Search found 246 matches

by Zourin
Wed Nov 26, 2014 9:13 am
Forum: Spread the Word
Topic: Names of Possible YTers to approach
Replies: 16
Views: 19630

Re: Names of Possible YTers to approach

There are a few LP'ers I follow that may bite for a chance to LP the game for a few episodes if asked. Quill18 comes to mind first, since he's done quite a bit (and still does) LP's of Banished (and other top-downs/strategies). Mathas and Splattercat also do a lot of good LP's of indie games. They t...
by Zourin
Sun Nov 23, 2014 11:36 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Smelting where you mine
Replies: 26
Views: 64406

Re: Smelting where you mine

Even if your ratios are off slightly, a 1:1 isn't terrible. If the ratios are becoming important, odds are you're using product too fast (built too many unchecked factories). Generally, a steel/electric furnace is 2x as fast as a stone. The only way it goes faster is with a modded electric furnace, ...
by Zourin
Thu Nov 06, 2014 5:27 am
Forum: Show your Creations
Topic: Optimal Green Circuit Production
Replies: 11
Views: 42049

Re: Optimal Green Circuit Production

Solid and compact. You don't need a perfect ratio for a lot of productions, when the dirty and practical solution suffices and can be scaled with easy I/O of the layout. It will work great with early-game layouts before I begin to separate functions into different geographical factories, where I'd w...
by Zourin
Thu Nov 06, 2014 1:01 am
Forum: General discussion
Topic: Can steam generators be used in emergencies only?
Replies: 25
Views: 12883

Re: Can steam generators be used in emergencies only?

I think its quite clear, what is wanted, but as with the bridges or boat the simple solution will bring the game into a dead end. And indeed, there are some words wrong in the quoted sentence. I meant, if the priority of accu is before the steam engine, then they would be unloaded,before the steam ...
by Zourin
Wed Nov 05, 2014 3:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1][kovarex] We didn't do the train movement right.
Replies: 11
Views: 5552

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

I get this when I try to 'steer' the train into a dead end.
by Zourin
Thu Oct 30, 2014 10:30 am
Forum: General discussion
Topic: Can steam generators be used in emergencies only?
Replies: 25
Views: 12883

Re: Can steam generators be used in emergencies only?

Solar panels provide a baseline amount of power at night. As long as that nighttime baseline is enough to power your systems, your Steam generators will remain largely inert. Because of the ramp up time Steam plants require, accumulator banks will provide power for short term spikes while the Steam ...
by Zourin
Mon Sep 01, 2014 7:31 pm
Forum: Gameplay Help
Topic: More trains vs. longer trains
Replies: 16
Views: 23530

Re: More trains vs. longer trains

Generally speaking, you should only need enough wagons to match the expected throughput. You will want one train wagon that carries train fuel, repair kits, and walls for local maintenance. One train wagon per major mining outpost, and one for every two minor stops. Different mined materials should ...
by Zourin
Mon Sep 01, 2014 7:08 pm
Forum: Gameplay Help
Topic: Building useful Rail Networks
Replies: 11
Views: 6336

Re: Building useful Rail Networks

Step 0: Acknowledge the distance. If it's a modestly short distance, consider a simple belt line instead. Trains should be used to move goods that have to travel distances longer than what is covered by a radar dish. For less, reconsider a belt or drone. 1. Know what kind of rail. There are two type...
by Zourin
Fri Aug 01, 2014 7:30 am
Forum: General discussion
Topic: My new factory's power facility!
Replies: 10
Views: 4567

Re: My new factory's power facility!

