Search found 54 matches: wav ogg
Searched query: +wav +ogg
- Sat Jun 21, 2025 1:25 pm
- Forum: Mods
- Topic: Extra Drumkit for programmable speaker music
- Replies: 7
- Views: 1261
Re: Extra Drumkit for programmable speaker music
You could use .wav to check if it's the compression or the mixing in game. The game decodes samples into unsigned 16 bit depth (down from 32 bit float ... better" due to the maximum bitrate being seemingly higher for .opus than .ogg ( the files are twice as big from 1.5 MB to 3MB) , recordings show ...
- Tue Jun 03, 2025 5:01 pm
- Forum: Modding help
- Topic: Audio Formats?
- Replies: 6
- Views: 3078
Re: Audio Formats?
... documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.
where did you document it ? Can't find anything in wiki or doc
On the sound type: https://lua-api.factorio.com/latest/types/Sound.html#filename
In the meantime we dropped support for .voc.
Support sound file formats are .ogg, .wav and .voc.
where did you document it ? Can't find anything in wiki or doc
On the sound type: https://lua-api.factorio.com/latest/types/Sound.html#filename
In the meantime we dropped support for .voc.
- Tue Jun 03, 2025 4:43 pm
- Forum: Modding help
- Topic: Audio Formats?
- Replies: 6
- Views: 3078
Re: Audio Formats?
where did you document it ? Can't find anything in wiki or docBilka wrote: Fri Oct 08, 2021 6:30 pm Seems like this shows up in some search results and I just documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.
- Sun Nov 10, 2024 2:00 pm
- Forum: Technical Help
- Topic: Factorio works on FreeBSD
- Replies: 1
- Views: 607
Factorio works on FreeBSD
... error values for all GnuPG components (Rocky Linux 9.4)
linux-rl9-libogg-1.3.4 Ogg bitstream library (Rocky Linux 9.4)
linux-rl9-libpciaccess-0.16 ... 1.0.31_1 Reading and writing files containing sampled sound (like WAV or AIFF) (Rocky Linux 9.4)
linux-rl9-libvorbis-1.3.7 Audio compression ...
linux-rl9-libogg-1.3.4 Ogg bitstream library (Rocky Linux 9.4)
linux-rl9-libpciaccess-0.16 ... 1.0.31_1 Reading and writing files containing sampled sound (like WAV or AIFF) (Rocky Linux 9.4)
linux-rl9-libvorbis-1.3.7 Audio compression ...
- Mon Apr 29, 2024 5:33 pm
- Forum: Combinator Creations
- Topic: Robots generating endlessly new "music"
- Replies: 26
- Views: 12351
Re: Robots generating endlessly new "music"
... 6ToCu9avcTb7zTUoF57NwGIlBSQdLU1ckq3Qs4jVfWcCOvDTTwAVVjBk2NmcyhAKTx6hpVo911u6ouYaq6ZlfVJSt3E3A6rq5ZNXAQ9lobsg+aqs7a2bj ... 3Zm9glM0YVWdglu0VNgPcCVYfQbKhMIaiXAC3FGYhY0NbRLogGRCG0XlEdzx5mlCpVrhDs5BhdV8f ...
- Thu Apr 04, 2024 2:45 pm
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 10784
Re: Sound alignment is off
... sound editing here .
I was doing some test on that note with 44.100 hz wav because it can divide by 60 , i recreated the sound in your test in ... used to represent the curve for 1 tick as visible in the picture, the .Ogg at 14.000 hz but for the wav you need to zoom in because there are a more ...
I was doing some test on that note with 44.100 hz wav because it can divide by 60 , i recreated the sound in your test in ... used to represent the curve for 1 tick as visible in the picture, the .Ogg at 14.000 hz but for the wav you need to zoom in because there are a more ...
- Wed Apr 03, 2024 9:08 am
- Forum: Not a bug
- Topic: Sound alignment is off
- Replies: 14
- Views: 10784
Re: Sound alignment is off
... is at least something you can fix yourself: just start again but use .wav files instead of .ogg files. Also make sure you resample to a frame rate which is a multiple of 60 (oggdec gives a sample rate of 14000, which isn't).
