Search found 156 matches: underground radar

Searched query: underground radar

by Sanqui
Mon Oct 21, 2024 11:04 am
Forum: Releases
Topic: Version 2.0.7
Replies: 27
Views: 47050

Version 2.0.7

... view). (https://factorio.com/blog/post/fff-403) Added smart dragging of underground belts and pipes. Added a toggle to show pipelines on the map. ... is built (if possible). (https://factorio.com/blog/post/fff-402) Radar can now be connected to circuit network, allowing to wirelessly transmit ...
by shinokiba
Wed Sep 25, 2024 12:05 am
Forum: Gameplay Help
Topic: Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints
Replies: 1
Views: 381

Anyone wanna design 3 malls for me? I would, but I dislike designing blueprints

... High Demand: I need hundreds a minute! Mall2: Express Transport belt, underground belt, splitter. LD Big Electric Pole, MD Train Stop, LD Rail ... VERY HD Accumulator, VERY VERY HD Laser Turret, MD Artillery Shell, MD Radar, LD Mall3: Rail, HD Refined Concrete, HD Landfill, MD Wall, HD Gate ...
by yaboync
Thu Jul 11, 2024 12:09 pm
Forum: Technical Help
Topic: Factorio regularly stops responding
Replies: 3
Views: 583

Factorio regularly stops responding

... true }, { "name": "Robot_Battery_Research", "enabled": true }, { "name": "show-max-underground-distance", "enabled": true }, { "name": "simhelper", "enabled": true }, { "name": ...
by lane_ftw
Sat Feb 17, 2024 3:08 pm
Forum: Technical Help
Topic: Anyone have the headless server working in WSL? (Networking)
Replies: 2
Views: 934

Anyone have the headless server working in WSL? (Networking)

... mod settings server-motd 1.0.0 (settings.lua) 0.171 Loading mod settings Shortcuts-ick 1.1.28 (settings.lua) 0.173 Loading mod settings show-max-underground-distance 0.0.8 (settings.lua) 0.173 Loading mod settings slp-underground-poles 1.0.2 (settings.lua) 0.174 Loading mod settings solar-calc ...
by BraveCaperCat
Thu Feb 08, 2024 3:34 pm
Forum: Modding help
Topic: Need help with mass adding byproducts to recipes with a certain item
Replies: 7
Views: 957

Re: Need help with mass adding byproducts to recipes with a certain item

... , 1, 1, "iron-dust", 0.5, 1}, {"underground-belt" , 1, 1, "iron-dust", 1, 1}, {"splitter" ... {"light-armor" , 1, 1, "iron-dust", 1.0, 4}, {"radar" , 1, 1, "iron-dust", 1.0, 1} } for _, recipe in ipairs(recipes) ...
by prokaryotic24
Thu Feb 08, 2024 4:07 am
Forum: Modding help
Topic: Need help with mass adding byproducts to recipes with a certain item
Replies: 7
Views: 957

Re: Need help with mass adding byproducts to recipes with a certain item

... , 1, 1, "iron-dust", 0.5, 1}, {"underground-belt" , 1, 1, "iron-dust", 1, 1}, {"splitter" ... {"light-armor" , 1, 1, "iron-dust", 1.0, 4}, {"radar" , 1, 1, "iron-dust", 1.0, 1} } for _, recipe in ipairs(recipes) ...
by BlackWidowmaker
Wed Nov 01, 2023 1:48 pm
Forum: Technical Help
Topic: Extreme mouse lag when switching to Windows desktop
Replies: 2
Views: 767

Re: Extreme mouse lag when switching to Windows desktop

... 0.7.2 (settings.lua) 1.035 Loading mod settings Moar-Radar 0.5.0 (settings.lua) 1.036 Loading mod settings ZRecycling 1.1.4 (settings.lua) ... 1.661 Loading mod RitnWaterfill 1.4.3 (data.lua) 1.670 Loading mod underground-pipe-pack 1.1.2 (data.lua) 1.707 Loading mod base 1.1.94 (data-updates.lua) ...
by Anlide
Fri Oct 06, 2023 3:40 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Replies: 7
Views: 5085

Giga-factory v1.0 (screenshots 1.2 Gb ! )

... to the main railway network. Lanterns are decorative in nature. Radar is needed everywhere and putting one in the blueprint here is a good ... speaker and incorrect manipulators and distance between paths) 3. Add underground pipe production and a loading station for 1 wagon. --- Engine ...
by DemerNkardaz
Fri Jan 27, 2023 2:21 pm
Forum: Modding help
Topic: Apply parameter to all entities in type
Replies: 5
Views: 1149

Apply parameter to all entities in type

... or data.raw["transport-belt"] or data.raw["underground-belt"] or data.raw["splitter"] or data.raw["inserter"] ... or data.raw["pipe-to-ground"] or data.raw["radar"] or data.raw["lamp"] or data.raw["storage-tank"] ...
by Seniormetal
Thu Jan 12, 2023 6:05 pm
Forum: Technical Help
Topic: Game keeps crashing randomly
Replies: 15
Views: 2614

