... Burner Miner+Furnace
Starter red science and coal powered
Prop down some radar about 6-8 of them
Red to Green Science:
Clear out nearby nest, use ... going on.
Drag power pole to oil patch and start pumping then drag underground pipe back to base.
Start oil production 4 refinery for now expand up ...
Search found 149 matches: underground radar
Searched query: +underground +radar
- Thu Dec 26, 2024 12:27 pm
- Forum: Gameplay Help
- Topic: I tend to get stuck mid-game
- Replies: 19
- Views: 1395
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 927
I beat space age! (long+opinions+feedback)
... my factory from above, by stepping on it aren't easily detectable by radar.
The spider bot is useless because I have no purpose for it. Gleba is ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
The spider bot is useless because I have no purpose for it. Gleba is ... to just scale out of that being a concern at all. I wanted to avoid underground belts and pipes to save fuel, but that's abundant anyway. By that ...
- Thu Dec 05, 2024 3:03 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 22869
Version 2.0.24
... space-age] Added camera views to Space platform tooltips.
Added radar minimap visualization for roboports and cargo landing pads. (https ... mining_with_tool_particles_animation_positions.
Underground fluid box connections with incompatible underground_collision_mask ...
Added radar minimap visualization for roboports and cargo landing pads. (https ... mining_with_tool_particles_animation_positions.
Underground fluid box connections with incompatible underground_collision_mask ...
- Mon Dec 02, 2024 8:34 pm
- Forum: Wiki Talk
- Topic: Recycler Formula / Description
- Replies: 3
- Views: 677
Recycler Formula / Description
... source recipe ] = 1
Looping through ingredients...
Checking ingredient : radar
final_amount [number of this item in the source recipe ] = 1
final ... 0
Done with ingredient : tungsten-plate
Checking ingredient : express-underground-belt
final_amount [number of this item in the source recipe ] = 2 ...
Looping through ingredients...
Checking ingredient : radar
final_amount [number of this item in the source recipe ] = 1
final ... 0
Done with ingredient : tungsten-plate
Checking ingredient : express-underground-belt
final_amount [number of this item in the source recipe ] = 2 ...
- Mon Oct 21, 2024 11:04 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 53626
Version 2.0.7
... https://factorio.com/blog/post/fff-403)
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ... is built (if possible). (https://factorio.com/blog/post/fff-402)
Radar can now be connected to circuit network, allowing to wirelessly transmit ...
Added smart dragging of underground belts and pipes.
Added a toggle to show pipelines on the map.
Added ... is built (if possible). (https://factorio.com/blog/post/fff-402)
Radar can now be connected to circuit network, allowing to wirelessly transmit ...
- Wed Sep 25, 2024 12:05 am
- Forum: Gameplay Help
- Topic: Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
- Replies: 1
- Views: 684
Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
... Demand: I need hundreds a minute!
Mall2:
Express Transport belt, underground belt, splitter. LD
Big Electric Pole, MD
Train Stop, LD
Rail Signal, MD
Rail chain signal, MD
Lamp, MD
Cliff Explosives, LD
Solar Panels, VERY VERY HD
Accumulator, VERY VERY HD
Laser Turret, MD
Artillery Shell, MD
Radar ...
Mall2:
Express Transport belt, underground belt, splitter. LD
Big Electric Pole, MD
Train Stop, LD
Rail Signal, MD
Rail chain signal, MD
Lamp, MD
Cliff Explosives, LD
Solar Panels, VERY VERY HD
Accumulator, VERY VERY HD
Laser Turret, MD
Artillery Shell, MD
Radar ...
- Thu Feb 08, 2024 3:34 pm
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 1194
Re: Need help with mass adding byproducts to recipes with a certain item
... dust", 0.1, 1},
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
- Thu Feb 08, 2024 4:07 am
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 1194
Re: Need help with mass adding byproducts to recipes with a certain item
... dust", 0.1, 1},
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
{"pipe-to-ground" , 1, 1, "iron-dust", 0.5, 1},
{"underground-belt" , 1, 1, "iron-dust", 1, 1},
{"splitter" , 1, 1, "iron-dust", 0 ... iron-dust", 0.4, 1},
{"light-armor" , 1, 1, "iron-dust", 1.0, 4},
{"radar" , 1, 1, "iron-dust", 1.0, 1}
}
for _, recipe in ipairs(recipes) do ...
