... by multiple recipes [LDS], some items are produced by a common recipe [scrap recycling])
Because of that i am against this suggestion because it would add a "sometimes works" feature. Given how much of "sometimes works" blueprint parametrisation already is and how many bug reports this causes, i ...
Search found 393 matches: recycling scrap
Searched query: +recycling +scrap
- Tue Sep 08, 2026 8:53 am
- Forum: Outdated/Not implemented
- Topic: Make copy recipe keybind work on item GUI's
- Replies: 2
- Views: 205
- Tue Aug 18, 2026 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 34
- Views: 43046
Re: Item Recycling/Recycler/Scrap Yard (merged topics)
This was implemented in Space Age / Quality mod. I wonder if it is a record for longest “Suggestion-to-Implemented” wait time? 
- Fri Aug 14, 2026 4:49 pm
- Forum: Ideas and Suggestions
- Topic: Let us dump fluids into corresponding oceans
- Replies: 10
- Views: 2962
Re: Let us dump fluids into corresponding oceans
... them from, they are a vital tool for disposing of excess stuff so that scrap recycling can continue. I don't think it's unreasonable to argue that disposing of unwanted items is one of the main things recyclers exist to do.
So having Aquilo depend on recyclers to be able to dispose of unwanted ice ...
So having Aquilo depend on recyclers to be able to dispose of unwanted ice ...
- Tue Jul 28, 2026 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Scrap Recycling should not produce quality Holmium Ore
- Replies: 1
- Views: 377
Re: Scrap Recycling should not produce quality Holmium Ore
Welcome to Fulgora.TheDash wrote: Tue Jul 28, 2026 1:19 pm [X] serves no purpose and is just a contaminant when it comes to recycling
- Tue Jul 28, 2026 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Scrap Recycling should not produce quality Holmium Ore
- Replies: 1
- Views: 377
Scrap Recycling should not produce quality Holmium Ore
Quality Holmium Ore serves no purpose and is just a contaminant when it comes to recycling with quality modules. For QoL, any Holmium Ore that would have been produced at a higher quality should either be voided, replaced with common quality or replaced with >1 common quality.
Yes, we can deal with it ...
Yes, we can deal with it ...
- Sun Jul 26, 2026 3:29 am
- Forum: General discussion
- Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
- Replies: 34
- Views: 5326
Re: Concrete should take 10 times less times to recycle or give back refined concrete loop
I am strongly against this.
There are two types of recycling:
1. "Recycling to destroy." If you have too much of something (for example, ice) and no ... that you should use all items provided and efficiently because 1) scrap processing is probabilistic and you will always have waste and 2) it's ...
- Mon Jul 20, 2026 2:35 pm
- Forum: Gameplay Help
- Topic: [2.1] - Requester requesting incorrect items
- Replies: 3
- Views: 824
Re: [2.1] - Requester requesting incorrect items
... the default), this will lead to, say if its one of the ones from your scrap recycling array will lead to occasionally their existing the concrete signal, and if that wire you daisy chained is the one that contains the set request for your overfill recycling you will get pulses of random things you ...
- Fri Jul 17, 2026 3:23 am
- Forum: General discussion
- Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
- Replies: 34
- Views: 5326
Re: Concrete should take 10 times less times to recycle or give back refined concrete loop
... If this is the early game, then you probably don't have much scrap productivity. So every scrap yields maybe 0.09 concrete (5 levels of ... ore.
But how much iron ore do you get out of concrete? While the recycling recipe speed does not take into account that the recipe generates 10 ...
But how much iron ore do you get out of concrete? While the recycling recipe speed does not take into account that the recipe generates 10 ...
- Tue Jul 14, 2026 2:07 am
- Forum: General discussion
- Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
- Replies: 34
- Views: 5326
Re: Concrete should take 10 times less times to recycle or give back refined concrete loop
... png/32px-Big_mining_drill.png --> https://wiki.factorio.com/images/thumb/Scrap.png/32px-Scrap.png --> 2. https://wiki.factorio.com/images/thumb ... png
I am absolutely convinced that this is not a nerf to concrete recycling but a buff to quality iron production on Fulgora.
However, I would ...
I am absolutely convinced that this is not a nerf to concrete recycling but a buff to quality iron production on Fulgora.
However, I would ...
- Sun Jul 12, 2026 12:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final Fulgora EM potion plant
- Replies: 0
- Views: 484
Final Fulgora EM potion plant
This is my design to take only the two native Fulgora resources (scrap and heavy oil) and turn them into rocketships full of EM potions. Here are the factory specs: (my scrap recycling tech is at level 25)
Inputs: two fully stacked belts of scrap (480/s) and two ports for heavy oil (<500/s each ...
Inputs: two fully stacked belts of scrap (480/s) and two ports for heavy oil (<500/s each ...
- Tue Jul 07, 2026 7:56 pm
- Forum: General discussion
- Topic: Concrete should take 10 times less times to recycle or give back refined concrete loop
- Replies: 34
- Views: 5326
Re: Concrete should take 10 times less times to recycle or give back refined concrete loop
I am currently processing something like 35+ stacked turbo belts of scrap on Fulgora without using this trick (or any other trick). There are people ... so dense. Certainly I agree that hazard concrete should have the same recycling recipe as regular concrete.
But from a neutral perspective on the ...
- Tue Jul 07, 2026 6:04 pm
- Forum: Implemented Suggestions
- Topic: [2.1] Fix concrete recycling time and other inconsistancies.
- Replies: 26
- Views: 3990
Re: Revert Hazard Concrete Recycling
... Was anyone sitting around cursing hazard concrete for making concrete recycling more efficient? Scrap processing was still roughly 40% item voiding by building count, it's hard to argue hazard concrete recycling was unbalanced in any way. It wasn't an unprecedented mechanic either; not only are there ...
