Search found 68 matches

by Sir Nick
Fri Feb 14, 2014 12:48 pm
Forum: Pending
Topic: [0.8.8] Game crashes when firing rockets
Replies: 4
Views: 3597

Re: [0.8.8] Game crashes when firing rockets

In answer to your questions: Yes, it did freeze and then crash. My computed did a "hiccup" of hard disk activity (happens sometimes, so I'm used to it) and then the game crashed. Cannot say about memory, happened to fast to open any tool. Only rockets, normal ones. Only car (however, I nev...
by Sir Nick
Thu Feb 13, 2014 9:40 pm
Forum: Pending
Topic: [0.8.8] Game crashes when firing rockets
Replies: 4
Views: 3597

[0.8.8] Game crashes when firing rockets

Happened twice already, so it must be something. When I am standing some distance away from a spawner and rapid-firing rockets from my car, the game freezes on rocket impact (I literally see the rocket on top of the spawner) and then the game crashes. It is unrecreatable (loading a recent auto-save ...
by Sir Nick
Thu Feb 13, 2014 9:29 pm
Forum: Resolved Problems and Bugs
Topic: Bug or feature? (disappearing biters)
Replies: 3
Views: 1424

Bug or feature? (disappearing biters)

So, I blast a biter base to bits and then it happens - a dozen or so biters chasing after me simply disappear into thin air. However, I believe I might have inadvertedly switched on peaceful mode while creating the map. Is this regular behaviour, or should I go on composing a bug report?
by Sir Nick
Wed Feb 12, 2014 8:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.8] Inserter stuck while supplying
Replies: 1
Views: 1053

[0.8.8] Inserter stuck while supplying

https://www.dropbox.com/s/pk9ijzbon9e1g4o/bug_inserter.png Screenshot https://www.dropbox.com/s/edgbunhk7g4j3b9/third1234567.rar Save Two inserters marked on the screenshot are getting stuck every time they manage to fill the furnaces. They move to a "ready to grab" position and sit there...
by Sir Nick
Wed Feb 12, 2014 9:44 am
Forum: General discussion
Topic: Timings
Replies: 9
Views: 6494

Re: Timings

The worst timings issue I have is with copper cabling in a level 2 assembler or better in an simple direct Cable-to-Circuit setup. There's always a processing delay because the inserters can't keep it stocked on copper before it's processed. 2.4 per second doesn't seem to keep up with a level 2 fac...
by Sir Nick
Tue Feb 11, 2014 4:24 pm
Forum: General discussion
Topic: Timings
Replies: 9
Views: 6494

Timings

As the wiki is rather lacking of those and much of info is dispersed around multipaged threads, I think it would be better to gather them all in one spot. Electric mining drill mines 30 ore per minute (wiki) i.e. 0.5 ore/sec Electric furnace processes 36 ore/min <=> 0.6 ore/sec Unloading a chest on ...
by Sir Nick
Tue Feb 11, 2014 3:53 pm
Forum: Ideas and Suggestions
Topic: On the topic of subterranean ores and construction
Replies: 4
Views: 3073

Re: On the topic of subterranean ores and construction

Too many details, mostly unimportant, because the devs won't never implement it exactly like so. Tip: Try to formulate the essence of the idea, remove the details, which are logic or not necessarily exactly like that. Make more simple posts about exactly one theme and don't mix all into one big. Th...
by Sir Nick
Tue Feb 11, 2014 12:09 am
Forum: Ideas and Suggestions
Topic: On the topic of subterranean ores and construction
Replies: 4
Views: 3073

On the topic of subterranean ores and construction

This was originally meant as a post in the "Hidden ores" topic in development proposals, but as I thought it over I decided that it became too wide for that particular theme. So instead I am posting it here. This post may for sure contain things suggested by others in the past, please, bea...

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