Re: Game keeps crashing randomly

... {type = 'transport-belt', name = 'ultra-express-belt', tier = 12}, {type = 'transport-belt', name = 'extreme-express-belt', tier = 15}, {type = 'underground-belt', name = 'underground-belt', tier = 1}, {type = 'underground-belt', name = 'fast-underground-belt', tier = 2}, {type = 'underground-belt', ...
by JasonC
Fri Oct 28, 2022 10:16 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Factorio items by tier
Replies: 2
Views: 4075

Re: Factorio items by tier

... pumpjack (pumpjack) electronic-circuit iron-gear-wheel pipe steel-plate radar (radar) electronic-circuit iron-gear-wheel iron-plate rail-chain-signal ... (train-stop) electronic-circuit iron-plate iron-stick steel-plate underground-belt (underground-belt) iron-plate transport-belt uranium-rounds-magazine ...
by Tertius
Wed Sep 28, 2022 10:15 am
Forum: Energy Production
Topic: 2x6 tileable Nuclear Reactor 1.76 GW
Replies: 9
Views: 8820

2x6 tileable Nuclear Reactor 1.76 GW

... want to move your nuclear plant later. To upgrade it to 2x6, remove all underground pipes (apply the included deconstruction planner over the whole ... long as there are no biters starting to eat the thing. You can add one radar in the empty field opposite of the central roboport. But don't add ...
by Bobbyoy2011
Sat Mar 26, 2022 2:22 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 141667

Re: Friday Facts #367 - Expansion news

So exciting, can't sleep anymore. What I imagine : • Sky / Underground / Water management • Critters natives from those 3 environments ... swarming to group and attack the player) > and then some other buildings (radar etc), but essentially a set of buildings that ticks all boxes for a factory ...
by rhynex
Fri Feb 18, 2022 9:07 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 141667

Re: Friday Facts #367 - Expansion news

So exciting, can't sleep anymore. What I imagine : • Sky / Underground / Water management • Critters natives from those 3 environments ... research, maybe map research or trade. for example tech research is just a radar scan and it finds a "thing" on map, like a treasure, hidden ...
by ickputzdirwech
Tue Jul 13, 2021 7:36 am
Forum: Minor issues
Topic: Statuses for every entity for completeness?
Replies: 7
Views: 3514

Re: Statuses for every entity for completeness?

... status: fluid wagons (cargo wagons have status "Working"), underground belts (splitters have status "Working"), pipe to ground ... train stop (has status "Disabled by control behaviour"), radar (has status "No power"), gate (walls have status "Working"), ...
by FactorioBot
Wed Jun 16, 2021 4:27 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 23838

Version 1.1.35

... Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end. Fixed a crash ... didn't work correctly. (https://forums.factorio.com/98798) Fixed that radar coverage preview wasn't visible when the mouse was above invisible ...
by bobDoesThings
Sat May 29, 2021 5:37 pm
Forum: Tools
Topic: auto-generating blueprints
Replies: 9
Views: 8491

Re: auto-generating blueprints

... #('express-splitter' 1064) #('express-transport-belt' 44631) #('express-underground-belt' 2240) #('fast-inserter' 5845) #('fast-splitter' 100) #('fast-transport-belt' ... 1) #('programmable-speaker' 1) #('pump' 44) #('pumpjack' 62) #('radar' 260) #('rail-chain-signal' 148) #('rail-signal' 383) ...
by ssilk
Wed Mar 24, 2021 10:59 pm
Forum: Ideas and Suggestions
Topic: QoL functions (like mods) to vanilla game?
Replies: 1
Views: 1586

Re: QoL functions (like mods) to vanilla game?

... essential: AutoTrash AutoManualMode / TrainModeSwitcher Automatic underground pipe connectors BeltRouter Not essential, but sometimes really, ... / Teleport to train station (kind of) UI Hotkeys VehicleRadar (as radar in the equipment grid) WireShortcuts (most important!) Zoom That's ...
by FactorioBot
Sun Jan 24, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.15
Replies: 9
Views: 10775

Version 1.1.15

... compared to having to use non-chart building of huge blueprints when no radar coverage is available. Bugfixes Fixed that ghost reversion orders prevented manual reversion of existing underground belt. (https://forums.factorio.com/94834) Fixed that clicking near the train ...
by SuicideJunkie
Sat Jan 23, 2021 6:25 pm
Forum: General discussion
Topic: Anyone use barrels?
Replies: 80
Views: 47467

Re: Anyone use barrels?

Re: Radar I like to put Radar+small power pole+solar panel as a standalone unit. As long as the ... enough room for pipes. So instead I had a belt carrying crude and empty barrels mostly underground through the warren, and mixed product barrels back on a sushi belt with logic ...

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