Search found 165 matches

by lyvgbfh
Wed Sep 14, 2022 2:31 am
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 14
Views: 29982

Re: Modded Achievement Enabler

Hi. I'm having some issues with this mod. When I copy the .dll to directory and set the launch options on steam all I get is this: The game doesn't run or anything, all I get is that screen. Hi sorry for the delay, I hadn't received forum notifications. You can resolve it by setting the launch opti...
by lyvgbfh
Fri Jul 01, 2022 7:44 am
Forum: Modding help
Topic: How to compare script.dat between desynced and reference in desync-report?
Replies: 1
Views: 720

Re: How to compare script.dat between desynced and reference in desync-report?

I'm analyzing a desync report and have a problem comparing 2 global tables. I try to compare 2 script.dat files with Beyond Compare, but its not human readable. I can load the save and print, but i can't print the global table as soon as loaded, it will be changed. script.dat.zip I use Hex Editor N...
by lyvgbfh
Wed Jun 29, 2022 8:03 am
Forum: Technical Help
Topic: Crashes shortly after loading.
Replies: 9
Views: 1647

Re: Crashes shortly after loading.

Can you attach the save as well? If it's too large for the forums, you can use catbox.moe (limit: 200MB) or wetransfer.com (limit: 2GB)
by lyvgbfh
Mon Jun 27, 2022 1:41 pm
Forum: Technical Help
Topic: Authorization server not responding
Replies: 6
Views: 1190

Re: Authorization server not responding

Do you have an antivirus or firewall software running that may be interfering?
by lyvgbfh
Mon Jun 27, 2022 12:17 pm
Forum: Technical Help
Topic: Authorization server not responding
Replies: 6
Views: 1190

Re: Authorization server not responding

CaptainMars wrote:
Mon Jun 27, 2022 12:13 pm
Image
Seems that's working outside the game, at least. If you look at the multiplayer server list in-game, does anything show?
by lyvgbfh
Mon Jun 27, 2022 12:03 pm
Forum: Technical Help
Topic: Authorization server not responding
Replies: 6
Views: 1190

Re: Authorization server not responding

If you open a terminal and run

Code: Select all

ping auth.factorio.com
does it work?
by lyvgbfh
Mon Jun 27, 2022 10:10 am
Forum: General discussion
Topic: Should "Wire Shortcuts" be in the Base game ?
Replies: 16
Views: 4763

Re: Should "Wire Shortcuts" be in the Base game ?

And on a special note for the copper wire, which is basically free all the time, except when explicitly wanting to wire manually something. Copper cable is a weird one, since it's also widely used in recipes. If I "cleanup" my inventory by throwing out intermediates, it should by all righ...
by lyvgbfh
Sat Jun 25, 2022 11:38 am
Forum: General discussion
Topic: Should "Wire Shortcuts" be in the Base game ?
Replies: 16
Views: 4763

Re: Should "Wire Shortcuts" be in the Base game ?

Okay...you have like 13k posts, made 8posts about this topic and are here for ~ 10 years. im just new. Guess this forum is no place for much change, even if someone presents argumentably a better solution. gl with that, but im out. I think you may be misreading, he's saying he agrees with you that ...
by lyvgbfh
Fri Jun 24, 2022 7:20 am
Forum: Ideas and Suggestions
Topic: Auto-sort chests when player opens inventory
Replies: 10
Views: 4774

Re: Auto-sort chests when player opens inventory

@aka13: sorry, my post was a bit “through the chest into the eye” (German proverb). And yes, the original title was just “Auto-sort chests”. Even so it could be quite intense to sort the chests only when looking into it. Think to multiplayer with 50 players. @mudcrabempire: I am not 100% sure, if t...
by lyvgbfh
Thu Jun 23, 2022 9:02 am
Forum: Technical Help
Topic: hosting server over IPv6
Replies: 3
Views: 941

Re: hosting server over IPv6

TL;DR: got free. lower spec machine at home, wanted to setup a dedicated headless ubuntu server for 10 people. The only problem is limitations over game being written for IPv4/UDP address as far as I understand. Before I contact my ISP for static IPv4, which will be probably a lot of pain and time ...
by lyvgbfh
Wed Jun 22, 2022 9:49 am
Forum: Desyncs with mods
Topic: [1.1.59] Krastorio and QoL mods desync
Replies: 9
Views: 2796

