Search found 18 matches: transparent|opacity +gui
Searched query: +transparent +opacity
ignored: +gui
- Tue Oct 03, 2023 8:05 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 124339
Re: Friday Facts #378 - Trains on another level
... train layer. Games typically try to handle this by making some kind of opacity filter for the overhead stuff. The player walks underneath, or tries doing something with the mouse cursor, and the overhead stuff turns nearly transparent to make the ground level visible. Riftbreaker had an article on it ...
- Sun Jan 22, 2023 11:21 am
- Forum: Not a bug
- Topic: [1.1.76] What is the blending mode for LuaRendering color?
- Replies: 1
- Views: 787
[1.1.76] What is the blending mode for LuaRendering color?
... time_to_live = 180,
}
end
end
Results for alpha 1, which is full opacity (which the wiki still lists as transparency):
alpha_forced_1.png
The ... 0:
alpha_forced_0.png
The result makes no sense. Alpha 0 is fully transparent for tinting, and
Result = Active_RGB * Active_Alpha + Background_RGB ...
}
end
end
Results for alpha 1, which is full opacity (which the wiki still lists as transparency):
alpha_forced_1.png
The ... 0:
alpha_forced_0.png
The result makes no sense. Alpha 0 is fully transparent for tinting, and
Result = Active_RGB * Active_Alpha + Background_RGB ...
- Wed Nov 30, 2022 1:50 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.72] recipe.crafting_machine_tint unexpected results with transparent black
- Replies: 5
- Views: 2986
[posila] [1.1.72] recipe.crafting_machine_tint unexpected results with transparent black
... and recipe-tinted respectively and sets tertiary and quaternary to transparent, and animation B does the reverse. (You could have four if none of ... is {0,0,0,0}.
What I think should be happening (if full untinted opacity is the desired behaviour for not specifying a crafting machine tint ...
What I think should be happening (if full untinted opacity is the desired behaviour for not specifying a crafting machine tint ...
- Sun Jul 12, 2020 8:04 pm
- Forum: Modding help
- Topic: Runtime Transparency?
- Replies: 1
- Views: 1403
Runtime Transparency?
... Sprite hoping to find a way to make existing Animations and Sprites transparent (or more transparent).
I noticed that both Animations and Sprites ... and Sprites alpha values (to make them more transparent; reduce opacity). Is this wishful thinking? Or would I need to create new image files ...
I noticed that both Animations and Sprites ... and Sprites alpha values (to make them more transparent; reduce opacity). Is this wishful thinking? Or would I need to create new image files ...
- Sat Jun 27, 2020 12:13 am
- Forum: Won't implement
- Topic: electric pole property to ignore this pole for energy distribution
- Replies: 7
- Views: 2753
Re: electric pole property to ignore this pole for energy distribution
... cable-rendering somewhere a point to inject more/full transparency or 0 opacity? invisible fully transparent sprite maybe? would need only 1 first connected pole somewhere in grid and could possibly deliver your cable-less pole network?
- Mon Jun 22, 2020 11:14 pm
- Forum: Modding interface requests
- Topic: LuaGuiElement Transparency | Opacity | Alpha
- Replies: 0
- Views: 877
LuaGuiElement Transparency | Opacity | Alpha
... Engineers!
I'm looking for a way to make a LuaGuiElement "frame" transparent (and its children). I'm hoping for some type of dynamic value (that could be changed on the fly). This would allow fade in/out effects/etc.
Thanks!
-Kizrak
Research:
OLED-friendly GUI change
search transparent|opacity ...
I'm looking for a way to make a LuaGuiElement "frame" transparent (and its children). I'm hoping for some type of dynamic value (that could be changed on the fly). This would allow fade in/out effects/etc.
Thanks!
-Kizrak
Research:
OLED-friendly GUI change
search transparent|opacity ...
- Fri Mar 27, 2020 5:20 am
- Forum: Ideas and Suggestions
- Topic: OLED-friendly GUI change
- Replies: 2
- Views: 1391
OLED-friendly GUI change
... have these windows fade out to like 80%-90% transparent, and only return to full opacity while the mouse is hovered over them. I skimmed through the API reference to see if this is something I can ... way to globally change the alpha value of a LuaGuiElement and all its children. I gather it's ...
- Fri Mar 15, 2019 8:41 am
- Forum: Modding help
- Topic: Sprite transparency threshold
- Replies: 11
- Views: 3289
Sprite transparency threshold
In this FFF , it's mentioned that:
particles below 2% opacity don't really seem to add anything to the final picture, so we can safely not draw those ... normally be drawn additively is instead optimised away to be entirely transparent.
Is there any way to disable this optimisation for a specific sprite ...
particles below 2% opacity don't really seem to add anything to the final picture, so we can safely not draw those ... normally be drawn additively is instead optimised away to be entirely transparent.
Is there any way to disable this optimisation for a specific sprite ...
- Sun Oct 14, 2018 7:53 am
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 54028
Re: Friday Facts #264 - Texture streaming
... overlay each other; and then we blend the offscreen buffer with 50% opacity over the game view. This "shadow map" has large areas of fully transparent pixels as shadows don't cover entire screen. And if I measure this blending of shadows to game view, it is faster than blitting terrain, and it gets ...