- Wed Nov 01, 2023 1:48 pm
- Forum: Technical Help
- Topic: Extreme mouse lag when switching to Windows desktop
- Replies: 2
- Views: 907
Re: Extreme mouse lag when switching to Windows desktop
... level-indicator 0.7.2 (settings.lua)
1.035 Loading mod settings Moar-Radar 0.5.0 (settings.lua)
1.036 Loading mod settings ZRecycling 1.1.4 ... 1.661 Loading mod RitnWaterfill 1.4.3 (data.lua)
1.670 Loading mod underground-pipe-pack 1.1.2 (data.lua)
1.707 Loading mod base 1.1.94 (data ...
1.035 Loading mod settings Moar-Radar 0.5.0 (settings.lua)
1.036 Loading mod settings ZRecycling 1.1.4 ... 1.661 Loading mod RitnWaterfill 1.4.3 (data.lua)
1.670 Loading mod underground-pipe-pack 1.1.2 (data.lua)
1.707 Loading mod base 1.1.94 (data ...
- Fri Oct 06, 2023 3:40 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 6126
Giga-factory v1.0 (screenshots 1.2 Gb ! )
... to the main railway network.
Lanterns are decorative in nature.
Radar is needed everywhere and putting one in the blueprint here is a good ... speaker and incorrect manipulators and distance between paths)
3. Add underground pipe production and a loading station for 1 wagon.
--- Engine ...
Lanterns are decorative in nature.
Radar is needed everywhere and putting one in the blueprint here is a good ... speaker and incorrect manipulators and distance between paths)
3. Add underground pipe production and a loading station for 1 wagon.
--- Engine ...
- Fri Jan 27, 2023 2:21 pm
- Forum: Modding help
- Topic: Apply parameter to all entities in type
- Replies: 5
- Views: 1280
Apply parameter to all entities in type
... or
data.raw["turret"] or
data.raw["transport-belt"] or
data.raw["underground-belt"] or
data.raw["splitter"] or
data.raw["inserter"] or
data.raw["reactor"] or
data.raw["heat-pipe"] or
data.raw["pipe"] or
data.raw["pipe-to-ground"] or
data.raw["radar"] or
data.raw["lamp"] or
data.raw ...
data.raw["turret"] or
data.raw["transport-belt"] or
data.raw["underground-belt"] or
data.raw["splitter"] or
data.raw["inserter"] or
data.raw["reactor"] or
data.raw["heat-pipe"] or
data.raw["pipe"] or
data.raw["pipe-to-ground"] or
data.raw["radar"] or
data.raw["lamp"] or
data.raw ...
- Fri Oct 28, 2022 10:16 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio items by tier
- Replies: 2
- Views: 5281
Re: Factorio items by tier
... pumpjack)
electronic-circuit
iron-gear-wheel
pipe
steel-plate
radar (radar)
electronic-circuit
iron-gear-wheel
iron-plate
rail-chain ... stop)
electronic-circuit
iron-plate
iron-stick
steel-plate
underground-belt (underground-belt)
iron-plate
transport-belt
uranium ...
electronic-circuit
iron-gear-wheel
pipe
steel-plate
radar (radar)
electronic-circuit
iron-gear-wheel
iron-plate
rail-chain ... stop)
electronic-circuit
iron-plate
iron-stick
steel-plate
underground-belt (underground-belt)
iron-plate
transport-belt
uranium ...
- Wed Sep 28, 2022 10:15 am
- Forum: Energy Production
- Topic: 2x6 tileable Nuclear Reactor 1.76 GW
- Replies: 9
- Views: 11827
2x6 tileable Nuclear Reactor 1.76 GW
... to move your nuclear plant later. To upgrade it to 2x6, remove all underground pipes (apply the included deconstruction planner over the whole plant ... long as there are no biters starting to eat the thing.
You can add one radar in the empty field opposite of the central roboport. But don't add a ...
You can add one radar in the empty field opposite of the central roboport. But don't add a ...
