Search found 165 matches

by lyvgbfh
Sat Mar 12, 2022 9:39 am
Forum: Mods
Topic: SeaTorio
Replies: 4
Views: 2251

Re: SeaTorio

Hello, I gave this a try but it does not load with the minimum mod set. 2.754 Error ModManager.cpp:1577: Failed to load mod "SeaTorio": __SeaTorio__/prototypes/unlock.lua:3: attempt to index field 'dirty-water-filtration-aluminum' (a nil value) stack traceback: __SeaTorio__/prototypes/unlo...
by lyvgbfh
Sat Mar 12, 2022 12:04 am
Forum: Duplicates
Topic: [1.1.56] Inserters take fuel instead of burnt result in boilers
Replies: 1
Views: 823

[1.1.56] Inserters take fuel instead of burnt result in boilers

When boiler-types are given a burnt result, the inserters will prioritize removing the fuel over the burnt result, and only remove the result when the fuel is empty. With stone furnaces, this is not the case, they correctly prioritize their outputs. boiler-example.png As a side effect, this also lea...
by lyvgbfh
Sun Feb 27, 2022 9:48 am
Forum: PyMods
Topic: Discord server?
Replies: 1
Views: 1275

Re: Discord server?

by lyvgbfh
Sun Feb 27, 2022 4:37 am
Forum: Technical Help
Topic: CentOS 7.9 system error
Replies: 1
Views: 614

Re: CentOS 7.9 system error

Looks like you config might be pointing the data to the wrong place. Try changing it to the default:

Code: Select all

[path]
read-data=__PATH__executable__\..\..\data
write-data=__PATH__executable__\..\..
in Factorio/config/config.ini
by lyvgbfh
Tue Feb 22, 2022 10:57 am
Forum: Won't implement
Topic: .neighbours on ghost electric poles
Replies: 8
Views: 2673

Re: .neighbours on ghost electric poles

I hope bumping this is acceptable - it seems this behavior may not be intended, since I can connect_neighbour & disconnect_neighbour on ghost poles, but not access their .neighbours.
by lyvgbfh
Mon Feb 21, 2022 2:12 am
Forum: Fixed for 2.0
Topic: [1.1.53] Minimum zoom is twice lower with native 5k resolution on mac
Replies: 2
Views: 1196

Re: [1.1.53] Minimum zoom is twice lower with native 5k resolution on mac

Not a comment on the bug report, however there's an option in the F4 menu to un-limit how far you can zoom in.
by lyvgbfh
Mon Feb 14, 2022 5:03 pm
Forum: Fixed for 2.0
Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
Replies: 22
Views: 7055

Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize

This behavior is undesirable, especially if you have items with a low stack size. It essentially creates a cap on how active a given assembler can be, in the cases where this is applicable.
by lyvgbfh
Sun Feb 13, 2022 5:43 am
Forum: Technical Help
Topic: Crash on start (Razer Chroma issue)
Replies: 3
Views: 1998

Re: Cant start the game

I wonder if it's Chroma related? You could try disabling it in your %AppData%/Factorio/config/config.ini by changing

Code: Select all

; enable-razer-chroma-support=true
to

Code: Select all

enable-razer-chroma-support=false
(you do remove the semicolon at the start of the line)
by lyvgbfh
Fri Feb 04, 2022 2:01 pm
Forum: Not a bug
Topic: [1.1.53] Mod being blamed for modifying an entity when it doesn't ...
Replies: 3
Views: 1260

Re: [1.1.53] Mod being blamed for modifying an entity when it doesn't ...

