Search found 3412 matches: trash bin mod
Searched query: +trash
ignored: bin mod
- Wed Jul 30, 2025 4:35 pm
- Forum: General discussion
- Topic: [SA] Only research and biter eggs on Nauvis?
- Replies: 12
- Views: 541
Re: [SA] Only research and biter eggs on Nauvis?
... rate-limit on asteroid collection is high enough that it is practical. Modules? Yes-ish, because there's abundant voids for quality. Have to ship ... say it is a playstyle decision if one wants to make more of the Fulgora trash, but on the next paragraph you say Vulcanus could also be avoided ...
- Wed Jul 30, 2025 4:23 pm
- Forum: General discussion
- Topic: [SA] Only research and biter eggs on Nauvis?
- Replies: 12
- Views: 541
Re: [SA] Only research and biter eggs on Nauvis?
... gathered. So at first I really tried to make more use of all the Fulgora trash.
It's a good question to ask, unfortunately if you remove quality ... rate-limit on asteroid collection is high enough that it is practical. Modules? Yes-ish, because there's abundant voids for quality. Have to ship ...
It's a good question to ask, unfortunately if you remove quality ... rate-limit on asteroid collection is high enough that it is practical. Modules? Yes-ish, because there's abundant voids for quality. Have to ship ...
- Wed Jul 30, 2025 1:45 pm
- Forum: General discussion
- Topic: [SA] Only research and biter eggs on Nauvis?
- Replies: 12
- Views: 541
Re: [SA] Only research and biter eggs on Nauvis?
... that there is an opportunity cost attached to every piece of resource gathered. So at first I really tried to make more use of all the Fulgora trash.
But, the further I ventured the more it turned out to be a naive thought with Space Age where there is no incentive to be resource efficient at ...
But, the further I ventured the more it turned out to be a naive thought with Space Age where there is no incentive to be resource efficient at ...
- Wed Jul 30, 2025 12:56 pm
- Forum: General discussion
- Topic: [SA] Only research and biter eggs on Nauvis?
- Replies: 12
- Views: 541
Re: [SA] Only research and biter eggs on Nauvis?
... there. I usually import all the infrastructure from the space platform rather than setting up a mall. Sure, you could try to make use of all the trash sideproducts... but meh... seems more work than it is useful given that you can infinitely produce everything on said other planets. So to me it is ...
- Tue Jul 29, 2025 7:30 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Spoilage gets stuck in inserter when biter nest recaptured
- Replies: 1
- Views: 243
[2.0.60] Spoilage gets stuck in inserter when biter nest recaptured
... Once captured the "what ever" is stuck in the inserter hand because the captured spawner doesn't accept it. In this case, the spoilage will never be inserted even with the machine empty because it did not "spoil in the inserter hand" so it's not treated as "goes to trash slots" on the machine.
- Mon Jul 28, 2025 10:55 am
- Forum: Gameplay Help
- Topic: How do you drop auto-requested construction items from a space platform?
- Replies: 6
- Views: 236
Re: How do you drop auto-requested construction items from a space platform?
Shift-leftclick on a stack will move it to the trash, which will be dropped if the platform is in orbit. Ctrl-leftclick on a stack moves all stacks of the same material to the trash, and ctrl-leftclick on an empty stack moves all stacks of the whole inventory to the trash (up to 10 stacks, which is ...
- Mon Jul 28, 2025 10:53 am
- Forum: Gameplay Help
- Topic: How do you drop auto-requested construction items from a space platform?
- Replies: 6
- Views: 236
Re: How do you drop auto-requested construction items from a space platform?
I want to drop them down.
Shift-leftclick on a stack will move it to the trash, which will be dropped if the platform is in orbit. Ctrl-leftclick on a stack moves all stacks of the same material to the trash, and ctrl-leftclick on an empty stack moves all stacks of the whole inventory to the trash ...
- Tue Jul 22, 2025 11:50 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 34
- Views: 2115
Re: I'm afraid of reddit influence
... good reviews but not as good as Factorio did before 2.0.
Few things I wanna say, as I hope devs might be reading this thread. First, Reddit is trash. You never know how many bots are there trying to manipulate the direction of your game for whatever reason (remember your game can soak hundreds ...
Few things I wanna say, as I hope devs might be reading this thread. First, Reddit is trash. You never know how many bots are there trying to manipulate the direction of your game for whatever reason (remember your game can soak hundreds ...
- Sun Jul 20, 2025 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Toggle Individual Items in Logistics Group
- Replies: 6
- Views: 298
Toggle Individual Items in Logistics Group
... like to middle click individual items to grey them out. This click should only disable the request without changing any minimums/maximums. Let "Trash Unrequested" remove them if requested.
Why?
I like the idea of setting and forgetting the groups I use for personal logistics, but there are ...
Why?
I like the idea of setting and forgetting the groups I use for personal logistics, but there are ...
- Fri Jul 18, 2025 5:27 am
- Forum: Gameplay Help
- Topic: Did circular belts always halt on full load?
- Replies: 5
- Views: 485
Re: Did circular belts always halt on full load?
... controlled inserters to only add more if the item count is under a limit.
If you like purely belt-based solutions or want an easy mixed quality/trash belt, you can put a faster belt somewhere in the loop:
Screenshot 2025-07-17 at 22.22.53.png
As long as items are only loaded onto onto belt ...
