Search found 129 matches: train freeze

Searched query: +train +freeze

by FactorioBot
Thu Feb 06, 2025 6:42 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 12002

Version 2.0.34

... https://forums.factorio.com/120410)
Fixed that async saving would freeze the game. (https://forums.factorio.com/126407)
Fixed a crash when ... Fixed Schedule interrupts not reading any-signal signal counts sent to train correctly. (https://forums.factorio.com/126480)
Fixed car orientation ...
by FactorioBot
Tue Jan 28, 2025 12:43 pm
Forum: Releases
Topic: Version 2.0.33
Replies: 10
Views: 8628

Version 2.0.33

... turbo splitters used slightly less energy than other splitters to not freeze. (https://forums.factorio.com/126163)
Fixed rocket silo tooltip was not ... checkbox in the lamp GUI. (https://forums.factorio.com/126104)
Fixed train stop GUI recentering when trains count goes to 0. (https://forums ...
by ikarikeiji
Sat Jan 25, 2025 9:59 am
Forum: Ideas and Suggestions
Topic: Aquilo: add an upgraded roboport that won't freeze
Replies: 7
Views: 451

Re: Aquilo: add an upgraded roboport that won't freeze


Would having a train (instead of robots) deliver the fuel for that local heating tower work for your design requirements?


That... is a neat idea, which I hadn't thought of, and it would definitely work , but given that roboports have to be placed every 50 tiles, it really sounds like overkill to ...
by Muche
Fri Jan 24, 2025 10:28 am
Forum: Ideas and Suggestions
Topic: Aquilo: add an upgraded roboport that won't freeze
Replies: 7
Views: 451

Re: Aquilo: add an upgraded roboport that won't freeze

Would having a train (instead of robots) deliver the fuel for that local heating tower work for your design requirements?
by ikarikeiji
Thu Jan 23, 2025 6:19 pm
Forum: Ideas and Suggestions
Topic: Rail and train "immunity" needs to be explained to the player
Replies: 3
Views: 402

Rail and train "immunity" needs to be explained to the player

... doesn't explain that rails (and related entities like signals), and trains, are immune from lightning strikes. Back when I first set up Fulgora I ... fact the entry explicitly says "ALL entities except electric poles WILL freeze"... so that's outright incorrect. I haven't needed rails yet on Aquilo ...
by Final-Fan
Wed Jan 01, 2025 12:36 pm
Forum: Gameplay Help
Topic: Refueling Station Question
Replies: 6
Views: 534

Refueling Station Question

... Vau6D4+M7tcGAlT9VuXieLQ/JY/isIopmHw8PA/7DGsJA==

For each train section, Inserter A attempts to remove fuel. If it succeeds, it ... 1, the arm cannot drop part but not all of its load and thus will never freeze extended over the track with fuel in its arm), and even if it did occur ...
by Anlide
Sun Dec 22, 2024 8:44 pm
Forum: General discussion
Topic: My feedback about Space Age
Replies: 21
Views: 1744

My feedback about Space Age

... is that each facility produces only one product at maximum efficiency; trains are 4 wagons + 1 locomotive. I avoid enabling/disabling stations, so ... Getting Stuck
When stations are disabled, trains lose their routes and freeze. This mechanic could be improved.

Planet Diversity
Add mountains ...
by brucemalt
Fri Dec 20, 2024 1:18 pm
Forum: General discussion
Topic: I beat space age! (long+opinions+feedback)
Replies: 6
Views: 1202

I beat space age! (long+opinions+feedback)

... thing I can say about it, is that it forced to me build a cute little train system between the three resources and my space drop point, that felt ... the cooling process also doesn't produce heat?
hot fluoride pipes can freeze?

I think there is a lot that could be done with a heat mechanic, and ...
by eugenekay
Sat Nov 23, 2024 6:17 pm
Forum: Not a bug
Topic: [2.0.21] Menu Simulation "Train Station" is missing qualityID for id rail, rail-ramp
Replies: 4
Views: 369

Re: [2.0.21] Menu Simulation "Train Station" is missing qualityID for id rail, rail-ramp

What about the Milliseconds of delay due to running these Migrations each time the Menu Simulation is loaded? This produces an apparent “Freeze” at the end of the Previous Simulation for a few frames before this one starts. I can try to get a Demo Video later today.
by FactorioBot
Wed Oct 30, 2024 6:55 pm
Forum: Releases
Topic: Version 2.0.13
Replies: 15
Views: 10446

Version 2.0.13

... wasn't unlocked yet. (https://forums.factorio.com/118254)
Fixed that train interrupts were not checked when passing station without conditions ... LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. (https://forums.factorio.com/115881)

Scripting

Added ...
by Artarise
Sat Jun 15, 2024 12:29 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 82962

Re: Friday Facts #414 - Spoils of Agriculture

... harder with greater scale.

