Search found 53 matches
- Fri Aug 09, 2019 6:36 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 283955
Re: Friday Facts #305 - The Oil Changes
I do like the idea of each oil fraction having a unique product it's used for.
- Fri Aug 09, 2019 1:29 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 283955
Re: Friday Facts #305 - The Oil Changes
[Removed by Koub because referring to a now-moderated postPreserteo wrote: βFri Aug 09, 2019 12:22 am[Moderated by Koub] no insults please.5thHorseman wrote: βThu Aug 08, 2019 10:27 pm[Removed by Koub because referring to a now-moderated post
I have enough gray hair and I am far above nonsense like that.
Maybe it's me who is misunderstanding you.
- Sat Aug 03, 2019 9:18 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
Researching AOP would still boost your Petroleum production.
- Sat Aug 03, 2019 2:15 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
That's not what I said, accessibility and depth are not opposites.Deadlock989 wrote: βSat Aug 03, 2019 1:55 pmIt's elitist now, to want the game that I used to find interesting to stay interesting?
Then hell yes, I'm an elitist.
- Sat Aug 03, 2019 1:39 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
Needier graphics that are completely opt in? Like you don't have to do the high res versions, I know I don't. And honestly, all this talk about dumbing down just makes you all come over as elitists. Like, stuff like "I'm not even going to respond to that" etc. doesn't make ya'll come over ...
- Thu Aug 01, 2019 8:01 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227371
Re: Bugs & FAQ
Thank you both, I ended up adding RSO and using it's "regenerate resources" command.
- Wed Jul 31, 2019 7:20 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
the UI is something I can arange myself with, still imho it robbed the game of its charm. now it looks like a sleek thing that apple would sell and has no personallity whatsoever. Picks are not an issue for mods, lol. meaningful simplicifaction - in a game that is all about COMPLEXITY! wrap your he...
- Wed Jul 31, 2019 6:36 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
But yeah, tbh I'm expecting Nefrums to improve on this split. And if he manage to improve it by, like 10 minutes, we'd have to recognize that bots aren't delayed that much by the recent changes. Not in real time (10 minutes) but in overall proportions (1h20 vs 1h10). Translate those 10 Minutes into...
- Wed Jul 31, 2019 2:20 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
I don't get why you guys are so aggressive. I didn't even express any stance (agree or oppose) on the new basic oil processing recipe. (In fact this week I was spending time on other stuff, don't even have time to look into this.) I am still neutral to this recipe, till this point. I was just propo...
- Wed Jul 31, 2019 1:10 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1396317
Re: Development and Discussion
Another vote in for github. And congrats Angel, and thanks for all the work you've done on these mods.
- Wed Jul 31, 2019 12:53 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 283955
Re: Friday Facts #305 - The Oil Changes
I always just ran advanced completely and had a circuit-controlled cracking setup attached to it myself.bobingabout wrote: βWed Jul 31, 2019 12:38 amIn the old way though, depending just how much lube you were after, you could run a mix of basic and advanced processing.
- Wed Jul 31, 2019 12:50 am
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
Just a recommendation to devs. When there are any "very" controversial/unsure/experimental features, can they be implemented as mods (instead of minor versions)? Modding is not only done by players, but can be done by devs as well. So you're saying the experimental releases aren't suited ...
- Tue Jul 30, 2019 11:38 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 283955
Re: Friday Facts #305 - The Oil Changes
I mean, I wouldn't exactly be enthusiastic to engage with the doom and gloom that's happening in this thread as a dev...
- Tue Jul 30, 2019 8:53 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
Please feel free to tell me which part is a hyperbole. The bit where you and several others in this thread are acting like a small change you don't agree with suddenly means a complete change in game design direction for Wube? It changes the way we play the game. "Finishing" the game isn'...
- Tue Jul 30, 2019 5:59 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
You can dredge up as many euphemisms as you like. "Smoother difficulty curve" = easier earlier. They made it easier because some people couldn't be bothered to figure it out. This change adds nothing to vanilla Factorio. Making any struggle someone might have with a concept to just be abo...
- Tue Jul 30, 2019 5:43 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 138049
Re: Version 0.17.60
Professional game designers know a tad more about game design that appeals to the mass market . That said, many of us were hoping we'd found one that wouldn't go down that road for once. Hyperbole much? In the long run this change changes nothing to what you need to do to finish the game. All it do...
- Tue Jul 30, 2019 5:35 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 283955
Re: Friday Facts #305 - The Oil Changes
I do think we also have to take in account that like, we, the people posting on these boards are generally the people who invest / have invested more time in the game. Like, we're not a representative slice of the people who play factorio. I'd say, try it out a bit, give feedback, wait until the dev...
- Tue Jul 30, 2019 3:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1227371
Re: Bugs & FAQ
I seem to be having the Rubyte only spawning around Coal issue as well, I thought maybe it was just a new way for it to spawn at first but now I'm in need of more lead to continue to basic circuit boards but there doesn't seem to be any Rubyte in the area. https://steamuserimages-a.akamaihd.net/ugc/...
- Sat Jul 27, 2019 5:17 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 283955
Re: Friday Facts #305 - The Oil Changes
I mean, I don't think saying stuff like the devs are being mindcontrolled is really a helpful way to drive home your side of the argument. Like, they haven't done any actual changes yet, that's why they're interacting with the community. It's not like they made the changes and then went lalala with ...
- Sat Jul 27, 2019 1:48 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 283955
Re: Friday Facts #305 - The Oil Changes
Simplifying basic oil processing breaks bases relying on a mix of basic and advanced oil processing to have perfect ratios for heavy, light, and petroleum. It basically screams use circuit controlled cracking instead of pre-calculating usage and build in perfect ratios. Rocket fuel requiring 10 sol...