That is because the miners interfere each others. you have to leave one grid space ( better 2 ) to optimize their output on belt.BurnHard wrote:
...
Even in the last picture (with 22 miners) there is space for more on the yellow belt.
...
Search found 63 matches
- Wed Feb 26, 2014 5:41 am
- Forum: Show your Creations
- Topic: Factorio 0.9.1 Optimization Guide
- Replies: 23
- Views: 18591
Re: Factorio 0.9.1 Optimization Guide
- Tue Feb 25, 2014 9:41 pm
- Forum: Show your Creations
- Topic: Factorio 0.9.1 Optimization Guide
- Replies: 23
- Views: 18591
Re: Factorio 0.9.1 Optimization Guide
maybe you have not understood teh purpose of thi threadssilk wrote:Pfff... first modules, then faster belts
- Tue Feb 25, 2014 8:24 pm
- Forum: Show your Creations
- Topic: Factorio 0.9.1 Optimization Guide
- Replies: 23
- Views: 18591
Re: Factorio 0.9.1 Optimization Guide
Tnx , i used it too , but before i want to make the "basic" constructions set with low lvl materials and low number of science research and later focusing on upgrades/improvements. i'll post images with this tricks as soon as i finish the yellow belt tutorial, right before the start of red...
- Tue Feb 25, 2014 6:33 pm
- Forum: Show your Creations
- Topic: Factorio 0.9.1 Optimization Guide
- Replies: 23
- Views: 18591
Re: Factorio 0.9.1 Optimization Guide
No offence meant, this thread is a good idea, so this will be my last post regarding units here :) Calculating the power efficiency in kW per piece produced is just mixing up units and is just something like saying "my cars engine uses up two horsepower for each kilometer driven". If you ...
- Tue Feb 25, 2014 5:42 pm
- Forum: Show your Creations
- Topic: Factorio 0.9.1 Optimization Guide
- Replies: 23
- Views: 18591
Re: Factorio 0.9.1 Optimization Guide
corrected "energetic efficiency per piece produced": 1620 [kilowatt] / (520 [pieces/minute] : 60 [seconds per minute]) = 1620 : 8,66666 = 187 kilojoule per piece produced :) If you want the energy value in [kWh] (not kW or kW/h) it is 187 : 3600 = 0,052 kWh or 52 Wh. But kiloJoule [kW*s] ...
- Tue Feb 25, 2014 4:58 pm
- Forum: Show your Creations
- Topic: Factorio 0.9.1 Optimization Guide
- Replies: 23
- Views: 18591
Factorio 0.9.1 Optimization Guide
I'm trying to create some slide to help new player to build the "Perfect Factory" If any have suggestion to better layouts can post them here. Hope this help some newby player :D ---------------------------------------------------------------------------------------------------------------...
- Mon Feb 24, 2014 11:32 pm
- Forum: Implemented Suggestions
- Topic: Graphics size 2x ?
- Replies: 3
- Views: 1957
Graphics size 2x ?
Make all graphics 2x bigger with grid size switch to 64x64. The map is so big that the space is not a problem. The interface will gain some visibility cause in 1920x1200 the icon/items of the interface are too small. Or is too hard programming work to accomplish this task ? The game would benefit a ...
- Mon Feb 24, 2014 7:26 pm
- Forum: Texture Packs
- Topic: Transport Belts Icon To Match Ingame Content
- Replies: 2
- Views: 9107
Re: Transport Belts Icon To Match Ingame Content
Well i didn't check transport belt on transport belt cause right now i'm using robots... :roll: I prefer them in the bar. i like also them "tansported" on belts. Like father and son :mrgreen: there is only a problem of overlap of the "icon" graphics. This happend also with others...
- Mon Feb 24, 2014 7:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Sulfur Plant/Production Modules
- Replies: 5
- Views: 1568
Re: [0.9.1] Sulfur Plant/Production Modules
Keep an eye cause with the productivity module can be some infinite resurce production. I Started putting 8 Full Barrels only inside the Barrel to Crude Oil Conversion Chemical Plant. Both Crude Oil to Barrel & Barrel To Crude Oil Conversions with 2x Productivity Module lvl 3 Installed : https:/...
