Search found 98 matches
- Wed Jun 25, 2014 9:56 am
- Forum: Ideas and Suggestions
- Topic: Trains should wait when they have no fuel
- Replies: 7
- Views: 2290
Re: Trains should wait when they have no fuel
the idea is good, but connecting train stops to the network directly is even better, I think.
- Tue Jun 24, 2014 8:15 am
- Forum: Gameplay Help
- Topic: How do I possibly get to Power Armor MK2?
- Replies: 13
- Views: 5382
Re: How do I possibly get to Power Armor MK2?
exactly. build a fusion reactor (hope you have enough artifacts for that) and as many mk2 energy shields as possible. Get a combat shotgun and piercing shotgun rounds. Get your follower robot count up to level 3 or 4 and build a factory for destroyer capsules. they are strong against the big biters....
- Mon Jun 23, 2014 11:02 am
- Forum: Show your Creations
- Topic: My Factory
- Replies: 12
- Views: 9269
Re: My Factory
one green circuit assembly produces enough for several advanced circuit and processing unit assemblies. on the other hand, one copper wire assembly is not enough for one green circuit assembly. I guess you could improve this design by turning some of your green circuit factories into cable factories...
- Sun Jun 22, 2014 2:28 pm
- Forum: General discussion
- Topic: One Large Factory or Smaller Specialized Ones?
- Replies: 9
- Views: 6185
Re: One Large Factory or Smaller Specialized Ones?
I think there are a few things missing to make the separate sub factories thing working well. First of all, of course, is being able to transport all liquids on a train. Secondly, it takes too long to get from one sub factory to another and you end up driving around in your car most of the time. So ...
- Sat Jun 21, 2014 11:07 am
- Forum: Implemented Suggestions
- Topic: Iron sticks and wooden planks
- Replies: 2
- Views: 1431
Iron sticks and wooden planks
Every time my inventory is full, I find one slot occupied with one iron stick and another one with one wooden plank. Why do these even exist? They are used in extremely few recipes and always in odd quantities, so you get stuck with one useless peace stuck in your inventory. The only reason to autom...
- Sat Jun 21, 2014 10:46 am
- Forum: General discussion
- Topic: speedy
- Replies: 13
- Views: 3825
Re: speedy
but actually not such a bad idea
speed module could make shield recharge and fire rate faster
effectivity module makes your equipment use less energy
productivity module ??? (maybe lets you use less ammo?)
speed module could make shield recharge and fire rate faster
effectivity module makes your equipment use less energy
productivity module ??? (maybe lets you use less ammo?)
- Tue Jun 17, 2014 2:52 pm
- Forum: Gameplay Help
- Topic: Pipes and Pumps
- Replies: 18
- Views: 6570
Re: Pipes and Pumps
could it be about the distances? the closest chemical plant gets more liquid because the oil arrives before it arrives at the pump?
- Tue Jun 17, 2014 2:36 pm
- Forum: Show your Creations
- Topic: Just my little base.
- Replies: 5
- Views: 6001
Re: Just my little base.
ok, you're right about that, sorry. I built a similar setup, but with tier 1 assemblies for the packs and a tier 2 for gears. I guess a tier 3 assembly could be enough for this setup. or even some speed modules? 45 packs per minute is a lot, anyway. good luck keeping up with blue production, later. ...
- Tue Jun 17, 2014 7:46 am
- Forum: Show your Creations
- Topic: Just my little base.
- Replies: 5
- Views: 6001
Re: Just my little base.
which is enough
- Sat Jun 14, 2014 12:57 pm
- Forum: Energy Production
- Topic: Green power is for the weak!
- Replies: 19
- Views: 14480
Re: Green power is for the weak!
in my current game I'm also going for heavy pollution :D My problem are not the biter attacks, even though now that the medium ones appeared, they cause some trouble... the main problem are my coal reserves.The coal in my starting area is gone, I have a lack of oil fields and there are too many big ...
- Fri Jun 13, 2014 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 3754
Re: Mechanical Energy System
Ok, I guess I get it now, but what's the point of all of this? what sense does it make to add some complex thing that has the exactly same purpose as the already existing electric power network?
- Fri Jun 13, 2014 8:46 am
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 3754
Re: Mechanical Energy System
just to get this clear. you're suggesting a new power source apart from electricity. so you can chose if you want to run a factory on electricity or "mechanical power". And the two would behave differently in that with the mechanical power, assembly lines have no speed limit, but the thing...
- Thu Jun 12, 2014 11:56 am
- Forum: Ideas and Suggestions
- Topic: Mechanical Energy System
- Replies: 10
- Views: 3754
Re: Mechanical Energy System
Now, everything runs slower if there's not enough energy produced. I think what he wants is to get rid of the maximum speed for all the assemblies, so they run faster if there's an overproduction of energy. imo that's kind of ridiculous, because then you can just have one assembly machine that's bei...
- Thu Jun 12, 2014 11:51 am
- Forum: Implemented Suggestions
- Topic: taking items from the back instead of the front
- Replies: 7
- Views: 3013
Re: taking items from the back instead of the front
+1
small change, makes absolute sense!
and also always take from incomplete stacks first.
small change, makes absolute sense!
and also always take from incomplete stacks first.
- Thu Jun 12, 2014 11:48 am
- Forum: Ideas and Suggestions
- Topic: outserter priority
- Replies: 7
- Views: 4391
Re: outserter priority
Ok, I understand that the current behavior can also be really useful, if you want to put the overflow in a chest or something like that. what about a behavior like I described it, but add a "priority" option for smart inserters? about outputting things on a belt first and then splitting th...
- Wed Jun 11, 2014 2:36 pm
- Forum: Ideas and Suggestions
- Topic: outserter priority
- Replies: 7
- Views: 4391
outserter priority
when you have several inserters taking items from an assembler, which inserter has priority? does anyone know about this? to me it seems like there's no real logic behind it. sometimes one inserter gets all the items and the others wait forever. my suggestion: when there are more than one inserters ...
- Tue Jun 10, 2014 3:06 pm
- Forum: Ideas and Suggestions
- Topic: westwood style folding out buildings command and conquer
- Replies: 8
- Views: 3420
Re: westwood style folding out buildings command and conquer
nice, but probably not going to happen. they already have problems with the memory because there are so many sprites. this would let the number of sprites explode. also, it's a lot of work they better spend on something else, don't you think?
- Tue Jun 10, 2014 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Splitters - only connected exits receive goods
- Replies: 8
- Views: 3237
Re: Splitters - only connected exits receive goods
I think it's an unnecessary change and it also breaks some possibilities. for example now you can take items from the tile after the splitter and still use it to place a power pole or another inserter. If you want to avoid expensive items to get stuck there, just put a few worthless things on the be...
- Mon Jun 09, 2014 3:58 pm
- Forum: Implemented Suggestions
- Topic: Research progress visualization βΈ
- Replies: 17
- Views: 23834
Re: Research progress visualization
I haven't played civ4 but I understood what you mean in the first post without problems.
And I must totally agree that this would be a very nice little detail improvement the devs should consider.
And I must totally agree that this would be a very nice little detail improvement the devs should consider.
- Sat Jun 07, 2014 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.10.0 fast replacing pipe with boiler
- Replies: 3
- Views: 1907
0.10.0 fast replacing pipe with boiler
in 0.9.x you could fast-replace a pipe with a boiler. this does not seem to work anymore.