Imagine all of that, while also having a freezer in your own house! You mean to tell me that our engineer, capable of ... them to be as quickly as possible transported to freezer-carriages on a train, that transports them to a processing facility located in a freezing ...
by Saphira123456
Tue Jun 11, 2024 8:15 am
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 82962

Re: Friday Facts #414 - Spoils of Agriculture

... way more fun.

Maybe? It seems like a system that won't play well with trains...

I could imagine the exact opposite: A factory that produces ... whether that's refrigeration, mechanical cooling, vacuum packing, freeze-drying, salting, smoking, etcetera. EVERYTHING gets some sort of ...
by jlucktay
Sun Apr 28, 2024 8:12 pm
Forum: 1 / 0 magic
Topic: [1.1.107][mac-arm] Random freezes
Replies: 2
Views: 789

[1.1.107][mac-arm] Random freezes

What did you do?
Nothing special in particular to cause the freeze, so far as I can remember.
Right before the most recent one, I was walking around building some train tracks, and belts for an unloading station.
Before that, I was manually driving the first train I had placed in this game, under ...
by mmmPI
Mon Jan 29, 2024 3:19 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 38565

Re: Friday Facts #394 - Assembler flipping and circuit control

... s probably not worth it.

There would need to be new challenges and constraints added to make it more interesting. Like some geographical areas where ... be maybe there would be something like a cold planet where water can freeze and melt maybe during daytime and nightime or some other thing. I know ...
by Rseding91
Tue Oct 17, 2023 10:30 pm
Forum: Not a bug
Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
Replies: 3
Views: 1280

Re: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus

You have "log-stack-trace-on-non-critical-exception=true" set in your config. This setting is not meant to be enabled except in debugging. Turning that off will fix the issue for you.
by NotRexButCaesar
Tue Oct 17, 2023 9:22 pm
Forum: Not a bug
Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
Replies: 3
Views: 1280

Re: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus

Rseding91 wrote: Mon Sep 18, 2023 8:17 pm Thanks for the report however I can't reproduce any crash or freeze doing the steps you provide.

Can you provide a save file that's in the broken state?
Load this save, then open the map view. I also attached my configuration and log, in case those are important.
by Rseding91
Mon Sep 18, 2023 8:17 pm
Forum: Not a bug
Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
Replies: 3
Views: 1280

Re: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus

Thanks for the report however I can't reproduce any crash or freeze doing the steps you provide.

Can you provide a save file that's in the broken state?
by NotRexButCaesar
Sat Sep 09, 2023 6:49 am
Forum: Not a bug
Topic: [1.1.90] naming a station "[img=item.]" causes game to freeze in train menus
Replies: 3
Views: 1280

[1.1.90] naming a station "[img=item.]" causes game to freeze in train menus

To reproduce, create a new vanilla save, place a train stop anywhere (no trains or other entities are required), and rename the stop to [img=item.] Opening the train menu, opening the stop, or opening any train will all cause the game to freeze and become unresponsive. This also happens when opening the ...
by mmmPI
Tue Mar 28, 2023 7:42 pm
Forum: Technical Help
Topic: Serious stuttering with vanilla game
Replies: 16
Views: 3984

Re: Serious stuttering with vanilla game

... be no more slowdown of the game, it may not work with stutter or mini freeze, depending on what causes them it may. Some value are recommended ... and beacons to increase the productivity of each entity, reducing train network complexity, studying ups-efficient design from the internet ...
by Tertius
Wed Feb 22, 2023 10:38 am
Forum: Gameplay Help
Topic: Train Signal: to chain or not to chain
Replies: 7
Views: 1942

Re: Train Signal: to chain or not to chain

... processing and even single step through every game tick, so you can freeze and thoroughly inspect every situation. If you do this, you see when, how and which signals turn yellow if a train approaches, and even blue for some chain signals at intersections. Usually this is only for a split second ...

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