- Mon Feb 24, 2014 5:53 pm
- Forum: Implemented Suggestions
- Topic: Chemichal plant : Crude Oil To Barrel
- Replies: 0
- Views: 2909
Chemichal plant : Crude Oil To Barrel
As a Intermediate product it need to accept modules of all kind. I modified the code to let the productivity module to be accepted but the production boost is applied to the "empty barrel too". Not so good cause in this way you have the creation of free Empty barrels. The boost should be a...
- Mon Feb 24, 2014 4:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Express Underground Belt no longer working
- Replies: 6
- Views: 2654
Re: [0.9.1] Express Underground Belt no longer working
Same here , express underground belt do not work anymore after 0.9.1 update.elkar wrote:I have quite same issue, but it doesnt matter what materials I have on the belt, express underground just doesnt work for me. See the pic, when I replace it with yellow or red belt it works instantly.
- Mon Feb 24, 2014 2:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Sulfur Plant/Production Modules
- Replies: 5
- Views: 1568
Re: [0.9.1] Sulfur Plant/Production Modules
All intermediate products in Chemical Plant working.
=)
=)
- Mon Feb 24, 2014 12:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Sulfur Plant/Production Modules
- Replies: 5
- Views: 1568
Re: [0.9.1] Sulfur Plant/Production Modules
=)
Fixed for :
+empty-barrel
+plastic-bar
+sulfur
+processing-unit
+engine-unit
+electric-engine-unit
Copy file in \Factorio\data\base\prototypes\item\
https://dl.dropboxusercontent.com/u/557 ... module.lua
Trying to figure out for others Intermediare products....
Fixed for :
+empty-barrel
+plastic-bar
+sulfur
+processing-unit
+engine-unit
+electric-engine-unit
Copy file in \Factorio\data\base\prototypes\item\
https://dl.dropboxusercontent.com/u/557 ... module.lua
Trying to figure out for others Intermediare products....
- Mon Feb 24, 2014 10:49 am
- Forum: Texture Packs
- Topic: 4 new icons
- Replies: 14
- Views: 23439
Re: 4 new icons
which one has to be thicker ? The black one ?ssilk wrote:Thicker? Right direction!
- Mon Feb 24, 2014 4:21 am
- Forum: Texture Packs
- Topic: 4 new icons
- Replies: 14
- Views: 23439
- Sun Feb 23, 2014 1:56 pm
- Forum: Texture Packs
- Topic: 4 new icons
- Replies: 14
- Views: 23439
Re: 4 new icons
Chenged the cable colours. All the icons that are used in interface are also the "sprites" of the game materials objects. And the limit in size is 32x32 pixels for those items. Also the interface looks very small in full hd monitors. Would be a good improvement a larger interface, differen...
- Sun Feb 23, 2014 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Optimized .png
- Replies: 6
- Views: 2572
Re: Optimized .png
i used those two :
http://luci.criosweb.ro/riot/
https://tinypng.com/
think both remove the alpha channel , keeping transparency.
http://luci.criosweb.ro/riot/
https://tinypng.com/
think both remove the alpha channel , keeping transparency.
- Sun Feb 23, 2014 2:07 am
- Forum: Texture Packs
- Topic: Transport Belts Icon To Match Ingame Content
- Replies: 2
- Views: 9107
- Sun Feb 23, 2014 12:50 am
- Forum: Ideas and Suggestions
- Topic: Optimized .png
- Replies: 6
- Views: 2572
Re: Optimized .png
Thnk the software used to optimize the .png has removed the alpha channel.....
I didn' realized it until now
i'm checking as soon as i can to see if they can be optimized without losing it.
I didn' realized it until now
i'm checking as soon as i can to see if they can be optimized without losing it.
- Sat Feb 22, 2014 1:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Barrel to Oil Conversion
- Replies: 7
- Views: 5910
Re: [0.9.1] Barrel to Oil Conversion
Here the image of the file i modified, taested and now full barrels are working. https://dl.dropboxusercontent.com/u/55718984/Factorio%200.9.1/Entities%20after.jpg LINK to modified file copy it in \Factorio\data\base\prototypes\entity https://dl.dropboxusercontent.com/u/55718984/Factorio%200.9.1/ent...