Search found 131 matches: train freeze
Searched query: +train +freeze
- Thu Jun 19, 2025 11:33 pm
- Forum: General discussion
- Topic: Why no faster trains?
- Replies: 11
- Views: 1629
Re: Why no faster trains?
Have the devs ever stated that they didn't want to have faster trains in the base game?
Not something i ever heard of ! And i do read and hear about ... 2°]( you research too much and then you start having little freeze when train moves) , then devs would probably not consider it something ...
- Mon Feb 24, 2025 6:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Space Age MEGA Bases
- Replies: 17
- Views: 9780
Re: Space Age MEGA Bases
... stalling the water supply, and very hard to restart. If the roboports freeze or lose power, there's nothing you can do except take a trip to go fix ... you just need the unfreezable fission power and portable roboport.
1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
1 train to fetch lithium brine (railworld preset). It also carries solid fuel ...
- Thu Feb 06, 2025 6:42 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 20583
Version 2.0.34
... https://forums.factorio.com/120410)
Fixed that async saving would freeze the game. (https://forums.factorio.com/126407)
Fixed a crash when ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
Fixed that async saving would freeze the game. (https://forums.factorio.com/126407)
Fixed a crash when ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
- Tue Jan 28, 2025 12:43 pm
- Forum: Releases
- Topic: Version 2.0.33
- Replies: 10
- Views: 11864
Version 2.0.33
... turbo splitters used slightly less energy than other splitters to not freeze. (https://forums.factorio.com/126163)
Fixed rocket silo tooltip was not ... checkbox in the lamp GUI. (https://forums.factorio.com/126104)
Fixed train stop GUI recentering when trains count goes to 0. (https://forums ...
Fixed rocket silo tooltip was not ... checkbox in the lamp GUI. (https://forums.factorio.com/126104)
Fixed train stop GUI recentering when trains count goes to 0. (https://forums ...
- Sat Jan 25, 2025 9:59 am
- Forum: Ideas and Suggestions
- Topic: Aquilo: add an upgraded roboport that won't freeze
- Replies: 7
- Views: 1095
Re: Aquilo: add an upgraded roboport that won't freeze
Would having a train (instead of robots) deliver the fuel for that local heating tower work for your design requirements?
That... is a neat idea, which I hadn't thought of, and it would definitely work , but given that roboports have to be placed every 50 tiles, it really sounds like overkill to ...
- Fri Jan 24, 2025 10:28 am
- Forum: Ideas and Suggestions
- Topic: Aquilo: add an upgraded roboport that won't freeze
- Replies: 7
- Views: 1095
Re: Aquilo: add an upgraded roboport that won't freeze
Would having a train (instead of robots) deliver the fuel for that local heating tower work for your design requirements?
- Thu Jan 23, 2025 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Rail and train "immunity" needs to be explained to the player
- Replies: 3
- Views: 1061
Rail and train "immunity" needs to be explained to the player
... doesn't explain that rails (and related entities like signals), and trains, are immune from lightning strikes. Back when I first set up Fulgora I ... fact the entry explicitly says "ALL entities except electric poles WILL freeze"... so that's outright incorrect. I haven't needed rails yet on Aquilo ...
- Wed Jan 01, 2025 12:36 pm
- Forum: Gameplay Help
- Topic: Refueling Station Question
- Replies: 6
- Views: 1163
Refueling Station Question
... Vau6D4+M7tcGAlT9VuXieLQ/JY/isIopmHw8PA/7DGsJA==
For each train section, Inserter A attempts to remove fuel. If it succeeds, it ... 1, the arm cannot drop part but not all of its load and thus will never freeze extended over the track with fuel in its arm), and even if it did occur ...
For each train section, Inserter A attempts to remove fuel. If it succeeds, it ... 1, the arm cannot drop part but not all of its load and thus will never freeze extended over the track with fuel in its arm), and even if it did occur ...
- Sun Dec 22, 2024 8:44 pm
- Forum: General discussion
- Topic: My feedback about Space Age
- Replies: 21
- Views: 3512
My feedback about Space Age
... is that each facility produces only one product at maximum efficiency; trains are 4 wagons + 1 locomotive. I avoid enabling/disabling stations, so ... Getting Stuck
When stations are disabled, trains lose their routes and freeze. This mechanic could be improved.
Planet Diversity
Add mountains ...
When stations are disabled, trains lose their routes and freeze. This mechanic could be improved.
Planet Diversity
Add mountains ...
- Fri Dec 20, 2024 1:18 pm
- Forum: General discussion
- Topic: I beat space age! (long+opinions+feedback)
- Replies: 6
- Views: 2789
I beat space age! (long+opinions+feedback)
... thing I can say about it, is that it forced to me build a cute little train system between the three resources and my space drop point, that felt ... the cooling process also doesn't produce heat?
hot fluoride pipes can freeze?
I think there is a lot that could be done with a heat mechanic, and ...
hot fluoride pipes can freeze?
