Search found 841 matches
- Mon Sep 18, 2017 11:08 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320837
Re: [MOD 0.15] Orbital Ion Cannon 1.5.3
I have disabled auto-targeting and it won't take effect on my game. My problem is the constant alerts of the ion auto-targeting which ruins the game for me as the sound is very disruptive. Please let me know how to disable auto-targeting or set the alarm sound to something more discreet. I don't wa...
- Thu Aug 24, 2017 7:31 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320837
Re: [MOD 0.15] Orbital Ion Cannon 1.5.3
All right, I've uploaded v1.5.3 to address this new bug above, as well as the one previously reported.
- Tue Aug 15, 2017 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Tweak Storage Tank Collision
- Replies: 1
- Views: 820
Re: Tweak Storage Tank Collision
Looks like you're wanting to be able to... Squeak Through!
- Sat Aug 12, 2017 6:00 am
- Forum: Texture Packs
- Topic: [Request] Radar/Radio Tower
- Replies: 7
- Views: 5002
Re: Art Request - Radar/Radio Tower
Thanks, but the reason i made an art request is so I don't have to install blender or similar 3d graphic software, set up angle, lighting and so on to generate proper sprites for Factorio. I was thinking you could use the already-rendered sprites as-is -- but if they don't suit your purposes, then ...
- Fri Aug 11, 2017 9:52 pm
- Forum: Texture Packs
- Topic: [Request] Radar/Radio Tower
- Replies: 7
- Views: 5002
Re: Art Request - Radar/Radio Tower
The Wireless Signals mod has some relevant graphics you may find useful.
github.com/ItsTheKais/wireless-signals wrote:The models used for this mod's graphics were made by BS2001. They are available for "unrestricted use" and were obtained from: http://www.sharecg.com/v/81581/browse/5 ... models-OBJ
- Fri Aug 11, 2017 9:45 pm
- Forum: Ideas and Suggestions
- Topic: option to change vehicle speed so it shows in miles per hour
- Replies: 11
- Views: 3985
Re: option to change vehicle speed so it shows in miles per hour
Bah, I prefer Furlongs per Fortnight myself!
- Fri Aug 11, 2017 3:07 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320837
Re: [MOD 0.15] Orbital Ion Cannon 1.5.2
hey there, great mod! I hope you wont mind me asking but why is there two "projeciles"? as in "crosshairs" and "dummy" version of it. They seem to have exact effects, I can only see the dummy one being called within the entities.lua... The "dummy" projectile ...
- Fri Jul 14, 2017 11:14 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 27619
Re: Friday Facts #199 - The story of tile transitions
MeduSalem wrote:Good point... might look a little... edgy.kovarex wrote:It was also considered, but the shore shape would have much more lower level detail then.
- Fri Jul 14, 2017 11:11 pm
- Forum: Balancing
- Topic: Walls have 1/3 health of laser turrets
- Replies: 24
- Views: 9141
Re: Walls have 1/3 health of laser turrets
The Factorio devs are the most attentive to customer feedback of any company I've ever encountered, by a very large margin.Qon wrote:Mods can now bring resistances back! Who said devs don't listen? q:
- Fri Jul 14, 2017 11:08 pm
- Forum: General discussion
- Topic: Late late game biter clearing
- Replies: 12
- Views: 9360
- Fri Jul 14, 2017 7:48 am
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 96672
Re: [MOD 0.15] Satellite Uplink Station 1.1.1
Can you make the uplink map scrolling faster ? In huge map, it took much time . Perhaps as fast as in-game map scrolling ? Configurable/toggleable if possible, since not all player will like the changes i assume. I think I'd rather implement a teleport function, so you can just use the zoom-to-map ...
- Wed Jul 12, 2017 11:23 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320837
Re: [MOD 0.15] Orbital Ion Cannon 1.5.2
If you mean this image, I simply found it via Google search.abordoli wrote:Did you render your opening page graphic yourself? If not, no worries. Please give me the source so that I can talk to the artist.
Regards,
~B
- Wed Jul 12, 2017 11:19 pm
- Forum: General discussion
- Topic: What is the best mod?
- Replies: 7
- Views: 2925
Re: What is the best mod?
Probably Prod Mods. Although Speed Mods are pretty good too...
/s
/s
- Mon Jul 10, 2017 3:45 am
- Forum: Ideas and Suggestions
- Topic: Palisade or wooden wall
- Replies: 7
- Views: 3260
Re: Palisade or wooden wall
There is an old mod for that: viewtopic.php?f=93&t=14987
Probably wouldn't take much to update it for the current Factorio version.
Probably wouldn't take much to update it for the current Factorio version.
- Sat Jul 08, 2017 6:29 am
- Forum: Mods
- Topic: [MOD 0.16] Vehicle Wagon 1.2.5
- Replies: 100
- Views: 49991
Re: [MOD 0.15] Vehicle Wagon 1.1.2
New update to fix this false positive issue -- but also a superb new idea to add support for vehicles that cannot be automatically identified ! These new tarp wagons should cover most all previously-unidentifiable vehicles. Of course there is currently no feedback as to what's under the tarp, but it...
- Thu Jul 06, 2017 11:08 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 53976
Re: [MOD 0.15] Helicopters
Get to da choppah!
Nice mod, some intense coding shenanigans to get things to animate the way you want to!
Nice mod, some intense coding shenanigans to get things to animate the way you want to!
- Mon Jul 03, 2017 10:23 pm
- Forum: Implemented mod requests
- Topic: Event on_player_chat
- Replies: 2
- Views: 889
Re: Event on_player_chat
Yeppers.Mooncat wrote:Wow, this is implemented!??
- Sat Jul 01, 2017 7:51 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320837
Re: [MOD 0.15] Orbital Ion Cannon 1.5.2
Hmm, funky error. Even though researching the Auto-targeting tech before having any ion cannons in orbit is not supposed to happen, I thought I had put enough checks in to make sure it still wouldn't throw any errors. I guess it wasn't enough, so I added an extra sanity check for the next version.
- Fri Jun 30, 2017 4:33 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 320837
Re: [MOD 0.15] Orbital Ion Cannon 1.5.2
I love the mod. Lately it's gotten a bit annoying in game though: I'm hearing klaxons constantly! Please tell me how to turn off auto targeting (or if I can disable the klaxon but only for auto-targeted shots). Thanks! You can disable auto-targeting in the mod options menu (Options -> Mods; under t...
- Thu Jun 29, 2017 10:50 pm
- Forum: Modding help
- Topic: Untargetable enemy entity
- Replies: 4
- Views: 1183
Re: Untargetable enemy entity
You could set it to destructible = false.