Search found 1330 matches

by sparr
Thu Mar 13, 2014 4:44 pm
Forum: Resolved Problems and Bugs
Topic: car sprite directions are not evenly spaced/mapped
Replies: 4
Views: 1039

Re: car sprite directions are not evenly spaced/mapped

It occurs to me that the problem might be some perspective correction in the game. I suspect that these sprites would line up with their direction of travel if I compressed them all by some amount in the vertical direction (a poor man's perspective transform).
by sparr
Thu Mar 13, 2014 4:37 pm
Forum: Resolved Problems and Bugs
Topic: car sprite directions are not evenly spaced/mapped
Replies: 4
Views: 1039

car sprite directions are not evenly spaced/mapped

https://forums.factorio.com/forum/download/file.php?id=773 This is the sprite sheet I am using. The sprites are consistently rotated 5.625 degrees each. Traveling N/S/E/W looks fine. However, when the sprite is pointing NW/SW/SE/NE it actually travels in a direction that is a bit more horizontal th...
by sparr
Thu Mar 13, 2014 3:22 pm
Forum: Mods
Topic: [MOD 0.9.x] Pipe Dream
Replies: 13
Views: 16644

Re: [MOD 0.9.x] Pipe Dream

ficolas wrote:You should change the render layer of the buried pipe to a different one, so it isnt on top of doodads and stuff.
kovarex wrote:Render layer and collision mask are independent.
Great! Is there a reference for what order the layers stack in, for rendering?
by sparr
Thu Mar 13, 2014 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] car-type sprite sheet renders fully transparent
Replies: 7
Views: 4026

Re: [0.9.2] car-type sprite sheet renders fully transparent

deleting crop-cache.dat resolved the problem
by sparr
Thu Mar 13, 2014 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] car-type sprite sheet renders fully transparent
Replies: 7
Views: 4026

Re: [0.9.2] car-type sprite sheet renders fully transparent

I tried it with your spritesheet and the code for the entity you supplied and it all works fine. I have the raft in the game with the provisional sprites. I didn't really change anything, just added an item for the raft so I can place it easily. Could you try to delete your crop cache file (crop-ca...
by sparr
Thu Mar 13, 2014 1:29 am
Forum: Ideas and Suggestions
Topic: Overhead pipes
Replies: 7
Views: 2883

Re: Overhead pipes

A) You're the 57th person to start a new thread about this.

B) Try my mod: https://forums.factorio.com/forum/vie ... =14&t=2716
by sparr
Wed Mar 12, 2014 6:50 pm
Forum: Mods
Topic: [Concept 0.9.2] Boat Mod!
Replies: 6
Views: 12761

Re: [Concept 0.9.2] Boat Mod!

I am also working on a mod for this, but my replacement sprites don't work at all :( I've put in a bug report for it.
by sparr
Tue Mar 11, 2014 12:25 am
Forum: Not a bug
Topic: [0.9.2] inserters prefer pickups close to their center
Replies: 4
Views: 3820

Re: [0.9.2] inserters prefer pickups close to their center

OK. I'll just hope for more advanced pickup location options in the future.
by sparr
Mon Mar 10, 2014 3:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] car-type sprite sheet renders fully transparent
Replies: 7
Views: 4026

Re: [0.9.2] car-type sprite sheet renders fully transparent

Here is the whole entity. It is literally a copy of the car entity with the name/images changed. If I use the car's pictures then it works fine. If I use my own pictures section then everything works except the sprites are invisible. { type = "car", name = "raft", icon = "__...
by sparr
Mon Mar 10, 2014 3:04 pm
Forum: General discussion
Topic: Planning on getting a better game engine?
Replies: 23
Views: 10662

Re: Planning on getting a better game engine?

Blackjack1000K wrote:i can run games with better graphics like gta sa,rimworld,prison architect etc.
The graphics are the slowest part of those games. The graphics are NOT the slowest part of Factorio. The simulation in factorio is much more CPU intensive than any of those other games.
by sparr
Mon Mar 10, 2014 3:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Provide better error message when updater fails
Replies: 5
Views: 1978

Re: [0.9.2] Updater behaves badly when files are modified

Even if this isn't supposed to work, it's still a bug that the user is not informed of why the game is broken. At the very least, there should be a dialog that says "update process interrupted due to change in file XXX".
by sparr
Sun Mar 09, 2014 4:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] car-type sprite sheet renders fully transparent
Replies: 7
Views: 4026

[0.9.2] car-type sprite sheet renders fully transparent

I am trying to make a type="car" entity and use the attached sprite sheet. I have made an exact copy of the "car" entity and changed only the pictures attribute as follows: pictures = { filename = "__im-on-a-boat__/graphics/entity/raft-sheet.png", line_length = 8, frame...
by sparr
Sun Mar 09, 2014 3:14 pm
Forum: General discussion
Topic: German Factorio Forums
Replies: 9
Views: 4576

Re: German Factorio Forums

Agreed, having language-specific forums only splits the community. Do you mean this about having different forum websites, or about having language specific sub-forums on the same site? Here is a forum that is 90% german, 10% other languages, and it works well to have language sub-forums on the sam...
by sparr
Sun Mar 09, 2014 5:59 am
Forum: Gameplay Help
Topic: How to build a plane?
Replies: 5
Views: 4847

Re: How to build a plane?

And it's flagged as advanced-manufacturing, which prevents assembly by hand, I think? Good question. I'm gonna fall back on it not being ready.
by sparr
Sun Mar 09, 2014 12:02 am
Forum: Gameplay Help
Topic: How to build a plane?
Replies: 5
Views: 4847

Re: How to build a plane?

PS: 0.9.2 has an item entry for small-plane but no entity entry for small-plane, so planes might not work yet?
by sparr
Sun Mar 09, 2014 12:02 am
Forum: Gameplay Help
Topic: How to build a plane?
Replies: 5
Views: 4847

Re: How to build a plane?

Assembling Machine 2 has 4 slots, that should be enough.
by sparr
Sun Mar 09, 2014 12:00 am
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Control settings editor page has "Unknown key"
Replies: 2
Views: 1272

Re: [0.9.2] Control settings editor page has "Unknown key"

This appears to be a deficiency in __core__/locale/en/controls.cfg
by sparr
Sat Mar 08, 2014 11:58 pm
Forum: Not a bug
Topic: [0.9.2] Alt mode icons on chests may be difficult to see
Replies: 6
Views: 6159

Re: [0.9.2] Alt mode icons on chests may be difficult to see

I, too, prefer the old behavior. I made a feature request to make things behind the alt icon more visible, but this is not what I had in mind.
by sparr
Sat Mar 08, 2014 7:57 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123457

Re: [MOD 0.9.x] AdvancedEquipment v0.3.1

I am sad to report that the mod doesn't quite work with 0.9.2, it makes my game crash when I try to load a game, even a newly generated and just saved/loaded right at the start. I have no clue about what does that, so I can't help fixing it, and that's sad, because it was a very decent mod, when pl...
by sparr
Sat Mar 08, 2014 7:20 pm
Forum: Gameplay Help
Topic: Oil Fields,
Replies: 4
Views: 4530

Re: Oil Fields,

They are bright pink squares on the mini map. I think that if you are using a save from before 0.9 that you'll have to explore new chunks of the map for them to get generated.

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