Search found 165 matches
- Wed Sep 14, 2022 2:31 am
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 14
- Views: 29982
Re: Modded Achievement Enabler
Hi. I'm having some issues with this mod. When I copy the .dll to directory and set the launch options on steam all I get is this: The game doesn't run or anything, all I get is that screen. Hi sorry for the delay, I hadn't received forum notifications. You can resolve it by setting the launch opti...
- Fri Jul 01, 2022 7:44 am
- Forum: Modding help
- Topic: How to compare script.dat between desynced and reference in desync-report?
- Replies: 1
- Views: 720
Re: How to compare script.dat between desynced and reference in desync-report?
I'm analyzing a desync report and have a problem comparing 2 global tables. I try to compare 2 script.dat files with Beyond Compare, but its not human readable. I can load the save and print, but i can't print the global table as soon as loaded, it will be changed. script.dat.zip I use Hex Editor N...
- Wed Jun 29, 2022 8:03 am
- Forum: Technical Help
- Topic: Crashes shortly after loading.
- Replies: 9
- Views: 1647
Re: Crashes shortly after loading.
Can you attach the save as well? If it's too large for the forums, you can use catbox.moe (limit: 200MB) or wetransfer.com (limit: 2GB)
- Mon Jun 27, 2022 1:41 pm
- Forum: Technical Help
- Topic: Authorization server not responding
- Replies: 6
- Views: 1190
Re: Authorization server not responding
Do you have an antivirus or firewall software running that may be interfering?
- Mon Jun 27, 2022 12:17 pm
- Forum: Technical Help
- Topic: Authorization server not responding
- Replies: 6
- Views: 1190
Re: Authorization server not responding
Seems that's working outside the game, at least. If you look at the multiplayer server list in-game, does anything show?
- Mon Jun 27, 2022 12:03 pm
- Forum: Technical Help
- Topic: Authorization server not responding
- Replies: 6
- Views: 1190
Re: Authorization server not responding
If you open a terminal and run does it work?
Code: Select all
ping auth.factorio.com
- Mon Jun 27, 2022 10:10 am
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 4763
Re: Should "Wire Shortcuts" be in the Base game ?
And on a special note for the copper wire, which is basically free all the time, except when explicitly wanting to wire manually something. Copper cable is a weird one, since it's also widely used in recipes. If I "cleanup" my inventory by throwing out intermediates, it should by all righ...
- Sat Jun 25, 2022 11:38 am
- Forum: General discussion
- Topic: Should "Wire Shortcuts" be in the Base game ?
- Replies: 16
- Views: 4763
Re: Should "Wire Shortcuts" be in the Base game ?
Okay...you have like 13k posts, made 8posts about this topic and are here for ~ 10 years. im just new. Guess this forum is no place for much change, even if someone presents argumentably a better solution. gl with that, but im out. I think you may be misreading, he's saying he agrees with you that ...
- Fri Jun 24, 2022 7:20 am
- Forum: Ideas and Suggestions
- Topic: Auto-sort chests when player opens inventory
- Replies: 10
- Views: 4774
Re: Auto-sort chests when player opens inventory
@aka13: sorry, my post was a bit “through the chest into the eye” (German proverb). And yes, the original title was just “Auto-sort chests”. Even so it could be quite intense to sort the chests only when looking into it. Think to multiplayer with 50 players. @mudcrabempire: I am not 100% sure, if t...
- Thu Jun 23, 2022 9:02 am
- Forum: Technical Help
- Topic: hosting server over IPv6
- Replies: 3
- Views: 941
Re: hosting server over IPv6
TL;DR: got free. lower spec machine at home, wanted to setup a dedicated headless ubuntu server for 10 people. The only problem is limitations over game being written for IPv4/UDP address as far as I understand. Before I contact my ISP for static IPv4, which will be probably a lot of pain and time ...