I think there is a lot that could be done with a heat mechanic, and ...
- Sat Nov 23, 2024 6:17 pm
- Forum: Not a bug
- Topic: [2.0.21] Menu Simulation "Train Station" is missing qualityID for id rail, rail-ramp
- Replies: 4
- Views: 575
Re: [2.0.21] Menu Simulation "Train Station" is missing qualityID for id rail, rail-ramp
What about the Milliseconds of delay due to running these Migrations each time the Menu Simulation is loaded? This produces an apparent “Freeze” at the end of the Previous Simulation for a few frames before this one starts. I can try to get a Demo Video later today.
- Wed Oct 30, 2024 6:55 pm
- Forum: Releases
- Topic: Version 2.0.13
- Replies: 15
- Views: 12689
Version 2.0.13
... wasn't unlocked yet. (https://forums.factorio.com/118254)
Fixed that train interrupts were not checked when passing station without conditions ... LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. (https://forums.factorio.com/115881)
Scripting
Added ...
Fixed that train interrupts were not checked when passing station without conditions ... LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. (https://forums.factorio.com/115881)
Scripting
Added ...
- Sat Jun 15, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 110930
Re: Friday Facts #414 - Spoils of Agriculture
... harder with greater scale.
Imagine all of that, while also having a freezer in your own house! You mean to tell me that our engineer, capable of ... them to be as quickly as possible transported to freezer-carriages on a train, that transports them to a processing facility located in a freezing ...
Imagine all of that, while also having a freezer in your own house! You mean to tell me that our engineer, capable of ... them to be as quickly as possible transported to freezer-carriages on a train, that transports them to a processing facility located in a freezing ...
- Tue Jun 11, 2024 8:15 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 110930
Re: Friday Facts #414 - Spoils of Agriculture
... way more fun.
Maybe? It seems like a system that won't play well with trains...
I could imagine the exact opposite: A factory that produces ... whether that's refrigeration, mechanical cooling, vacuum packing, freeze-drying, salting, smoking, etcetera. EVERYTHING gets some sort of ...
Maybe? It seems like a system that won't play well with trains...
I could imagine the exact opposite: A factory that produces ... whether that's refrigeration, mechanical cooling, vacuum packing, freeze-drying, salting, smoking, etcetera. EVERYTHING gets some sort of ...
- Sun Apr 28, 2024 8:12 pm
- Forum: 1 / 0 magic
- Topic: [1.1.107][mac-arm] Random freezes
- Replies: 2
- Views: 1148
[1.1.107][mac-arm] Random freezes
What did you do?
Nothing special in particular to cause the freeze, so far as I can remember.
Right before the most recent one, I was walking around building some train tracks, and belts for an unloading station.
Before that, I was manually driving the first train I had placed in this game, under ...
Nothing special in particular to cause the freeze, so far as I can remember.
Right before the most recent one, I was walking around building some train tracks, and belts for an unloading station.
Before that, I was manually driving the first train I had placed in this game, under ...
- Mon Jan 29, 2024 3:19 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 48524
Re: Friday Facts #394 - Assembler flipping and circuit control
... s probably not worth it.
There would need to be new challenges and constraints added to make it more interesting. Like some geographical areas where ... be maybe there would be something like a cold planet where water can freeze and melt maybe during daytime and nightime or some other thing. I know ...
There would need to be new challenges and constraints added to make it more interesting. Like some geographical areas where ... be maybe there would be something like a cold planet where water can freeze and melt maybe during daytime and nightime or some other thing. I know ...
- Tue Oct 17, 2023 10:30 pm
- Forum: Not a bug
- Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
- Replies: 3
- Views: 1545
Re: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
You have "log-stack-trace-on-non-critical-exception=true" set in your config. This setting is not meant to be enabled except in debugging. Turning that off will fix the issue for you.
- Tue Oct 17, 2023 9:22 pm
- Forum: Not a bug
- Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
- Replies: 3
- Views: 1545
Re: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
Load this save, then open the map view. I also attached my configuration and log, in case those are important.Rseding91 wrote: Mon Sep 18, 2023 8:17 pm Thanks for the report however I can't reproduce any crash or freeze doing the steps you provide.
Can you provide a save file that's in the broken state?
- Mon Sep 18, 2023 8:17 pm
- Forum: Not a bug
- Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
- Replies: 3
- Views: 1545
Re: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
Thanks for the report however I can't reproduce any crash or freeze doing the steps you provide.
Can you provide a save file that's in the broken state?
Can you provide a save file that's in the broken state?
- Sat Sep 09, 2023 6:49 am
- Forum: Not a bug
- Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
- Replies: 3
- Views: 1545
[1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
To reproduce, create a new vanilla save, place a train stop anywhere (no trains or other entities are required), and rename the stop to [img=item.] Opening the train menu, opening the stop, or opening any train will all cause the game to freeze and become unresponsive. This also happens when opening the ...