Search found 1636 matches
- Thu Feb 07, 2019 5:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388887
Re: Development and Discussion
Most likely only after 0.17 hits
- Thu Feb 07, 2019 5:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219602
Re: Bugs & FAQ
The pre-requisites are oriented towards the processing recipes that the tech unlocks. The buildings are usually placed in their corresponding tech level. That's because in almost all cases you don't need the higher building tiers to run the new recipes. So the important unlock for you is the new rec...
- Sat Feb 02, 2019 2:11 pm
- Forum: Angels Mods
- Topic: Angel's Addons
- Replies: 6
- Views: 172877
Re: Angel's Addons
C.A.B. - Crawler Autonomous Base Vehicle
Download: soon
Download: soon
- Sat Feb 02, 2019 2:03 pm
- Forum: Angels Mods
- Topic: Angel's Addons
- Replies: 6
- Views: 172877
Re: Angel's Addons
Smelting Train
-1 locomotive, 1 locomotive tender, 1 cargo wagons
-Smelting themed
Download: Modportal
-1 locomotive, 1 locomotive tender, 1 cargo wagons
-Smelting themed
Download: Modportal
- Sat Feb 02, 2019 2:03 pm
- Forum: Angels Mods
- Topic: Angel's Addons
- Replies: 6
- Views: 172877
- Sat Feb 02, 2019 2:03 pm
- Forum: Angels Mods
- Topic: Angel's Addons
- Replies: 6
- Views: 172877
Re: Angel's Addons
Pressure Tanks
-1 Pressure Tank
-Holds 35k fluids)
-Recipe gets added to Petrochems Fluid Control Technology
Hint: Best used in combination with pumps to fill and empty
Download: Modportal
-1 Pressure Tank
-Holds 35k fluids)
-Recipe gets added to Petrochems Fluid Control Technology
Hint: Best used in combination with pumps to fill and empty
Download: Modportal
- Sat Feb 02, 2019 2:03 pm
- Forum: Angels Mods
- Topic: Angel's Addons
- Replies: 6
- Views: 172877
Re: Angel's Addons
Ore Silos
-6 ore silos themed to fit with the ores from angelsores and angelsrefining
-1 technology to unlock them
-Silo have 256 inventory slots (they are glorified chests)
Download: Modportal
-6 ore silos themed to fit with the ores from angelsores and angelsrefining
-1 technology to unlock them
-Silo have 256 inventory slots (they are glorified chests)
Download: Modportal
- Sat Feb 02, 2019 2:03 pm
- Forum: Angels Mods
- Topic: Angel's Addons
- Replies: 6
- Views: 172877
Re: Angel's Addons
Warehouses
-6 warehouses (1 "chest" and 5 logistic versions)
-1 technology to unlock them
-warehouses have 768 (regular and storage)/512 (all other logistics version) inventory slots (they are glorified chests)
Download: Modportal
-6 warehouses (1 "chest" and 5 logistic versions)
-1 technology to unlock them
-warehouses have 768 (regular and storage)/512 (all other logistics version) inventory slots (they are glorified chests)
Download: Modportal
- Mon Jan 21, 2019 3:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219602
Re: Bugs & FAQ
I'll have a look since I'm juggling around techs in bio anyway.
- Sun Jan 20, 2019 9:00 pm
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 30180
Re: Removing fluid temperature - thoughts?
From a modders perspective I'd like the way boilers could gradually heat, or cool, fluids from 0.14 and the conversion of water-steam at 100°C from early 0.15 back. Gradually heating water for steam engines might have been an mildly annoying puzzle in vanilla. Having support for it though allowed a...
- Sun Jan 20, 2019 8:58 pm
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 30180
Re: Removing fluid temperature - thoughts?
Alternative: Scrap the temperature and states system altogether and bring fluids closer to the item and recipe system. If you want different temperatures you need to create additional fluids. One change that also comes to mind is have then generators changed to take special recipes, that determine w...
- Sun Jan 20, 2019 3:53 pm
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 30180
Re: Removing fluid temperature - thoughts?
I'd rather have the wonky fluid temp mechanic removed and/replaced and have more options regarding recipes or use of the energy value in other places. My suggestion: Scrap the temperature value as it is currently. Introduce fixed "states/stages" for fluids, each "states/stage" is...
- Mon Jan 14, 2019 2:48 pm
- Forum: Implemented mod requests
- Topic: High resolution icons 64x64 pixels
- Replies: 9
- Views: 2817
Re: High resolution icons 64x64 pixels
New viewing mode: Feel like an old man/womanbobingabout wrote: ↑Mon Jan 14, 2019 9:59 amWould you really want that to be displayed for your 32x32 icon? or even the 10x10 or whatever it is in world item sprite? it might just end up being a blurry mess!
- Sat Jan 12, 2019 3:30 pm
- Forum: Implemented mod requests
- Topic: High resolution icons 64x64 pixels
- Replies: 9
- Views: 2817
Re: High resolution icons 64x64 pixels
Did you already fix the issue when dropping an item with a 64x64 on the ground it's also unscaled? So twice (technically 4 times) the size of the 32x32 icon item?
- Thu Jan 10, 2019 8:56 pm
- Forum: Angels Mods
- Topic: Smelting lead tier 3 worse than tier 2.
- Replies: 9
- Views: 5563
Re: Smelting lead tier 3 worse than tier 2.
Some of the higher techs are not direct upgrades but rather better options in terms of waste usage. Same for the Resin chains you posted, you are not using the "waste" material from resin 3 e.g. the residuals and also not the most efficient combination there is
- Tue Jan 08, 2019 9:37 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 433984
- Tue Jan 01, 2019 3:28 pm
- Forum: Angels Mods
- Topic: Question on Vanilla + Angel's Infinite Ore's
- Replies: 1
- Views: 1872
Re: Question on Vanilla + Angel's Infinite Ore's
Yields work similar to fluid resources, except that it will be a probability if you get an ore output if the yield is below 100%. So less yield means less output from the miners, but ores wont ever vanish fully. The distribution depends on your mod setup, if you use RSO infinite and regular ores wil...
- Tue Jan 01, 2019 3:23 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1219602
Re: Bugs & FAQ
I'm getting this minor error on options with only Angels mods enabled: Screen Shot 2018-12-30 at 1.56.10 PM.png Just missing localization :) There's a bug in Angel's Industries where adding a small construction expander will expand the construction zone and bots will start using it even thou the ex...
- Mon Dec 31, 2018 9:59 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.16.51] Graphics with 16bit color channels not displayed on OSX
- Replies: 4
- Views: 3389
Re: [0.16.51] Graphics with 16bit color channels not displayed on OSX
I have run into this issue before as well. It apparently only affects MAC user, dont know why. I'm since then trying to avoid rendering stuff in anything more than 8 bit colors.
- Wed Dec 26, 2018 10:53 am
- Forum: Mods
- Topic: SJT Dirty Ores Remastered
- Replies: 36
- Views: 7032
Re: SJT Dirty Ores Remastered
Idea: merge this with the Infinite ores mod