Search found 411 matches
- Sat Dec 01, 2018 8:56 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
Implement a loss factor on the power grid on the basis of the number of power entities (power poles and such). This has been suggested and rejected multiple times. In my opinion it is a good idea and should be implemented. The argument for rejection was that it hurts the UPS and they'd rather turn ...
- Fri Nov 30, 2018 2:30 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
I made a suggestion about this a while ago: *please* consider making it so the autosave is done on each client. So when they rejoin the game, they can use the latest existing autosave they have, and only receive the information about events that took place since then. It would tremendously improve ...
- Wed Nov 28, 2018 11:43 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
Implement a loss factor on the power grid on the basis of the number of power entities (power poles and such). This has been suggested and rejected multiple times. In my opinion it is a good idea and should be implemented. The argument for rejection was that it hurts the UPS and they'd rather turn ...
- Wed Nov 28, 2018 11:21 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
firs person factorio? when Soon. Sign up for closed alpha access: https://www.satisfactorygame.com/ (or play now? https://store.steampowered.com/app/254200/FortressCraft_Evolved/) Pretty cool games but totally different from factorio in my opinion. You can't compete with them and you don't have to ...
- Sun Nov 25, 2018 7:41 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
If it is sufficient, could you rewrite the game logic in such a way, that it creates a separate data structure for each frame in a new memory area? So 0.17 sometime in 2020? :) :o I hope I didn't give you any new ideas. I mean I think it could probably be done. What the operating system is doing du...
- Sun Nov 25, 2018 7:29 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
In server options/config you can enable non-blocking saving, though it seems it doen't work on windows? nonblock.png Interesting, I wonder what technology it's using. It's forking the factorio process, that's why it doesn't work on Windows (no official fork on Windows, and we didn't managed to make...
- Sun Nov 25, 2018 6:05 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
Interesting, I wonder what technology it's using.eradicator wrote: βSun Nov 25, 2018 2:44 pmIn server options/config you can enable non-blocking saving, though it seems it doen't work on windows?
nonblock.png
- Sun Nov 25, 2018 2:25 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
it was rejected for some reason I'd like to know that reason. Most likely running two server/simulation processes on most processors reduces maximum UPS considerably since factorio performance is said to be memory bound. Also doubling the background logic could be somewhat complicate things. But I ...
- Sun Nov 25, 2018 2:21 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47709
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Thank you very much
I should've, it's the weekend!foodfactorio wrote: βSun Nov 25, 2018 5:34 ami see the humour you are using
though shouldn't you have said "it's the weekend" - joke
- Sat Nov 24, 2018 1:03 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 39101
Re: Friday Facts #270 - HR Substation & Save/Load overview
Could we have a dual server setup without pauses? In bigger games, there's always people joining and sometimes the game seems to stop every 10 seconds. The primary server that serves the active players are connected to never pauses for saving. The secondary server is connected to the primary server ...
- Fri Nov 16, 2018 3:15 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 84020
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I like those new belt sprites, I can already see where we could attach the motor that makes them move! The result was, that if it all goes well, we could be done in 6-9 months. This is probably not something you wanted to hear. Actually this is much better than expected. Thanks for sharing your road...
- Fri Nov 16, 2018 3:00 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47709
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Could you correct that space before your second comma? But don't hurry, it's weekend.
- Mon Nov 12, 2018 9:56 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 47114
Re: Friday Facts #268 - The modern Biter
Yes, I agree, that was a stupid thing for me to say. On the other hand, maybe the devs will keep around low-res sprites for players who find the high-res biters disturbing, although that wouldn't be much of a solution either. Come to think of it, someone may have to mod less disturbing models in or...
- Sun Nov 11, 2018 12:39 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 47114
Re: Friday Facts #268 - The modern Biter
Those rubbery biters widdle along a winding path.
- Thu Nov 08, 2018 5:31 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47709
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
I read another forum for an EA game where the same worries (and additionally accusations of abandonment or bad management) are posted every alpha because every alpha-release takes longer than the previous one. And every alpha it becomes apparent that there was no feature-creep because immediately s...
- Thu Nov 08, 2018 12:34 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47709
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
"It'll be ready when it's ready, there is no date set." That's what worries me. They seem to pile feature upon feature and hope to be done "soon" and when they think they are ready they start to see the loose ends and need to rework some interaction things which brings up more l...
- Wed Nov 07, 2018 8:20 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47709
- Mon Nov 05, 2018 11:54 am
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47709
- Sun Nov 04, 2018 11:12 am
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 47709
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
Can we use cliff explosives on biter bases?
- Tue Oct 30, 2018 6:25 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 210608
Re: Friday Facts #266 - Cleanup of mechanics
I honestly think it'd be great if AM1 was burner powered. Players are forced too early and too hard to get electricity and there's too many new concepts being piled on players in the early game as is. As a burner device it is almost enough burner content for players to run a complete burner tier ba...