Search found 411 matches

by ske
Fri May 17, 2019 6:37 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 34691

Re: Friday Facts #295 - New design for the chemical plant

Sometimes I wonder how the backsides of the buildings look like.
by ske
Mon Mar 04, 2019 11:38 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 65330

Re: Friday Facts #284 - 0.17 experimental

Is this what you want to teach? In my view the pollution mechanics sound good on paper... but only on paper. The mechanism they introduce doesn't translate well into some kind of auto-adjusting difficulty setting. What's going on is not very transparent to the player and there are ways to game the ...
by ske
Tue Feb 26, 2019 12:38 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52594

Re: 0.17 Hype?

My patience bar just turned from 50% full to half empty.
by ske
Sat Feb 23, 2019 9:08 am
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84510

Re: Friday Facts #282 - 0.17 in sight

By overriding any of those, a modder could easily create a map where biters are found only at high elevations, or only near water, or correlate enemy placement with that of resources, or any other thing that can be expressed as a function of location.
Thank you very much!
by ske
Fri Jan 25, 2019 8:11 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 75721

Re: Friday Facts #279 - Train GUI & Modern Spitter

The worms look like they're made from rubber. Their scales stretch and bend.

Scales should neither stretch nor bend.
by ske
Mon Jan 14, 2019 11:04 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42867

Re: Friday Facts #277 - GUI progress update

Oktokolo wrote: ↑
Mon Jan 14, 2019 4:10 pm
DOSorDIE wrote: ↑
Mon Jan 14, 2019 2:24 pm
Dont wait too long with 0.17 ... on 29.02.2019 "Anno 1800" will be released.
That shouldn'd be a problem as Factorio is in another genre than the Anno series.
They will soon enter the industrial age and we know how it goes from there.
by ske
Sun Jan 13, 2019 10:05 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42867

Re: Friday Facts #277 - GUI progress update

usafphoenix wrote: ↑
Sun Jan 13, 2019 6:35 am
choice and consequences
Well said. Choice is more about what you don't choose instead of what you choose. If you can choose everything you really don't need to make any choice at all. Some kind of hard limits are required to enforce choices.
by ske
Sat Jan 12, 2019 10:02 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42867

Re: Friday Facts #277 - GUI progress update

DerGraue wrote: ↑
Sat Jan 12, 2019 10:41 am
Dear devs,
whatever you do, do not feel yourself obligated to rush and release in January.
January of what year? Trust me, it won't be January of 2019. It also won't be December shortly before Christmas. Middle of Summer before vacation time is also not so good.
by ske
Fri Jan 11, 2019 10:06 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42867

Re: Friday Facts #277 - GUI progress update

relatively accurate colors, high contrast, homogenous brightness, no clouding, good viewing angles Those things stopped being a problem 10 years ago. People who do photography or graphics would disagree. Generally the monitors are getting better but finding a really good one is not cheap and easy. ...
by ske
Fri Jan 11, 2019 9:41 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42867

Re: Friday Facts #277 - GUI progress update

I think I understand what you're getting at, but my favorite part of a game has never been when I have to drop down the console (and stop playing the game to google a command for which I don't know how to describe exactly as others have previously posted, asking about) to do something which isn't r...
by ske
Fri Jan 11, 2019 5:32 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42867

Re: Friday Facts #277 - GUI progress update

Regarding the scenario/random map topic, there could be a middle way. Regarding the blueprints, you could counteract these to some degree a) with randomly switching resource fields in the starting area (copper and iron trade places). b) by inserting non-removable obstacles in certain areas (e.g. 5% ...
by ske
Fri Jan 11, 2019 5:23 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42867

Re: Friday Facts #277 - GUI progress update

Ah, I have a great idea for your blueprint UI that would save a lot of time: Make it available through command line only . Sounds crazy? Yes, yes, it does. But think about it again. You are teaching people automation and the command line is king of automation. You are trying to fit a square peg in a...
by ske
Sun Jan 06, 2019 12:47 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64260

Re: Friday Facts #276 - Belt item spacing & Script rendering

Also, I think that ratio breaking updates should be MORE common. Factorio is a solved game and every multiplayer map is just people plopping down the same massive blueprints they didn't even make. And everybody just waiting for it to build. I agree with this, look at nuclear power - 'perfect' ratio...
by ske
Mon Dec 31, 2018 12:22 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153997

Re: Friday Facts #275 - 0.17 Science changes

I've read all the arguments and I still don't see why rails are such a bad choice for science packs, assuming that science packs made of semirandom stuff from the game is a good choice. The thing bothering me the most is waste management... it's just not there. Rails are massive. You put in 30 of t...
by ske
Sat Dec 29, 2018 10:57 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153997

Re: Friday Facts #275 - 0.17 Science changes

Please stop accusing us of awful things because of minor disagreements. That's 27 pages of "minor disagreement" which only wound down when it became clear that Wube couldn't care less. Whatever direction you go there will always be people disagreeing. Ultimately it's their game. Did you b...
by ske
Sat Dec 29, 2018 10:52 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153997

Re: Friday Facts #275 - 0.17 Science changes

Very good writeup. Thanks for this FFF. I particularly like the unification of the many military upgrades and introducing optional technology paths with the military. Having multiple ways to do things (the easy way, the fast way, the efficient way) is something that makes choice a thing. Right now f...
by ske
Sat Dec 22, 2018 10:10 am
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71966

Re: Friday Facts #274 - New fluid system 2

Jap2.0 wrote: ↑
Fri Dec 21, 2018 7:51 pm
Did anyone else notice that "iOS experience" is a plus on the MacOS job page?
iOS will probably replace OSX in the long term.
by ske
Fri Dec 21, 2018 4:59 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71966

Re: Friday Facts #274 - New fluid system 2

Where can I get the scorpy DLC?
by ske
Thu Dec 06, 2018 7:38 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210696

Re: Friday Facts #266 - Cleanup of mechanics

Decision to remove pickaxe was done before new game view GUI was designed, and new game view GUI design doesn't have pickaxe slot. So that's why we can't just hide it - we would have to put it somewhere first, and then hide it. You'd have to bury it but then you'd need a shovel to fill up the hole ...
by ske
Mon Dec 03, 2018 6:54 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 39104

Re: Friday Facts #270 - HR Substation & Save/Load overview

If your UPS gets close to 60/s the time it'll take to apply the delta will go towards infinity. Why would 60/s UPS make it go towards infinity anyway? It doesn't take 1 second to transfer 60 UPS worth of data. I think your math is flawed here. I didn't formulate that clearly enough. The each delta ...

Go to advanced search