Mods to be disabled: CharcoalBurner angelspetrochem Since last update trying to play the S...
by Arch666Angel
Tue Aug 28, 2018 6:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Bugs & FAQ

Hi, since the last update of Refining, Smelting and Petrochem my stack sizes are reset to an other number. I use the mod Big Bags (https://mods.factorio.com/mod/BigBags) to increase stack sizes by factor 10. Your last update makes all vanilla ressources (as far as I found out) - coal, iron ore, cop...
by Arch666Angel
Tue Aug 28, 2018 6:35 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 329126

Re: [0.16.x] Bob's Mods: General Discussion

One of my mods, bobores or bobplates (maybe both?) set the stack size of copper ore, iron ore, stone and coal to 200. it is possible that one of the other mods undoes that. that would be bobores as it is not part of seablocks. I also think angel resets it for some reason. Nope I didnt have stack_si...
by Arch666Angel
Mon Aug 27, 2018 9:05 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Bugs & FAQ

Should be fixed now
by Arch666Angel
Sun Aug 26, 2018 11:32 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Bugs & FAQ

Playing in Seablock, I just noticed that the electric boiler together with the Steam engine MK3 from Bob's Power produces a net energy of 159 kW. That doesn't seem like something that should be the case. I'm not sure though if it's something related to the Seablock config or if it would be possible...
by Arch666Angel
Thu Aug 23, 2018 2:37 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1399763

Re: Development and Discussion

I dont care about the code but I have to say no for the gfx, that's what I tell all people asking this same question and this will stay. I put a lot of time in making the models and gfx and I want them to stay inside my mods.
by Arch666Angel
Sun Aug 19, 2018 9:47 am
Forum: Angels Mods
Topic: Adding Bio Processing to a generated map
Replies: 8
Views: 3857

Re: Adding Bio Processing to a generated map

Still adding stuff, that's the current state: ... Can't wait for it :)) The alien artifact stuff seems incomplete, is that why the mod is tagged as alpha? Or did this just get obsolete with vanilla and Bob's colored artifacts? Alpha usually means that it is playable, but that I'm still adding stuff...
by Arch666Angel
Sat Aug 18, 2018 11:39 pm
Forum: Angels Mods
Topic: Adding Bio Processing to a generated map
Replies: 8
Views: 3857

Re: Adding Bio Processing to a generated map

Still adding stuff, that's the current state:
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by Arch666Angel
Tue Aug 07, 2018 8:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1230646

Re: Bugs & FAQ

unfunf22 wrote:hi archangel can i make a lite version of your smelting mod, i would also like to use some of your graphics?
the mod has no depency its like vanilla.
In short:
Idea, recipes etc yes, graphics no.
by Arch666Angel
Wed Jul 18, 2018 6:09 am
Forum: Mods
Topic: [0.16] Logistic Carts
Replies: 54
Views: 29944

Re: [0.16] Logistic Carts

This is probably a silly idea but perhaps a radar module for the equipment grid? Could reveal a small area on the map around the cart (in case radars arent in range or missing) and make it possible to load the cart up with fuel to send off in a direction to explore? I tried this earlier for fun heh...
by Arch666Angel
Tue Jul 10, 2018 3:29 pm
Forum: Mods
Topic: [0.16] Logistic Carts
Replies: 54
Views: 29944

Re: [0.16] Logistic Carts

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