Search found 68 matches: trade
Searched query: trade
- Fri Dec 08, 2023 4:43 pm
- Forum: Outdated/Not implemented
- Topic: Diminishing returns on parallel research
- Replies: 12
- Views: 1389
Diminishing returns on parallel research
... 4 labs working in parallel would consume 4 flasks/second (1 each) but contribute only 2 flask/second to the research Etc. In other words, the trade-off for increased research speed would be spending ("wasting") research flasks. This could either be default vanilla behavior, or an ...
- Mon Jun 12, 2023 12:15 am
- Forum: Ideas and Suggestions
- Topic: Dream bigger
- Replies: 0
- Views: 472
Dream bigger
... or indoor cranes (think warehouses, moving engines into car bodies, etc). huge structures like wint turbines already exist, "just" trade out the top for a crane... maybe the arm mods that set pick up and drop off points could be used here... side effects: - Gives players more reason ...
- Tue Mar 28, 2023 6:16 am
- Forum: Ideas and Suggestions
- Topic: Seasons in Factorio
- Replies: 6
- Views: 1220
Seasons in Factorio
... 'community map' thing on reddit. It was played maybe by 15 players so it wasn't that popular. Same story was in PoE which by default allow players trade between each other. Some people started SSF (Solo Self Found) on reddit. Wasn't very popular by that time until developers decided to implement ...
- Mon Jan 17, 2022 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Make landfilled tiles/ground absorb polution
- Replies: 4
- Views: 1564
Make landfilled tiles/ground absorb polution
... contact with ground + there no green stuff growing + concrte ain't allow to polution get inside soil + it gives you increased walking speed so it trade off of hawing lesser/no polution absorbtion for increased speed, but in case of landfinnled tiles i duno why it stops absorbing polution at all... ...
- Sat Nov 09, 2019 10:31 pm
- Forum: Ideas and Suggestions
- Topic: More NPCs
- Replies: 0
- Views: 829
More NPCs
... and try to sell something to you. I'm just thinking of Minecraft :oops: Reasons for such update: 1. Players will now want to explore the game (To trade with the crazy trade bots, of course! ;)) 2. This will enable new ways of getting resources and different items 3. Who won't want to fight giant ...
- Sun Jun 30, 2019 9:15 am
- Forum: Ideas and Suggestions
- Topic: Different game goal concept - rising the colony
- Replies: 1
- Views: 1021
Different game goal concept - rising the colony
... - if the shelters do not get enough supply or receive too much pollution. Eventually, once the colony hits a certain number of colonists, the trade with a main colony becomes available via shipments sent by rockets and received by special cargo spaceports. Each rocket sent with cargo causes ...
- Thu Mar 28, 2019 12:49 pm
- Forum: Ideas and Suggestions
- Topic: PVP-Scenario Diplomacy
- Replies: 1
- Views: 696
PVP-Scenario Diplomacy
... and especially artillery will target on every other team at the moment. The diplomacy just adds so much depth to the multiplayer because it brings trade and alliances. I know that one could somehow work around that by using for example a demilitarised trading zone, but I think that the whole diplomacy ...
- Mon Jan 21, 2019 11:01 am
- Forum: Ideas and Suggestions
- Topic: Hydraulic Fracturing for oil
- Replies: 1
- Views: 726
Hydraulic Fracturing for oil
... free infinite oil through basic pumpjacks without any research - feels overpowered and not challenging enough. Hydraulic Fracture would be a good trade off. It is harder to achieve (advanced research, resources consumption), but, with certain investment, can provide higher output in late game. ...
- Mon Oct 22, 2018 5:38 pm
- Forum: Ideas and Suggestions
- Topic: Homesteading
- Replies: 1
- Views: 859
Homesteading
... wildlife to leave you alone, you still have to worry about the occasional raid by pirates, who are looking for ready cash, and, in some instances, trade goods. Fending them off is possible, but given that defenses and military buildings increase value without producing anything, is it necessarily ...
- Fri May 25, 2018 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Making biters fun
- Replies: 1
- Views: 1210
Making biters fun
... you could even make them factions. The biters being a faction that is permanently hostile, but having a friendly AI factory nearby that you can trade with would be cool. The most generic currency I could think of would then be science packs or other components. Trading raw resources for the ...