- Wed Jun 22, 2022 9:49 am
- Forum: Desyncs with mods
- Topic: [1.1.59] Krastorio and QoL mods desync
- Replies: 9
- Views: 2796
Re: [1.1.59] Krastorio and QoL mods desync
No ideas what would cause the Server Not Responding when I change the mods? I'd really like to update the mod as the desyncs are quite annoyingly frequent and the crashes that sometimes happen can lose a few minutes of build. Thanks. Can you try with RecipeBook disabled, or reducing the dictionary ...
- Wed Jun 22, 2022 5:16 am
- Forum: Technical Help
- Topic: Clients getting dropped from headless server
- Replies: 17
- Views: 2594
Re: Always reproducible desync with only a set of mods and only if headless
After this the game now works, client from a fresh Factorio directory connects and plays just fine, and I didn't need to lower the batch number for flib. This suggests me that the server needs to accomplish something regarding translations. Edit: now that I think even a mod that translates texts me...
- Wed Jun 22, 2022 3:52 am
- Forum: Technical Help
- Topic: Clients getting dropped from headless server
- Replies: 17
- Views: 2594
Re: Always reproducible desync with only a set of mods and only if headless
Please try changing flib's dictionary levels per batch setting and see if this helps. This fixed the problem, thanks for your help. I still wonder why this doesn't happen if the host is not a headless Factorio. There must be something that can be improved here. flib provides "translated" ...
- Wed Jun 22, 2022 2:48 am
- Forum: Technical Help
- Topic: Clients getting dropped from headless server
- Replies: 17
- Views: 2594
Re: Always reproducible desync with only a set of mods and only if headless
This isn't a desync in the sense of the term that is typically used on the forum. Please try changing flib's dictionary levels per batch setting and see if this helps.
- Wed Jun 22, 2022 1:54 am
- Forum: Ideas and Suggestions
- Topic: Allow headless to be downloaded through steamcmd
- Replies: 8
- Views: 2917
Re: Allow headless to be downloaded through steamcmd
But the "writing a solution yourself" option is git --work-tree=path/to/unzipped/download add . git commit-m $(git show :data/base/info.json | jq -r .version) git reset --hard in the install dir after doing `git init; git add .; git commit -m asabove` once there. Doesn't pull from the ser...
- Tue Jun 21, 2022 7:47 am
- Forum: Ideas and Suggestions
- Topic: Allow headless to be downloaded through steamcmd
- Replies: 8
- Views: 2917
Re: Allow headless to be downloaded through steamcmd
Automatic, differential updates, without writing a solution yourself
- Tue Jun 21, 2022 7:28 am
- Forum: Desyncs with mods
- Topic: [1.1.59] Krastorio and QoL mods desync
- Replies: 9
- Views: 2796
Re: [1.1.59] Krastorio and QoL mods desync
It looks like the servers are currently having issues, folks have been reporting both here on the forums (viewtopic.php?f=49&t=102726) and on the discord. May just need to give it some time or disable verification for the time being.
- Mon Jun 20, 2022 8:54 am
- Forum: Technical Help
- Topic: Factorio Download API now requires CAPTCHA
- Replies: 3
- Views: 1039
Re: Factorio Download API now requires CAPTCHA
The captcha triggers on too many failed logins. Other downloaders try to replicate the games behaviour and get the token from https://wiki.factorio.com/Web_authentication_API (you'll get blocked there too if you keep trying to login with wrong info) Be advised that these are internal APIs (-> https...
- Mon Jun 20, 2022 8:30 am
- Forum: Desyncs with mods
- Topic: [1.1.59] Krastorio and QoL mods desync
- Replies: 9
- Views: 2796
Re: [1.1.59] Krastorio and QoL mods desync
Forwarded the issue to the author, thanks.
- Sun Jun 19, 2022 7:00 am
- Forum: Technical Help
- Topic: Slow map download speed
- Replies: 18
- Views: 14597
Re: Slow map download speed
Both PCs are Windows so I'm not sure if it's the same, but I did ensure window scaling is enabled.