I believe i know what causes it.
It's because there is an express belt right in front of the underground belt, replacing that one with a fast belt makes the underground belt work again.
I guess the express belts are too fast for the underground.
Search found 46 matches
- Fri Feb 21, 2014 11:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Express Underground Belt no longer working
- Replies: 6
- Views: 2635
- Fri Feb 21, 2014 11:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Express Underground Belt no longer working
- Replies: 6
- Views: 2635
[0.9.1] Express Underground Belt no longer working
I got an express underground belt that no longer works with Plastic Bars. Removing it and then placing it again doesn't fix it. Fast or regular underground belts on the same place does work. Replacing the Plastic Bars with something else makes the belt do its job. Just not for Plastic Bars. :| Save ...
- Fri Feb 21, 2014 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.1] Chemical Plants petrolium gas values not rounded
- Replies: 2
- Views: 1021
[0.9.1] Chemical Plants petrolium gas values not rounded
Follow the arrows.
- Thu Feb 20, 2014 4:17 pm
- Forum: Pending
- Topic: [0.9] Weird lag
- Replies: 11
- Views: 7634
Re: [0.9] Weird lag
Speaking of replays, how do i watch them?kovarex wrote:It might have something to do with replay saving. You can disable replay saving of the save by loading the mod with any mod (and you can switch it off again).
- Wed Feb 19, 2014 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Train disappearing on placement
- Replies: 4
- Views: 1433
Re: [0.9.0] Train disappearing on placement
Oh forgot about that one, i had it a few times as well, but i believe that was in 0.8.8, haven't played with trains in 0.9.0 yet.
- Wed Feb 19, 2014 2:09 pm
- Forum: Archive
- Topic: [outdated] Production tree
- Replies: 12
- Views: 32295
Re: Production tree
Yeah, right now they are all made with paint.ssilk wrote:In the end this must be auto generated in the game or on a website, because it must work for mods, too.
Would be nice to make it into a little tool that mod developers can use to create recipe images for their threads.
- Wed Feb 19, 2014 11:05 am
- Forum: Archive
- Topic: [outdated] Production tree
- Replies: 12
- Views: 32295
Re: Production tree
A bit like this?ssilk wrote: - I think it makes more sense to have it from the other directtion: For every item a small tree, which completely shows, what's needed to create that single item.
Screenshot
It's something i've been working on.- Mon Feb 17, 2014 7:18 pm
- Forum: Ideas and Suggestions
- Topic: Dude, where's my car?
- Replies: 14
- Views: 7007
Re: Dude, where's my car?
Lol, i actually read that as "fried witch". That would be weirdssilk wrote:I know a fried which forgot it. He searched 2 hours. Then he called the police, because he thought it was stolen.Darthlawsuit wrote:Even in video games man cannot remember where they parked their car.
- Mon Feb 17, 2014 6:23 pm
- Forum: Show your Creations
- Topic: Factorio Experimental Patch Overview 0.9.0
- Replies: 7
- Views: 14167
Re: Factorio Experimental Patch Overview 0.9.0
Why is the aspect ratio of your videos so strange? looks like you're recording on 16:9 but uploading it as 4:3.
Also, have the mouse cursor visible so people can actually follow it.
Also, have the mouse cursor visible so people can actually follow it.
- Mon Feb 17, 2014 6:18 pm
- Forum: General discussion
- Topic: Feedback 0.9
- Replies: 58
- Views: 21224
Re: Feedback 0.9
My thingies: Make all fluids portable by barrels, not just oil. Not necessarily 0.9.0 related, but make trees more visible on the (mini)map, it's a pain to navigate. Climbable pipes I would like to be able to change what exits from the exits from oil refineries and chemical plants. Make it 'rotatabl...
- Mon Feb 17, 2014 5:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Can't load saves "Couldn't read from input file."
- Replies: 4
- Views: 2232
Re: [0.9.0] Can't load saves "Couldn't read from input file.
I had a blueprint with an assembling machine in my non-active toolbelt, see here.
- Mon Feb 17, 2014 5:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] save while crafting bug
- Replies: 8
- Views: 2838
Re: [0.9.0] save while crafting bug
I got the same crash (although i'm not crafting by hand) here . I tested a bunch of stuff and found out what causes it. The crash happens when you have an assembling machine (doesn't matter which one) in a blueprint (alone or with something else) in your toolbelt that is currently not active. You ca...
- Sun Feb 16, 2014 9:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Broken savegame
- Replies: 8
- Views: 2482
- Sun Feb 16, 2014 6:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Can't load saves "Couldn't read from input file."
- Replies: 4
- Views: 2232
[0.9.0] Can't load saves "Couldn't read from input file."
Getting this crash when loading my main game, also for all autosaves and some previous saves.
Here is the save game
Here is the mod i used
Here is the save game
Here is the mod i used
- Sun Feb 16, 2014 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Copied Requester Chests don't work
- Replies: 2
- Views: 1103
[0.9.0] Copied Requester Chests don't work
- Place two requester chests.
- Set up some logistics for the first.
- Shift-right click on the first.
- Shift-left click on the second.
- Notice that no bots bring the requested items to the second.
- Change the logistics of the second.
- Notice it works again.
- Sat Feb 15, 2014 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Climb / jump over pipes
- Replies: 22
- Views: 11389
Re: Climb / jump over pipes
Hmm yeah, a ladder would be perfect.
- Sat Feb 15, 2014 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Climb / jump over pipes
- Replies: 22
- Views: 11389
Climb / jump over pipes
With all the pipes now it's really hard to navigate my base and i don't want to use tons of "pipe-to-ground"s so why not add the ability to climb over the pipes? Just walk towards one and the player will start a climbing animation to get over it.
- Sat Feb 15, 2014 3:44 pm
- Forum: Implemented Suggestions
- Topic: Valve [see folloup-thread!]
- Replies: 19
- Views: 22941
Re: Valve
Even better, make it a smart valve so you can link it to the logistics network.
- Sat Feb 15, 2014 11:50 am
- Forum: General discussion
- Topic: Can I use oil to produce energy?
- Replies: 28
- Views: 19670
Re: Can I use oil to produce energy?
Yeah, you can build empty barrels and fill them with oil at a chemical plant. You can also empty them to get the oil back so you can transport it.
- Sat Feb 15, 2014 9:54 am
- Forum: General discussion
- Topic: Can I use oil to produce energy?
- Replies: 28
- Views: 19670
Re: Can I use oil to produce energy?
Actually, if you look at the lua (prototypes/entity/resources.lua) you see this:
infinite = true
Code: Select all
data:extend(
{
{
type = "resource",
name = "crude-oil",
....
infinite = true,
...