Search found 63 matches

by Marqee
Wed Feb 26, 2014 5:41 am
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18591

Re: Factorio 0.9.1 Optimization Guide

BurnHard wrote:

...

Even in the last picture (with 22 miners) there is space for more on the yellow belt.

...
That is because the miners interfere each others. you have to leave one grid space ( better 2 ) to optimize their output on belt.
by Marqee
Tue Feb 25, 2014 9:41 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18591

Re: Factorio 0.9.1 Optimization Guide

ssilk wrote:Pfff... first modules, then faster belts :?:
maybe you have not understood teh purpose of thi thread :)
by Marqee
Tue Feb 25, 2014 8:24 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18591

Re: Factorio 0.9.1 Optimization Guide

Tnx , i used it too , but before i want to make the "basic" constructions set with low lvl materials and low number of science research and later focusing on upgrades/improvements. i'll post images with this tricks as soon as i finish the yellow belt tutorial, right before the start of red...
by Marqee
Tue Feb 25, 2014 6:33 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18591

Re: Factorio 0.9.1 Optimization Guide

No offence meant, this thread is a good idea, so this will be my last post regarding units here :) Calculating the power efficiency in kW per piece produced is just mixing up units and is just something like saying "my cars engine uses up two horsepower for each kilometer driven". If you ...
by Marqee
Tue Feb 25, 2014 5:42 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18591

Re: Factorio 0.9.1 Optimization Guide

corrected "energetic efficiency per piece produced": 1620 [kilowatt] / (520 [pieces/minute] : 60 [seconds per minute]) = 1620 : 8,66666 = 187 kilojoule per piece produced :) If you want the energy value in [kWh] (not kW or kW/h) it is 187 : 3600 = 0,052 kWh or 52 Wh. But kiloJoule [kW*s] ...
by Marqee
Tue Feb 25, 2014 4:58 pm
Forum: Show your Creations
Topic: Factorio 0.9.1 Optimization Guide
Replies: 23
Views: 18591

Factorio 0.9.1 Optimization Guide

I'm trying to create some slide to help new player to build the "Perfect Factory" If any have suggestion to better layouts can post them here. Hope this help some newby player :D ---------------------------------------------------------------------------------------------------------------...
by Marqee
Mon Feb 24, 2014 11:32 pm
Forum: Implemented Suggestions
Topic: Graphics size 2x ?
Replies: 3
Views: 1957

Graphics size 2x ?

Make all graphics 2x bigger with grid size switch to 64x64. The map is so big that the space is not a problem. The interface will gain some visibility cause in 1920x1200 the icon/items of the interface are too small. Or is too hard programming work to accomplish this task ? The game would benefit a ...
by Marqee
Mon Feb 24, 2014 7:26 pm
Forum: Texture Packs
Topic: Transport Belts Icon To Match Ingame Content
Replies: 2
Views: 9107

Re: Transport Belts Icon To Match Ingame Content

Well i didn't check transport belt on transport belt cause right now i'm using robots... :roll: I prefer them in the bar. i like also them "tansported" on belts. Like father and son :mrgreen: there is only a problem of overlap of the "icon" graphics. This happend also with others...
by Marqee
Mon Feb 24, 2014 7:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Sulfur Plant/Production Modules
Replies: 5
Views: 1568

Re: [0.9.1] Sulfur Plant/Production Modules

Keep an eye cause with the productivity module can be some infinite resurce production. I Started putting 8 Full Barrels only inside the Barrel to Crude Oil Conversion Chemical Plant. Both Crude Oil to Barrel & Barrel To Crude Oil Conversions with 2x Productivity Module lvl 3 Installed : https:/...
by Marqee
Mon Feb 24, 2014 5:53 pm
Forum: Implemented Suggestions
Topic: Chemichal plant : Crude Oil To Barrel
Replies: 0
Views: 2909

Chemichal plant : Crude Oil To Barrel

As a Intermediate product it need to accept modules of all kind. I modified the code to let the productivity module to be accepted but the production boost is applied to the "empty barrel too". Not so good cause in this way you have the creation of free Empty barrels. The boost should be a...
by Marqee
Mon Feb 24, 2014 4:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Express Underground Belt no longer working
Replies: 6
Views: 2654

Re: [0.9.1] Express Underground Belt no longer working

elkar wrote:I have quite same issue, but it doesnt matter what materials I have on the belt, express underground just doesnt work for me. See the pic, when I replace it with yellow or red belt it works instantly.
Same here , express underground belt do not work anymore after 0.9.1 update.
by Marqee
Mon Feb 24, 2014 2:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Sulfur Plant/Production Modules
Replies: 5
Views: 1568

Re: [0.9.1] Sulfur Plant/Production Modules

All intermediate products in Chemical Plant working.

=)
by Marqee
Mon Feb 24, 2014 12:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Sulfur Plant/Production Modules
Replies: 5
Views: 1568

Re: [0.9.1] Sulfur Plant/Production Modules

=)

Fixed for :

+empty-barrel
+plastic-bar
+sulfur
+processing-unit
+engine-unit
+electric-engine-unit

Copy file in \Factorio\data\base\prototypes\item\
https://dl.dropboxusercontent.com/u/557 ... module.lua

Trying to figure out for others Intermediare products....
by Marqee
Mon Feb 24, 2014 10:49 am
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23439

Re: 4 new icons

ssilk wrote:Thicker? Right direction! :)
which one has to be thicker ? The black one ?
by Marqee
Mon Feb 24, 2014 4:21 am
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23439

Re: 4 new icons

Image
Image

:?: :D
by Marqee
Sun Feb 23, 2014 1:56 pm
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23439

Re: 4 new icons

Chenged the cable colours. All the icons that are used in interface are also the "sprites" of the game materials objects. And the limit in size is 32x32 pixels for those items. Also the interface looks very small in full hd monitors. Would be a good improvement a larger interface, differen...
by Marqee
Sun Feb 23, 2014 1:45 pm
Forum: Ideas and Suggestions
Topic: Optimized .png
Replies: 6
Views: 2572

Re: Optimized .png

i used those two :

http://luci.criosweb.ro/riot/

https://tinypng.com/

think both remove the alpha channel , keeping transparency.
by Marqee
Sun Feb 23, 2014 12:50 am
Forum: Ideas and Suggestions
Topic: Optimized .png
Replies: 6
Views: 2572

Re: Optimized .png

Thnk the software used to optimize the .png has removed the alpha channel.....
I didn' realized it until now
i'm checking as soon as i can to see if they can be optimized without losing it.
by Marqee
Sat Feb 22, 2014 1:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Barrel to Oil Conversion
Replies: 7
Views: 5910

Re: [0.9.1] Barrel to Oil Conversion

Here the image of the file i modified, taested and now full barrels are working. https://dl.dropboxusercontent.com/u/55718984/Factorio%200.9.1/Entities%20after.jpg LINK to modified file copy it in \Factorio\data\base\prototypes\entity https://dl.dropboxusercontent.com/u/55718984/Factorio%200.9.1/ent...

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