Search found 841 matches

by Supercheese
Mon Sep 18, 2017 11:08 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320837

Re: [MOD 0.15] Orbital Ion Cannon 1.5.3

I have disabled auto-targeting and it won't take effect on my game. My problem is the constant alerts of the ion auto-targeting which ruins the game for me as the sound is very disruptive. Please let me know how to disable auto-targeting or set the alarm sound to something more discreet. I don't wa...
by Supercheese
Thu Aug 24, 2017 7:31 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320837

Re: [MOD 0.15] Orbital Ion Cannon 1.5.3

All right, I've uploaded v1.5.3 to address this new bug above, as well as the one previously reported.
by Supercheese
Tue Aug 15, 2017 9:11 pm
Forum: Ideas and Suggestions
Topic: Tweak Storage Tank Collision
Replies: 1
Views: 820

Re: Tweak Storage Tank Collision

Looks like you're wanting to be able to... Squeak Through!
by Supercheese
Sat Aug 12, 2017 6:00 am
Forum: Texture Packs
Topic: [Request] Radar/Radio Tower
Replies: 7
Views: 5002

Re: Art Request - Radar/Radio Tower

Thanks, but the reason i made an art request is so I don't have to install blender or similar 3d graphic software, set up angle, lighting and so on to generate proper sprites for Factorio. I was thinking you could use the already-rendered sprites as-is -- but if they don't suit your purposes, then ...
by Supercheese
Fri Aug 11, 2017 9:52 pm
Forum: Texture Packs
Topic: [Request] Radar/Radio Tower
Replies: 7
Views: 5002

Re: Art Request - Radar/Radio Tower

The Wireless Signals mod has some relevant graphics you may find useful.
github.com/ItsTheKais/wireless-signals wrote:The models used for this mod's graphics were made by BS2001. They are available for "unrestricted use" and were obtained from: http://www.sharecg.com/v/81581/browse/5 ... models-OBJ
by Supercheese
Fri Aug 11, 2017 9:45 pm
Forum: Ideas and Suggestions
Topic: option to change vehicle speed so it shows in miles per hour
Replies: 11
Views: 3985

Re: option to change vehicle speed so it shows in miles per hour

Bah, I prefer Furlongs per Fortnight myself! ;)
by Supercheese
Fri Aug 11, 2017 3:07 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320837

Re: [MOD 0.15] Orbital Ion Cannon 1.5.2

hey there, great mod! I hope you wont mind me asking but why is there two "projeciles"? as in "crosshairs" and "dummy" version of it. They seem to have exact effects, I can only see the dummy one being called within the entities.lua... The "dummy" projectile ...
by Supercheese
Fri Jul 14, 2017 11:14 pm
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 27619

Re: Friday Facts #199 - The story of tile transitions

MeduSalem wrote:
kovarex wrote:It was also considered, but the shore shape would have much more lower level detail then.
Good point... might look a little... edgy.
Image
by Supercheese
Fri Jul 14, 2017 11:11 pm
Forum: Balancing
Topic: Walls have 1/3 health of laser turrets
Replies: 24
Views: 9141

Re: Walls have 1/3 health of laser turrets

Qon wrote:Mods can now bring resistances back! Who said devs don't listen? q:
The Factorio devs are the most attentive to customer feedback of any company I've ever encountered, by a very large margin. :)
by Supercheese
Fri Jul 14, 2017 7:48 am
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 96672

Re: [MOD 0.15] Satellite Uplink Station 1.1.1

Can you make the uplink map scrolling faster ? In huge map, it took much time . Perhaps as fast as in-game map scrolling ? Configurable/toggleable if possible, since not all player will like the changes i assume. I think I'd rather implement a teleport function, so you can just use the zoom-to-map ...
by Supercheese
Wed Jul 12, 2017 11:23 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320837

Re: [MOD 0.15] Orbital Ion Cannon 1.5.2

abordoli wrote:Did you render your opening page graphic yourself? If not, no worries. Please give me the source so that I can talk to the artist.
Regards,
~B
If you mean this image, I simply found it via Google search.
by Supercheese
Wed Jul 12, 2017 11:19 pm
Forum: General discussion
Topic: What is the best mod?
Replies: 7
Views: 2925

Re: What is the best mod?

Probably Prod Mods. Although Speed Mods are pretty good too...
/s
by Supercheese
Mon Jul 10, 2017 3:45 am
Forum: Ideas and Suggestions
Topic: Palisade or wooden wall
Replies: 7
Views: 3260

Re: Palisade or wooden wall

There is an old mod for that: viewtopic.php?f=93&t=14987

Probably wouldn't take much to update it for the current Factorio version.
by Supercheese
Sat Jul 08, 2017 6:29 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 49991

Re: [MOD 0.15] Vehicle Wagon 1.1.2

New update to fix this false positive issue -- but also a superb new idea to add support for vehicles that cannot be automatically identified ! These new tarp wagons should cover most all previously-unidentifiable vehicles. Of course there is currently no feedback as to what's under the tarp, but it...
by Supercheese
Thu Jul 06, 2017 11:08 pm
Forum: Mods
Topic: [MOD 0.16] Helicopters
Replies: 117
Views: 53976

Re: [MOD 0.15] Helicopters

Get to da choppah!

Nice mod, some intense coding shenanigans to get things to animate the way you want to!
by Supercheese
Mon Jul 03, 2017 10:23 pm
Forum: Implemented mod requests
Topic: Event on_player_chat
Replies: 2
Views: 889

Re: Event on_player_chat

Mooncat wrote:Wow, this is implemented!??
Yeppers.
by Supercheese
Sat Jul 01, 2017 7:51 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320837

Re: [MOD 0.15] Orbital Ion Cannon 1.5.2

Hmm, funky error. Even though researching the Auto-targeting tech before having any ion cannons in orbit is not supposed to happen, I thought I had put enough checks in to make sure it still wouldn't throw any errors. I guess it wasn't enough, so I added an extra sanity check for the next version.
by Supercheese
Fri Jun 30, 2017 4:33 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320837

Re: [MOD 0.15] Orbital Ion Cannon 1.5.2

I love the mod. Lately it's gotten a bit annoying in game though: I'm hearing klaxons constantly! Please tell me how to turn off auto targeting (or if I can disable the klaxon but only for auto-targeted shots). Thanks! You can disable auto-targeting in the mod options menu (Options -> Mods; under t...
by Supercheese
Thu Jun 29, 2017 10:50 pm
Forum: Modding help
Topic: Untargetable enemy entity
Replies: 4
Views: 1183

Re: Untargetable enemy entity

You could set it to destructible = false.

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