- Tue Jul 07, 2026 4:48 pm
- Forum: Ideas and Suggestions
- Topic: Mixed quality crafting
- Replies: 9
- Views: 1128
Re: Mixed quality crafting
... the equation.
End products don't go through logistics, except for recycling and immediately re-crafting until the desired quality is reached.
Fulgora produces most items directly from scrap recycling, which effectively accepts mixed quality input due to internally functioning as a furnace ...
End products don't go through logistics, except for recycling and immediately re-crafting until the desired quality is reached.
Fulgora produces most items directly from scrap recycling, which effectively accepts mixed quality input due to internally functioning as a furnace ...
- Tue Jul 07, 2026 4:47 pm
- Forum: Implemented Suggestions
- Topic: [2.1] Fix concrete recycling time and other inconsistancies.
- Replies: 26
- Views: 3990
Revert Hazard Concrete Recycling
TL;DR
Since 2.1.7, recycling hazard concrete, instead of outputting normal concrete, produces the same outputs as recycling normal concrete. This ... hazard concrete.
Why?
Literally every item in the game, other than scrap, either recycles to its ingredients or recycles to itself. Now, randomly ...
Since 2.1.7, recycling hazard concrete, instead of outputting normal concrete, produces the same outputs as recycling normal concrete. This ... hazard concrete.
Why?
Literally every item in the game, other than scrap, either recycles to its ingredients or recycles to itself. Now, randomly ...
- Tue Jul 07, 2026 11:22 am
- Forum: Gameplay Help
- Topic: Dealing with Fulgora Concrete in 2.1
- Replies: 11
- Views: 2798
Re: Dealing with Fulgora Concrete in 2.1
... base for 2.1
I just built a "Final Fulgora" setup that takes in only scrap and heavy-oil and only outputs rockets full of electromag potions. For the concrete recycling I just did cargo bays and it worked great .. one of the easiest parts of the design in the end. You just need to set up steel and ...
I just built a "Final Fulgora" setup that takes in only scrap and heavy-oil and only outputs rockets full of electromag potions. For the concrete recycling I just did cargo bays and it worked great .. one of the easiest parts of the design in the end. You just need to set up steel and ...
- Wed Jul 01, 2026 10:52 am
- Forum: Ideas and Suggestions
- Topic: Recycler (toggle) to output belt stacks only
- Replies: 6
- Views: 577
Recycler (toggle) to output belt stacks only
... item, it would wait in the recycler's output slots.
With quality and recycling scrap, this would create an issue of insufficient output slots and clogging the machines, as the recycler would need up to 60 output slots for each item waiting to reach a count of 4. The solution would be to use dynamic ...
With quality and recycling scrap, this would create an issue of insufficient output slots and clogging the machines, as the recycler would need up to 60 output slots for each item waiting to reach a count of 4. The solution would be to use dynamic ...
- Mon Jun 29, 2026 2:42 pm
- Forum: Gameplay Help
- Topic: Dealing with Fulgora Concrete in 2.1
- Replies: 11
- Views: 2798
Re: Dealing with Fulgora Concrete in 2.1
Did they change the recycling speed too, or will recycling hazard concrete dump those raw ingredients much faster than for concrete?
Actually, I've ... According to the wiki :
The recycling recipe for an item, other than scrap, is equal to 1/16th (0.0625) of the time it takes to craft that item ...
- Sat Jun 27, 2026 6:03 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Ultimate scrap processor
- Replies: 2
- Views: 1092
Ultimate scrap processor
Here is my end-game scrap processor:
06-27-2026, 13-46-41.png
Blueprint is here: 0eNrtXVtvG8ly/isEnxJAdLqr+mogD3nIe4A8LgyDpsby5FCkwot9BEP ... because it does not stack plates from iron gear wheels or from copper wire, so some unstacked plates are lost to recycling. Not enough to matter, IMO.
06-27-2026, 13-46-41.png
Blueprint is here: 0eNrtXVtvG8ly/isEnxJAdLqr+mogD3nIe4A8LgyDpsby5FCkwot9BEP ... because it does not stack plates from iron gear wheels or from copper wire, so some unstacked plates are lost to recycling. Not enough to matter, IMO.
- Sat Jun 27, 2026 4:44 pm
- Forum: Gameplay Help
- Topic: Dealing with Fulgora Concrete in 2.1
- Replies: 11
- Views: 2798
Re: Dealing with Fulgora Concrete in 2.1
... craft the missing items since all the base ingredients are produces by Scrap recycling.
However, at that point you probably already have a significantly larger footprint than just recycling Concrete directly.
Doing some quick math:
With Nuclear Reactors your biggest bottleneck is actually going to ...
However, at that point you probably already have a significantly larger footprint than just recycling Concrete directly.
Doing some quick math:
With Nuclear Reactors your biggest bottleneck is actually going to ...
- Sat Jun 27, 2026 10:49 am
- Forum: Gameplay Help
- Topic: Dealing with Fulgora Concrete in 2.1
- Replies: 11
- Views: 2798
Dealing with Fulgora Concrete in 2.1
... Concrete which by far the best way to quickly deal with all the waste recycling produces.
Which in turn completely bricks my Fulgora setup so I'm ... have to route Steel, Copper and Red Chips in as well, and Red Chips and Steel have less return from Scrap than Concrete so that alone isn't even enough.
Which in turn completely bricks my Fulgora setup so I'm ... have to route Steel, Copper and Red Chips in as well, and Red Chips and Steel have less return from Scrap than Concrete so that alone isn't even enough.