Even then, I'm not optimistic - but good luck.
Even then, I'm not optimistic - but good luck.
- Fri Feb 02, 2024 1:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.101] cyclic_sound stutters between sounds
- Replies: 8
- Views: 1646
Re: [Donion] [1.1.101] cyclic_sound stutters between sounds
Maybe 50-100ms or so I’d guess but very audible. The sound itself didn’t seem to matter. Tried with .wav and .ogg with both smaller (high compression) and larger file sizes (low compression).
- Fri Oct 08, 2021 6:30 pm
- Forum: Modding help
- Topic: Audio Formats?
- Replies: 6
- Views: 3078
Re: Audio Formats?
Seems like this shows up in some search results and I just documented this, so here is the answer:
Support sound file formats are .ogg, .wav and .voc.
Support sound file formats are .ogg, .wav and .voc.
- Sun May 23, 2021 8:01 pm
- Forum: General discussion
- Topic: Upgrading the old game assets in 0.6.4
- Replies: 13
- Views: 7484
Re: Upgrading the graphics in 0.6.4
... from modern game to 0.6.4
data\core\sound
axe-meat-1 -> (convert to WAV)
axe-meat-2 -> (convert to WAV)
axe-meat-3 -> (convert to WAV)
axe-mining ... to WAV)
build-medium -> build (convert to WAV)
game-lost -> mission-lost.ogg
message -> (convert to WAV)
new-objective -> new-goal.ogg
research ...
data\core\sound
axe-meat-1 -> (convert to WAV)
axe-meat-2 -> (convert to WAV)
axe-meat-3 -> (convert to WAV)
axe-mining ... to WAV)
build-medium -> build (convert to WAV)
game-lost -> mission-lost.ogg
message -> (convert to WAV)
new-objective -> new-goal.ogg
research ...
- Sun Mar 28, 2021 10:56 am
- Forum: Modding help
- Topic: Managing multiple weaponsounds
- Replies: 2
- Views: 1154
Re: Managing multiple weaponsounds
... sound = {
{
filename = "__my-mod__/sound/submachine-gunshot-1.ogg",
volume = 0.6,
},
{
filename = "__my-mod__/sound/submachine-gunshot ... parameters.sound = {
{
filename = "__Wh40k_Armoury_fork__/sound/bolt1.wav",
volume = 0.6,
},
{
filename = "__Wh40k_Armoury_fork__/sound/bolt2 ...
{
filename = "__my-mod__/sound/submachine-gunshot-1.ogg",
volume = 0.6,
},
{
filename = "__my-mod__/sound/submachine-gunshot ... parameters.sound = {
{
filename = "__Wh40k_Armoury_fork__/sound/bolt1.wav",
volume = 0.6,
},
{
filename = "__Wh40k_Armoury_fork__/sound/bolt2 ...
- Wed Jul 08, 2020 6:51 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 877742
Re: pY Coal Processing - Discussion
... s for demonstration purposes only. I could do better, but I only had the .ogg files to go off, and that means every such change will degrade overall quality...
Ideally Pyanodon will chime in. At a minimum, they should have the original WAV files.
Ideally Pyanodon will chime in. At a minimum, they should have the original WAV files.
- Wed Jan 29, 2020 2:47 pm
- Forum: Modding discussion
- Topic: Question about rules regarding using assets from other games in mods
- Replies: 6
- Views: 2914
Question about rules regarding using assets from other games in mods
Is it allowed? I bought a copy of Incoming Forces+Incoming, and all of their sound assets are in plain wav format (ogg for the music).
- Mon Sep 03, 2018 7:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."
- Replies: 2
- Views: 4134
[0.16.51] Mod-Error: "InRangePredicate only accepts direction without diagonals."
... vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
prepare_range = 35,
shoot_in_prepare_state = false ... filename = "__scattergun_turret__/sound/lcannon-turret-fire.wav",
volume = 1.25
}
}
},
call_for_help_radius = 40
},
Mod ...
prepare_range = 35,
shoot_in_prepare_state = false ... filename = "__scattergun_turret__/sound/lcannon-turret-fire.wav",
volume = 1.25
}
}
},
call_for_help_radius = 40
},
Mod ...