I took a look and you are in fact modifying it, you can check by dumping the prototype at the start and end of your data-final-fixes. Here's a browsable view of the differences.
by lyvgbfh
Wed Feb 02, 2022 11:18 am
Forum: Technical Help
Topic: Low portal download speeds
Replies: 2
Views: 947

Re: Low portal download speeds

Solved by the CDN change (see below)
vinzenz wrote:
Wed Feb 02, 2022 8:38 am
Mod releases older than 1min are now served by our new CDN. Does this improve your mod downloads?
by lyvgbfh
Mon Jan 31, 2022 7:42 pm
Forum: Won't implement
Topic: .neighbours on ghost electric poles
Replies: 8
Views: 2673

Re: .neighbours on ghost electric poles

Note that electric networks don't propagate through ghosts, so it doesn't make sense for you to visit them either way. To be clear, I'm all for this request, but your logic looks flawed. Good point, I think my wording could have been improved. In my case it would be more traversing copper cable net...
by lyvgbfh
Mon Jan 31, 2022 2:52 pm
Forum: Won't implement
Topic: .neighbours on ghost electric poles
Replies: 8
Views: 2673

.neighbours on ghost electric poles

Currently, electric pole ghosts are listed as neighbours of regular poles, however I cannot ask them for their own neighbours, so recursively iterating electric networks by connection needs several type checks not to crash. Is this something that can be resolved relatively easily?
by lyvgbfh
Tue Dec 14, 2021 2:52 pm
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 14
Views: 29991

Modded Achievement Enabler

This tool will enable achievements (in-game, and on Steam) for modded saves. This will not work for saves where cheats, console commands, or the map editor have been used . This also will not enable achievements for which you've failed the prerequisites (i.e. Getting on Track). This will use your v...
by lyvgbfh
Mon Dec 13, 2021 3:45 pm
Forum: Not a bug
Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Replies: 24
Views: 6013

Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles

Thank you! For reference, this is the same thing with "only right angles" connection logic applied. I personally find it preferable. What exactly do you mean by "only right angles". Not connecting any poles that have different both x and y coordinates? Exactly, it's limited by s...
by lyvgbfh
Sun Dec 12, 2021 1:22 pm
Forum: Technical Help
Topic: High UPS, Low FPS
Replies: 13
Views: 6945

Re: High UPS, Low FPS

Ok so I got a new charger to see if that would help. Turns out that wasn't the issue so I took it to geek squad, they said it's not a software issue and that either my cpu, motherboard, or both are screwed. Thanks again for the help everyone. You all have made troubleshooting this issue bearable. I...
by lyvgbfh
Sun Dec 12, 2021 10:51 am
Forum: Technical Help
Topic: Player griefing with infinite accounts
Replies: 18
Views: 4431

Re: [1.1.49]Ban dodgeing : stick ban even after name change, or hole somewhere..?

aka13 wrote:
Sun Dec 12, 2021 8:59 am
He does not, but you can buy hacked steam accs for 2-3 dollars, depending on the games they have.
Yeah, it's either that or he's been doing some credential stuffing with leaked databases to find accounts with shared credentials.
by lyvgbfh
Sat Dec 11, 2021 7:30 am
Forum: Technical Help
Topic: Low portal download speeds
Replies: 2
Views: 947

Low portal download speeds

Hello, This happens via web, aria2c, or in-game. Any portal downloads throttle to approx 10-30KB/s, making downloading any mods over a megabyte a significant hassle (multiple hours). Running an MTR shows no loss, worst ping is barely over 100ms with little variance. aria2c web in-game (well over 60s...
by lyvgbfh
Fri Dec 10, 2021 8:40 am
Forum: Not a bug
Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Replies: 24
Views: 6013

Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles

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by lyvgbfh
Thu Dec 09, 2021 5:44 am
Forum: Not a bug
Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Replies: 24
Views: 6013

Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles

FuryoftheStars wrote:
Thu Dec 09, 2021 3:51 am
Screenshot 2021-12-08 224614.png
Would you mind sharing the blueprint string for that? It's a nice test case for cabling.
by lyvgbfh
Thu Dec 09, 2021 12:04 am
Forum: Not a bug
Topic: [1.1.46] Electric pole ghost removal creates weird connections between other poles
Replies: 24
Views: 6013

Re: [1.1.46] Electric pole ghost removal creates weird connections between other poles

In the example, adding 4th connection to the central pole seems consistent with a "clean grid", while the diagonal wires smell like spaghetti I tend to agree on this point. The additional diagonal connections are the issue I run into most often with an "organic" (i.e. placed as ...

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