- Thu May 10, 2018 3:17 pm
- Forum: Ideas and Suggestions
- Topic: A idea, factorio currency.
- Replies: 2
- Views: 1310
A idea, factorio currency.
... to a portfolio, the experience is not reset, and you are always doing better business with the earth. But just then you stay online you can make trades with the Earth. The same goes for singleplayer game. To protect against abuse You can only send what you have made in your own factories. The ...
- Wed Feb 21, 2018 1:58 pm
- Forum: Ideas and Suggestions
- Topic: Advanced Circuit Networks + Combinators
- Replies: 6
- Views: 3586
Advanced Circuit Networks + Combinators
... Factorio Circuit Mockup (1).png This would effectively increase the density of processing power at the expense of material cost, a reasonable trade up. It wouldn't make combinator programming "easier" in the sense of doing things for you. It would also probably still end up with ...
- Sun Feb 04, 2018 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Factorio an trading game mode Economie
- Replies: 2
- Views: 1043
Factorio an trading game mode Economie
Hi i was a while back playing in this server and we each had a base, in this server we came with the idea to trade with each other, what we did. The first issue we had was one red circuit isn't as much worth as a metal or iron plate, so we came with the next list of trading value ...
- Fri Jan 26, 2018 1:14 pm
- Forum: Ideas and Suggestions
- Topic: NPCs (Links with Peace with Aliens Thing)
- Replies: 0
- Views: 985
NPCs (Links with Peace with Aliens Thing)
TL;DR Make NPC's! You could find other crashed spaceships and trade with their inhabitants! Also, you could have The Hive, which contain the alien queen, which you could converse with and perhaps even make deals and treaties. What ? This is a feature which ...
- Thu Nov 09, 2017 2:35 pm
- Forum: Ideas and Suggestions
- Topic: New "enemies"
- Replies: 4
- Views: 1698
New "enemies"
... you to "Deal with the local infestation" and possibly get some sort of reward for doing it. Having them also opens up basic concepts of trade and commerce as well. Biters are an okay threat early on but a few turrets and maybe a wall are all it takes to protect everything and since they ...
- Wed Sep 13, 2017 5:11 am
- Forum: Ideas and Suggestions
- Topic: Suggestions for speeding up factorio
- Replies: 17
- Views: 5797
Suggestions for speeding up factorio
... Electricity is something everyone aims to be > 100%, so therefore the system should assume that is the normal case. If one assumes that, you can trade off accuracy for speed, there is no particular reason for that calculation to take >5% of the update cycle. Right now, the power use and power ...
- Sun Aug 13, 2017 8:05 am
- Forum: Outdated/Not implemented
- Topic: Remove robot charging cheat
- Replies: 23
- Views: 13447
Remove robot charging cheat
... 100% charge. Why Providing bots with sufficient charge: * is a logistical challenge (i.e. how do I provide enough power?) * leads to meaningful trade-offs (e.g. how many batteries do I want in my armor vs other items) * leads to meaningful tactics/strategy (i.e. how do I best make use of the ...
- Thu Aug 10, 2017 8:11 am
- Forum: Outdated/Not implemented
- Topic: Inserters should wait with full hands, instead of empty
- Replies: 6
- Views: 2596
Inserters should wait with full hands, instead of empty
... additional buffer Cons: The item buffer is increased by the amount grabbed by the inserter All in all however, I believe this would be the optimal trade-off.
- Sat Jun 03, 2017 11:14 am
- Forum: Ideas and Suggestions
- Topic: Dynamic Marketplace
- Replies: 0
- Views: 711
Dynamic Marketplace
... feel it is very limited. The items for sale and currency need to be hard-coded into the game. I would like to suggest that you could create "trades" on the spot. The way this should work is that you would get two empty boxes (like with logistics requests) to establish a trade with an ...
- Thu May 18, 2017 4:18 am
- Forum: Ideas and Suggestions
- Topic: How resource scarcity affects production
- Replies: 4
- Views: 2323
How resource scarcity affects production
... how the game plays out. When I played it, I had an abundance of wheat and olives, so my people could make bread and olive oil. These were valuable trade goods, but my people wanted wine and cheese which I couldn't produce because I had no goats or grapes. I was able to trade for goats and get cheese ...