- Wed Jun 20, 2018 9:50 am
- Forum: Ideas and Suggestions
- Topic: Custom Music
- Replies: 11
- Views: 7205
Re: Custom Music
... used to it.)
what was the audio format of files before they switched to OGG? I thought it was MP3, but it could be WAV... either way, it was changed a back in version 0.10 I think.
I bow before your seniority. I think i joined in 0.11, and started modding in 0.13? I found one old mod on my disk that ...
what was the audio format of files before they switched to OGG? I thought it was MP3, but it could be WAV... either way, it was changed a back in version 0.10 I think.
I bow before your seniority. I think i joined in 0.11, and started modding in 0.13? I found one old mod on my disk that ...
- Wed Jun 20, 2018 8:33 am
- Forum: Ideas and Suggestions
- Topic: Custom Music
- Replies: 11
- Views: 7205
Re: Custom Music
what was the audio format of files before they switched to OGG? I thought it was MP3, but it could be WAV... either way, it was changed a back in version 0.10 I think.
- Tue Jan 02, 2018 2:51 am
- Forum: Mods
- Topic: Epic Artillery Sounds
- Replies: 11
- Views: 9912
Re: Epic Artillery Sounds
... such as mp3.
I'm trying right now, unfortunately the forum neither allows me to upload mp3, wav, ogg or anything else, so I'm not sure how tbh :?
I'm trying right now, unfortunately the forum neither allows me to upload mp3, wav, ogg or anything else, so I'm not sure how tbh :?
- Tue Jun 28, 2016 10:49 am
- Forum: Not a bug
- Topic: [0.13.0] Linux Headless Server won't create new map
- Replies: 0
- Views: 577
[0.13.0] Linux Headless Server won't create new map
... m4a=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*.ogg=00;36:*.ra=00;36:*.wav=00;36:*.axa=00;36:*.oga=00;36:*.spx=00;36:*.xspf=00;36:"
declare -x MAIL="/var/mail/fac"
declare -x OLDPWD="/home/fac"
declare -x PATH="/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games"
declare ...
declare -x MAIL="/var/mail/fac"
declare -x OLDPWD="/home/fac"
declare -x PATH="/usr/local/bin:/usr/bin:/bin:/usr/local/games:/usr/games"
declare ...
- Sun Feb 28, 2016 8:28 pm
- Forum: Technical Help
- Topic: Text display problem
- Replies: 7
- Views: 4682
Re: Just bought the game; What were Your first impressions?
... SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Xiph.Org Ogg Muxer,0x00200000,1,0,dsfOggMux.dll,
Microsoft DTV-DVD Video Decoder ... 06.7601.17713
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser ...
Xiph.Org Ogg Muxer,0x00200000,1,0,dsfOggMux.dll,
Microsoft DTV-DVD Video Decoder ... 06.7601.17713
NetBridge,0x00200000,2,0,netbridge.dll,6.01.7601.17514
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser ...
- Thu Jan 08, 2015 8:27 am
- Forum: Modding help
- Topic: How to add charging sound to Laser Turrets
- Replies: 1
- Views: 1589
How to add charging sound to Laser Turrets
... sound =
{
sound =
{
filename = "__base__/sound/accumulator-working.ogg",
volume = 1
},
idle_sound = {
filename = "__base__/sound/accumulator ... table.insert(data.raw["gun"]["rocket-launcher"].attack_parameters, {sound =
{
filename = "__rocketsounds__/sound/rocket 1.wav",
volume = 0.8
}
})
{
sound =
{
filename = "__base__/sound/accumulator-working.ogg",
volume = 1
},
idle_sound = {
filename = "__base__/sound/accumulator ... table.insert(data.raw["gun"]["rocket-launcher"].attack_parameters, {sound =
{
filename = "__rocketsounds__/sound/rocket 1.wav",
volume = 0.8
}
})