Search found 107 matches: scrap mod recycling
Searched query: scrap mod recycling
- Fri Nov 15, 2024 12:19 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 80933
Re: [MOD 1.1.x|1.0.x]Recycling Machines
... then this one does their's is primarily made for breaking down the Scrap resource and acting as a quality gambler come Voiding device your modded one was for legitimate uncrating of items down to their components which pairs well ...
- Mon Nov 04, 2024 2:20 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 54
- Views: 4426
Re: Well, Fulgora sucks [Spoiler] or lack thereof
... foundation. So I decided to do with all the scrap on my initial bigger island, which also initially ... horrendous inefficient crafting chains for recycling & to get some quality stuff because ... Pitch Black vibes. Definitely going to use a mod for that when someone makes one if the devs ...
- Mon Oct 28, 2024 5:12 pm
- Forum: General discussion
- Topic: Fulgora Problem
- Replies: 15
- Views: 7501
Re: Fulgora Problem
... got an island with a good size and around 260k scrap, after resettling two times. That got me startet ... (basic). with the whole production + recycling chain on the island. After that i startet ... thing i probable would add for future runs as mod. Recyclers destroy items - what other way you ...
- Mon Oct 28, 2024 5:10 pm
- Forum: General discussion
- Topic: Fulgora Problem
- Replies: 15
- Views: 7501
Re: Fulgora Problem
... got an island with a good size and around 260k scrap, after resettling two times. That got me startet ... (basic). with the whole production + recycling chain on the island. After that i startet ... so i don't need to import anything. Producing modules with the byproducts is a good way i think. ...
- Sat Jun 22, 2024 7:50 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 73560
Re: Friday Facts #416 - Fluids 2.0
... a pump and a wire, and you could still make a mod like that and it would still be useful. Many ... it with a new twist or play (spoilage/scrap recycling/asteroid collecting/lava-foundry, etc.) on a classic ...
- Sat May 04, 2024 12:59 am
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 35868
Re: Friday Facts #409 - Diminishing beacons
... the resources you want, whether that's through recycling scrap or through but harvesting molten metal (lava) instead ... and recycling) have mostly already been added through mods, and there's nothing saying the other new buildings ...
- Sat Mar 09, 2024 12:15 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31176
Re: Friday Facts #401 - New terrain, new planet
... randomly placed pre-destroyed factories where scrap harvesting is a thing, etcetera.) I also still ... long before now, instead of having to add a mod to do that. Because of this, I don't count voiding and recycling as new mechanics, since I already use those mods, ...
- Sat Mar 02, 2024 1:50 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65117
Re: Friday Facts #399 - Trash to Treasure
I like the concept of scrap resource, but if I was a dev, I create layers of recycling. The scrap could turn electronic scrap, metal scrap, ... frustration. I'm sure - and I hope - that there'll be a mod for that :)
- Mon Feb 26, 2024 1:41 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65117
Re: Friday Facts #399 - Trash to Treasure
... and over again with different materials (lava, scrap and oil sludge), and some of the new mechanics ... into their source materials, or not needing a mod to void things. I currently use the Flare Stack mod and the Recycling Factory mod to deal with this, recycling and/or ...
- Sat Feb 24, 2024 8:45 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65117
Re: Friday Facts #399 - Trash to Treasure
... *** As for the inverted prod tree based on recycling... Having played a fair number of hours ... sure why solid fuel blocks are an output of scrap recycling. While processing by-products is ... per patch) for nothing . There's a reason mods add infinite resource well (like infinite ore ...
- Fri Feb 23, 2024 5:13 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65117
Re: Friday Facts #399 - Trash to Treasure
The concept of salvaging/recycling as the central theme of Fulgora is intriguing ... more than I can say for a particular Space-theme mod starting area having such loss early in the burner ... https://cdn.factorio.com/assets/blog-sync/fff-399-scrap-recycling-recipe.png Initially, I was skeptical ...
- Fri Feb 23, 2024 1:43 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65117
Re: Friday Facts #399 - Trash to Treasure
It lists scrap as modified by Quality, but the base mod is Space Age.Serenity wrote: βFri Feb 23, 2024 1:41 pmOne screenshot here lists scrap recycling under "quality". So it doesn't look like it can be turned off :/Justderpingalong wrote: βFri Feb 23, 2024 12:50 pmQuality is something that feasibly can be turned off.
- Fri Feb 23, 2024 1:31 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 65117
Re: Friday Facts #399 - Trash to Treasure
... make total sense in such context, and the recycling scrap of ancient ruins, those feature being integrated this ... planet, but i don't mind. I'm sure there will be some mods to adjust to such preferences and i really welcome ...
- Fri Jul 21, 2023 4:19 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 80933
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Production Scrap 2 mod compatability is going to be a lot more difficult than I thought. Recycling Machines mod does not like any recipes that produce more than 1 ...
- Wed Jul 19, 2023 8:41 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 80933
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Yep, my mod assumes that the assembling machine recipe has a single result, whereas Production Scrap amends it to have a results table. I have similar code ... Scrap mod, so there's a chance the crafting of a recycling machine will 'fail' and produce scrap instead. (I ...
- Tue Jul 18, 2023 11:47 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 80933
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Looks like in your mod you're copying the original assembling machine recipe, and setting the result to be your recycling machine. However, Production Scrap 2 adds the results property on the assembling machine recipes ...
- Tue Jul 18, 2023 9:27 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 80933
Re: [MOD 1.1.x|1.0.x]Recycling Machines
I have discovered that the Production Scrap 2 mod, and my Recycling Machines Mod are not compatible. When Production Scrap 2 ...
Re: MINI MODS
I have discovered that the Production Scrap 2 mod, and my Recycling Machines Mod are not compatible. When Production Scrap 2 ...
- Mon Jan 03, 2022 11:06 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 55504
Re: Industrial Revolution 2 discussion
... recipes to have productivity enabled. A modded scenario can have many, many more furnace ... is no dedicated material-agnostic method of recycling or reclamation. In contrast, IR2 was built on a material/component system and has the scrapping mechanic, which I personally prefer over ...
- Mon Jan 03, 2022 4:12 pm
- Forum: Mods
- Topic: Industrial Revolution 2 discussion
- Replies: 124
- Views: 55504
Re: Industrial Revolution 2 discussion
... recipes to have productivity enabled. A modded scenario can have many, many more furnace ... is no dedicated material-agnostic method of recycling or reclamation. In contrast, IR2 was built on a material/component system and has the scrapping mechanic, which I personally prefer over ...