If you like purely belt-based solutions or want an easy mixed quality/trash belt, you can put a faster belt somewhere in the loop:
Screenshot 2025-07-17 at 22.22.53.png
As long as items are only loaded onto onto belt ...
- Thu Jul 17, 2025 11:23 am
- Forum: Balancing
- Topic: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
- Replies: 75
- Views: 11122
Re: Legendary Yumako & Jelly Nut Seeds should grow legendary plants
... of normal quality fruit goes to brother recycler filled with quality modules who does his work at a fast rate and gives back 1/16 at uc quality.
On the next step. I'm going to make 1/4 * (3/2) uncommon * input rate and add that to my pool of 3/5 * (~1/2) seeds as I feed banal trash into a ...
On the next step. I'm going to make 1/4 * (3/2) uncommon * input rate and add that to my pool of 3/5 * (~1/2) seeds as I feed banal trash into a ...
- Wed Jul 16, 2025 12:41 pm
- Forum: Not a bug
- Topic: [2.0.60] Assembly machine stuck when nutrient spoil
- Replies: 2
- Views: 179
Re: [2.0.60] Assembly machine stuck when nutrient spoil
It's not stuck. Once the output is emptied of the recipe product, then the spoilage will be moved to the trash slot. It's like this so that idle machines don't constantly load more ingredients that spoil inside them.
- Wed Jul 16, 2025 12:31 pm
- Forum: Not a bug
- Topic: [2.0.60] Assembly machine stuck when nutrient spoil
- Replies: 2
- Views: 179
[2.0.60] Assembly machine stuck when nutrient spoil
... Artificial yumako soil.
It requires food as input, but when this nutrient spoil, the assembly machine is stuck and it requires a manual intervention (Inserter cannot remove it).
A possible solution would be to automatically put the spoil in the trash slot?
Screenshot From 2025-07-16 14-15-41.png
It requires food as input, but when this nutrient spoil, the assembly machine is stuck and it requires a manual intervention (Inserter cannot remove it).
A possible solution would be to automatically put the spoil in the trash slot?
Screenshot From 2025-07-16 14-15-41.png
- Thu Jul 10, 2025 11:44 am
- Forum: Not a bug
- Topic: [2.0.55] Reselecting same recipe in machine adds extra product slots
- Replies: 2
- Views: 188
Re: [2.0.55] Reselecting same recipe in machine adds extra product slots
... not spill the items on the floor because that would be a huge mess.
When you clear the recipe it is gone and the items are moved to the machine trash. When you set a new recipe regardless of what the old one was, it is new from the point of view of the machine - which *had no recipe because you ...
When you clear the recipe it is gone and the items are moved to the machine trash. When you set a new recipe regardless of what the old one was, it is new from the point of view of the machine - which *had no recipe because you ...
- Mon Jul 07, 2025 6:18 pm
- Forum: Not a bug
- Topic: Biochamber sometimes kicks out nutrients in favor of higher qualities
- Replies: 6
- Views: 357
Re: Biochamber sometimes kicks out nutrients in favor of higher qualities
The biochamber will never *move* fuel from the fuel slot into the trash slot. What likely happened is: the biochamber ran out of fuel and both the fuel inserter and quality fuel inserter grabbed items at the same time - with the quality one inserting first, and the non-quality one seeing "it's full ...
- Mon Jul 07, 2025 12:37 am
- Forum: Not a bug
- Topic: Biochamber sometimes kicks out nutrients in favor of higher qualities
- Replies: 6
- Views: 357
Biochamber sometimes kicks out nutrients in favor of higher qualities
As shown in the picture, a biochamber using common nutrients as fuel will trash the common nutrients to use higher quality nutrients as fuel, which sucks.
- Sun Jul 06, 2025 11:11 am
- Forum: Not a bug
- Topic: Auto request missing construction materials bug in regarrds to undoing upgrade
- Replies: 1
- Views: 169
Re: Auto request missing construction materials bug in regarrds to undoing upgrade
Thanks for the report however this is working correctly. Construction requests are set to zero until the platform leaves for the next planet. It works this way so the platform doesn’t mistakenly send the materials back to the planet through auto trash or by the planet also requesting those items.
- Sat Jul 05, 2025 4:51 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 795442
Re: getting trash out of the network
I have filled up many boxes, e.g. the network with scrap when playing around in creative mod, editor and editor extensions
- how to empty the boxes all all together?
you can delete them in the editor with the decon planner, they would just disappear and their content.
Sorry, the content ...
- Sat Jul 05, 2025 10:39 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2014
- Views: 795442
Re: getting trash out of the network
I have filled up many boxes, e.g. the network with scrap when playing around in creative mod, editor and editor extensions
- how to empty the boxes all all together?
you can delete them in the editor with the decon planner, they would just disappear and their content.
Sorry, the content ...
- Fri Jul 04, 2025 3:46 am
- Forum: Ideas and Suggestions
- Topic: Buffer Chest
- Replies: 1
- Views: 222
Buffer Chest
buffer.png
TL;DR
make roboport have trash slot to pump out logistic bots.
What?
Logistic botstuck in frontline roboport.
Why?
I put buffer chest into frontline to better supply construction, but logistic bot will stuck in these roboport and never leave because there are no logistic request nearby ...
TL;DR
make roboport have trash slot to pump out logistic bots.
What?
Logistic botstuck in frontline roboport.
Why?
I put buffer chest into frontline to better supply construction, but logistic bot will stuck in these roboport and never leave because there are no logistic request nearby ...