This is definitely a solid configuration. While light on the boilers, adding more boilers is very easy by simply replacing some of the pipes, and really wouldn't be a major issue overall. It's also modular enough that you can start with the first six engines and add additional engine blocks as your ...
by Zourin
Fri Aug 01, 2014 2:27 am
Forum: General discussion
Topic: About gun turrets
Replies: 21
Views: 13027

Re: About gun turrets

Gun turrets are just a holdout for laser turrets. Lasers work purely on electricity, which can be produced 'material free' with solar panels and accumulator banks (with some supplimental fossil fuel power if needed). Guns actively drain your iron and copper reserves, lack the punch needed to bring d...
by Zourin
Sat Jul 26, 2014 5:51 am
Forum: News
Topic: Friday Facts #44 - Decision making
Replies: 62
Views: 45884

Re: Friday Facts #44 - Decision making

Factorio is about designing to meet your needs. "Necessity is the mother of Invention", etc. That said, from an engineering standpoint, means a tank design customized for fighting Biters. 1. Protected treads. Biters gnaw on the first things they hit, and Worms' projectile attacks aren't mu...
by Zourin
Fri Jul 25, 2014 8:07 pm
Forum: Show your Creations
Topic: About electronic circuits production
Replies: 19
Views: 9781

Re: About electronic circuits production

It's very often discussed here, that copper wires on belts is a bad idea. Generally yes. However, this is usually not a problem if you are using multiple inserters. If you use 3 inserters, you can, generally, move all the needs at once. Upgrade to fast/express belts and fast inserters, and things s...
by Zourin
Thu Jul 24, 2014 7:44 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 80578

Re: Trains vs conveyors?

A personal pro-tip of mine: Smelt ore locally and ship the plates via train, you can double your wagon capacity and route directly to a storage yard or factory. How does smelting at the site of mining double wagon capacity? At 'best', you get one plate per ore, and if you use modules, you could hav...
by Zourin
Thu Jul 24, 2014 3:56 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 80578

Re: Trains vs conveyors?

@Zourin: that was nice. I updated this page with some of your quotes: https://forums.factorio.com/wiki/index.php?title=Transport/What_Transport_for_which_case%3F Poked through the site, although it kinda misses the point that belts have the best short-distance throughput for continuous, direct-to-f...
by Zourin
Wed Jul 23, 2014 6:22 pm
Forum: Implemented Suggestions
Topic: Valve [see folloup-thread!]
Replies: 19
Views: 23037

Re: Valve

I'll be frank, the easiest solution here, if you need to manually cut off the flow of fluids, is to remove a section of pipe (Ideally with a pump pushing fluid into storage). Minimal loss overall. It's not pretty, but without any kind of logistical cutoff valves, this will do the job. I do, however,...
by Zourin
Wed Jul 23, 2014 6:11 pm
Forum: General discussion
Topic: A "Co-op" style playthrough, would you watch?
Replies: 22
Views: 7376

Re: A "Co-op" style playthrough, would you watch?

Always room on the internet for good Let's Plays of good games. Gives me something to listen to while I pull the graveyard shifts.
by Zourin
Wed Jul 23, 2014 6:03 pm
Forum: General discussion
Topic: Suggestion summaries
Replies: 12
Views: 5176

Re: Suggestion summaries

Edit: *SNIP*

Completely misunderstood the direction of the thread. O.O
by Zourin
Wed Jul 23, 2014 6:01 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 80578

Re: Trains vs conveyors?

Trains are for linking separate factory assemblies together over long distances. This additionally lets you 'take a ride' out to outposts that require attention. Bots are terrible at long distances and bulk goods. That leaves conveyors and trains. Trains are faster than belts and offer better logist...
by Zourin
Wed Jul 23, 2014 5:46 pm
Forum: General discussion
Topic: Multithreading question
Replies: 9
Views: 5849

Re: Multithreading question

Releasing a prototype on steam for $20 and saying this is the game we are making that's in a "alpha" state. #wayofftopic sorry Yeah, that's the trap in the early access market right now. Games like The Forest, while presenting a wonderful prototype, aren't actually 'alpha' state, so much ...
by Zourin
Sun Jul 20, 2014 11:11 pm
Forum: Ideas and Suggestions
Topic: Factory Linking
Replies: 2
Views: 1514

Factory Linking

The idea is actually really simple. Currently, inserters going from factory to factory works on an Output->Input basis. The relationship only exists between two different factories: A producer and a consumer. This is an academic basic of production as a whole. What I'm suggesting is unlocking a rela...

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