- Tue Sep 11, 2018 2:49 pm
- Forum: This Forum
- Topic: Forum update to phpBB 3.2
- Replies: 120
- Views: 54726
Re: Today's forum skin update
... color: inherit !important;
}
.pagination li > a > * {
background: transparent !important;
}
ul.topiclist li {
color: #CCCCCC !important;
}
ul ... 000000 !important;
}
/* Read notifications */
a.notification-block {
opacity: 0.5 !important;
}
li.bg2 a.notification-block {
opacity: 1.0 ...
}
.pagination li > a > * {
background: transparent !important;
}
ul.topiclist li {
color: #CCCCCC !important;
}
ul ... 000000 !important;
}
/* Read notifications */
a.notification-block {
opacity: 0.5 !important;
}
li.bg2 a.notification-block {
opacity: 1.0 ...
- Sun Nov 26, 2017 9:33 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 39456
Re: Friday Facts #218 - Import bpy, Export player
... of your "alpha" is not the same as the alpha-channel to set opacity (0=transparent, 1=opaque), then there's no wonder modders might set it to 1.0 to set a color to full opacity, especially in the context of RGB-colors.
Name it "epsilon" (for RGBE) or something else, or better, make "alpha ...
Name it "epsilon" (for RGBE) or something else, or better, make "alpha ...
- Sat Nov 25, 2017 8:03 am
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 39456
Re: Friday Facts #218 - Import bpy, Export player
... of your "alpha" is not the same as the alpha-channel to set opacity (0=transparent, 1=opaque), then there's no wonder modders might set it to 1.0 to set a color to full opacity, especially in the context of RGB-colors.
Name it "epsilon" (for RGBE) or something else, or better, make "alpha ...
Name it "epsilon" (for RGBE) or something else, or better, make "alpha ...
- Fri Mar 03, 2017 4:11 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 80064
Re: Friday Facts #180 - Map interaction
... all be labeled automatically instead of having to be labeled manually.
Opacity slider for pollution?
I'd like to keep an eye on pollution but as ... better served as a slider would allow displaying pollution as a very transparent layer instead of obscuring the whole map.
Fog of war for competitive ...
Opacity slider for pollution?
I'd like to keep an eye on pollution but as ... better served as a slider would allow displaying pollution as a very transparent layer instead of obscuring the whole map.
Fog of war for competitive ...
- Fri Feb 24, 2017 1:25 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 130041
Re: The Ctrl+V Game
... margin-top:-2px}.sr-bar .separator{color:transparent!important}#sr-header-area .dropdown.srdrop ... 2px;box-shadow:0 1px 4px rgba(0,0,0,.24);opacity:0;top:14px!important;transition:all .2s cubic ... choices a.choice:hover{background-color:#eee}.guider{border:none;box-shadow:0 2px 3px #DDD}.guider ...
- Tue Aug 12, 2014 9:21 pm
- Forum: Modding discussion
- Topic: [Guide] Making spritesheets with Blender
- Replies: 35
- Views: 61432
[Guide] Making spritesheets with Blender
This guide was created for Blender 2.66a, but should apply to any other version (UI might have ... to be usable in game, renders must have transparent background.
You can do so in Render section ... rightly positioned, doesn't have any opacity. We can easily fix this by selection Plane we ...
You can do so in Render section ... rightly positioned, doesn't have any opacity. We can easily fix this by selection Plane we ...
- Thu Apr 24, 2014 1:27 pm
- Forum: General discussion
- Topic: Any game-dev that could answer the stackexchange question?
- Replies: 14
- Views: 8231
Re: Any game-dev that could answer the stackexchange questio
... grass with multiple layers. Simple ground layer on bottom and then transparent grass on top, create dry/medium/normal variations by altering opacity of the grass layer. One more layer for extra foliage perhaps, the larger things that are similar in all grass variation textures.
Instead of the inner ...
Instead of the inner ...
- Thu Apr 24, 2014 12:25 pm
- Forum: General discussion
- Topic: Any game-dev that could answer the stackexchange question?
- Replies: 14
- Views: 8231
Re: Any game-dev that could answer the stackexchange questio
... grass with multiple layers. Simple ground layer on bottom and then transparent grass on top, create dry/medium/normal variations by altering opacity of the grass layer. One more layer for extra foliage perhaps, the larger things that are similar in all grass variation textures.
Instead of the inner ...
Instead of the inner ...
- Mon Jun 10, 2013 5:54 am
- Forum: Ideas and Suggestions
- Topic: Transparency/Alpha config option
- Replies: 2
- Views: 6744
Re: Transparency/Alpha config option
I understand your point.
The opacity of the guis is not generated programatically though. It is a background picture.
On the positive side we made the gui look moddable. The gui look is defined (except ... same graphical set as the buttons do - not transparent at all. Of course that this can be changed ...
The opacity of the guis is not generated programatically though. It is a background picture.
On the positive side we made the gui look moddable. The gui look is defined (except ... same graphical set as the buttons do - not transparent at all. Of course that this can be changed ...