Search found 98 matches

by Bleda
Wed Jun 25, 2014 9:56 am
Forum: Ideas and Suggestions
Topic: Trains should wait when they have no fuel
Replies: 7
Views: 2290

Re: Trains should wait when they have no fuel

the idea is good, but connecting train stops to the network directly is even better, I think.
by Bleda
Tue Jun 24, 2014 8:15 am
Forum: Gameplay Help
Topic: How do I possibly get to Power Armor MK2?
Replies: 13
Views: 5382

Re: How do I possibly get to Power Armor MK2?

exactly. build a fusion reactor (hope you have enough artifacts for that) and as many mk2 energy shields as possible. Get a combat shotgun and piercing shotgun rounds. Get your follower robot count up to level 3 or 4 and build a factory for destroyer capsules. they are strong against the big biters....
by Bleda
Mon Jun 23, 2014 11:02 am
Forum: Show your Creations
Topic: My Factory
Replies: 12
Views: 9269

Re: My Factory

one green circuit assembly produces enough for several advanced circuit and processing unit assemblies. on the other hand, one copper wire assembly is not enough for one green circuit assembly. I guess you could improve this design by turning some of your green circuit factories into cable factories...
by Bleda
Sun Jun 22, 2014 2:28 pm
Forum: General discussion
Topic: One Large Factory or Smaller Specialized Ones?
Replies: 9
Views: 6185

Re: One Large Factory or Smaller Specialized Ones?

I think there are a few things missing to make the separate sub factories thing working well. First of all, of course, is being able to transport all liquids on a train. Secondly, it takes too long to get from one sub factory to another and you end up driving around in your car most of the time. So ...
by Bleda
Sat Jun 21, 2014 11:07 am
Forum: Implemented Suggestions
Topic: Iron sticks and wooden planks
Replies: 2
Views: 1431

Iron sticks and wooden planks

Every time my inventory is full, I find one slot occupied with one iron stick and another one with one wooden plank. Why do these even exist? They are used in extremely few recipes and always in odd quantities, so you get stuck with one useless peace stuck in your inventory. The only reason to autom...
by Bleda
Sat Jun 21, 2014 10:46 am
Forum: General discussion
Topic: speedy
Replies: 13
Views: 3825

Re: speedy

but actually not such a bad idea :D

speed module could make shield recharge and fire rate faster
effectivity module makes your equipment use less energy
productivity module ??? (maybe lets you use less ammo?)
by Bleda
Tue Jun 17, 2014 2:52 pm
Forum: Gameplay Help
Topic: Pipes and Pumps
Replies: 18
Views: 6570

Re: Pipes and Pumps

could it be about the distances? the closest chemical plant gets more liquid because the oil arrives before it arrives at the pump?
by Bleda
Tue Jun 17, 2014 2:36 pm
Forum: Show your Creations
Topic: Just my little base.
Replies: 5
Views: 6001

Re: Just my little base.

ok, you're right about that, sorry. I built a similar setup, but with tier 1 assemblies for the packs and a tier 2 for gears. I guess a tier 3 assembly could be enough for this setup. or even some speed modules? 45 packs per minute is a lot, anyway. good luck keeping up with blue production, later. ...
by Bleda
Tue Jun 17, 2014 7:46 am
Forum: Show your Creations
Topic: Just my little base.
Replies: 5
Views: 6001

Re: Just my little base.

which is enough ;)
by Bleda
Sat Jun 14, 2014 12:57 pm
Forum: Energy Production
Topic: Green power is for the weak!
Replies: 19
Views: 14480

Re: Green power is for the weak!

in my current game I'm also going for heavy pollution :D My problem are not the biter attacks, even though now that the medium ones appeared, they cause some trouble... the main problem are my coal reserves.The coal in my starting area is gone, I have a lack of oil fields and there are too many big ...
by Bleda
Fri Jun 13, 2014 1:45 pm
Forum: Ideas and Suggestions
Topic: Mechanical Energy System
Replies: 10
Views: 3754

Re: Mechanical Energy System

Ok, I guess I get it now, but what's the point of all of this? what sense does it make to add some complex thing that has the exactly same purpose as the already existing electric power network?
by Bleda
Fri Jun 13, 2014 8:46 am
Forum: Ideas and Suggestions
Topic: Mechanical Energy System
Replies: 10
Views: 3754

Re: Mechanical Energy System

just to get this clear. you're suggesting a new power source apart from electricity. so you can chose if you want to run a factory on electricity or "mechanical power". And the two would behave differently in that with the mechanical power, assembly lines have no speed limit, but the thing...
by Bleda
Thu Jun 12, 2014 11:56 am
Forum: Ideas and Suggestions
Topic: Mechanical Energy System
Replies: 10
Views: 3754

Re: Mechanical Energy System

Now, everything runs slower if there's not enough energy produced. I think what he wants is to get rid of the maximum speed for all the assemblies, so they run faster if there's an overproduction of energy. imo that's kind of ridiculous, because then you can just have one assembly machine that's bei...
by Bleda
Thu Jun 12, 2014 11:51 am
Forum: Implemented Suggestions
Topic: taking items from the back instead of the front
Replies: 7
Views: 3013

Re: taking items from the back instead of the front

+1
small change, makes absolute sense!

and also always take from incomplete stacks first.
by Bleda
Thu Jun 12, 2014 11:48 am
Forum: Ideas and Suggestions
Topic: outserter priority
Replies: 7
Views: 4391

Re: outserter priority

Ok, I understand that the current behavior can also be really useful, if you want to put the overflow in a chest or something like that. what about a behavior like I described it, but add a "priority" option for smart inserters? about outputting things on a belt first and then splitting th...
by Bleda
Wed Jun 11, 2014 2:36 pm
Forum: Ideas and Suggestions
Topic: outserter priority
Replies: 7
Views: 4391

outserter priority

when you have several inserters taking items from an assembler, which inserter has priority? does anyone know about this? to me it seems like there's no real logic behind it. sometimes one inserter gets all the items and the others wait forever. my suggestion: when there are more than one inserters ...
by Bleda
Tue Jun 10, 2014 3:06 pm
Forum: Ideas and Suggestions
Topic: westwood style folding out buildings command and conquer
Replies: 8
Views: 3420

Re: westwood style folding out buildings command and conquer

nice, but probably not going to happen. they already have problems with the memory because there are so many sprites. this would let the number of sprites explode. also, it's a lot of work they better spend on something else, don't you think?
by Bleda
Tue Jun 10, 2014 3:03 pm
Forum: Ideas and Suggestions
Topic: Splitters - only connected exits receive goods
Replies: 8
Views: 3237

Re: Splitters - only connected exits receive goods

I think it's an unnecessary change and it also breaks some possibilities. for example now you can take items from the tile after the splitter and still use it to place a power pole or another inserter. If you want to avoid expensive items to get stuck there, just put a few worthless things on the be...
by Bleda
Mon Jun 09, 2014 3:58 pm
Forum: Implemented Suggestions
Topic: Research progress visualization ☸
Replies: 17
Views: 23834

Re: Research progress visualization

I haven't played civ4 but I understood what you mean in the first post without problems. ;)

And I must totally agree that this would be a very nice little detail improvement the devs should consider.
by Bleda
Sat Jun 07, 2014 5:40 pm
Forum: Resolved Problems and Bugs
Topic: 0.10.0 fast replacing pipe with boiler
Replies: 3
Views: 1907

0.10.0 fast replacing pipe with boiler

in 0.9.x you could fast-replace a pipe with a boiler. this does not seem to work anymore.

Go to advanced search