Re: [1.1.59] Krastorio and QoL mods desync

No ideas what would cause the Server Not Responding when I change the mods? I'd really like to update the mod as the desyncs are quite annoyingly frequent and the crashes that sometimes happen can lose a few minutes of build. Thanks. Can you try with RecipeBook disabled, or reducing the dictionary ...
by lyvgbfh
Wed Jun 22, 2022 5:16 am
Forum: Technical Help
Topic: Clients getting dropped from headless server
Replies: 17
Views: 2594

Re: Always reproducible desync with only a set of mods and only if headless

After this the game now works, client from a fresh Factorio directory connects and plays just fine, and I didn't need to lower the batch number for flib. This suggests me that the server needs to accomplish something regarding translations. Edit: now that I think even a mod that translates texts me...
by lyvgbfh
Wed Jun 22, 2022 3:52 am
Forum: Technical Help
Topic: Clients getting dropped from headless server
Replies: 17
Views: 2594

Re: Always reproducible desync with only a set of mods and only if headless

Please try changing flib's dictionary levels per batch setting and see if this helps. This fixed the problem, thanks for your help. I still wonder why this doesn't happen if the host is not a headless Factorio. There must be something that can be improved here. flib provides "translated" ...
by lyvgbfh
Wed Jun 22, 2022 2:48 am
Forum: Technical Help
Topic: Clients getting dropped from headless server
Replies: 17
Views: 2594

Re: Always reproducible desync with only a set of mods and only if headless

This isn't a desync in the sense of the term that is typically used on the forum. Please try changing flib's dictionary levels per batch setting and see if this helps.
by lyvgbfh
Wed Jun 22, 2022 1:54 am
Forum: Ideas and Suggestions
Topic: Allow headless to be downloaded through steamcmd
Replies: 8
Views: 2917

Re: Allow headless to be downloaded through steamcmd

But the "writing a solution yourself" option is git --work-tree=path/to/unzipped/download add . git commit-m $(git show :data/base/info.json | jq -r .version) git reset --hard in the install dir after doing `git init; git add .; git commit -m asabove` once there. Doesn't pull from the ser...
by lyvgbfh
Tue Jun 21, 2022 7:47 am
Forum: Ideas and Suggestions
Topic: Allow headless to be downloaded through steamcmd
Replies: 8
Views: 2917

Re: Allow headless to be downloaded through steamcmd

ssilk wrote:
Tue Jun 21, 2022 5:47 am
Maybe there is some background information needed, or because I’m a bit curious: I still don’t understand what’s the difference between downloading a zip from factorio.com and downloading a zip from steam.
Automatic, differential updates, without writing a solution yourself
by lyvgbfh
Tue Jun 21, 2022 7:28 am
Forum: Desyncs with mods
Topic: [1.1.59] Krastorio and QoL mods desync
Replies: 9
Views: 2796

Re: [1.1.59] Krastorio and QoL mods desync

It looks like the servers are currently having issues, folks have been reporting both here on the forums (viewtopic.php?f=49&t=102726) and on the discord. May just need to give it some time or disable verification for the time being.
by lyvgbfh
Mon Jun 20, 2022 8:54 am
Forum: Technical Help
Topic: Factorio Download API now requires CAPTCHA
Replies: 3
Views: 1039

Re: Factorio Download API now requires CAPTCHA

The captcha triggers on too many failed logins. Other downloaders try to replicate the games behaviour and get the token from https://wiki.factorio.com/Web_authentication_API (you'll get blocked there too if you keep trying to login with wrong info) Be advised that these are internal APIs (-> https...
by lyvgbfh
Mon Jun 20, 2022 8:30 am
Forum: Desyncs with mods
Topic: [1.1.59] Krastorio and QoL mods desync
Replies: 9
Views: 2796

Re: [1.1.59] Krastorio and QoL mods desync

Forwarded the issue to the author, thanks.
by lyvgbfh
Sun Jun 19, 2022 7:00 am
Forum: Technical Help
Topic: Slow map download speed
Replies: 18
Views: 14597

Re: Slow map download speed

ptx0 wrote:
Sun Jun 19, 2022 6:31 am
sounds like faulty network hw or configuration. make sure your tcp window scaling is working correctly. mine doesn't, i had to tweak the whole network stack (Linux)
Both PCs are Windows so I'm not sure if it's the same, but I did ensure window scaling is enabled.

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