Search found 46 matches

by Rens2Sea
Fri Feb 21, 2014 11:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Express Underground Belt no longer working
Replies: 6
Views: 2635

Re: [0.9.1] Express Underground Belt no longer working

I believe i know what causes it.
It's because there is an express belt right in front of the underground belt, replacing that one with a fast belt makes the underground belt work again.
I guess the express belts are too fast for the underground. :o
by Rens2Sea
Fri Feb 21, 2014 11:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Express Underground Belt no longer working
Replies: 6
Views: 2635

[0.9.1] Express Underground Belt no longer working

I got an express underground belt that no longer works with Plastic Bars. Removing it and then placing it again doesn't fix it. Fast or regular underground belts on the same place does work. Replacing the Plastic Bars with something else makes the belt do its job. Just not for Plastic Bars. :| Save ...
by Rens2Sea
Thu Feb 20, 2014 4:17 pm
Forum: Pending
Topic: [0.9] Weird lag
Replies: 11
Views: 7634

Re: [0.9] Weird lag

kovarex wrote:It might have something to do with replay saving. You can disable replay saving of the save by loading the mod with any mod (and you can switch it off again).
Speaking of replays, how do i watch them?
by Rens2Sea
Wed Feb 19, 2014 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Train disappearing on placement
Replies: 4
Views: 1433

Re: [0.9.0] Train disappearing on placement

Oh forgot about that one, i had it a few times as well, but i believe that was in 0.8.8, haven't played with trains in 0.9.0 yet.
by Rens2Sea
Wed Feb 19, 2014 2:09 pm
Forum: Archive
Topic: [outdated] Production tree
Replies: 12
Views: 32295

Re: Production tree

ssilk wrote:In the end this must be auto generated in the game or on a website, because it must work for mods, too.
Yeah, right now they are all made with paint. :oops:
Would be nice to make it into a little tool that mod developers can use to create recipe images for their threads.
by Rens2Sea
Wed Feb 19, 2014 11:05 am
Forum: Archive
Topic: [outdated] Production tree
Replies: 12
Views: 32295

Re: Production tree

ssilk wrote: - I think it makes more sense to have it from the other directtion: For every item a small tree, which completely shows, what's needed to create that single item.
A bit like this?
Screenshot
It's something i've been working on.
by Rens2Sea
Mon Feb 17, 2014 7:18 pm
Forum: Ideas and Suggestions
Topic: Dude, where's my car?
Replies: 14
Views: 7007

Re: Dude, where's my car?

ssilk wrote:
Darthlawsuit wrote:Even in video games man cannot remember where they parked their car.
I know a fried which forgot it. He searched 2 hours. Then he called the police, because he thought it was stolen.
Lol, i actually read that as "fried witch". That would be weird :lol:
by Rens2Sea
Mon Feb 17, 2014 6:23 pm
Forum: Show your Creations
Topic: Factorio Experimental Patch Overview 0.9.0
Replies: 7
Views: 14167

Re: Factorio Experimental Patch Overview 0.9.0

Why is the aspect ratio of your videos so strange? looks like you're recording on 16:9 but uploading it as 4:3.
Also, have the mouse cursor visible so people can actually follow it. ;)
by Rens2Sea
Mon Feb 17, 2014 6:18 pm
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 21224

Re: Feedback 0.9

My thingies: Make all fluids portable by barrels, not just oil. Not necessarily 0.9.0 related, but make trees more visible on the (mini)map, it's a pain to navigate. Climbable pipes I would like to be able to change what exits from the exits from oil refineries and chemical plants. Make it 'rotatabl...
by Rens2Sea
Mon Feb 17, 2014 5:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Can't load saves "Couldn't read from input file."
Replies: 4
Views: 2232

Re: [0.9.0] Can't load saves "Couldn't read from input file.

I had a blueprint with an assembling machine in my non-active toolbelt, see here.
by Rens2Sea
Mon Feb 17, 2014 5:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] save while crafting bug
Replies: 8
Views: 2838

Re: [0.9.0] save while crafting bug

I got the same crash (although i'm not crafting by hand) here . I tested a bunch of stuff and found out what causes it. The crash happens when you have an assembling machine (doesn't matter which one) in a blueprint (alone or with something else) in your toolbelt that is currently not active. You ca...
by Rens2Sea
Sun Feb 16, 2014 9:20 pm
Forum: Resolved Problems and Bugs
Topic: Broken savegame
Replies: 8
Views: 2482

Re: Broken savegame

Or this?
by Rens2Sea
Sun Feb 16, 2014 6:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Can't load saves "Couldn't read from input file."
Replies: 4
Views: 2232

[0.9.0] Can't load saves "Couldn't read from input file."

Getting this crash when loading my main game, also for all autosaves and some previous saves.

Image

Here is the save game
Here is the mod i used
by Rens2Sea
Sun Feb 16, 2014 2:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Copied Requester Chests don't work
Replies: 2
Views: 1103

[0.9.0] Copied Requester Chests don't work

  1. Place two requester chests.
  2. Set up some logistics for the first.
  3. Shift-right click on the first.
  4. Shift-left click on the second.
  5. Notice that no bots bring the requested items to the second.
  6. Change the logistics of the second.
  7. Notice it works again.
by Rens2Sea
Sat Feb 15, 2014 5:11 pm
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 11389

Re: Climb / jump over pipes

Hmm yeah, a ladder would be perfect.
by Rens2Sea
Sat Feb 15, 2014 3:50 pm
Forum: Ideas and Suggestions
Topic: Climb / jump over pipes
Replies: 22
Views: 11389

Climb / jump over pipes

With all the pipes now it's really hard to navigate my base and i don't want to use tons of "pipe-to-ground"s so why not add the ability to climb over the pipes? Just walk towards one and the player will start a climbing animation to get over it.
by Rens2Sea
Sat Feb 15, 2014 3:44 pm
Forum: Implemented Suggestions
Topic: Valve [see folloup-thread!]
Replies: 19
Views: 22941

Re: Valve

Even better, make it a smart valve so you can link it to the logistics network.
by Rens2Sea
Sat Feb 15, 2014 11:50 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19670

Re: Can I use oil to produce energy?

Yeah, you can build empty barrels and fill them with oil at a chemical plant. You can also empty them to get the oil back so you can transport it.
by Rens2Sea
Sat Feb 15, 2014 9:54 am
Forum: General discussion
Topic: Can I use oil to produce energy?
Replies: 28
Views: 19670

Re: Can I use oil to produce energy?

Actually, if you look at the lua (prototypes/entity/resources.lua) you see this:

Code: Select all

data:extend(
{
  {
    type = "resource",
    name = "crude-oil",
    ....
    infinite = true,
    ...
infinite = true :D

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