- Sat Mar 26, 2022 2:22 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 148331
Re: Friday Facts #367 - Expansion news
So exciting, can't sleep anymore.
What I imagine :
• Sky / Underground / Water management
• Critters natives from those 3 environments
• Vehicles ... to group and attack the player) > and then some other buildings (radar etc), but essentially a set of buildings that ticks all boxes for a ...
- Fri Feb 18, 2022 9:07 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 148331
Re: Friday Facts #367 - Expansion news
So exciting, can't sleep anymore.
What I imagine :
• Sky / Underground / Water management
• Critters natives from those 3 environments
• Vehicles ... maybe map research or trade. for example tech research is just a radar scan and it finds a "thing" on map, like a treasure, hidden mystery ...
- Tue Jul 13, 2021 7:36 am
- Forum: Minor issues
- Topic: Statuses for every entity for completeness?
- Replies: 7
- Views: 3748
Re: Statuses for every entity for completeness?
... Working" status: fluid wagons (cargo wagons have status "Working"), underground belts (splitters have status "Working"), pipe to ground (pipes have status "Working", train stop (has status "Disabled by control behaviour"), radar (has status "No power"), gate (walls have status "Working"), laser ...
- Wed Jun 16, 2021 4:27 pm
- Forum: Releases
- Topic: Version 1.1.35
- Replies: 13
- Views: 24396
Version 1.1.35
... 98369)
Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end.
Fixed a crash ... didn't work correctly. (https://forums.factorio.com/98798)
Fixed that radar coverage preview wasn't visible when the mouse was above invisible parts ...
Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end.
Fixed a crash ... didn't work correctly. (https://forums.factorio.com/98798)
Fixed that radar coverage preview wasn't visible when the mouse was above invisible parts ...
- Sat May 29, 2021 5:37 pm
- Forum: Tools
- Topic: auto-generating blueprints
- Replies: 9
- Views: 9358
Re: auto-generating blueprints
... splitter' 1064)
#('express-transport-belt' 44631)
#('express-underground-belt' 2240)
#('fast-inserter' 5845)
#('fast-splitter' 100)
#('fast ... 1)
#('programmable-speaker' 1)
#('pump' 44)
#('pumpjack' 62)
#('radar' 260)
#('rail-chain-signal' 148)
#('rail-signal' 383)
#('roboport ...
#('express-transport-belt' 44631)
#('express-underground-belt' 2240)
#('fast-inserter' 5845)
#('fast-splitter' 100)
#('fast ... 1)
#('programmable-speaker' 1)
#('pump' 44)
#('pumpjack' 62)
#('radar' 260)
#('rail-chain-signal' 148)
#('rail-signal' 383)
#('roboport ...
- Wed Mar 24, 2021 10:59 pm
- Forum: Ideas and Suggestions
- Topic: QoL functions (like mods) to vanilla game?
- Replies: 1
- Views: 1700
Re: QoL functions (like mods) to vanilla game?
... essential:
AutoTrash
AutoManualMode / TrainModeSwitcher
Automatic underground pipe connectors
BeltRouter Not essential, but sometimes really ... QuickbarImportExport
MinimapAutohide
ModuleInserter
Shortcuts
SchallRadarAlignement
Shortwave
Teleporters / Teleport to train station (kind of)
UI ...
AutoTrash
AutoManualMode / TrainModeSwitcher
Automatic underground pipe connectors
BeltRouter Not essential, but sometimes really ... QuickbarImportExport
MinimapAutohide
ModuleInserter
Shortcuts
SchallRadarAlignement
Shortwave
Teleporters / Teleport to train station (kind of)
UI ...
- Sun Jan 24, 2021 5:31 pm
- Forum: Releases
- Topic: Version 1.1.15
- Replies: 9
- Views: 11072
Version 1.1.15
... compared to having to use non-chart building of huge blueprints when no radar coverage is available.
Bugfixes
Fixed that ghost reversion orders prevented manual reversion of existing underground belt. (https://forums.factorio.com/94834)
Fixed that clicking near the train stop in a map mode ...
Bugfixes
Fixed that ghost reversion orders prevented manual reversion of existing underground belt. (https://forums.factorio.com/94834)
Fixed that clicking near the train stop in a map mode ...